On February 14 2009 18:24 Jaksiel wrote: Mani, if you want I just copied the post from 1-1 and changed the players/maps? Can I PM you the post, would that work?
If he wants to reproduce it, he can always just quote-copy it.
On February 14 2009 18:24 Jaksiel wrote: Mani, if you want I just copied the post from 1-1 and changed the players/maps? Can I PM you the post, would that work?
I can always just copy it myself, thanks though. I am more concerned about stream info than anything else. Looks like people are on it though. Like I said, I'll keep the results updated, I just din't think I can watch.
Yellow > Zero yellow is just more consistent Janbi > Frozean even though they prob know each others play but Janbi has more skills Nada > Tempest Nada. Stork > Kwanro Stork needs to bring it like he did against yellow
On February 14 2009 18:28 SilverskY wrote: If NaDa was playing first I would stay up to watch, but fack I'm so tired, what a horrible week of school... T-T;
Actually a ZvZ and JangBi delivering rape to FrOzean shouldn't be too long games, stay up!
On February 14 2009 18:31 Manifesto7 wrote: PS. Bashing Chinese commentators is not appreciated. They have a target audience, and it isn't you. Get over it.
Wasn't bashing, I wanted to know if he was commenting, that way I could find another stream. No need to get offended.
On February 14 2009 18:24 Jaksiel wrote: Mani, if you want I just copied the post from 1-1 and changed the players/maps? Can I PM you the post, would that work?
I can always just copy it myself, thanks though. I am more concerned about stream info than anything else. Looks like people are on it though. Like I said, I'll keep the results updated, I just din't think I can watch.
OK. I had been in the middle of doing that when your post went up and didn't want that "work" to go to waste, is all. No big deal.
I don't actually have any particular affinity for Kwanro, but he is Zerg and therefore must be rooted for. The only game I really care about is ZerO/Yarnc.
On February 14 2009 18:29 CZ4A wrote: Is the chinese dude commentating on the WMP400k?
400K is working for me, and all I hear is a Korean voice. Seems at the right volume, too, not the reduced-so-you-can-hear-the-other-chinese-guy. Who is, of course, equally as important to and valued by the starcraft community.
On February 14 2009 18:31 Jyvblamo wrote: Yarnc Jangbi Tempest Stork
oh hell no
how can anyone cheer for tempest to beat nada?
Well, yeah I'll be cheering for NaDa, I'm just predicting a win for Tempest. :[
Tempest's vT isn't inspiring. I think he was the one in WL recently who decided he didn't need to upgrade Zealot leg speed and paid the price for it. Repeatedly.
On February 14 2009 18:29 CZ4A wrote: Is the chinese dude commentating on the WMP400k?
400K is working for me, and all I hear is a Korean voice. Seems at the right volume, too, not the reduced-so-you-can-hear-the-other-chinese-guy. Who is, of course, equally as important to and valued by the starcraft community.
I appriciate this respose. Thanks for actually answering my question.
On February 14 2009 18:29 CZ4A wrote: Is the chinese dude commentating on the WMP400k?
400K is working for me, and all I hear is a Korean voice. Seems at the right volume, too, not the reduced-so-you-can-hear-the-other-chinese-guy. Who is, of course, equally as important to and valued by the starcraft community.
On February 14 2009 18:29 CZ4A wrote: Is the chinese dude commentating on the WMP400k?
400K is working for me, and all I hear is a Korean voice. Seems at the right volume, too, not the reduced-so-you-can-hear-the-other-chinese-guy. Who is, of course, equally as important to and valued by the starcraft community.
These commentators are pretty meticulous, they mentioned the exact plays used by Jaedong in previous games, and they noted that the rush distance on destination can be covered by lings in 42 seconds.
On February 14 2009 18:28 SilverskY wrote: If NaDa was playing first I would stay up to watch, but fack I'm so tired, what a horrible week of school... T-T;
Actually a ZvZ and JangBi delivering rape to FrOzean shouldn't be too long games, stay up!
Zero should have distributed his lings and mutas amongst Yellow's 2 bases better, to keep the defending mutas constantly running around guarding 2 fronts.
On February 14 2009 18:48 Catyoul wrote: Great ling pressure by Yarnc, he totally neutralised the early spire advantage.
Yeah, he snuck a few lings into Zero's base a couple times to press his econ advantage. I thought Zero would go for a quick Muta/Ling attack to take advantage of the faster Spire but he just never really did anything.
yarnc buys time for his 2nd gas to get online so he makes a crapload of lings and sacrifices them, so even though zero has faster spire tech he can't take advantage of it because he has to keep reinforcing lings at his choke. then he just plays safe until he is sure he has enough mutas due to the 2vs1 gas advantage and then goes in for the gg. those lings inside zero's base were so good too. he got at least 2 drones with those.
On February 14 2009 18:58 [GMTA]_HumBug wrote: I can't seem to open the MBC streem. Is there something I can do or it's just bad luck? (OGN works fine for me)
On February 14 2009 18:59 FirstBorn wrote: I just caught a glimpse of something that looked like a Starcraft league for school kids. Are such leagues broadcasted in Korea ?
