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Terran vs mass hydra

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ILIVEFORAIUR
Profile Joined February 2010
United States173 Posts
May 19 2010 16:54 GMT
#1
Looking for a good unit to construct my build around vs mass hydra as Terran. Is the thor considered the strongest unit against hydras, even after the nerf? Or should I just stick to tanks and upgraded marines and medivac?
Any help would be greatly appreciated

User was warned for this post
5 Gate Muta FTW!
Viruuus
Profile Joined February 2010
Germany451 Posts
May 19 2010 16:57 GMT
#2
tanks with marauders/marines to block are very much the counter vs hydras
Thors can block too but are too expensive to do that on their own in general
Lee Jae Dong fighting!!!
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
May 19 2010 16:58 GMT
#3
tanks, period
you will need some fodder to cover for them, but tanks will rip any hydra arms to shreds.
Maggeus
Profile Joined April 2010
France277 Posts
May 19 2010 17:05 GMT
#4
Abuse this strategy for now :

Hellions to block the way if speedling dare to come.
Tanks to annihilate any zerg ground army, since roaches can't be mass anymore, it's now totally viable. It's maybe even too strong.
Thors if you scout a spire.
Use your first barrack to obtaint view on the zerg, and push with hellions/tanks.

Properly used, you'll win many TvZ.
etJUSTICE
Profile Joined June 2009
Sweden30 Posts
May 19 2010 17:09 GMT
#5
Siege tanks with marine support works great if your opponent masses hydras, and 2-4 thors is great to have in your army composition they shoot down hydras soo fast after the splash damage from sieged tanks. And hellions works great too instead of marines, but you'll have a harder time to deal with mutalisks if the zerg decide to go for that
ILIVEFORAIUR
Profile Joined February 2010
United States173 Posts
May 19 2010 17:10 GMT
#6
On May 20 2010 02:05 Maggeus wrote:
Abuse this strategy for now :

Hellions to block the way if speedling dare to come.
Tanks to annihilate any zerg ground army, since roaches can't be mass anymore, it's now totally viable. It's maybe even too strong.
Thors if you scout a spire.
Use your first barrack to obtaint view on the zerg, and push with hellions/tanks.

Properly used, you'll win many TvZ.


So completely disregard any bio build? I've heard mass marauders are very strong.
5 Gate Muta FTW!
Owarida
Profile Joined April 2010
United States333 Posts
Last Edited: 2010-05-19 17:16:52
May 19 2010 17:13 GMT
#7
Mass hydra falls to 1 part seige 3 part rauder. If you want a really balanced comp you can add a few rines, medi, and vikings and a thor or two to counter muta or BL if they come.


I really disagree with mass tank builds like I have seen some go. You only need a few tanks to really take down a mass hydra army, and if you commit to heavy to tanks air will just swoop in and crush you. Also with no ravens and only tanks you are susceptible to tunneling claw roach. Even with nurf with roach is still viable against mass tank, esp with tunneling.

BigDatez
Profile Joined April 2010
Canada434 Posts
May 19 2010 17:17 GMT
#8
Hellion with preigniter + tank + thor is the best way (thor to counter possible mutas), Tanks are just TOO powerful against zerg ATM, and Hellions are great against hydra's lightness.
Video games > sex (Proven fact)
baconbits
Profile Joined April 2010
United States419 Posts
May 19 2010 17:23 GMT
#9
Tanks annihilate hydra, Hellion or MM clean up the remainders easily.
shiftY803
Profile Joined April 2010
200 Posts
Last Edited: 2010-05-19 17:27:34
May 19 2010 17:26 GMT
#10
TLO has a new build that Day[9] spoke at length about in which he goes fast marines/hellion harass, into thor, followed by expansion, followed by tank/hellion/marine/thor push. That is pretty much GG against anything the zerg can do when executed properly. Neither Day[9] nor Dimaga seem to have a way to beat it yet. Can't speak for the asian zergs though.
live without appeal. ~ camus
MadRhetoric
Profile Joined May 2010
United States8 Posts
May 19 2010 18:04 GMT
#11
On May 20 2010 02:13 Owarida wrote:
Mass hydra falls to 1 part seige 3 part rauder. If you want a really balanced comp you can add a few rines, medi, and vikings and a thor or two to counter muta or BL if they come.


