SC2 a Little too Much like C&C? - Page 2
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jalstar
United States8198 Posts
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Catch]22
Sweden2683 Posts
Games take inspiration from eachother all the time, I bet you werent ranting about how similar zerg were to aliens, or protoss to predators when SC came out, or even the blatantly obvious similarities between Marines and WH40ks space marines. Goliaths are Weebo~mechas, dropships even utter the famous Aliens line. The only game that really was unique in unit design was... i dont know, KKND? | ||
dcttr66
United States555 Posts
On December 12 2009 05:10 Dyz wrote: The problem is these aren't good mechanics from C&C. Spies were easy to spot and I doubt Changelings will be any different. What is the use of a sensor tower other than to hold the hands of kids who can't scout properly? uh yeah...the same might have been said of comsats long ago but obviously that's not the case... | ||
Dyz
Afghanistan9 Posts
On December 12 2009 05:15 old times sake wrote: LOL no one flaming this idea yet, only sarcasm? Except they all fail at sarcasm "hurr hurr, you click to move in DoW so obviously it's like SC2. OMG LOLZ SO FUNNEH!" | ||
Archerofaiur
United States4101 Posts
Poll: Is SC2 too much like WOW, Halo and COD4?? (Vote): Yes (Vote): No | ||
Dyz
Afghanistan9 Posts
On December 12 2009 05:18 dcttr66 wrote: uh yeah...the same might have been said of comsats long ago but obviously that's not the case... I'm sorry, but how is an instant reveal of the map at the cost of only energy comparable to a unit with 5 hp that has to manual cast its ability to change into another unit? GL getting those changelings into the person's base when he sees you changing it. | ||
NastyMarine
United States1252 Posts
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JohannesH
Finland1364 Posts
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Zato-1
Chile4253 Posts
On December 12 2009 05:10 Dyz wrote: The problem is these aren't good mechanics from C&C. Spies were easy to spot and I doubt Changelings will be any different. What is the use of a sensor tower other than to hold the hands of kids who can't scout properly? A Sensor Tower means spending resources for scouting in a certain area. It means not spending those resources on additional barracks, factories, starports, or military units. Maybe building a Banshee to scout requires more APM but is more cost-effective. Why do you have a problem with noobs spending resources for easier scouting, or with pros who know they are ahead in a game spending extra resources on scouting just to be safe? As to changelings, if they suck, they can always be replaced by something else in beta. It's still premature to say whether they will suck or not, though. In the end, the more relevant concern is: are the particular abilities/mechanics good for the game, i.e., do they provide an interesting choice that can lead to fun playstyles? I don't give a damn if Blizzard stole the idea from Command & Conquer, Age of Empires or Solitaire. | ||
John49ers
United States237 Posts
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Zato-1
Chile4253 Posts
On December 12 2009 05:44 John49ers wrote: Close this thread please. Yeah, this too. I can only see this derailing into flaming. There's nothing constructive about this thread. | ||
Dyz
Afghanistan9 Posts
On December 12 2009 05:39 Zato-1 wrote: A Sensor Tower means spending resources for scouting in a certain area. It means not spending those resources on additional barracks, factories, starports, or military units. Maybe building a Banshee to scout requires more APM but is more cost-effective. Why do you have a problem with noobs spending resources for easier scouting, or with pros who know they are ahead in a game spending extra resources on scouting just to be safe? As to changelings, if they suck, they can always be replaced by something else in beta. It's still premature to say whether they will suck or not, though. In the end, the more relevant concern is: are the particular abilities/mechanics good for the game, i.e., do they provide an interesting choice that can lead to fun playstyles? I don't give a damn if Blizzard stole the idea from Command & Conquer, Age of Empires or Solitaire. Like the Scout, the sensor tower is completely useless. Why waste resources on a tower to scout when you can use a peon, overlord, or a cheap unit to do it for you? Also, Starcraft is famous because of innovation and balance, not because it copied ideas form other RTS games. Seriously, how much of a kick do you get playing with the same old RTS features, just in a new game with a different storyline? Hell, how much fun do you have playing the same FPS/RPG/Sports game/etc. over and over again across different franchises? Save the C&C crap for C&C, this is Starcraft. | ||
Aduromors
United States279 Posts
Also, Starcraft is famous because of innovation and balance, not because it copied ideas form other RTS lol okay whats ONE truly new innovation starcraft had at launch? I think you are selling short the 90's RTS genre The point is, Blizzard hasn't been known for making innovative games. Starcraft 2 will play 90% like Starcraft 1, and the rest of the elements won't blow anyone's mind with originality. Blizzard's plan to success is to make very safe, refined, and well balanced games it has payed off in spades for them thus far. | ||
GeneralStan
United States4789 Posts
On December 12 2009 06:03 Aduromors wrote: lol okay whats ONE truly new innovation starcraft had at launch? I think you are selling short the 90's RTS genre Three completely different races that are balanced against one another. That's pretty big actually | ||
Retsukage
United States1002 Posts