I'm pretty sure they are o.,o Like BABARA Starleague.. it was broadcasted too. Name vs fOu was the final iirc.
On February 14 2009 18:59 FirstBorn wrote: I just caught a glimpse of something that looked like a Starcraft league for school kids. Are such leagues broadcasted in Korea ?
I'm pretty sure they are o.,o Like BABARA Starleague.. it was broadcasted too. Name vs fOu was the final iirc.
yes, tazza and horang2 got known (and picked by ogn) after showing themselves on elite school league.
On February 14 2009 18:59 FirstBorn wrote: I just caught a glimpse of something that looked like a Starcraft league for school kids. Are such leagues broadcasted in Korea ?
I'm pretty sure they are o.,o Like BABARA Starleague.. it was broadcasted too. Name vs fOu was the final iirc.
I so envy koreans. They're showing the replay from Yellow's game with Zero.Can't wait Jangbi's game to start already.
On February 14 2009 18:58 Crunchums wrote: The time between the first and second game is longer than the first game >__>
yeah lol kinda sad but that's because it's zvz and also because the setting/prep for the 1st group of players is done before the broadcast goes on air.
On February 14 2009 18:58 [GMTA]_HumBug wrote: I can't seem to open the MBC streem. Is there something I can do or it's just bad luck? (OGN works fine for me)
are you using yaoyuan or what?
I'm using the vlc stream mms://216.121.92.137/mbc I just get an error: VLC is unable to open the MRL 'mms://216.121.92.137/mbc'. Check the log for details.
does anyone know if progaming is causing a brain drain in korea? maybe my sense of scale is off from what i've seen, but it seems to be really popular there and if a lot of kids are bypassing college to chase a progaming career... just wondering.
On February 14 2009 19:04 benjammin wrote: does anyone know if progaming is causing a brain drain in korea? maybe my sense of scale is off from what i've seen, but it seems to be really popular there and if a lot of kids are bypassing college to chase a progaming career... just wondering.
lol yes you're completely off. the vast majority study their asses off.
On February 14 2009 18:58 [GMTA]_HumBug wrote: I can't seem to open the MBC streem. Is there something I can do or it's just bad luck? (OGN works fine for me)
are you using yaoyuan or what?
I'm using the vlc stream mms://216.121.92.137/mbc I just get an error: VLC is unable to open the MRL 'mms://216.121.92.137/mbc'. Check the log for details.
On February 14 2009 18:58 [GMTA]_HumBug wrote: I can't seem to open the MBC streem. Is there something I can do or it's just bad luck? (OGN works fine for me)
are you using yaoyuan or what?
I'm using the vlc stream mms://216.121.92.137/mbc I just get an error: VLC is unable to open the MRL 'mms://216.121.92.137/mbc'. Check the log for details.
On February 14 2009 19:04 benjammin wrote: does anyone know if progaming is causing a brain drain in korea? maybe my sense of scale is off from what i've seen, but it seems to be really popular there and if a lot of kids are bypassing college to chase a progaming career... just wondering.
lol yes you're completely off. the vast majority study their asses off.
so if you added up the player pool of all people either pursuing or currently involved in a progaming career (not just starcraft), how large would it be?
On February 14 2009 18:59 FirstBorn wrote: I just caught a glimpse of something that looked like a Starcraft league for school kids. Are such leagues broadcasted in Korea ?
I'm pretty sure they are o.,o Like BABARA Starleague.. it was broadcasted too. Name vs fOu was the final iirc.
yes, tazza and horang2 got known (and picked by ogn) after showing themselves on elite school league.
On February 14 2009 19:04 benjammin wrote: does anyone know if progaming is causing a brain drain in korea? maybe my sense of scale is off from what i've seen, but it seems to be really popular there and if a lot of kids are bypassing college to chase a progaming career... just wondering.
lol yes you're completely off. the vast majority study their asses off.
so if you added up the player pool of all people either pursuing or currently involved in a progaming career (not just starcraft), how large would it be?
Haha i just realized they were in the same team, no wonder they kept typing to each other before the game started. I wonder how they prepare for this and how they feel about each other after.
On February 14 2009 19:04 benjammin wrote: does anyone know if progaming is causing a brain drain in korea? maybe my sense of scale is off from what i've seen, but it seems to be really popular there and if a lot of kids are bypassing college to chase a progaming career... just wondering.
lol yes you're completely off. the vast majority study their asses off.
so if you added up the player pool of all people either pursuing or currently involved in a progaming career (not just starcraft), how large would it be?
On February 14 2009 19:09 FearDarkness wrote: Haha i just realized they were in the same team, no wonder they kept typing to each other before the game started. I wonder how they prepare for this and how they feel about each other after.
On February 14 2009 19:09 FearDarkness wrote: Haha i just realized they were in the same team, no wonder they kept typing to each other before the game started. I wonder how they prepare for this and how they feel about each other after.
The third base at 6 is safely walled. Jangbi finally adds some gates and sends a reaver to harass. 4 gate for him now. 2 zeal 1 reaver go for the trip. No turrets in the main yet for frzen!
Citadel at the 6 base now and frozen sending some vultures down the map. Jangbi just hovering his shuttle in front of the natural and snipes a SCV that tries building a turret. He is content with contain for now.
