On September 17 2010 03:03 theSAiNT wrote: I (stupidly) read the whole post and have concluded that you are all being trolled.
I love threads like these. I’m personally hoping that it’s real just so that when I screw up in my day to day life I can reassuringly remember back to this and think at least I’m not that guy.
On September 17 2010 03:11 AtlasMech wrote: I don't understand the continued insults against me, which still come with out consideration and debate over the raw data.
If we could just focus on and discuss and debate the points instead of simply posting to accuse someone of trolling, or calling people names, then maybe we would actually make progress in our understanding.
To the last response:
Yes, this video was pretty interesting...
giving them 16 supply would essentialy turn them into fucking supply depots. there would be no reason what so ever to make overlords other then drops....
with your idea it would be near impossible for any zerg to get supply blocked even if they tried.
there is no debates to discuss, there is no points to discuss. allowing spawning pools to give supply is just simply a retarded idea.
Oh man, if we could kill one building to disable all Marine production...
Of course, it's still a strange idea and poorly written. Why are you even thinking about supply when looking at hatcheries?
Edit: Two overlords, which are mobile, provide map vision, can creep, and cost two larva, would be much, much better than a spawning pool, which would cost 250 and one larva (for the drone) and can't go anywhere or do anything.
like I said before, it's not my belief that they should yield 16 supply either, especially since people would make pools instead of lords...
However, you still have the loss of the drone for the production of pools, and that is a consequence in and of itself.
Point stands as 8 control for pool, because that is what the data is pointing towards.
what data? what the fuck are you talking about? just because you loose a drone (which is 1 supply if your going by that logic) giving it 8 control is still fucking 8 control to much. without making a overlord you will be 8 supply ahead of the other races early in the game from your first pool which is hugely advantageous. and making a 2nd pool after that is just fucking retarded. if you make another pool you will get 8 supply for 200 (TWO HUNDRED) minerals. why not just make a overlord that costs 100 minerals for that 8 supply? or better yet, for the damn price make 2 overlods for 200 minerals and get 16 supply.
learn how to not get supply blocked kk? your idea fails and i dont know why you cant see that.
Because hatcheries are not considered as warrior production, UNTILL, the pool is made/complete.
And a Barracks doesn't produce jack shit until it's complete. What's your point?
Wait...I've had a brilliant idea.
Barracks give 8 food, and Reactors add another 8, while Tech Labs raise the max by 8 (so 1 Tech Lab would be 208 max supply!). That way, no Terran has to make a Supply Depot ever again.
I am not a troll, I only requested that we discuss the data.
We can all admit that we really don't know what blizzard thinks about this.
But all I have received is hate remarks, and name calling. We probably could have been getting somewhere....
Anyways, I have to go to work, I am done here, I will not be responding to any arguments that I feel like do not acknowledge the OP points, or are just hate remarks.
@op, you shouldn't be looking at it as "omg if he snipes my pool it disables all Zerglings" You should look at it like "wow, I only need spawning pool to make zerglings + queens + zerlings speeds based on amount of larva I have".
The supply thing is stupid, it's what makes Zerg stand out. Even if it was available, I'll sitll make an overlord 90% of the time to position and scout with.
lol, I don't noe hoe to paste pics on this, but that picture with 6pool built...that's actually a joke...and is not in any shape and form viable.
what he doesnt understand is that if a tech lab gets sniped off then marauders also cant be produced. same thing with cyber netics core or a dark shrine. hell even reactor wont allow for that 2nd marine to be built. so why not give all those buildings 8 supply to?
while were at it, lets just make all races start with 200 supply and scrap overlords/pylons/depots all together. why the fuck not?!?! its great idea!!!!!! /obvioussarcasm
The game is very very new. Is balance correct? maybe not, does it matter? no.
That video of the guy listings possible changes after having played zerg for 12 years makes me feel he's missed the point of the game. "Could do with being a few seconds faster" "Could do with more health"
If you know your armies weakesses, you learn to use them better. Balance will change over time.. thats guaranteed. Its a strategy game, its full of strategy. some of it known, a lot of it unknown, its beautiful to look at, its great fun to play. What's not to like?
If you are tunnelled visioned over the fine workings of the game you'll miss the game itself.
Theres always a way to win, still applies with zerg.. you know that in your heart, that's why you still click Find Match
I can't believe I actually went through the effort of reading through your posts on the SC2forum website. Still, it gave me a better idea of where you're coming from. Sorta.
You jump from ideas at a ridiculously fast pace. One post you'll suggest one thing, and the next post you'll suggest something else. You seem to have no focus, and it looks like you can't even figure out what kind of problems you want to address half of the time.
I do take issue with your arrogance, though. In your previous posts on the SC2forum you compare yourself with geniuses and state that you've played as much zerg as progamers, and that you'd be just as good as them if you didn't experiment with wackier strategies. Either you are exaggerating in a rather gross fashion, or you seriously need to take a breather from Starcraft. I would personally suggest taking a small break from the game. Find another hobby. Try writing a little or something.
And if we're talking about zerg imbalance (yet again...), I would personally complain about the lack of an easily accessible low-tier ranged unit (I find that the roach, with range 3, is a bit lackluster), as the units available to the zerg early on are extremely fragile/susceptible to kiting. But there's no point in complaining, or in theory-crafting. Just play the game, and try different strats until you or a progamer figures out something.