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[D] Why is protoss doing so bad in the GSL? - Page 8

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Fake)Plants
Profile Blog Joined January 2010
United States373 Posts
November 01 2010 20:34 GMT
#141
On November 02 2010 05:11 Beyonder wrote:
Show nested quote +
On November 02 2010 05:06 Vz0 wrote:
As a ~1700 toss, TvP is SO CHALLENGING, if the terran knows what hes doing.

ya we can handle the regular 3rax, 1rax expand, thats all easy. i would say toss is even some what over powered since they can easily get into macro late game with storm / collosus...

BUT ! The "thor rush" "banshee raven marine" "any variation point defense drone" "any variation of banshee" that wrecks havoc on protoss.

Toss early game is jsut stretched SO THIN.

I have blizzard, high level 2300 toss agree wtih me on this.
Toss is under powered early game. This is a FACT.

Yep. You need the PERFECT unit mix to counter such stuff, and that's why Y say P is WC3. And it's really somewhat impossible to out-micro your opponent versus all their slowing and faster units. So it becomes a choice of where and when you fight 90%. Which again, is WC3.


I have to agree, if the Protoss army is able to fight in a favorable position they can often win the first huge confrontation very convincingly. The problem is getting into that position, let alone the fact that the Protoss army ball needs to stay together to deal out optimal damage.
Q( ' '(Q
Crixus
Profile Joined April 2010
Canada110 Posts
November 01 2010 20:35 GMT
#142
After ~2000 players joined GSL 2 ->

Ro64:
29 Terran
20 Protoss
15 Zerg

Plenty of protoss, and that's from a large sample size.

However when you go into smaller sample sizes, I think you need to look at a lot more factors about how players skills match up to other races/other people's play as well as little mistakes that could cost them the game.

For instance suppose
Player A ( (P)) > Player B ( (Z))

When you look at 1 player vs 1 player it's more common to say
Player A > Player B
rather than
(P) > (Z)

similar thing when you're looking at small sample sizes such as 4, 8 or 16 players

(i.e. as an extreme case, it could be that Player A is Tester and Player B is some nobody)


GSL 1 was also pretty even at Ro64 even all the way to Ro16
[image loading]
"Don't be afraid. You have all the weapons you need. Your fight for survival starts right now."
FeyFey
Profile Joined September 2010
Germany10114 Posts
November 01 2010 20:36 GMT
#143
try void rays against marauders (worked always for me) . But maybe toss stole the zerg taktik, play bad and switch race (playing full power there) till they try to patch it and then play at normal strength and win everything D: .
dcberkeley
Profile Joined July 2009
Canada844 Posts
November 01 2010 20:37 GMT
#144
SangHo had shitty forcefields not because forcefields are hard but because he was too greedy. Since you can FF on a placed FF, you just have to do it every 10 or so seconds but he didn't. His fault. Forcefields aren't hard if we're talking about forcefields on the ramp.

Then you have people complaining about having to go robo every game to win. Sure, it's retarded that you HAVE to stick with that build, but what's even dumber than that? SOME TOSSES DONT DO IT, watch Slayers v. Toss opponent, ITR v. Genius, etc, etc.

Tosses lose in the GSL because they fuck up. Either forcefields, being cute with no robo, etc.
Moktira is da bomb
Vz0
Profile Joined August 2010
Canada378 Posts
November 01 2010 20:39 GMT
#145
On November 02 2010 05:30 Bairemuth wrote:
I think there are several problems with protoss that have caused it's potential to stagnate when compared to the other two races. The two things that seem like the biggest problem are: scouting and units that are too easily countered and not cost effective in many situations.

First of all, during the early game, they are the worst race in terms of scouting. Probe scouting will be easily fended off once a marine or a couple zerglings hit the map. After this, they are not able to scout until they reach T2 units (or a very long tech). They can scout with observers, hallucination, or phoenix. All of these techniques are powerful, but leave one vulnerable in the early game. Since it takes so long to employ these scouting tools, protoss basically has to play safe and hope their build order isn't hard coutnered, or they have to take a risk and gamble in some rock paper scissors.