Zealot /reaver bomb claims the lives of two tanks. Scarab does not launch, so SCVs are spared. Frozean now on three base. Jangbi still 5 gate, but he adds two more.
On February 14 2009 19:13 IdrA wrote: wonder what that turret is supposed to stop preeeetty sure its not shuttles or dts
well he was unable to scout, he's been in the dark. but who knows, maybe you know more about the builds and what they should know from units.
well after an ineffective 10/15 theyre either gonna fast exp or go reaver, if he expects reaver that 1 turret isnt gonna do anything, (and its badly placed for the offchance dt drop anyway) and if he expects fast exp then the turrets a waste. it doesnt really make sense no matter what hes thinking.
More vultures heading down the map for harass, two groups this time, but Jangbi has good blocking going on. He is 3 against 3 base now, and Frozean will be aiming for that big push.
Frozen mining up the map bit by bit. Six facs are pumping, armory upgrading. Some vultures still coarsing the map. Jangbi expanding to bottom right, but Vultures find it. They cannot stop the Nexus however, but maybe they can snipe some probes.
2nd stargate and tribunal incoming for Jangbi. Vultures bottom right killed. Frozean looks ready to push. 8 fac for him now.
Wow, Jangbi is really down on production facilities. Big push is rolling down the map now, with a ton of vultures as well. Jangbi has about 2 groups goons and one zeals.
Jangbi engages! Takes out lots of stuff, Frozean out of position for a moment.
Frozean holds the position though. Reaver also dies.
Frozean setting up a slow push with turrets towards the bottom of the map. Jangbi is adding arbiters now, but he needs excellent stasis play to combat this push.
Frozean finally enters the bottom half of the map. He adds a science facility. Now he reaches the Natural! QUick push down there. Jangbi looks like countering instead of going in there!
On February 14 2009 19:20 G.s)NarutO wrote: I love that IdrA is watching OSL/MSL/Proleague and leaves comments :o! Do you actually may watch every game or just Terran games IdrA?
just terran games, and most of them not live just watching now cuz nadas playing next
Jangbi's counter force is diminished by mines. His natural is being sieged by like 10 tanks and some gols. Bottom right is running, 2 stargates still getting arbiters.
STASIS on FOUR TANKS. Jangbi tries to push out of his natural.
Vultures and tanks drive him back again. No anti air against the arbiters though!
On February 14 2009 19:20 G.s)NarutO wrote: I love that IdrA is watching OSL/MSL/Proleague and leaves comments :o! Do you actually may watch every game or just Terran games IdrA?
just terran games, and most of them not live just watching now cuz nadas playing next
Another huge stasis on FROZEN. Three tanks are covered. Arbiters taking shots from the goliaths. Frozen has the base at 9 now. Jangbi still in trouble, the contain is reforming itself at the moment.
Tank sieges up at 6, manages to cover the probes behind the wall - Frozean clearly has more of the map than jangbi has at the moment. DT clears out the tank at 6, but Vultures come in to help.
THe force at bottom right is about to be taken out by arbiters / goon combination. Throughout great mine dragging by Jangbi. STILL some forces alive in Frozean's main.
Finally Frozen clears his main base. Jangbi flnanking the contain that is mostly turrets and mines, with some tanks inbetween. Overruns those and has a free courtyard now.
Might lose an arbiter to turret. Jangbi pushes for the fourth with a bunch of goons.
On February 14 2009 19:26 Crunchums wrote: Why don't pros ever recall their units out once they've been trapped like that?
what for? may as well leave the units there to cause trouble and piss off the other player. most times they just focus on remaking more and attacking other places.
nice game. frozean had a pretty good read on jangbi, and he almost managed to take the game. it turns out he pushed too slowly though, and he wasn't able to take out any of jangbi's nex fast enough
On February 14 2009 19:26 Crunchums wrote: Why don't pros ever recall their units out once they've been trapped like that?
what for? may as well leave the units there to cause trouble and piss off the other player. most times they just focus on remaking more and attacking other places.
He had 10 goons and an arbiter sitting in Frozean's base on hold position doing no damage just waiting to die. I can't help but think that they might be put to better use in a different location.
On February 14 2009 19:26 Crunchums wrote: Why don't pros ever recall their units out once they've been trapped like that?
what for? may as well leave the units there to cause trouble and piss off the other player. most times they just focus on remaking more and attacking other places.
He had 10 goons and an arbiter sitting in Frozean's base on hold position doing no damage just waiting to die. I can't help but think that they might be put to better use in a different location.
They were a sufficient deterrent from Frozen simply reinforcing his contain. 10 goons and an Arbiter right in your main is not something you can simply leave alone.
On February 14 2009 19:26 Crunchums wrote: Why don't pros ever recall their units out once they've been trapped like that?
what for? may as well leave the units there to cause trouble and piss off the other player. most times they just focus on remaking more and attacking other places.
He had 10 goons and an arbiter sitting in Frozean's base on hold position doing no damage just waiting to die. I can't help but think that they might be put to better use in a different location.
recalling out takes way too much energy. Jangbi either A) didn't have the multitask to safely do anything with then or B) thought that those goons would be better put to use as a threat, to force frozean to keep 2 tanks sieged in his main.
