So what is the perfect setting? Currently I'm playing with medium and full shadows turned on.
Best graphics setting
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roflcopter420
Sweden168 Posts
So what is the perfect setting? Currently I'm playing with medium and full shadows turned on. | ||
CScythe
Canada810 Posts
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Bob300
United States505 Posts
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Jhax
Ireland201 Posts
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socal50
United States93 Posts
low is obv not enough detail and kinda dull high you have too much gloss and everything looks like a terran building mid is a good compromise of both | ||
Moondye
Germany2 Posts
+ Show Spoiler + alphadepthWrite=0 aolight=0 buildgridhint=1 creepnormalmap=1 creepQuality=1 creepreflection=0 creepselfshadow=0 creeptrans=1 deff=0 deffspec=0 depthDisp=0 displaymode=1 displayunitstatus=All dof=0 fogvolume=0 foliagedensity=0.250000 foliagequality=1 gamehdr8bit=1 gamma=1.037580 GraphicsOptionEffectsDetail=1 GraphicsOptionLightingQuality=0 GraphicsOptionModelQuality=2 GraphicsOptionMovies=0 GraphicsOptionOverallQualityVer7[5]=4 GraphicsOptionPhysicsQuality=1 GraphicsOptionPortraits=1 GraphicsOptionPostProcessing=0 GraphicsOptionReflections=0 GraphicsOptionShaderDetail=0 GraphicsOptionShadowQuality=0 GraphicsOptionTerrainQuality=1 GraphicsOptionTextureQuality[2]=0 halo=0 hdr=0 hdr8bit=1 height=1080 hotkeyprofile=0_Default LastChallengeId=TerranCovertOps lastDeviceId=37954 lightingLevel=0 lightmap=1 lightmapcastshadows=0 localao=0 localeidassets=enGB localeiddata=enGB localight=0 localShadows=0 lowqualitymodels=0 lowQualityMovies=1 mastervolume=0.422222 menubarclickable=0 mousescrollspeed=70 MoviesSeen=1 MusicHeard=1 musicvolume=0.101639 normalmap=0 parallax=0 parallaxshadow=0 particlelod=1 particleobjects=0.200000 particleterrain=0.500000 physicsdensity=4 pixellight=0 portraits3d=0 preBlendedCreep=0 profanityfilter=0 reducemouselagenabled=0 ribbonlod=1 sampleFOW=0 shadowmapsize=512 shadows=0 simplifiedCloaking=0 simplifiedShaders=0 soft=0 softshadows=0 softshadowTaps=6 sound=1 soundambiencevolume=0.303704 SoundAutoDetectCPUCoreCount=4 soundchannels=40 soundeffectsvolume=1.000000 soundoutput=Lautsprecher (7- Sennheiser USB Headset) SoundQuality=1 sounduivolume=0.503704 speakermode=Unknown spec=0 splatlod=1 targettexeldensity=0.150000 TerrainTextureLowResCacheSize=40 TerrainTextureSize=480 texQualityLevel=0 texSpace[2]=1024 textureBasedFOW=0 toastFade=10.000000 transparentshadows=0 treadlod=1 unitcolorstyle=2 useLowqualitymodels=0 voicechat=0 voicechatsoftwaremute=1 vsync=0 watercaustics=0 waterflipbook=1 waterreflection=0 waterrendertargetformat=1 waterrendertargetsize=768 watershadow=0 width=1920 winkeydisabled=1 worldobjecttooltips=0 right everything low, left with: simplifiedCloaking=0 simplifiedShaders=0 | ||
dogmeatstew
Canada574 Posts
Otherwise I play on a mix of ultra/high/med, there's a couple things I turned down cause of nuke dot visibility on creep and such. I started on all ultra as that was my default and have been tweaking from there though so it also depends on your card. | ||
TheAngelofDeath
United States2033 Posts
Edit: Then again, my default setting was medium, so maybe I'm just a little bias. | ||
DrBoo
Canada1177 Posts
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roflcopter420
Sweden168 Posts