This is very evident in RO8 with our only remaining protoss. In one game, protoss tries to go blink stalkers and did basically no scouting during this process. He lost the gamble since terran went fast cloak banshee and thus lost. In another match, protoss decides to play it "safe" with 2 gate robo. He builds an observer first, but it's already too late, he's already lost. Terran went with a fast thor with marines and protoss stands absolutely no chance. He could have built an immortal first, but doing such a thing is also a risk. An immortal is quite useless in many situations. So if terran had massed marines then that immortal is worthless.

(obviously zerg can scout easily with overlord sacs and scan, all of which can be emploied much earlier than any of the protoss options).

So basically, protoss is really forced to gamble and a lot of the victories / defeats are soley based upon build orders and not actual player skill, which is a serious design flaw in my eyes.

As I mentioned, protoss has issues scouting, but that's not the only problem. Their other problem is the fact that they have too many gimicky units that are also very risky.

Their gateway units are all great and quite effective, but other than that the other units they can choose from I consider "gimicky." Maybe this isn't the right word, but what I mean is this: their units choices are basically great against very specific situations, but against a wide variety of things could be completely useless and worthless. I really think that immortals, phoenixes, dark templar, and void rays fall under this category. All of these units will either dominate or be dominated. Below I will explain.

Immortals: dominate marauders, siege tanks, and thors. However, generally if a terran sees a strong amount of immortals, then they will quickly get a ghost and then immortals are essentially uselss and terrible in terms of cost effectiveness. Therefore, making immortals is very risky business and requires very specific timing for them to be effective. The same concept can be applied to zerg. Immortals are great against roaches and ultras, but useless everywhere else.

Phoenix: The most gimicky unit in the game really. They can harass a little bit against zerg, but really it's hard to pull this off safely because often times zerg can just go KILL you as Day9 himself has mentioned. So basically the phoenix is amazing against mutas....and not much else. Sure they are quite good for certain situations such as maybe lifting up some tanks and other things like that, but again, they are just too gimicky and are paper weights and if any vikings or corruptors come out then they become useless.

Dark Templar: Such an expensive and time consuming tech choice. Huge gas dump, you are quite vulnerable to early pushes if you don't have your DTs out yet. Once you get DTs on the field you can often win the game outright if your opponent has no detection. But more often than not, your opponent will be able to survive and then be ahead of you economically and then you have a DT shrine that is basically a waste. One could argue that they might be marginal within an army with their sick DPS, but to me they don't seem very cost effective.

Void Rays: These used to be much more gimicky of course, but now blizzard seems to be pushing them in a direction where one could use them within an actual army. But again, they are simply too expensive and too easily countered thus making them very bad in terms of cost effectiveness. Terran can easily respond with a few vikings mixed in with their MM ball and void rays are a non-issue. Void rays seem worse against zerg. Zerg just needs to mass up some queens and get hydras or corruptors or anything really.

Other units I have issues with: Colossus and Carrier. Basically, the colossus is an excellent unit especially at a critical mass. But generally, any good zerg or terran will easily scout this and counter it quite effectively with vikings / corruptors. The Colossus is at its best during a very tight timing window in which you get them out without them being scouted. The Carrier...I won't actually comment on this unit since I rarely see it, but the problem with protoss isn't this super late game anyways.

Protoss have all these units that can just be countered too hard and aren't effective enough in too many situations. With other races, you may have a certain build that your opponent has countered, but generally you can effectively respond to make your build still quite cost effective. A good example is that if you go MM and quite marauder heavy, the protoss may respond with Immortals. All you have to do is get ghosts which isn't that far away tech wise and then you are in great shape until HTs hit the field. However, it takes soooooooooooooooooooooo long for Protoss to actually be able to get HTs. I mean really...you have to build a twilight council, then templar archives, then research storm, oh and let's not forget the amulet. Sure if you get all that, then you are in great shape, but reaching that point is the problem.

Anways, TL;DR: Protoss have a problem reaching late game because of a difficulty in scouting when compared to other races, and the fact that many of their build options are too easily countered, and there aren't any proper responses to make such builds cost effective after being countered.

you sir basically summed it all up.
from this post I know you are a high level toss. Care to share your rating?
Vz0
Profile Joined August 2010
Canada378 Posts
Last Edited: 2010-11-01 20:45:38
November 01 2010 20:42 GMT
#146
On November 02 2010 05:37 dcberkeley wrote:
SangHo had shitty forcefields not because forcefields are hard but because he was too greedy. Since you can FF on a placed FF, you just have to do it every 10 or so seconds but he didn't. His fault. Forcefields aren't hard if we're talking about forcefields on the ramp.

