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Am I the only one who thinks SC2 is starting to look a little too much like a Command and Conquer game? I mean, Dustin did develop C&C games before he started working on SC2, so he obviously brought ideas over.
Some examples of what I mean:
-In Red Alert there was a unit called a spy that changed into the other side's basic infantry unit in order to sneak into the opponent base. In SC2 the Overseer can create a unit called the changeling which does the same thing, with the exception that the Changeling is solely for scouting while the spy from RA can sabotage things.
-The Banshee looks almost exactly like the Orca from Tiberian Sun. It also has the same attack.
-Supply depots can now be lowered into the ground, a lot like the gates from Tiberian Sun.
-The Protoss can now warp things in using pylons or the warp prism. The Chronosphere from Red Alert does the same thing.
-The Terran Sensor Tower is almost exactly like the Psychic Sensor from Red Alert 2.
-The Hellion looks a lot like the Buggy from Tiberian Sun.
Get your C&C out of my Starcraft Dustin!
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Clearly, SCII is exactly like Warcraft III,
I mean copy past Blink from Warden to Stalker, Demon Hunter clone Zealots, MBS and automine
Next thing you know they'll be adding heroes and creeps
Get your WC3 out of my Starcraft, Dustin!
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Well SC is earlier than C&C so I think that C&C is too much like SC2 ^^
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On December 12 2009 04:31 Welmu wrote: Well SC is earlier than C&C so I think that C&C is too much like SC2 ^^
1. The first C&C was released in 1995
2. I'm talking about the similarity between Starcraft 2 and other command and conquer games because the lead designer of Starcraft 2 also worked on some command and conquer games
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Yeah some of the infantry units have 2 legs also
etc
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WC3 mixed with C&C... horrbile. not to mention the CG movies. WTF is this? Toy Story?
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How many times has this been mentioned by now? Is anybody keeping count? Dustin doesn't do too much anyway, look at the Kennigit-Dustin interview
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Give this shit a rest already
EDIT: Oh I have one too, c&c has this whacky new thing called 3d and since sc is 2d but sc2 is 3d it is obviously copying c&c.
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It looks more like Warcraft 3 than C&C. In fact, Starcraft 2 doesn't feel all that Starcraftish at the moment.
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On December 12 2009 04:43 ManWithCheese wrote: Give this shit a rest already
EDIT: Oh I have one too, c&c has this whacky new thing called 3d and since sc was 2d but sc2 is 3d it is obviously copying c&c.
Oh, sorry if I don't like gimmicky C&C-style units like the changeling that look so cool in concept but in reality are practically useless.
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United States3824 Posts
This thread awesome!
Also greetings from behind the Shorecrest High School Firewall. Can't keep the college students out bitches!
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Dont play that if you dont like, I dont care.
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On December 12 2009 04:56 Vernom wrote: Dont play that if you dont like, I dont care.
I own the C&C titles mentioned. How else would I know about the similarities between games?
I don't need to see a C&C style game coming from Blizzard. That's what the C&C franchise is for.
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I think it's a good thing that devs on SC2 keep an open mind and are willing to incorporate good features from other games- including command & conquer games.
Blizzard RTS titles definitely were influenced by Dune 2. WoW recently incorporated a better tool for joining dungeons, copied from Lord of the Rings Online. I don't care where the ideas come from- if it's a good idea, but it doesn't come from Starcraft, I want it in Starcraft 2 anyway. Sure, you have to make it blend in, I still want it to feel like Starcraft. But if there's a bunch of good mechanics in Command & Conquer games that would make Starcraft 2 a better game if incorporated? By all means, add them.
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As already stated, Starcraft 2 is 50% C&C and 50% Warcraft 3.
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On December 12 2009 04:21 Dyz wrote: Am I the only one who thinks SC2 is starting to look a little too much like a Command and Conquer game?
Yes
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On December 12 2009 05:05 Zato-1 wrote: I think it's a good thing that devs on SC2 keep an open mind and are willing to incorporate good features from other games- including command & conquer games.
Blizzard RTS titles definitely were influenced by Dune 2. WoW recently incorporated a better tool for joining dungeons, copied from Lord of the Rings Online. I don't care where the ideas come from- if it's a good idea, but it doesn't come from Starcraft, I want it in Starcraft 2 anyway. Sure, you have to make it blend in, I still want it to feel like Starcraft. But if there's a bunch of good mechanics in Command & Conquer games that would make Starcraft 2 a better game if incorporated? By all means, add them.
The problem is these aren't good mechanics from C&C. Spies were easy to spot and I doubt Changelings will be any different. What is the use of a sensor tower other than to hold the hands of kids who can't scout properly?
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In Tropico 2: Pirate Cove you need to gather resources, and then spend those resources.
Clearly SC2 is a carbon copy, or at the very least a little bit too similar to Tropico 2: Pirate Cove.
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On December 12 2009 05:05 Zato-1 wrote: I think it's a good thing that devs on SC2 keep an open mind and are willing to incorporate good features from other games- including command & conquer games.
Blizzard RTS titles definitely were influenced by Dune 2. WoW recently incorporated a better tool for joining dungeons, copied from Lord of the Rings Online. I don't care where the ideas come from- if it's a good idea, but it doesn't come from Starcraft, I want it in Starcraft 2 anyway. Sure, you have to make it blend in, I still want it to feel like Starcraft. But if there's a bunch of good mechanics in Command & Conquer games that would make Starcraft 2 a better game if incorporated? By all means, add them. yeah starcraft was the game after warcraft AND warcraft 2...and starcraft 2 is the game after warcraft 3 and a bunch of command and conquer games...
it should be kept in mind that starcraft was an amazing game, despite the similiarities it had with other stuff. it still had a lot of original content. and starcraft 2 should be the same.
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LOL no one flaming this idea yet, only sarcasm?
I hate C&C, so this bugs me, but, I've always felt like the design of the vehicles in SC2 was ugly and not as cool as they were in SC world. Even in the concept art. Compare the concept art of both games, and I think the technology-like things in SC2 are just stupid looking compared to SC'2. Maybe this is the C&C influence, I don't know. It's weird to see Metzen drawing such ugly looking things so beautifully.
I can relate more to the War3 comparison. Every gameplay video of SC2 I've seen, it looks like a War3 game to me. Neon flashes obscuring everything, orcs or whatever standing there dancing in front of each other, and you could easily hide 10 War3 buildings or units into the screen and not one would look out of place to me. Maybe it's just the engine, but I hope it feels a lot more like SC than War3, like people say.
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