On July 08 2010 05:34 Jenslyn87 wrote:
ultralisks cannot be stunned! Awesome!
ultralisks cannot be stunned! Awesome!
Now they aren't completely useless against Mass Thors!
Forum Index > Closed |
EliteAzn
United States661 Posts
July 07 2010 20:38 GMT
#1761
On July 08 2010 05:34 Jenslyn87 wrote: ultralisks cannot be stunned! Awesome! Now they aren't completely useless against Mass Thors! | ||
Skypes
Canada24 Posts
July 07 2010 20:38 GMT
#1762
Geeze, sometimes I seriously don't understand what blizzard does. Can't wait to play again though. | ||
cheeseztoe
Canada25 Posts
July 07 2010 20:38 GMT
#1763
On July 08 2010 05:36 Zelniq wrote: ![]() LOL! I hope this isn't the 'Facebook' integration they meant. | ||
TheLastTurtle
France4 Posts
July 07 2010 20:38 GMT
#1764
On July 08 2010 05:30 ltsmash wrote: The Germans lost to a proxy defender with +3 Head upgrades Pure win. | ||
Logo
United States7542 Posts
July 07 2010 20:38 GMT
#1765
Ultralisk change = too much of an exception and too much of an 'easy way' out. Ultras were good in ZvT and ZvP even without frenzy. Who cares if they're risky ZvZ. Also if the old IT on Infestors was ineffective how in the world would the overseer's version be useful on the Infestor. | ||
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Zelniq
United States7166 Posts
July 07 2010 20:38 GMT
#1766
On July 08 2010 05:37 gun.slinger wrote: Oh glorious lurker den :O ![]() theyve added a bunch of mission/SP related stuff, or it could just be for the Editor | ||
EleanorRIgby
Canada3923 Posts
July 07 2010 20:38 GMT
#1767
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Roniii
United States289 Posts
July 07 2010 20:38 GMT
#1768
On July 08 2010 05:36 Zelniq wrote: ![]() lol i was wondering who the fuck this was | ||
jamesr12
United States1549 Posts
July 07 2010 20:38 GMT
#1769
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RandomAccount#49059
United States2140 Posts
July 07 2010 20:38 GMT
#1770
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Postman
United States269 Posts
July 07 2010 20:38 GMT
#1771
On July 08 2010 05:35 k!llua wrote: That's interesting - maybe they thought the interface was giving too much help to the player by making it auto-attack? My two cents: You have your scout rally-move out to the enemies base (for whatever reason). On the way, it sees your enemies scout and decides 'screw scouting, I'm gonna chase this drone'. Very annoying. Maybe that's why they did this? | ||
TT1
Canada10009 Posts
July 07 2010 20:39 GMT
#1772
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ReachTheSky
United States3294 Posts
July 07 2010 20:39 GMT
#1773
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Orange Goblin
218 Posts
July 07 2010 20:39 GMT
#1774
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cocosoft
Sweden1068 Posts
July 07 2010 20:39 GMT
#1775
On July 08 2010 05:36 Zelniq wrote: Yeah.. Seriously why is Dustin Browder in the game xD![]() | ||
arb
Noobville17921 Posts
July 07 2010 20:39 GMT
#1776
On July 08 2010 05:37 Omar91 wrote: I really don't understand what they mean by this " Enabled the ability to manually add a StarCraft II character friend using the player's character code. Character code is a server-assigned numerical code that is displayed within the Add Friend panel." it means you dont need their email you'll add a number code to add them instead (much better this way) | ||
Poizhan
United States9 Posts
July 07 2010 20:39 GMT
#1777
On July 08 2010 05:37 Omar91 wrote: I really don't understand what they mean by this " Enabled the ability to manually add a StarCraft II character friend using the player's character code. Character code is a server-assigned numerical code that is displayed within the Add Friend panel." You're going to have a randomly assigned number attached to your account that you can share with people, in order for them to add you to their friends list. So if I'm in game, and we're playing, and we want to add each other, I'd just be like "yea cool dude, add 1245-1634' | ||
allowicious
United States972 Posts
July 07 2010 20:39 GMT
#1778
On July 08 2010 05:35 Tump wrote: Show nested quote + On July 08 2010 05:33 ThePassingShadow wrote: What's with the rally points ? Kinda annoying change if you ask me.. I really liked how you could rally units to deal with scouting workers etcetera... attack move rallies were terrible for proxying... :/ Agreed. Imagine proxying some gateways, and rallying to the enemy base, only to find that your rallied zealots went off chasing a scouting scv that ran by. It's a good change - just like it was back in BW. | ||
floor exercise
Canada5847 Posts
July 07 2010 20:39 GMT
#1779
On July 08 2010 05:37 Omar91 wrote: I really don't understand what they mean by this " Enabled the ability to manually add a StarCraft II character friend using the player's character code. Character code is a server-assigned numerical code that is displayed within the Add Friend panel." You can add friends two ways now: realid with their email regular friend using their code My guess is they still arent using identifiers so you can use any name you want even if its taken, the only unique part is the code. It's really stupid, its like the thing mmos designed for children use so pedos cant add them as friends | ||
LuCiD37
United States150 Posts
July 07 2010 20:39 GMT
#1780
On July 08 2010 05:35 mijones wrote: Hahaha, the best is that the Mothership can be mind controlled, but they protect ultralisks from it I wonder why...Oh ya, remember how everyone has complained that the ultralisk is the most useless unit in the entire game? | ||
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