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EliteAzn
Profile Blog Joined April 2010
United States661 Posts
July 07 2010 20:38 GMT
#1761
On July 08 2010 05:34 Jenslyn87 wrote:
ultralisks cannot be stunned! Awesome!


Now they aren't completely useless against Mass Thors!
(╯`Д´)╯︵ ┻━┻ High Five! _o /\ o_
Skypes
Profile Joined April 2010
Canada24 Posts
July 07 2010 20:38 GMT
#1762
What the hell is the point of giving the infestor the infested terrran spell back?

Geeze, sometimes I seriously don't understand what blizzard does. Can't wait to play again though.
cheeseztoe
Profile Joined April 2010
Canada25 Posts
July 07 2010 20:38 GMT
#1763
On July 08 2010 05:36 Zelniq wrote:
[image loading]


LOL! I hope this isn't the 'Facebook' integration they meant.
Starcraft 2 IGN: Gecko
TheLastTurtle
Profile Joined April 2010
France4 Posts
July 07 2010 20:38 GMT
#1764
On July 08 2010 05:30 ltsmash wrote:
The Germans lost to a proxy defender with +3 Head upgrades


Pure win.
Logo
Profile Blog Joined April 2010
United States7542 Posts
July 07 2010 20:38 GMT
#1765
Man...

Ultralisk change = too much of an exception and too much of an 'easy way' out. Ultras were good in ZvT and ZvP even without frenzy. Who cares if they're risky ZvZ.

Also if the old IT on Infestors was ineffective how in the world would the overseer's version be useful on the Infestor.
Logo
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
July 07 2010 20:38 GMT
#1766
On July 08 2010 05:37 gun.slinger wrote:
Oh glorious lurker den :O

[image loading]

theyve added a bunch of mission/SP related stuff, or it could just be for the Editor
ModeratorBlame yourself or God
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
July 07 2010 20:38 GMT
#1767
LOL DUSTIN BROWDER
savior did nothing wrong
Roniii
Profile Joined March 2010
United States289 Posts
July 07 2010 20:38 GMT
#1768
On July 08 2010 05:36 Zelniq wrote:
[image loading]


lol i was wondering who the fuck this was
you think as i do
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
July 07 2010 20:38 GMT
#1769
this makes 250 cannons upgrade basicaly useless, but overall i think good changes, I just want to play now
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
July 07 2010 20:38 GMT
#1770
--- Nuked ---
Postman
Profile Joined July 2010
United States269 Posts
July 07 2010 20:38 GMT
#1771
On July 08 2010 05:35 k!llua wrote:
Show nested quote +
Rally points now behave as a move command, instead of an attack move command.


That's interesting - maybe they thought the interface was giving too much help to the player by making it auto-attack?

My two cents: You have your scout rally-move out to the enemies base (for whatever reason). On the way, it sees your enemies scout and decides 'screw scouting, I'm gonna chase this drone'. Very annoying. Maybe that's why they did this?
TT1
Profile Blog Joined December 2008
Canada10035 Posts
July 07 2010 20:39 GMT
#1772
yay now my zeals wont randomly attack shit when i proxy gate in pvp
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
ReachTheSky
Profile Joined April 2010
United States3294 Posts
July 07 2010 20:39 GMT
#1773
well since the patch notes are up that means the server should be up pretty soon right? I mean, thats how they've done it in the past yeah? Or have they ever released patch notes n then kept the beta down till the next day?
TL+ Member
Orange Goblin
Profile Joined May 2010
218 Posts
July 07 2010 20:39 GMT
#1774
Very very nice changes. I was just over in Day[9]'s thread whining about mech, this should help quite a bit, no more 250mm cannons completely butchering Ultras. I still foresee a small HP buff, though.
cocosoft
Profile Joined May 2010
Sweden1068 Posts
Last Edited: 2010-07-07 20:39:57
July 07 2010 20:39 GMT
#1775
On July 08 2010 05:36 Zelniq wrote:
[image loading]
Yeah.. Seriously why is Dustin Browder in the game xD
¯\_(ツ)_/¯
arb
Profile Blog Joined April 2008
Noobville17922 Posts
July 07 2010 20:39 GMT
#1776
On July 08 2010 05:37 Omar91 wrote:
I really don't understand what they mean by this

" Enabled the ability to manually add a StarCraft II character friend using the player's character code. Character code is a server-assigned numerical code that is displayed within the Add Friend panel."

it means you dont need their email
you'll add a number code to add them instead
(much better this way)
Artillery spawned from the forges of Hell
Poizhan
Profile Joined July 2010
United States9 Posts
July 07 2010 20:39 GMT
#1777
On July 08 2010 05:37 Omar91 wrote:
I really don't understand what they mean by this

" Enabled the ability to manually add a StarCraft II character friend using the player's character code. Character code is a server-assigned numerical code that is displayed within the Add Friend panel."


You're going to have a randomly assigned number attached to your account that you can share with people, in order for them to add you to their friends list.

So if I'm in game, and we're playing, and we want to add each other, I'd just be like "yea cool dude, add 1245-1634'
PLAAAAAGUUUUU!!!!
allowicious
Profile Blog Joined April 2007
United States972 Posts
July 07 2010 20:39 GMT
#1778
On July 08 2010 05:35 Tump wrote:
Show nested quote +
On July 08 2010 05:33 ThePassingShadow wrote:
What's with the rally points ? Kinda annoying change if you ask me.. I really liked how you could rally units to deal with scouting workers etcetera...

attack move rallies were terrible for proxying... :/


Agreed. Imagine proxying some gateways, and rallying to the enemy base, only to find that your rallied zealots went off chasing a scouting scv that ran by. It's a good change - just like it was back in BW.
lalalalala~~~
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
July 07 2010 20:39 GMT
#1779
On July 08 2010 05:37 Omar91 wrote:
I really don't understand what they mean by this

" Enabled the ability to manually add a StarCraft II character friend using the player's character code. Character code is a server-assigned numerical code that is displayed within the Add Friend panel."

You can add friends two ways now:

realid with their email
regular friend using their code

My guess is they still arent using identifiers so you can use any name you want even if its taken, the only unique part is the code.

It's really stupid, its like the thing mmos designed for children use so pedos cant add them as friends
LuCiD37
Profile Joined July 2010
United States150 Posts
July 07 2010 20:39 GMT
#1780
On July 08 2010 05:35 mijones wrote:
Show nested quote +
On July 08 2010 05:28 Smog wrote:
Ultralisk
    Now immune to stuns and mind control.


Hahaha, the best is that the Mothership can be mind controlled, but they protect ultralisks from it



I wonder why...Oh ya, remember how everyone has complained that the ultralisk is the most useless unit in the entire game?
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