I really disagree with mass tank builds like I have seen some go. You only need a few tanks to really take down a mass hydra army, and if you commit to heavy to tanks air will just swoop in and crush you. Also with no ravens and only tanks you are susceptible to tunneling claw roach. Even with nurf with roach is still viable against mass tank, esp with tunneling.



I totally agree with this. I've been struggling with zerg lately, I play terran obviously, and I think I was pumping out too many tanks. I changed my strategy up and just won one of the best games I've played. I went 2 rax, first making marines nonstop from production and second making rauders. Then I got 1 factory and starting pumping siege tanks. When I had 2 tanks with a 3rd on the way, I scouted my opponent with a single marine. I saw my chance and laid out my bio units with 2 sieged tanks just being able to hit their ramp. I baited some of their units and when he saw what I had, I just held the ramp until reinforcements came. During this time, I got up a starport so that I could have some viking backup if mutas showed up. Once I had about 5 tanks outside his base, it was just a matter of leap frogging straight in. When he brought out his hydras/lings/etc, the tanks destroyed everything behind a small all of bio units.

So the short version. A nice mix of marine/rauders with a handful of siege tanks seems to be optimal. I don't see many people leap frog their siege tanks and I'm not sure why. It may be a little cautious for some people, but against the zerg you cannot lose any time siegeing up before battle.
TekKpriest
Profile Joined March 2010
308 Posts
May 19 2010 18:09 GMT
#12
On May 20 2010 02:26 shiftY803 wrote:
TLO has a new build that Day[9] spoke at length about in which he goes fast marines/hellion harass, into thor, followed by expansion, followed by tank/hellion/marine/thor push. That is pretty much GG against anything the zerg can do when executed properly. Neither Day[9] nor Dimaga seem to have a way to beat it yet. Can't speak for the asian zergs though.


The build can be countered by a defensive playing Zerg, especially on cross position.
A Man chooses, a slave obeys
zealing
Profile Blog Joined January 2009
Canada806 Posts
May 19 2010 18:10 GMT
#13
turtle terran can win vs mass hydra, get a fac up and pump seige tanks non-stop with a standard marauder force, mass hydras own ppl cause noobs will just attack head on into the army which is just suicide, 5well placed/deffened seige tanks with your average army will stop any mass zerg ground unit army, cept maybe ultras

just dont be geedy or too agressive.

or just try and end it before lair tech kicks in.
Think you got lag? It took Jesus 3 days to respawn.
cartoon]x
Profile Joined March 2010
United States606 Posts
Last Edited: 2010-05-19 18:13:48
May 19 2010 18:13 GMT
#14
There's not as much reason to go marauder considering roaches suck so bad. Watch the recent Day9 Daily on thelittleone's TvZ. I would still get a few for the slowing ability. Vs. Banelings I still think marauders are needed though.
It is not enough to conquer; one must learn to seduce.
stickman.hqt
Profile Joined May 2010
United States47 Posts
May 19 2010 19:22 GMT
#15
To reiterate what everyone is already saying, siege tanks destroy hydras. You need something to soak up bane/zling. Depending on what you scout you can hellion for zling and marauder for baneling and since the gas cost is so much more significant to mass hydras odds are they will have zerglings with their hydra and maybe a few banes.

Just be sure to keep active scouting for mutas, because a late thor could really drag the game out and prevent your push after you got some tanks. Armory should be standard to up your siege damage and helion damage anyways though.
Scouting is more broken then any strategy.
Spidermonkey
Profile Joined April 2010
United States251 Posts
May 19 2010 20:02 GMT
#16
I got Tanks plus MM to absorb the damage. It's a waste of factory time to build hellions and they have less HP than Rauders.

I also like to toss in some Vikes to OL hunt/harass.
~ Richard Trahan
dustdust
Profile Joined March 2010
Germany76 Posts
Last Edited: 2010-05-19 20:12:57
May 19 2010 20:10 GMT
#17
I find Thor/Hellion very good vs mass Hydra, because Thors shoot very fast now and they oneshot a Hydra which has been hit by an Igniter upgraded Hellion once!