Then you have people complaining about having to go robo every game to win. Sure, it's retarded that you HAVE to stick with that build, but what's even dumber than that? SOME TOSSES DONT DO IT, watch Slayers v. Toss opponent, ITR v. Genius, etc, etc.

Tosses lose in the GSL because they fuck up. Either forcefields, being cute with no robo, etc.

its not called "being cute with no robo" its called "CUTTING CORNERS". In high level play, YOU WILL NEED to cut corners.

Zerg can cut corners, Terran can cut corners, neither of which causes them to loose. Sure they may go "oh sh1t" but a toss goes "gg"

Oops I made to many drones, ah crap, u bring drones to fight, u transfuse/fight with queens, you can usually live. Might sac a hatch. Yeah you will be far behind but not to the GG.

If a terran uses to much energy on his CC and has DTs wrecking havoc, they will prob loose alot, but when the scan comes, everythings set again. You are behind but again, you don't loose.

If toss skimps on robo, its game, period.
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
November 01 2010 20:44 GMT
#147
On November 02 2010 05:37 dcberkeley wrote:
SangHo had shitty forcefields not because forcefields are hard but because he was too greedy. Since you can FF on a placed FF, you just have to do it every 10 or so seconds but he didn't. His fault. Forcefields aren't hard if we're talking about forcefields on the ramp.

Then you have people complaining about having to go robo every game to win. Sure, it's retarded that you HAVE to stick with that build, but what's even dumber than that? SOME TOSSES DONT DO IT, watch Slayers v. Toss opponent, ITR v. Genius, etc, etc.

Tosses lose in the GSL because they fuck up. Either forcefields, being cute with no robo, etc.


So terran can play every matchup without a factory or starport, or zerg can play a whole game without a roach warren or spire.. but Protoss will instantly lose without a robo?? Do you see why this is not fair?

Add up the fact how EXPENSIVE earlygame it is to get a Robo, and how if you try to get a Robo then theres no way in hell you'll have enough gas to afford templar tech (esp when you need 3+ sentries to block the ramp from the impending mass marauder charge).. Its just very rough.

Thats the reason you dont see templars in the first ~20-30 minutes of a PvT, because if you get templars and they went banshees, you lose instantly because no obs.. and even if they stick with pure marauder, there is no way you'll be able to get enough storms out to do enough damage to stop them.. Protoss is FORCED to play the exact same way every game at a high level (where terrans arent stupid enough to lose to 1 voidray)

Least zerg and terran have choices. Even terran with depot before rax has way more choices than protoss. Then your sentry micro has to be PERFECT just to come out even in any fights. One missed forcefield = GG

GSL 2 shown how hard it is for any protoss to make it past any terran in high level games.
Canada Gaming ~~ The-Feared
Tomfour
Profile Joined September 2010
United States173 Posts
November 01 2010 20:44 GMT
#148
I don't think it is really that there are no good protoss, it's just that there isn't any great protoss. They have been getting knocked out due to their own little mistakes and the amazing play from the players of other races.

However, I don't play protoss, but from watching TvP I can say the whole ghost emp thing should be changed it seems a little crazy that it takes away all the shields as well, but at the same time I guess they should expect protoss players to spread just like terran must spread for storms.

I'm not sure if it's really a balance thing, I think it's more that there aren't any great protoss players emerging yet that a very consistent, and the really good ones right now have just been simply out played.

But this is all just my opinion.
shaunnn
Profile Joined October 2010
Ireland1230 Posts
November 01 2010 20:44 GMT
#149
nex genius could have easily gone to the finals tbh, just the fact he faced the other guy who could easily go to the finals in the Ro8, if the brackets were something like hope v zergbong and nex v zenio, the two zerg would probably have been knocked out imo
The naniwa - Unit of protoss skill, defined as the number of gates you build off of one base
NewteN
Profile Joined November 2010
United States179 Posts
Last Edited: 2010-11-01 20:48:16
November 01 2010 20:46 GMT
#150
P lost a lot of early game presence with zealot nerf. It's caused the meta game to move away from early pressure (whether it's justified or not, it's definitely observable in high-level play).