On February 14 2009 19:26 Crunchums wrote: Why don't pros ever recall their units out once they've been trapped like that?
what for? may as well leave the units there to cause trouble and piss off the other player. most times they just focus on remaking more and attacking other places.
He had 10 goons and an arbiter sitting in Frozean's base on hold position doing no damage just waiting to die. I can't help but think that they might be put to better use in a different location.
U are wrong. The recall was not all his army. It destroyed like 7 supply depot and 1 armoury which made froz unable to reproduce his Terran ball.
On February 14 2009 19:29 benjammin wrote: that seemed like a bit premature gg, wasn't jangbi basically on 2base? lost his probes at his 3rd and his main had to be mined out or close to it
weird
umm he just lost his command center at 9, main and nat probably dried up
On February 14 2009 19:26 Crunchums wrote: Why don't pros ever recall their units out once they've been trapped like that?
what for? may as well leave the units there to cause trouble and piss off the other player. most times they just focus on remaking more and attacking other places.
He had 10 goons and an arbiter sitting in Frozean's base on hold position doing no damage just waiting to die. I can't help but think that they might be put to better use in a different location.
U are wrong. The recall was not all his army. It destroyed like 7 supply depot and 1 armoury which made froz unable to reproduce his Terran ball.
You do not understand what I meant. I was wondering why he didn't save those units with a recall after all that damage had been done. The explanation of the threat of an attack makes sense, thanks guys.
On February 14 2009 19:26 Crunchums wrote: Why don't pros ever recall their units out once they've been trapped like that?
what for? may as well leave the units there to cause trouble and piss off the other player. most times they just focus on remaking more and attacking other places.
He had 10 goons and an arbiter sitting in Frozean's base on hold position doing no damage just waiting to die. I can't help but think that they might be put to better use in a different location.
what would you rather do with an arbiter:
save 10 goons when you have like 12 gates and 4 bases, or stasis a bunch of tanks and take over mid?
also like people have already said, when you destroy the ARMORY (omg T_T) and like 5 or 6 supply depots it hurts the T so much. also, frozean wasn't paying attention enough and didn't scan so he lost his 2-3 tanks that were protecting that area.
On February 14 2009 19:37 Jayme wrote: wow Luxury killed... an awful lot of Vessels that game. I didn't even realize the magnitude until those replays.
yep, hwasin didn't really go sk properly with protecting his vessels, and it pretty much cost him the game. Don't want to take anything away from lux though, he played well.
I think tempest has 0 wins in destination from last msl and this one. He seems to lose in worst ways in this map so it's going to be interesting how he prepared for the map
I'm not sure but he's B+ with 374 - 372 on iCCup. (Terran) IdrA said you should add 2 ranks to the Terran ranks because we get to play on either maps that favour the other races or we get cheesed so often and I agree with that haha.
On February 14 2009 19:40 astalkulo wrote: I think tempest has 0 wins in destination from last msl and this one. He seems to lose in worst ways in this map so it's going to be interesting how he prepared for the map
nada's going to scout early as well, after his first supply, to try to make sure that tempest isn't cheesing. nada starts his gas early to make sure it dosen't get stolen, and nada is forced to waste a bunch of time checking for proxies that arn't there
alright, so things have calmed down now after some earlygame mindgames. first two goons are out for tempest, nada has a 2 fact going, with 1 fact proxied. the proxied fact is now lifting into tempest's main. this is looking a lot like the game that:
nada manages to fend off the first 2 goons and zeal with an fd style defense, waits for mines to finish. Nada plants miines, starts killing probes, and loses 1 vult carelessly to stacked probes.
Also, nada's first tank just got taken out by goons, and now nada is contained.
tempest is forced to use probes to fight against vults, and that's not going so well for tempest right now. tempest is forced to basically 1 base off of a 14 nex. tempest still hasn't decided to scout the proxy fact and do anything about the new vults yet, so vults just keep flooding in.
Nada loses a tank while microing his vultures, then loses a vulture to probes Mine gets stuck in mineral line and does not blow up when it could've taken most of tempest's main probes. Tempest maynarding his nat probes to his main.
Nada keeps losing vultures when he shouldn't, but mines are finally working for him.
1 spider mine left for nada inside of temptest's base, and nada has even more vults coming in from his own base. first obs is now out, but it's not stopping tempest from losing a ton of probes
with the obs, tempest finally cleans out all of the mines, and he's ggoing to be able to get his expansion started again finally, after nada's expansion has been running for about an equal amount of time as tempests.