Just amove with your Thor/Hellion Army into Hydras and it is already extremely cost effective.

edit: another fun fact:
Thors 2 shot Roaches with +1, if Roach has been hit by a Hellion once.
baconbits
Profile Joined April 2010
United States419 Posts
Last Edited: 2010-05-19 20:26:11
May 19 2010 20:25 GMT
#18
On May 20 2010 05:10 dustdust wrote:
I find Thor/Hellion very good vs mass Hydra, because Thors shoot very fast now and they oneshot a Hydra which has been hit by an Igniter upgraded Hellion once!

Just amove with your Thor/Hellion Army into Hydras and it is already extremely cost effective.

edit: another fun fact:
Thors 2 shot Roaches with +1, if Roach has been hit by a Hellion once.



Thors don't 1-shot hydras anymore, but their rate of fire went up. All in all, they actually do worse vs hydra now though and better vs lings.

They used to do 45x2, 1 shotting hydra. Now do 30x2 but fire 33% faster.

And same case for roach. They 3 shot roach since that patch, not 2 shot.
Korpze
Profile Joined March 2010
United States27 Posts
May 19 2010 20:43 GMT
#19
Tanks + MM + Thor/Hellion = win.
FroHawK
Profile Joined April 2010
United States4 Posts
May 19 2010 20:50 GMT
#20
Standard Thors, Hellion, Marauders and throw some Ravens in there with Point Defense Drone. Mass Hydras wont stand a chance with the drone shooting all their attacks down.
dustdust
Profile Joined March 2010
Germany76 Posts
May 19 2010 20:50 GMT
#21
On May 20 2010 05:25 baconbits wrote:
Show nested quote +
On May 20 2010 05:10 dustdust wrote:
I find Thor/Hellion very good vs mass Hydra, because Thors shoot very fast now and they oneshot a Hydra which has been hit by an Igniter upgraded Hellion once!

Just amove with your Thor/Hellion Army into Hydras and it is already extremely cost effective.

edit: another fun fact:
Thors 2 shot Roaches with +1, if Roach has been hit by a Hellion once.



Thors don't 1-shot hydras anymore, but their rate of fire went up. All in all, they actually do worse vs hydra now though and better vs lings.

They used to do 45x2, 1 shotting hydra. Now do 30x2 but fire 33% faster.

And same case for roach. They 3 shot roach since that patch, not 2 shot.

did you actually read my post or do you just wanna be a smartass?
Bluerain
Profile Joined April 2010
United States348 Posts
May 19 2010 21:07 GMT
#22
On May 20 2010 02:09 etJUSTICE wrote:
Siege tanks with marine support works great if your opponent masses hydras, and 2-4 thors is great to have in your army composition they shoot down hydras soo fast after the splash damage from sieged tanks. And hellions works great too instead of marines, but you'll have a harder time to deal with mutalisks if the zerg decide to go for that


basically the majority of terran ground units + tanks.

i wouldve venture to say tanks + hellions + couple banshees and build turrets as u slowly advance if u wanna be cheesy
f0rgiv3n
Profile Joined January 2008
United States112 Posts
May 19 2010 21:10 GMT
#23
I'm going to repeat everyone else just so i can add another point to how amazing tanks are vs zerg. TANKS! I've had WAY more units than the Terran did, i had a crapton of hydras and was waaay ahead in econ. The T placed 2 tanks at the bottom of the ramp and kept this MMM back with support of the tanks and my mass of hydras got DESTROYED. I think my jaw literally dropped. He lost maybe 3-4 units, and all my hydras were gone.


Lesson learned.. Hard.
Competent
Profile Joined April 2010
United States406 Posts
Last Edited: 2010-05-19 21:55:09
May 19 2010 21:49 GMT
#24
Tanks to hydras are like banelings to marines.