P may only need to start coming up with more creative play like a lot of top Zs have (ie TLO showcasing a lot of infestor use, baneling dropping tanks).

P probably don't use some of the following enough:

Hallucinations have some huge potential. Especially in PvZ where sentry use is quite useful, you can really make a big early/mid push (which he prob won't have overseers up/will force overseer use). I think most players aren't using them b/c they like the energy to be used for force fields - so perhaps adding an upgrade to sentry energy could be a small yet important P buff (adds flexibility in builds as well as some early game presence).

Prism drops/warps. It's one of P's only real ways to mineral-harass and it's very available considering tech-paths are almost always fairly quick robos.

HTs are a little underused against Z since they're isn't much of an answer for them for Z (like EMP for T).

Patch answers:

-Like I said, maybe a sentry-based upgrade.
-Something to make templar-tech more viable (less-costly, quicker, idk.), I just say this because it would cause some different builds to appear.
-Tiny carrier buff could make them more viable late-game w/o causing P to go nuts late.
-BUFF MOTHERSHIP!!!!!!!!!!!!!!!!! Coolest unit in the game and it's just silly how much it costs versus it's viability. It's definitely a unit that needs to be carefully tweaked as it's abilities could make it game-breaking good. Consider how crappy it is late-game where detection is ezpz to have, which means all it's good for is some wrist-slapping dmg and vortex/recall. It has the potential to have sentry-esque presence late-game, but it's abilities/energy/tankiness need to be buffed (not all, obviously).

I don't think all of these things should be added. Probably just one would allow some variability/creativity in P play which could cause them to do better in the competitive scene. Like I said though, I think a lot of the problem comes from Ps not having really really strong, creative, pros yet (guys who are reaching a mastery of their race that allows them some awesome creativity) like TLO, IdrA, FruitDealer. I think HuK and Genius are getting there, though.
mols0n
Profile Joined May 2010
Canada388 Posts
November 01 2010 20:47 GMT
#151
On November 02 2010 05:44 Skyze wrote:
Show nested quote +
On November 02 2010 05:37 dcberkeley wrote:
SangHo had shitty forcefields not because forcefields are hard but because he was too greedy. Since you can FF on a placed FF, you just have to do it every 10 or so seconds but he didn't. His fault. Forcefields aren't hard if we're talking about forcefields on the ramp.

Then you have people complaining about having to go robo every game to win. Sure, it's retarded that you HAVE to stick with that build, but what's even dumber than that? SOME TOSSES DONT DO IT, watch Slayers v. Toss opponent, ITR v. Genius, etc, etc.

Tosses lose in the GSL because they fuck up. Either forcefields, being cute with no robo, etc.


So terran can play every matchup without a factory or starport, or zerg can play a whole game without a roach warren or spire.. but Protoss will instantly lose without a robo?? Do you see why this is not fair?

Add up the fact how EXPENSIVE earlygame it is to get a Robo, and how if you try to get a Robo then theres no way in hell you'll have enough gas to afford templar tech (esp when you need 3+ sentries to block the ramp from the impending mass marauder charge).. Its just very rough.

Thats the reason you dont see templars in the first ~20-30 minutes of a PvT, because if you get templars and they went banshees, you lose instantly because no obs.. and even if they stick with pure marauder, there is no way you'll be able to get enough storms out to do enough damage to stop them.. Protoss is FORCED to play the exact same way every game at a high level (where terrans arent stupid enough to lose to 1 voidray)

Least zerg and terran have choices. Even terran with depot before rax has way more choices than protoss. Then your sentry micro has to be PERFECT just to come out even in any fights. One missed forcefield = GG

GSL 2 shown how hard it is for any protoss to make it past any terran in high level games.


QQ more fucking noob
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2010-11-01 20:57:19
November 01 2010 20:49 GMT
#152
On November 02 2010 05:15 Beyonder wrote:
Show nested quote +
On November 02 2010 05:13 Kyouya wrote:
On November 02 2010 04:56 ERGO wrote:
protoss has always been this way, we never got a golden mouse. It isn't too hard to get really strong with protoss, but to reach the gigagosu level... well that is rare.

