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On August 11 2009 14:11 Athos wrote:Show nested quote +On August 11 2009 14:09 Avidkeystamper wrote: JD take notes. This is how you use guardians. He lost almost all of them fairly easily to storms and archons. However at this point in the game he could do anything he wants without caring. Trust me, Calm used them way better than JD has.
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best
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Lasted a lot longer than I had thought. GG
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Best GG's. Calm just has too many bases.
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Philadelphia, PA10406 Posts
Recap: If only because it worked so well last time, BeSt goes for a forge -> fast expand once again. Calm, seeing this goes for.... (you guessed it) lurkers! Off of two bases! But this map is Destination dammit, and Calm simply runs around and mines out the back minerals with four (!) drones. Lings and lurkers follow, cannons in the main prove poorly placed, and in short order, BeSt loses a nexus. BeSt desperately tries to delay Calm with corsairs, but the zerg is better prepared, and hydras and scout quickly force BeSt's small airforce to retreat. Calm expands again, and BeSt cannons up in his main (again), and Calm's lurkers, relics from his first attack, are finally eradicated. BeSt re-expands in his main, and pops out a set of DTs, which are really never that effective. BeSt's newfound corsair force is, however, and he scores a couple of overlord kills, as Calm's hydra force is disappointingly small. BeSt goes into full macro mode, while Calm appears to have lost a bit of his focus. Calm is nonetheless able to harass BeSt's attempts to expand again, and totally owns an ambitious drop attempt from BeSt in midfield. Calm then suicides pretty much all his lings for approximately zero benefit, and attempts a doom drop that does not bring doom upon his opponent. Suddenly and inexplicably behind in army count, Calm is finally able to do some damage to the protoss ball when BeSt tentatively moves on Calm's left-side expos. This is the turning point, if BeSt had been able to keep his army alive, he could've cut down Calm's fearsome econ. Instead, Calm is able to take the initiative, and hits BeSt in several spots. After a long delay, defilers and ultras finally make an appearance, and BeSt's fate is all but sealed...
BUT WAIT! BeSt's defense against... well, pretty much everything is sublime, and after a long period of Calm suiciding units, BeSt pushes out again. Calm builds guardians for some reason, and they are mildly successful, the last of many surprising elements to this game. But BeSt is outgunned, Calm has 7 bases, and BeSt has 4, then 3, then 2. After losing all his forces to a flood of ultras, BeSt (finally) gg's after a heroic effort.
Calm 2 > BeSt 1
I think I'll go to bed.
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Korea (South)3086 Posts
Best played well, but losing that main nex in the beginning was too big of a fallback.
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best defended well but couldn't do anything to shut down calm's macro zerg.
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Ah gg. But Best did better than I expected =o.
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On August 11 2009 14:11 Avidkeystamper wrote:Show nested quote +On August 11 2009 14:11 Athos wrote:On August 11 2009 14:09 Avidkeystamper wrote: JD take notes. This is how you use guardians. He lost almost all of them fairly easily to storms and archons. However at this point in the game he could do anything he wants without caring. Trust me, Calm used them way better than JD has.
I don't think Jaedong used guardians incorrectly but rather built them at the wrong time. Calm could build guardians because he could do goddamn anything he wants.
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anyone else playing tonight?!
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Ah BeSt... if only he could secure an expansion on the cliff =(
GG
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16987 Posts
If Best got Zealots instead of those cannons early on, do you think he could've shut down at least one of Calm's expansions?
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On August 11 2009 14:13 Athos wrote:Show nested quote +On August 11 2009 14:11 Avidkeystamper wrote:On August 11 2009 14:11 Athos wrote:On August 11 2009 14:09 Avidkeystamper wrote: JD take notes. This is how you use guardians. He lost almost all of them fairly easily to storms and archons. However at this point in the game he could do anything he wants without caring. Trust me, Calm used them way better than JD has. I don't think Jaedong used guardians incorrectly but rather built them at the wrong time. Calm could build guardians because he could do goddamn anything he wants. JD has only won one (two?) game when he goes guards. Even as throwaway units Calm used them better.
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On August 11 2009 14:13 food wrote: anyone else playing tonight?!
Free vs HiyA coming up
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that cheesey lurker attack threw best off too much, calm was ahead of supply for most of the game, im surprised best held on for so long O_O
imo he let calm take his own 3rd (the base at like 10 oclock) was too easily, shouldve not let calm take that base
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that was some really good defending by best, especially agaisnt the doom drops. too bad he lost that nexus in the beginning, oh wells
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calm cut it so close by going guardians lol.
he shoulda just made hydras to counter the reavers.
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Hey Roffles, can you add a 'recommended games' section?
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