I bunker down and slowly expan and switch to BC's IF they commit to hydras.
Nurrrhhh, I'm gonna be A+ by Wendsday! -Day[9] "I'm going to spread out my lings so it looks like there is more. Lots of animals do that." -CatZ
ShaSKiRa
Profile Blog Joined May 2010
Australia344 Posts
May 19 2010 21:56 GMT
#25
I pretty sure TLO play that build really good !

gg.net got the replay of bo5 between him vs some Zerg. He did that build like 2 or 3 time ... :D
I love FlaSh :) He gonna PWNED ALL OTHER RACE
Andtwo
Profile Joined June 2009
United States126 Posts
May 20 2010 00:34 GMT
#26
If you get enough upgrades even marines or BCs work pretty well. Basically anything except marauders and you're golden. If you want to kill them in mass: HSM, tanks, hellions with igniter and flanking. If you get a few to flank and they're forming an arc you can roast tons of them at a time.
Paramo
Profile Joined July 2008
Mexico138 Posts
May 20 2010 00:51 GMT
#27
If its only hydras then all you need are upgraded hellions. Really.
Specially if you can position them to take advantage of the linear spalsh.
roemy
Profile Joined April 2010
Germany432 Posts
May 20 2010 01:02 GMT
#28
hummmm noone else going "mass" ghost?
rock is fine.. paper could need a buff, but scissors have to be nerfed
Anxiety
Profile Blog Joined May 2010
United States650 Posts
May 20 2010 01:17 GMT
#29
umm... as i see the responses, this seem very terran biased. won't the zerg make changes when he scouts u/see what your doing?
Anxiety
Profile Blog Joined May 2010
United States650 Posts
May 20 2010 01:18 GMT
#30
Sorry for double post, but @roemy its really hard to micro "mass" ghosts...
roemy
Profile Joined April 2010
Germany432 Posts
May 20 2010 02:54 GMT
#31
well yeah but they're kinda like the marauders of light units :p
with hydras being that low on health it actually works.
against muta-ling as well as broodlings
rock is fine.. paper could need a buff, but scissors have to be nerfed
Tortfeasor
Profile Joined May 2010
United States14 Posts
May 20 2010 03:36 GMT
#32
I like going less tanks, more ravens with PDD. Those with upgraded marines kill hydras dead.
A stupid man's report of what a clever man says can never be accurate, because he unconsciously translates what he hears into something he can understand. -Bertrand Russell
Mulloy
Profile Joined March 2010
United States86 Posts
May 20 2010 04:01 GMT
#33
Point. Defense. Drone. If you see any hint of mass hydras, build a few ravens. I don't have the replay, but with three or four ravens + PDD, hydras become MUCH more managable. You can have a slight (say 95%) of their food total and come out on top because PDD is broken as hell against hydras. If it's prior to ravens, I like marines or hellions.
I have been known, on occasion, to dapple in fancy hats.
sk`
Profile Joined November 2008
Japan442 Posts
May 20 2010 04:03 GMT
#34
On May 20 2010 02:10 ILIVEFORAIUR wrote:So completely disregard any bio build? I've heard mass marauders are very strong.
Just mass more of them... T isn't hard.
www.pureesports.com
Sevenofnines
Profile Joined May 2010
United States167 Posts
May 20 2010 04:41 GMT
#35
Pretty much everything Terran has that can attack ground is good against Hydras...

-Marines /w Stim are roughly equal
-Marauders /w Stim are roughly equal
-Reapers: ok no.
-Ghosts double damage and Snipe spam owns Hydras
-Helions: get enough of them and the splash makes them at least equal with a little micro.
-Tanks: siege them up and own hydras
-Thors: not as good as before but still decent, probably about equal
-Vikings (ground mode): ok no
-Banshees: about even
-Ravens: PDD and HSM are both awesome against hydras
-Battlecruisers: totally owns hydras

Basically anything you make other than the obvious no-no's of Reapers or Vikings (ground) will at least go even with hydras. Best choice is to just get Tanks and supplement them with one or two of the other units to protect the tanks. If you are short on gas the best bet is simply Marines. If you have gas to spare then any of the other options will do fine as well.
xnub
Profile Joined August 2009
Canada610 Posts
Last Edited: 2010-05-20 04:45:44
May 20 2010 04:44 GMT
#36
On May 20 2010 02:10 ILIVEFORAIUR wrote:
Show nested quote +
On May 20 2010 02:05 Maggeus wrote:
Abuse this strategy for now :

Hellions to block the way if speedling dare to come.
Tanks to annihilate any zerg ground army, since roaches can't be mass anymore, it's now totally viable. It's maybe even too strong.
Thors if you scout a spire.
Use your first barrack to obtaint view on the zerg, and push with hellions/tanks.