On August 28 2010 05:22 Moondye wrote: I tested a lot around and found these low settings, they represent a good mix of detail reduction and visibility of FFs or scans + Show Spoiler + alphadepthWrite=0 aolight=0 buildgridhint=1 creepnormalmap=1 creepQuality=1 creepreflection=0 creepselfshadow=0 creeptrans=1 deff=0 deffspec=0 depthDisp=0 displaymode=1 displayunitstatus=All dof=0 fogvolume=0 foliagedensity=0.250000 foliagequality=1 gamehdr8bit=1 gamma=1.037580 GraphicsOptionEffectsDetail=1 GraphicsOptionLightingQuality=0 GraphicsOptionModelQuality=2 GraphicsOptionMovies=0 GraphicsOptionOverallQualityVer7[5]=4 GraphicsOptionPhysicsQuality=1 GraphicsOptionPortraits=1 GraphicsOptionPostProcessing=0 GraphicsOptionReflections=0 GraphicsOptionShaderDetail=0 GraphicsOptionShadowQuality=0 GraphicsOptionTerrainQuality=1 GraphicsOptionTextureQuality[2]=0 halo=0 hdr=0 hdr8bit=1 height=1080 hotkeyprofile=0_Default LastChallengeId=TerranCovertOps lastDeviceId=37954 lightingLevel=0 lightmap=1 lightmapcastshadows=0 localao=0 localeidassets=enGB localeiddata=enGB localight=0 localShadows=0 lowqualitymodels=0 lowQualityMovies=1 mastervolume=0.422222 menubarclickable=0 mousescrollspeed=70 MoviesSeen=1 MusicHeard=1 musicvolume=0.101639 normalmap=0 parallax=0 parallaxshadow=0 particlelod=1 particleobjects=0.200000 particleterrain=0.500000 physicsdensity=4 pixellight=0 portraits3d=0 preBlendedCreep=0 profanityfilter=0 reducemouselagenabled=0 ribbonlod=1 sampleFOW=0 shadowmapsize=512 shadows=0 simplifiedCloaking=0 simplifiedShaders=0 soft=0 softshadows=0 softshadowTaps=6 sound=1 soundambiencevolume=0.303704 SoundAutoDetectCPUCoreCount=4 soundchannels=40 soundeffectsvolume=1.000000 soundoutput=Lautsprecher (7- Sennheiser USB Headset) SoundQuality=1 sounduivolume=0.503704 speakermode=Unknown spec=0 splatlod=1 targettexeldensity=0.150000 TerrainTextureLowResCacheSize=40 TerrainTextureSize=480 texQualityLevel=0 texSpace[2]=1024 textureBasedFOW=0 toastFade=10.000000 transparentshadows=0 treadlod=1 unitcolorstyle=2 useLowqualitymodels=0 voicechat=0 voicechatsoftwaremute=1 vsync=0 watercaustics=0 waterflipbook=1 waterreflection=0 waterrendertargetformat=1 waterrendertargetsize=768 watershadow=0 width=1920 winkeydisabled=1 worldobjecttooltips=0 right everything low, left with: simplifiedCloaking=0 simplifiedShaders=0 wow very nice. Does this also give that blue look on detected invisible units so you can see them easily? Ima try it first game i play tomorrow =) | ||
Pandu1986
72 Posts
If you were wondering about getting the highest end graphics cards and such for SC2, I would definitely not recommend it, as you can run it on medium with very modest graphic horsepower, without sacrificing much in the way of appeal. Low to me looks basically like a slight upgrade from SC:BW so I cant play it like that. | ||
Azile
United States339 Posts
On August 28 2010 05:18 socal50 wrote: i noticed early on in beta and development that medium seems to work best low is obv not enough detail and kinda dull high you have too much gloss and everything looks like a terran building mid is a good compromise of both Same here, exactly the same. I played around with the settings a lot in beta, and medium is where I settled. Low just looks so terrible it's distracting, the jump from low to medium is huge and anything higher than medium starts getting cluttered and too flashy. Poll: What settings do you play ladder with? Low (66) Ultra (43) Medium (28) High (11) 148 total votes Your vote: What settings do you play ladder with? | ||
Leeto
United States1320 Posts
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VanGarde
Sweden755 Posts