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Captain Peabody
United States3111 Posts
(1): The DT in Starcraft 2 has invisibility and a giant sword...just like the Warcraft 3 Blademaster! (2): Cobra's are hover vehicles, just like the pod-racers from Star Wars: Bombad Racing! (3): Marauder's can slow opposing units...just like the Sorceress from Warcraft 3! (4): The SCV has an acronym for a name, and can repair units...just like the MRT from C&C! (5): The Viking is a two-legged mech with chainguns...just like the Wolverine from C&C! (6): The Hellion has wheels...just like the Pitbull from C&C! (7): The SCV, Probe, and Drone can all harvest things...just like the Harvester from C&C! (8): The Siege Tank moves on treads, and has a cannon on top of it...just like the Mammoth tank from C&C! (9): The Medivac dropship can heal other units...just like the Priest from Warcraft 3! (10): The Viking can change from a ground to a flying form...just like the Druid of the Talon in Warcraft 3. Continue! But, in all seriousness, any gameplay gimmick used in another game is fair game for use in SC2; creativity is good wherever it comes from, and RTSs have been copying each other since the dawn of time. In terms of flavor...well, that's more subjective, but the Terrans in SC2 seem to me to have the same flavor they've always had, still very distinct from that in C&C. Remember: Starcraft did mechs first. And, plus, we've got hillbillies! Also, Starcraft is famous because of innovation and balance, not because it copied ideas form other RTS games. Seriously, how much of a kick do you get playing with the same old RTS features, just in a new game with a different storyline? Hell, how much fun do you have playing the same FPS/RPG/Sports game/etc. over and over again across different franchises? Save the C&C crap for C&C, this is Starcraft. You still have not adequately defined what it is exactly that makes a game feature "C&C crap," as opposed to anything else ("Starcraft crap"? "Warcraft 3 crap"? "RTS crap"?). Until you do, it's impossible to have anything resembling a rational discussion on this topic. Note that "I don't like this feature" + "this feature bears a resemblance to one in C&C" \=\ "SC2 is ripping off C&C! EVERYTHING FROM C&C MUST BE EXCISED!" Until you realize that, sarcasm will have to suffice. | ||
Aduromors
United States279 Posts
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Dyz
Afghanistan9 Posts
On December 12 2009 06:22 Captain Peabody wrote: In honor of this thread, I propose we compile a satirical LIST OF THINGS SC2 RIPPED OFF OTHER GAMES. All the examples in this thread so far merit inclusion, but I'll add some more: (1): The DT in Starcraft 2 has invisibility and a giant sword...just like the Warcraft 3 Blademaster! (2): Cobra's are hover vehicles, just like the pod-racers from Star Wars: Bombad Racing! (3): Marauder's can slow opposing units...just like the Sorceress from Warcraft 3! (4): The SCV has an acronym for a name, and can repair units...just like the MRT from C&C! (5): The Viking is a two-legged mech with chainguns...just like the Wolverine from C&C! (6): The Hellion has wheels...just like the Pitbull from C&C! (7): The SCV, Probe, and Drone can all harvest things...just like the Harvester from C&C! (8): The Siege Tank moves on treads, and has a cannon on top of it...just like the Mammoth tank from C&C! (9): The Medivac dropship can heal other units...just like the Priest from Warcraft 3! (10): The Viking can change from a ground to a flying form...just like the Druid of the Talon in Warcraft 3. Continue! But, in all seriousness, any gameplay gimmick used in another game is fair game for use in SC2; creativity is good wherever it comes from, and RTSs have been copying each other since the dawn of time. In terms of flavor...well, that's more subjective, but the Terrans in SC2 seem to me to have the same flavor they've always had, still very distinct from that in C&C. Remember: Starcraft did mechs first. And, plus, we've got hillbillies! You still have not adequately defined what it is exactly that makes a game feature "C&C crap," as opposed to anything else ("Starcraft crap"? "Warcraft 3 crap"? "RTS crap"?). Until you do, it's impossible to have anything resembling a rational discussion on this topic. Note that "I don't like this feature" + "this feature bears a resemblance to one in C&C" \=\ "SC2 is ripping off C&C! EVERYTHING FROM C&C MUST BE EXCISED!" Until you realize that, sarcasm will have to suffice. Actually, mechwarrior did mechs first. And C&C crap is gimmick units which have no use in the game. Notice that in Starcraft almost every unit has a distinctive use. Yet with C&C you get idiotic units like the spy and the psychic tower which are useless for anyone who has a brain. | ||
Qikz
United Kingdom12022 Posts
The Sensor Tower allows you to show drops or whatever coming out of the fog. How is that any different from placing turrets everywhere on the map or moving overlords everywhere to spot for you? It's no different atall. It's just one building that you can build. It's not like you even have to use it. I think people are complaining far too much about units resembling other units from games. Which in case you forget resemble real things or things from a different media form. People need to stop complaining and just let Blizzard design the game they want to. It's their game after all and no matter what the units look like Blizzard will make them fit in and work nicely with the Starcraft Lore and game itself. One thing I never noticed was how the Protoss were like the Predator. Thanks for pointing that out whoever did. | ||
Archerofaiur
United States4101 Posts
Think about it, STAR wars....STARcraft! | ||
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