On February 14 2009 19:51 rushz0rz wrote: my god... some of that old NaDa vulture micro we all know and missed.
seriously. vintage nada. I love this game
tempest is forced to pull probes again to deal with nada's vultures, and tempest is sighing to himself in the booth as to how he could have lost so many probes
I should hpe that nada has this now finally, after such great vult harass. He should be ahead in macro, although his unit count right now is slightly lower.
tempest gets his third base next to his main, walling it off with pylons. Nada is throwing down a starport, probably to build a wraith to both scout and to stop easily the inevatble reaver harass followup. However, we don't see a reaver tech building, so that seems unlikely y
On February 14 2009 19:54 benjammin wrote: wraith against goons? huh?
logical progression from obs first is to go into reaver harass for tempest trying to get back into the game. nada is thinking one step ahead, but it's not going to help him this game, as tempest is just going to get a really fast third and try to mass. nada's now building a dropship to harass the third, and get a whole ton of probe kills again.
alright, and nada is trying to get his third, and it looks like he is going to be able to fairly easily, as tempest really dosen't have enough units to punish it.
tempest is trying to get his fourth, and get his econ starts as fast as he possibly can, but it's not going to be enough (i hope -_-)
tempest is slowly trying to crawy his way back into this game, and he's doing all the right things to try
alright, and templar tech as well as stargate, obviously going for arbs, whcih seem to be popular on this map. Nada's trying to use his vults to get decent control and scouting again, but he's going to end losing about 6 of them due to tempest's wall.
Nada's got macro, nada's got micro, and nada has his third. now he just needs to figure out how to start applying even more pressure to tempest.
nada starts his fourth at his back expansion,m and he's starting to push to his fifth on the righ thand side of the map. tempest is going to need to do something about this soon if he wants to stay in the game, becuase splitting the map pvt isn't going to look good for tempest -_-
On February 14 2009 19:59 nisukeapple wrote: nada has some split second mine laying--with a single vulture, did you notice how he literally laid one on the spot a split second after the first ?
four base econ finally looks like it's sstarting to kick in for tempest, as he has about 13 gate, and is pumping arbs from two different stargates. tempest has clawed his way back into this game I think.
i'm unsure, by shift-commands only work to one extra action, from what i've noticed . . . it's possible though if you can predict where it's going to move after the mine laying--that's all speculation of mine of course
On February 14 2009 19:59 nisukeapple wrote: nada has some split second mine laying--with a single vulture, did you notice how he literally laid one on the spot a split second after the first ?
Can you just use shift clicking to do that?
I don't believe that you can waypoint mine placement.
On February 14 2009 19:59 nisukeapple wrote: nada has some split second mine laying--with a single vulture, did you notice how he literally laid one on the spot a split second after the first ?
nada has a huge tank force, and he's positioning his massinve vult+tank army trying to do some damage to one of tempest's expansion locations. nadaa basically throws away all of his vultures to radeand kill off a whole ton of probes at the 8 oclock expansion of tempest. nada is now siegeing up to stop tempest's push to get his fith as well
nice stasis from tempest gets a huge clump of nada's tanks, but evn with that tempest iss hard pressed to get enough forces to be able to kill off all of nada's.
Vult goes in and rapes all but 4 probes at Tempest's 8 o'clock They're finally chased away by goons Nada pressuring the left side of the map HUGE stasis on around 2 vessels and 5 tanks
huge huge stasis, but nada's reinforcements just keep rolling. naa actually has a higher basecount that tempest now I believe, and he's got the forces to prove it.
tempest is trying to take his own expansion around 3, but nada's now sliding his forces over to take care of that threat emp goes off on the arb, so that's not going to be as useful, and nada defleects it easily
rofl genius... nada walls the bridge at the 3oclock and holds with just 3 tanks... EMP on an arbiter tempest retreats wisely... also expoing to the 3 or attempting huge battle in middle NADA STYLE forces tempest back farther and farther
tempest is starting to get mined out on his part of the map, which is a problem, becuase nada can still push towards expos that he can take if he feels like it
tempest finally catches nada somewhat out of position in the middle of the map, but nada still has enough forces/tanks to hold his gorund
that's like 15 gate right now for tempest? something like that. He needs to be able to replace his units that quickly i suppose. can anyone see whhat nada's ups look like? (daum sports quality isn't that good)
On February 14 2009 18:36 LosingID8 wrote: we just need nada to do a timing push right when tempest gets his 3rd. the only thing he's good at is macro.
wow, nice nada. tempest decided that he needed to push before nada got too close, but he ends up losing his whole entire army. now nada 1a2a3a with about 3 control groups of tanks, and that's going to end up being the game
really really sick, or possibly a bad move, not sure yet. nada decides that he's going to push in 3 places at once- tempests's fifth, third, and nat, al at the same time by breaking up his forces. nada has a huge stasis go off on his forces at the front of tempests nat, but tempest lost his third as well as his 5th.
Tempest's army of goons melt in front of around 2 control groups of seige tanks Nada knocking on Tempest's Nat Templers out, but storms not doing much in front of Nada's blog of tanks Stasis again on around 4 tanks, but looks like they're not going to help much
why are you guys calling tempest bad? he held off 2 vultures with just probes. Not to mention he beat Jaedong in GomTV. He got cheesed, that shit messes with your mind.
hahahaha, this is so funny. Tempest is actually getting such good stasis off and this is like the first game I've seen where Arbiter abuse is nowhere near abuse.
nada's just looking so good right now as he comes in with reinforcements to make sure that he dosen't lose his stasised units.
tempest has like 4 arbs, and is producing zeals to try to deal with the huge numbers of tanks, but it's just not going to be enough to deal with the crit mass of tanks that nada has.