Properly used, you'll win many TvZ.


So completely disregard any bio build? I've heard mass marauders are very strong.


Not vs hydras or speedlingz unless you have alot of marauders vs speelingz or alot more maruader then he has hydras. so ya stay tanks .

Tank/marines is what i tend to do vs zerg if they go banlings i say fuck lol : P



If you mass marauders vs hydras you are a noob and going to lose unless you hae some huge advantage
Loving the beta !! Weeeeeeee
krowe
Profile Joined April 2010
United States184 Posts
May 20 2010 05:40 GMT
#37
I was seeing helion and preigniter underused but since patch 12 and a lot more pros using more helions to compensate for zerg now going mass zergling/hydras now. But it is nice with a little micro they are very cost effective and good harassment.
TheFinalWord
Profile Joined May 2010
Australia790 Posts
May 20 2010 05:53 GMT
#38
Yeah I think a tank/ thor / hellion is best. A few thors with a few marines will destroy mutas while hellions/ tanks handle hydras.

Note a stratergy I find really effective, while the hydras are distracted ie killing a static defence or moving or engaging the rest of your army, if you move your preigniter hellions up really close without attacking they will not attack the hellions due to auto targeting. Then, when your hellions are very close, attack with them and their splash will slaughter the hydras. Hydras will kill hellions in a straight up fight but I flank will completely crush them.
Vattilega
Profile Joined April 2010
United States52 Posts
Last Edited: 2010-05-20 06:35:04
May 20 2010 06:14 GMT
#39
id like to add something as i hate maruaders so have used tanks extensively throughout the beta, you only ever need 10 tanks maybe 15 if you wanna get maxed. VS the oh so recently popular mass hydra super expo builds, i have a core of tanks, tons of hellions, a few marines, a handful of thors, and vikings(reactor for quick response to BL's)
keep suiciding hellions at their drones and push everytime you expo, its really hard to ever get a third base with this build vs hydra infestor with a few roaches because they die from your 2 base push.

Tanks are the core, they sit in the center with marines mixed in, hellions and viking up front to scout as you push so ur not caught out of position and thors to the rear behind the rine/tank ball.

get +atk and ull be gold

As everyones saying yes tanks are a must vs ground zerg but keep in mind hellions are ridiculously cost effective vs hydras

+they cost 100 mins vs hydras 100 min & 50gas

+they have 90 hp, hydras have 80

+they do 24dmg with preigniter, hydras do 12

+they move faster

+they have the same range

-they have less atk speed so to make up for it grab grps of hellions and aim for hydras in the middle or back to get a firebat effect, shits devastating.

If you get a good arc with your hellions or even better, some flanking, 10 hellions(1000 resource) can easily kill 15 hydras(2000resource) you just need to get a good arc and run up on them so they dont spread out and stay clumped, they will all be able to shoot but if you target one hydra in the back with your grp of hellions, its murder. remember, hydras are just big marines that cost tree times as much


I actually open up with Vikings from a starport and a reactored starport to force them to make hydras, they dont even fathom making air as I'm massing vikings and containing so they make hydras, once they commit to hydras i expo and throw up two more factories (two T one R) and make tanks hellions with a few marines and lil more vikings, if u scout spire through hellion or viking strike u make more thors and vikings, if they get ultras(ive been seeing it recently) u get 250 milli shells on the thors. if they NP a tank just grab two tanks and kill the bastard who NP'd him



Z really love their hydra esp with creep highways. so in short, just punish them with tank/hellion and make sure you have support units and can transition if they do.
master league
Owarida
Profile Joined April 2010
United States333 Posts
May 20 2010 06:20 GMT
#40
"Z really love their hydra esp with creep highways"

Because its all we have =(
MoooN1
Profile Joined December 2007
Germany128 Posts
May 20 2010 06:30 GMT
#41
hellio/tank should easily do the damage needed
Hot_Bid
Profile Blog Joined October 2003
Braavos36390 Posts
May 20 2010 06:36 GMT
#42
Please use Liquidpedia and the search engine for basic unit counters.

For specific strategy advice, please provide replays.
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
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