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On April 26 2009 21:15 Crunchums wrote:Show nested quote +On April 26 2009 21:14 Frits wrote:On April 26 2009 21:13 MorningMusume11 wrote: so u guys think mnm play is viable on this map too? Not really, you can still get flanked so easily on this map and your main is so easy to harass because muta's are covered by the high ground. And vulture play is still really good vs zerg on medusa. I really wouldn't go m&m on medusa. Looks like Nada is going bio
Oh my bad I thought you were talking about medusa still, reviewing the last game.
mnm on gods garden is definately more viable than on medusa, easier to defend against mutas even though the map is so big and the middle doesn't provide a lot of cover. I think mnm is as good as mech on this map.
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falcon just skipped his lurker tech all together, going to ultras
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2 starports going up for nada, looks like some sk terran ultra cavern finishes nada is moving out with his army falcon has 7 sunkens up hatchery going up at top left main
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this is looking like a mega sunken break right now
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Falcon building hella sunks, firebat kills off expanding drone
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Hmmm, NaDa will be pissed..
"Why are there Cows in my Garden????" and he'll go pure firebats and have bbq
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Nada kills 3 sunkens then pulls away
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u gotta skate8152 Posts
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those 2 ports made 2 dropships
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Interesting play by zerg, the 9 sunks held off the break with the mutas, and ultras are already out...
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this'll be good if nada can snipe some tech
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Successful drop on the back nat, dropships don't die to scourge but get taken out by mutas on their way back
Marines take out the hatchery there
Shittons (12) ultras out for falcon
falcon has bottom right's main as well
117 to 100 supply in falcon's favor
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those two dropships killed the hatch at falcons rear expo in his main
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haha.... daniel is sounding so excited
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Mutas got irradiated, but great muta split
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Nada's entire army gets buttraped by ultras
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51453 Posts
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