nada is now rolling in to try to take the fourth that fantasy has set himself up at the 8 oclock position
On February 14 2009 20:07 nisukeapple wrote: defense matrix, nada doesn't want to waste a single tank
he didn't really have the vult numbers to deal with the zeal count, and dmatrix maks the whole clump of tanks last much longer, not jsut that first one
tempest is done. there's no way he's comingback from this now
he goes in for a recall at 9, he took out about 3 of the scv's, and he might be able to snipe the cc. dosne't look like he did though, and nada's just gonig to roll back and retake the expansion eaisly
nada also now has a nice hard contain set up around tempests's nat
his probe count is about to go from 30 to 10-- a nice recall but that was too many forces to waste, they're about ot get sandwiched by nada's upgraded army
On February 14 2009 20:10 benjammin wrote: why are arbiters better than carriers on destination? seems like there are plenty of cliffs/bridges to punish less mobile goliaths
gg, great play by nada all game
I haven't seen carriers from a protoss in ages.
I think flash scared them out of it, I have no idea.
wow, that was pretty good play from nada. he made all the right calls, and that vult play was inspired.
tempest played pretty well to get back into it though. Nada's going to need to play better in the midgame, and kill opponents earlier to make sure that he gets wins like that in the later rounds.
Tempest woulda won if cheese didn't take place! <3 Tempest! I don't see why anyone leaves early when they get cheesed. I would just wait until last building died!
I would make like random pylons and get up in my booth and start exercising. Do some jumping jacks while hes trying to find the lost pylons.
On February 14 2009 20:11 Nokeboy wrote: Tempest woulda won if cheese didn't take place! <3 Tempest! I don't see why anyone leaves early when they get cheesed. I would just wait until last building died!
On February 14 2009 20:11 Nokeboy wrote: Tempest woulda won if cheese didn't take place! <3 Tempest! I don't see why anyone leaves early when they get cheesed. I would just wait until last building died!
gas rush into 14 nex prompted it, his own fault for trying to be gay
On February 14 2009 20:10 benjammin wrote: why are arbiters better than carriers on destination? seems like there are plenty of cliffs/bridges to punish less mobile goliaths
gg, great play by nada all game
carriers vs gols now seems to be a losing deal for the carriers. there's just too many weaknesses, and flash has shown that gols are just about even with cariers once you get to a pretty small critical mass.
On February 14 2009 20:10 benjammin wrote: why are arbiters better than carriers on destination? seems like there are plenty of cliffs/bridges to punish less mobile goliaths
gg, great play by nada all game
carriers vs gols now seems to be a losing deal for the carriers. there's just too many weaknesses, and flash has shown that gols are just about even with cariers once you get to a pretty small critical mass.
i thought it was just map dependent, and destination seems to be the right kind of map for it
On February 14 2009 20:11 Nokeboy wrote: Tempest woulda won if cheese didn't take place! <3 Tempest! I don't see why anyone leaves early when they get cheesed. I would just wait until last building died!
I would make like random pylons and get up in my booth and start exercising. Do some jumping jacks while hes trying to find the lost pylons.
On February 14 2009 20:11 Nokeboy wrote: Tempest woulda won if cheese didn't take place! <3 Tempest! I don't see why anyone leaves early when they get cheesed. I would just wait until last building died!
gas rush into 14 nex prompted it, his own fault for trying to be gay
On February 14 2009 20:10 benjammin wrote: why are arbiters better than carriers on destination? seems like there are plenty of cliffs/bridges to punish less mobile goliaths
gg, great play by nada all game
carriers vs gols now seems to be a losing deal for the carriers. there's just too many weaknesses, and flash has shown that gols are just about even with cariers once you get to a pretty small critical mass.
i thought it was just map dependent, and destination seems to be the right kind of map for it
but honestly i have no idea, i am curious though
It used to be map dependent and then Flash came out with quick +2 attack goliaths that absolutely rip carriers and their interceptors to shreds. Protoss started to respond to that by going Arbiter tech instead I guess.
I really haven't seen a protoss tech to carriers in a while.
On February 14 2009 20:11 Nokeboy wrote: Tempest woulda won if cheese didn't take place! <3 Tempest! I don't see why anyone leaves early when they get cheesed. I would just wait until last building died!
gas rush into 14 nex prompted it, his own fault for trying to be gay
There is nothing Protoss can do and not be gay right?
That is cheese? I see everyone do that. Not everyone hides a building beside their opponents base though.
I can see you have love for Tempest but blaming the proxy fact for his lost instead of his sloppy arbiter play, or his bad goon micro against those vultures is denying he lost fair and square
On February 14 2009 20:10 benjammin wrote: why are arbiters better than carriers on destination? seems like there are plenty of cliffs/bridges to punish less mobile goliaths
gg, great play by nada all game
carriers vs gols now seems to be a losing deal for the carriers. there's just too many weaknesses, and flash has shown that gols are just about even with cariers once you get to a pretty small critical mass.
i thought it was just map dependent, and destination seems to be the right kind of map for it
but honestly i have no idea, i am curious though
It used to be map dependent and then Flash came out with quick +2 attack goliaths that absolutely rip carriers and their interceptors to shreds. Protoss started to respond to that by going Arbiter tech instead I guess.