This.

Fortunately, TvZ is the best match up since BW.


Yeah.. but it is so sad that PvZ and especially PvT are so unfun to watch. I hope we can get the more 'skilled stuff' such as templar drops and base warp-ins. Because right now it is all about making the right mix of units, a clicking and force fielding properly. Jippie!

A-click units are not fun to watch ..

But I think it will become better if they make protoss FE more viable, and not a rock-paper-scissors that it is now.



dunno if that can do much about the entertainment factor.

i say since early beta that P is a) too easy to play (micro/macro wise. not timings) b) too boring.

evrything that made P cool and impressive is gone. from carpet storm over reaver/shuttle micro to zealot bombing and pushflanking. all of that is either completly gone or piss easy now.even the macro is a joke compared to the 20 gateway pump we saw in bw lategame.


outside of the respect for proper overall play i never go "uuhhhh woooow" about P play. its exactly as you say, mass correct units, aclick your ball and spam forcefields/storms.




PvP is the best example. it was a greaaaat matchup in broodwar but in sc2 if the game doesnt end in the early-mid always ends up in mass collosus vs mass collosus fights which are the most boring crap in the whole game. i rather watch positional skillful tank/viking play then "lolo aclick who has more colloxen!"



On November 02 2010 05:44 Skyze wrote:
Show nested quote +
On November 02 2010 05:37 dcberkeley wrote:
SangHo had shitty forcefields not because forcefields are hard but because he was too greedy. Since you can FF on a placed FF, you just have to do it every 10 or so seconds but he didn't. His fault. Forcefields aren't hard if we're talking about forcefields on the ramp.

Then you have people complaining about having to go robo every game to win. Sure, it's retarded that you HAVE to stick with that build, but what's even dumber than that? SOME TOSSES DONT DO IT, watch Slayers v. Toss opponent, ITR v. Genius, etc, etc.

Tosses lose in the GSL because they fuck up. Either forcefields, being cute with no robo, etc.


So terran can play every matchup without a factory or starport, or zerg can play a whole game without a roach warren or spire.. but Protoss will instantly lose without a robo?? Do you see why this is not fair?


bad post. P can play the whole game without stargate/templar tech omgomg! and whats the problem with Z not going for all units? a zerg skipping a spire usually still uses more tech then 90% of the Ps today.in the average game Z needs pretty much his whole tech(roach,ling,hydra,corrupter all plus upgrades, later hive) mid-late vs P that just masses gateway+robo .

we can talk about other issues but what you write here is just insanely biased and makes no sense.
life of lively to live to life of full life thx to shield battery
Beyonder
Profile Blog Joined September 2002
Netherlands15103 Posts
November 01 2010 20:50 GMT
#153
Can we agree that even if protosses in the GSL2 lose quite a lot of games to fuckups, there is still a (possible) problem with the race. And this is adressed nicely by Bairemuth.

The lack of scouting possibilities is a big problem. Basically, you are always, always playing reactive unless you want to take a pretty big chance or do a 4gatelolpush...

Do people find Protoss fun to watch? -_-
Moderator
Gecko
Profile Joined August 2010
United States519 Posts
Last Edited: 2010-11-01 20:52:02
November 01 2010 20:50 GMT
#154
On November 02 2010 05:47 mols0n wrote:
Show nested quote +
On November 02 2010 05:44 Skyze wrote:
On November 02 2010 05:37 dcberkeley wrote:
SangHo had shitty forcefields not because forcefields are hard but because he was too greedy. Since you can FF on a placed FF, you just have to do it every 10 or so seconds but he didn't. His fault. Forcefields aren't hard if we're talking about forcefields on the ramp.

Then you have people complaining about having to go robo every game to win. Sure, it's retarded that you HAVE to stick with that build, but what's even dumber than that? SOME TOSSES DONT DO IT, watch Slayers v. Toss opponent, ITR v. Genius, etc, etc.

Tosses lose in the GSL because they fuck up. Either forcefields, being cute with no robo, etc.


So terran can play every matchup without a factory or starport, or zerg can play a whole game without a roach warren or spire.. but Protoss will instantly lose without a robo?? Do you see why this is not fair?

