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On March 29 2010 18:52 scion wrote: Stat (P) vs Sunjoon (Z)
Blistering Sands http://www.mediafire.com/?jq2wtz3zozy
Steps of War http://www.mediafire.com/?nthtchtzd1n
Lost Temple http://www.mediafire.com/?zmm2izvytyv
Description: All 3 games are pretty similar in style; Protoss 10 gate zeal pressure into FE, and a huge macro game ensues. Zerg uses different unit comps.
It would be cool if this was a viable strategy but building this far out of your base means a 10pool will beat you every time. And despite destroying the zerg FE, toss still had a lot of problems, even losing a game where he had a bigger economy than the zerg. Imo he made way too much zealots, should just go heavy on the stalkers and sentries, with a few colossi and immortals in there, and split the whole zerg army in half with force fields when engaging. Protoss shouldn't lose to zerg if he can mass such an army. Force fields also make ultras useless, and blink can be used to catch up to the brood lords.
And btw don't underline, just leave them as links.
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Russian Federation20 Posts
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Beyonder
Netherlands15103 Posts
Nice game noobie noobb!
A game vs. Terran ranked #10 or something in plat now. Pretty interesting and close :D
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1 hour long epic game versus Raven_pl with almost entire map being mined out.
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This is an hour+ 2v2 game from Platinum league RT vs AT.
This replay showcases the extreme power of high templar in addition to showing why a game is never over until its over.
There's a TON of bad manner talk in this game, some by me, some by the other team. Please don't bother flaming about it. I have to say that overall the smack-talk is hilarious and almost unending.
And I'll give a little credit to my terran partner who I thought was pretty useless most of the game because he actually uses Ravens very effectively.
A great watch but you should have some time, 1 hour 8 minutes overall I believe.
Edit - I should also say I almost missed a flight because of this game, but even if I had it was totally worth it.
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Sort of one-sided game there with a very slow start. Nonetheless, nice to see almost fully upgraded Ultralisks rip stuff apart. : ]
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Diehilde if that doesnt show it is imbalanced i don't know then. Demuslim did everything, even with a 100 higher apm, better macro en micro he couldnt win. Pretty weird, and he didn't lose with a bit.
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The difference was that he didnt control the map, whereas diehilde did and prevented dmuslin to do it. It was just a matter of time (like it was) for diehild to win.
diehilde are you a SC player originally?
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On March 30 2010 03:36 norlock wrote: Diehilde if that doesnt show it is imbalanced i don't know then. Demuslim did everything, even with a 100 higher apm, better macro en micro he couldnt win. Pretty weird, and he didn't lose with a bit.
I think terrans need to rethink their unit composition abit. Going MMM ravens doesnt seem to work very well. The hunter seeker missles took like 3 hydra max each time for 125 energy, not very effective that game.
Having that planetary fortress infront was nice thought, but the corruptors ability just owns it Why dont people use tanks more against roach hydra?
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heh, wonders what he did wrong, well for starters you let the zerg have 6 uncontested bases. Zerg basically had double the gas of the terran for most of the game, 33% more minerals (talking like 2200 income THE WHOLE GAME)
At one point diehilde had 80 drones too, I dunno, maybe it's over powered but to me it's like if the zerg has that much time to macro just a ridiculous economy and 3/3 upgrades, roach upgrades, hydra upgrades, ling upgrades, ultra upgrades, and not to mention end game units (ultra / broodlord / cracklings) and the ability to simply remake any that die seems like the zerg SHOULD win.
I'd love to see how that ground army would do with some fully upgraded seige tanks and thors mixed in though. Thor ability on ultras and tanks splashing roach / hydra archs, think zerg would have to go air, in which the zerg probably wins anyway, but it would have been interesting.
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On March 30 2010 03:36 norlock wrote: Diehilde if that doesnt show it is imbalanced i don't know then. Demuslim did everything, even with a 100 higher apm, better macro en micro he couldnt win. Pretty weird, and he didn't lose with a bit. 100 HIGHER APM OH MY GOOOOD
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On March 30 2010 03:36 norlock wrote: Diehilde if that doesnt show it is imbalanced i don't know then. Demuslim did everything, even with a 100 higher apm, better macro en micro he couldnt win. Pretty weird, and he didn't lose with a bit. I loled
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On March 30 2010 04:05 Sfydjklm wrote:Show nested quote +On March 30 2010 03:36 norlock wrote: Diehilde if that doesnt show it is imbalanced i don't know then. Demuslim did everything, even with a 100 higher apm, better macro en micro he couldnt win. Pretty weird, and he didn't lose with a bit. 100 HIGHER APM OH MY GOOOOD
People still consider click spamming skill I guess. The truth of the matter is you don't need a ridiculous APM to be good at this game. Most people with high APMs are just always spamming right click unnecessarily.
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Thing is, there is not alot you can do to stop zerg from taking the map with creep all over the place. Fucking overlord creep and creep tumors makes it so easy to travel between expos. Demuslim tried to play streight up macro game and zerg just does that alot better it seems, maby he should have tried tanks and thors or somthing, i dont know , it just seems very hard for terran to get map controll or harass zerg when there is creep everywhere.
I think they should try reduce spawn larva to 3 next patch and see what impact that has.
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[url blocked]
More replays from me! Four quick games I played just now. Well not quick, but they're awesome. Games are me, Rhavanna, plat div 3, vs various opponents.
The game vs Kirn and game 2 vs Bagov in particular I thought were awesome. I felt like such a pro after playing those, lol.
Enjoy!
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On March 30 2010 04:12 Pekkz wrote: Thing is, there is not alot you can do to stop zerg from taking the map with creep all over the place. Fucking overlord creep and creep tumors makes it so easy to travel between expos. Demuslim tried to play streight up macro game and zerg just does that alot better it seems, maby he should have tried tanks and thors or somthing, i dont know , it just seems very hard for terran to get map controll or harass zerg when there is creep everywhere.
I think they should try reduce spawn larva to 3 next patch and see what impact that has.
Not really how I see, basically what happened is terran put a LOT of effort into flame igniter helion harrass and got almost nothing out of it. There were however plenty of times even throughout the game where he could have dropped them on the main or some of the expansions and could have been pretty successful.
Anyway, by over-committing to helions so early game he gave up all map control and the zerg took advantage. I think that is suppose to be the downside to a strong early harass type unit that fails to harass.
It's interesting when both players kinda sit back so passively though and then have huge battles haha.
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GTR posted this a couple pages ago like an hour after we played that.
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