I really haven't seen a protoss tech to carriers in a while.
I'd say last time I saw carriers on destination was in the game Stork vs Forgg in last MSL in october... Was pretty efficient, but Stork's carriers micro is pretty awesome + his build was really good (fast dts that delayed a lot forgg's expansion into fast carriers).
On February 14 2009 20:11 Nokeboy wrote: Tempest woulda won if cheese didn't take place! <3 Tempest!
What cheese? There was no cheese in this game.
My vision might have fooled me, but I coulda sworn I saw a little lone building producing crazy vultures beside his base!
Tempest did attempt a gas steal...
That is cheese? I see everyone do that. Not everyone hides a building beside their opponents base though.
I can see you have love for Tempest but blaming the proxy fact for his lost instead of his sloppy arbiter play, or his bad goon micro against those vultures is denying he lost fair and square
I am a newb, but those statis' were pretty manly, I haven't seen big statis like that in awhile. They were not effectively used, because he was behind from the beginning because of the cheese.
He statis'd like 3/4 of Nada's main army before reinforcements, but he was too far behind to handle the reinforcements.
On February 14 2009 20:21 Jayme wrote: Going by how FBH acts with zerg I'm inclined to believe he likes to provoke all the top zergs in hope he gets gutted in an alley by one of them.
I like his flair still though, brings some personality into the scene, even if it is the cost of poor zergs
i'm not surprised he doesn't quite have a nickname yet, he's simply firebathero.
On February 14 2009 20:11 Nokeboy wrote: Tempest woulda won if cheese didn't take place! <3 Tempest! I don't see why anyone leaves early when they get cheesed. I would just wait until last building died!
gas rush into 14 nex prompted it, his own fault for trying to be gay
There is nothing Protoss can do and not be gay right?
hardly they just have just a plethora of gay builds available it sometimes seems like that and only the dumb ones/ones who are good enough to win anyway use the straight up builds anyway.
On February 14 2009 20:11 Nokeboy wrote: Tempest woulda won if cheese didn't take place! <3 Tempest!
What cheese? There was no cheese in this game.
My vision might have fooled me, but I coulda sworn I saw a little lone building producing crazy vultures beside his base!
Tempest did attempt a gas steal...
That is cheese? I see everyone do that. Not everyone hides a building beside their opponents base though.
I can see you have love for Tempest but blaming the proxy fact for his lost instead of his sloppy arbiter play, or his bad goon micro against those vultures is denying he lost fair and square
I am a newb, but those statis' were pretty manly, I haven't seen big statis like that in awhile. They were not effectively used, because he was behind from the beginning because of the cheese.
He statis'd like 3/4 of Nada's main army before reinforcements, but he was too far behind to handle the reinforcements.
the first stasis were really good but then he let Nada emp every single arbiter he had and even 3 arbiters got emp at once
On February 14 2009 20:21 Jayme wrote: Going by how FBH acts with zerg I'm inclined to believe he likes to provoke all the top zergs in hope he gets gutted in an alley by one of them.
On February 14 2009 20:26 Jayme wrote: Lol stork snipes a drone with his probe. Great start. Kwanro went pool/gas , Stork building two cannons at his nat.
On February 14 2009 20:27 rushz0rz wrote: 3 cannons?
well, kwanro is known to be super aggressive with lings so i guess better safe than sorry. stork probalby feels more comfortable if he can drag it out to mid-late game
On February 14 2009 20:38 astalkulo wrote: I didn't see what happend with stork's DT!!! he shouldve kept him in base so he could rebuild @ his natural sigh
if he had a lucky catch, his overlords would be misplaced with the rush, or still rebuilding, meaning a chance for him to buy time for another templar archives
He must mean in the Round of 16. And while it's true, it's not a huge numbers of games...3-0 against other races and one ZvZ. I'd be OK with 4 Zergs into the Ro8, of course.
On February 14 2009 20:49 Jaksiel wrote: He must mean in the Round of 16. And while it's true, it's not a huge numbers of games...3-0 against other races and one ZvZ. I'd be OK with 4 Zergs into the Ro8, of course.
Yea that's what I meant, round of 16. It wasn't meant to be a big deal or anything but after seeing zergs get pushed around by every terran/protoss out there if your name isn't Jaedong it's weird seeing them win again.
i feel liek this will be the season for the new golden age of zerg. the only race that has never really had one. terrans dominated early with boxer oov nada and toss just had their golden age but zerg only had the single dominance of savior but no over-arching golden age. this might be it =D
funny how my fav players are now 3 zerg 3 toss: savior zero kwanro, best free and maybe kal still.
On February 14 2009 21:15 NahLGaE wrote: YES I LOVE YOU KWANRO =DD
i feel liek this will be the season for the new golden age of zerg. the only race that has never really had one. terrans dominated early with boxer oov nada and toss just had their golden age but zerg only had the single dominance of savior but no over-arching golden age. this might be it =D
funny how my fav players are now 3 zerg 3 toss: savior zero kwanro, best free and maybe kal still.
zergs won the msl 5 times in a row (gorush, savior, chojja, savior, savior)
On February 14 2009 21:15 NahLGaE wrote: YES I LOVE YOU KWANRO =DD
i feel liek this will be the season for the new golden age of zerg. the only race that has never really had one. terrans dominated early with boxer oov nada and toss just had their golden age but zerg only had the single dominance of savior but no over-arching golden age. this might be it =D
funny how my fav players are now 3 zerg 3 toss: savior zero kwanro, best free and maybe kal still.