On August 28 2010 05:22 Moondye wrote: I tested a lot around and found these low settings, they represent a good mix of detail reduction and visibility of FFs or scans + Show Spoiler + alphadepthWrite=0 aolight=0 buildgridhint=1 creepnormalmap=1 creepQuality=1 creepreflection=0 creepselfshadow=0 creeptrans=1 deff=0 deffspec=0 depthDisp=0 displaymode=1 displayunitstatus=All dof=0 fogvolume=0 foliagedensity=0.250000 foliagequality=1 gamehdr8bit=1 gamma=1.037580 GraphicsOptionEffectsDetail=1 GraphicsOptionLightingQuality=0 GraphicsOptionModelQuality=2 GraphicsOptionMovies=0 GraphicsOptionOverallQualityVer7[5]=4 GraphicsOptionPhysicsQuality=1 GraphicsOptionPortraits=1 GraphicsOptionPostProcessing=0 GraphicsOptionReflections=0 GraphicsOptionShaderDetail=0 GraphicsOptionShadowQuality=0 GraphicsOptionTerrainQuality=1 GraphicsOptionTextureQuality[2]=0 halo=0 hdr=0 hdr8bit=1 height=1080 hotkeyprofile=0_Default LastChallengeId=TerranCovertOps lastDeviceId=37954 lightingLevel=0 lightmap=1 lightmapcastshadows=0 localao=0 localeidassets=enGB localeiddata=enGB localight=0 localShadows=0 lowqualitymodels=0 lowQualityMovies=1 mastervolume=0.422222 menubarclickable=0 mousescrollspeed=70 MoviesSeen=1 MusicHeard=1 musicvolume=0.101639 normalmap=0 parallax=0 parallaxshadow=0 particlelod=1 particleobjects=0.200000 particleterrain=0.500000 physicsdensity=4 pixellight=0 portraits3d=0 preBlendedCreep=0 profanityfilter=0 reducemouselagenabled=0 ribbonlod=1 sampleFOW=0 shadowmapsize=512 shadows=0 simplifiedCloaking=0 simplifiedShaders=0 soft=0 softshadows=0 softshadowTaps=6 sound=1 soundambiencevolume=0.303704 SoundAutoDetectCPUCoreCount=4 soundchannels=40 soundeffectsvolume=1.000000 soundoutput=Lautsprecher (7- Sennheiser USB Headset) SoundQuality=1 sounduivolume=0.503704 speakermode=Unknown spec=0 splatlod=1 targettexeldensity=0.150000 TerrainTextureLowResCacheSize=40 TerrainTextureSize=480 texQualityLevel=0 texSpace[2]=1024 textureBasedFOW=0 toastFade=10.000000 transparentshadows=0 treadlod=1 unitcolorstyle=2 useLowqualitymodels=0 voicechat=0 voicechatsoftwaremute=1 vsync=0 watercaustics=0 waterflipbook=1 waterreflection=0 waterrendertargetformat=1 waterrendertargetsize=768 watershadow=0 width=1920 winkeydisabled=1 worldobjecttooltips=0 right everything low, left with: simplifiedCloaking=0 simplifiedShaders=0 THANK YOU! I have always wanted to play on low because I like the clear terrain without the mishmash and the absence of shadows makes it all very crisp and clear. But I could never play with it because forcefield/cloaking and scanners etc just wasn't visible enough. I did not know you could edit those things individually | ||
Rkie
United States1278 Posts
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Ryuu314
United States12679 Posts
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IPA
United States3206 Posts
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surLoop
United States80 Posts
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MingoDynasty
United States43 Posts
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Vz0
Canada378 Posts
On August 28 2010 05:14 roflcopter420 wrote: So I am experimenting with different graphics settings. There are several pros and cons to different graphical settings. On too high settings, everything becomes less clear, especially the red dot when nuking becomes harder to see. On lower settings, forcefields, thor air-attack and hellion-attack becomes harder to see. Having shadows helps a lot to spot units. So what is the perfect setting? Currently I'm playing with medium and full shadows turned on. Everything on ultra. it looks the best trust me. | ||
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