Add up the fact how EXPENSIVE earlygame it is to get a Robo, and how if you try to get a Robo then theres no way in hell you'll have enough gas to afford templar tech (esp when you need 3+ sentries to block the ramp from the impending mass marauder charge).. Its just very rough.

Thats the reason you dont see templars in the first ~20-30 minutes of a PvT, because if you get templars and they went banshees, you lose instantly because no obs.. and even if they stick with pure marauder, there is no way you'll be able to get enough storms out to do enough damage to stop them.. Protoss is FORCED to play the exact same way every game at a high level (where terrans arent stupid enough to lose to 1 voidray)

Least zerg and terran have choices. Even terran with depot before rax has way more choices than protoss. Then your sentry micro has to be PERFECT just to come out even in any fights. One missed forcefield = GG

GSL 2 shown how hard it is for any protoss to make it past any terran in high level games.


QQ more fucking noob


very intelligent response to his arguement


On November 02 2010 05:50 Beyonder wrote:
Can we agree that even if protosses in the GSL2 lose quite a lot of games to fuckups, there is still a (possible) problem with the race. And this is adressed nicely by Bairemuth.

The lack of scouting possibilities is a big problem. Basically, you are always, always playing reactive unless you want to take a pretty big chance or do a 4gatelolpush...

Do people find Protoss fun to watch? -_-


I find protoss fun to watch but BO losses and minor fuckup losses are not fun to watch and that happens alot =/
mols0n
Profile Joined May 2010
Canada388 Posts
November 01 2010 20:50 GMT
#155
Seriously how the fuck are you guys so bad? I play Terran(1400 diamond) and switched to Protoss for like 20 games, lost 7 of my first 10 then won 11 out of 3 and destroyed terrans. Seriously that race is a joke to play, 1 gate fast expo sentries, into 4 gate 2 robo collosi = gg. l2p
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
November 01 2010 20:51 GMT
#156
I am going to assume that the game is perfectly balanced. Under a perfectly balanced game, Protoss will do worse simply because they're the only race that can't pull any surprises or obscure builds. Take last night's game between ITR and Genius. Genius tried to show a bit of creativity, and straight out lost because of it. Zerg and Terran encourages creative play, but has a strong standard game at the same time. Since the metagame is rapidly evolving, we're seeing rapid changes in the way that Zerg and Terran are being played. This makes it so that Protoss players will have to quickly adapt in every single game they play while Zerg and Terran already knows everything that Protoss can do. Once the metagame is fully developed and every strategy is known, then Protoss will be at a more even playing field with Zerg and Terran. For now, Protoss is getting killed at every game that Zerg or Terran does not play perfectly standard.
iNoobSoWhat
Profile Joined October 2010
Russian Federation370 Posts
November 01 2010 20:52 GMT
#157
Don't forget that Blizzkon won Toss player. Or top foreigners n00bz compare to koreans?
Tenda
Profile Joined October 2009
United States146 Posts
November 01 2010 20:53 GMT
#158
you should be careful with your thread titles. As soon as i read the title, i knew nex-genius lost his match before i saw it
Protoss_Carrier
Profile Joined September 2010
414 Posts
November 01 2010 20:54 GMT
#159
For the record, I do not think protoss is grossly underpowered, or at least I am not at a level where I can comment about the balance. I like to see units like carrier and mothership to be made more practical, and that's about it.

I think play protoss requires a different scale set. Coming from a FPS back ground, you can't bitch about losing to one badly placed bullet. So I don't think the FF requirement is not that big of a problem. if a player can't master sentry FF, he's not a good P player.

The beauty of starcraft is that each race requires a different skill set.

P.S I am a P player.
Carrier has arrived.
GinDo
Profile Blog Joined September 2010
3327 Posts
Last Edited: 2010-11-01 20:58:19
November 01 2010 20:57 GMT
#160
Everything that makes Protoss boring can be derived from 3 things

Collosus-A-move unit, no counter in pvp, Who cares that it can climb cliffs!!!! , Very boring unit to watch.

Void Ray-Forces Bio play, Without the void ray Protoss could play against mech rather then mass MMM

Kydarian amulet- Why the Storm was nerfed

Mothership- Gimmicky name, gimmicky unit, ARBITERs RULE
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
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