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On March 22 2010 04:50 Chairman Ray wrote: ram won't be a problem for games unless you have like 512mb ram.
well the speed might matter ? not sure if it changed much from ddr to ddr3 . but anyways if you have 1 or 2 gig you most likely have next gen ram anyway
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i got a 2g stick but im looking to buy another, 4g's imo would kick some ass
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anything more than 2gb is overkill right now, for any game and not just for SC2. Having additional ram only benefits you when you want to have several programs opened like winamp, fraps, some image viewer, etc... and play sc2 on top of that.
Most important thing is your graphic card. 9400GT isn't really good, though its still much better than onboard graphics.
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1.5 gig ram T_T Lags a bit during huge battles, but runs smoothly for most of the time
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I have 2gb RAM and run on Ultra settings. No fps issues except maybe the first 5 seconds of the game. 40-60 fps.
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On March 22 2010 04:08 Ideas wrote: i run on 2gb of ram, it's fine.
this
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On March 22 2010 04:53 Marradron wrote:Show nested quote +On March 22 2010 04:50 Chairman Ray wrote: ram won't be a problem for games unless you have like 512mb ram. well the speed might matter ? not sure if it changed much from ddr to ddr3 . but anyways if you have 1 or 2 gig you most likely have next gen ram anyway
Having extra RAM will not increase your speed. It's your CPU that determines processing speed, and GPU that determines display speed. RAM is for storing temporary data, and as long as your RAM is more than enough, having 8gb instead of 4gb will not make a difference. You only need to worry about RAM if you plan on running a dozen other things at the same time as sc2.
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RAM doesn't matter
get a better graphics card. Your 9400GT has 1GB of VRAM, but the problem is that VRAM doesn't matter if your card can't even saturate it. The 9400GT has a pathetic amount of processors, a low clock speed, and a low shader count.
Your GPU was the main issue and it still is. (Unless your CPU is really bad)
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This thread might benefit from a poll in the OP.
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sc2 is 32-bit from what I've been told... so more than 2gb ram won't really help you nearly as much as a new cpu or video card.
Also sc2 only uses two cores, and rather ineffectively at that.
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I have never heard of a 32bit application that only uses up to 2gb of RAM. It also seems like SC2 scales well with extra cores.
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On March 22 2010 05:21 FragKrag wrote: I have never heard of a 32bit application that only uses up to 2gb of RAM. It also seems like SC2 scales well with extra cores.
32-bit is limited to using 2 gigs of ram for the most part, then it starts using pagefile I believe. I've never seen sc2 using more than 1.6gig after a day-long gaming session though.
Some games, like Sins of a Solar Empire, will just flat out crash when you go over the 2gb limit.
That is what programmers are telling me anyways, and the 32-bit limit is a big crutch with SoaSE. I doubt sc2 to run into similar issues but it could become a problem with very large mods that add a lot of custom textures.
/e
This is my CPU usage with a big FFA replay going on.
http://img85.imageshack.us/img85/4382/5454o.jpg
It seems sc2 has separated a handful of threads onto some other cores but for the most part the majority of the game is lumped onto the one core. Some cores it doesn't even touch. And this is with all of that shit I have running in the background.
'Course, they may improve it for release, but I kind of doubt it this far along the line.
What this means is that if we have server-side physics for maps/mods they could be real performance killers unless they are one of the threads on another core.
sc2 is more GPU intensive than anything else right now.
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2 GB ram for me as well.
Runs smothly until I get like lets say 180+ or smt in supply, then it seems to lag a bit. Dunno if its because of the ram though, I have a laptop with a quite weak processor.
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I believe with 32bit there is a way to allow a program to access more than the limit of 2GB of RAM inside windows, but I guess that is another reason to throw 32bit out of the window if the stupid 3GB barrier wasn't bad enough :|
Well, all I have are those legionhardware benches, and it seemed like SC2 got a decent FPS boost with extra cores.
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Well, it does support multicore, it's just not very efficient with it. I can't say I've seen many games that are, though. The only things that use my i7 properly are 3ds max and megui.
Having 8 cores like that is great for mass multitasking, though. :D
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i use 1gig on my laptop and it runs perfect in all situations, but then again i have a heavily edited version of windows xp 64bit. Fastest OP ^^
4 gigs on my desktop and same thing
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using 4 gig ram on my pc
when starcraft 2 is fully loaded it uses up to about 1,4 gig of my memory so loading times etc should be quite ok with 2 gig when you have ~ 600 mb free for other stuff
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2GB here as well (ddr2, 800mhz). Athlon 4850e, ATI 4770, 512mb. Win 7 x32.
Resolution: 1440x900. Recommended settings: Ultra. FPS at the recommended settings: ~22-24 average.
Needless to say, i've downgraded those settings to something between medium and high, and now the FPS counter averages 35-37. I don't have many programs running in the background (yahoo messenger, eset smart security, some other really minor stuff), sc2 load times are good, RAM consumption goes up to 1.6-1.7 gigs (this includes the 650-700 megs the windows & those other background programs use).
Yes, x32 processes can't address more than 2GB of RAM. In XP, i know i was using a /3GB argument in the boot.ini, because, strangely enough, a program was crashing on me shortly after the task manager was showing that process hitting 1.6 gigs.
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I run everything on mostly Ultra with only 2gb of RAM, granted some of the really big battles, especially in 2v2 do lag me a bit, but it's still playable. I'm also running a Intel Core 2 Extreme QX6700, GeForce 8800 GTX SLI'd though. I would still like to get another 3-4gb though just so I can play without worry of slow downs in huge battles.
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