What about the July/Gorush->July/Savior era? that was a great time for Zerg
I mean July was player of the year 2005, then Savior in 2006 (then Jaedong i think in 2007?)
On February 14 2009 21:15 NahLGaE wrote: YES I LOVE YOU KWANRO =DD
i feel liek this will be the season for the new golden age of zerg. the only race that has never really had one. terrans dominated early with boxer oov nada and toss just had their golden age but zerg only had the single dominance of savior but no over-arching golden age. this might be it =D
funny how my fav players are now 3 zerg 3 toss: savior zero kwanro, best free and maybe kal still.
What about the July/Gorush->July/Savior era? that was a great time for Zerg
I mean July was player of the year 2005, then Savior in 2006 (then Jaedong i think in 2007?)
Jaedong started to dominate in the very end of 2007. His year is 2008 (and 2009!!!!)
Why did you update liquidbet? This is a series that ends 2:0 or 2:1 , i ve liquidbet for players i think would win in the end, not the first game... Otherwise write that this is for first game only in comments!!!
Kwanro did a all in 2 hatch hydra build that a D zerg could pull off. He knows he can't play stork straight up. He's a terrible zerg, I don't understand why you guys are all excited.
On February 15 2009 05:03 T.O.P. wrote: Kwanro did a all in 2 hatch hydra build that a D zerg could pull off. He knows he can't play stork straight up. He's a terrible zerg, I don't understand why you guys are all excited.
Because he did it on live TV and he's not actually a terrible zerg and shut up?
On February 15 2009 05:03 T.O.P. wrote: Kwanro did a all in 2 hatch hydra build that a D zerg could pull off. He knows he can't play stork straight up. He's a terrible zerg, I don't understand why you guys are all excited.
This is the dumbest argument I've seen in a while.
On February 15 2009 05:03 T.O.P. wrote: Kwanro did a all in 2 hatch hydra build that a D zerg could pull off. He knows he can't play stork straight up. He's a terrible zerg, I don't understand why you guys are all excited.
im a d zerg. write that build order down and someone set me up a match against stork, im ready.
On February 15 2009 05:18 skuj wrote: im a d zerg. write that build order down and someone set me up a match against stork, im ready.
No problem. Start off with 9 pool speed. Pull drones away from gas after you extracted 100 gas for you ling speed upgrade. Expand to your natural. Kill the scouting probe then resume to mine gas. Put down a hydralisk den as soon as you get 50 gas. You have to make sure you don't allow the scouting probe to enter your base again. You can do that either by putting speed lings in front of your natural or the protoss's natural. Get hydralisk range first. Attack when the protoss scouts you with a corsair or when he starts putting up safety cannons.
This build is really tough for the protoss because he has no way of knowing whether the zerg is doing all in 2 hatch hydra or 2 hatch mutas or just power droning off 3 bases. He can't find out until his corsair pops out. This build attacks the protoss just as the corsair pops out.
What I'm trying to say is that this is a cheese build.
On February 15 2009 05:18 skuj wrote: im a d zerg. write that build order down and someone set me up a match against stork, im ready.
No problem. Start off with 9 pool speed. Pull drones away from gas after you extracted 100 gas for you ling speed upgrade. Expand to your natural. Kill the scouting probe then resume to mine gas. Put down a hydralisk den as soon as you get 50 gas. You have to make sure you don't allow the scouting probe to enter your base again. You can do that either by putting speed lings in front of your natural or the protoss's natural. Get hydralisk range first. Attack when the protoss scouts you with a corsair or when he starts putting up safety cannons.
This build is really tough for the protoss because he has no way of knowing whether the zerg is doing all in 2 hatch hydra or 2 hatch mutas or just power droning off 3 bases. He can't find out until his corsair pops out. This build attacks the protoss just as the corsair pops out.
What I'm trying to say is that this is a cheese build.
Try this against Stork
I give him about a 10000000000 to 1 odds of beating you regardless of this cheese build. Stork did get a bit greedy here and that is pretty much what caused Kwanro to run his ass over.
I don't hate Kwanro at all I'd have to agree that it was an all-in build meant to win the game right there and then. Why? Because he's not good enough to play a long macro game and he knows it.
It's about winning, not how you win, for some people.
I've been hearing a lot of "Zerg reclaiming their lost dominance" or something to that extent in a lot of places, so I think they did have their reign.
When the scouting proble died,STORK knew that was 9 pool speed.Then he had no idea about what happened next.He should have built 4 canons,because 3 canons can't just defend the 2 hitches hydra.Maybe he did get a bit greedy or that is his habit.
dammit!!! How the hell did Stork exactly lose this one??? I'm just ONE POINT close to catch up and be tied for #1 in liquibet and Stork screws it up making me #2 again for another day!!!! Grr.... There goes any rooting for Stork in the future... but yea, will see those VODs later...