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Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17733 Posts
January 09 2009 12:51 GMT
#501
Wow wtf to this group

The guy i expected to lose 0-2 beats ruby 2-1 and bisu 2-0 two of the best vs zerg players currently.
ils
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
ChaoSbringer
Profile Blog Joined April 2008
Australia1382 Posts
January 09 2009 12:54 GMT
#502
I just remembered I had Bisu on my Fantasy OSL team.

Damn
Lebesgue
Profile Joined October 2008
4542 Posts
January 09 2009 13:09 GMT
#503
That's a huuuuge upset. Who would have thought that one of two best PvZers will get knocked out by some pretty much unknown guy. I need desperately to watch the VODs of that group. But wow, I guess Bisu will have to wait for his OSL title a bit longer.

Letmelose
Profile Blog Joined September 2006
Korea (South)3227 Posts
January 09 2009 13:14 GMT
#504
On January 09 2009 21:23 Hot_Bid wrote:
Show nested quote +
On January 09 2009 21:00 Letmelose wrote:
Ok maybe this is the wrong thread to post this on, but here it goes anyway.

One of my biggest gripes when it comes to the issue of balance is consistency.

When zergs finally stood up to terrans with the art of 3 hatch play, mutalisk control, defiler and nydus canal usage. It shocked the terrans all over. In fact, I believe this zerg revolution led by Savior is one of the biggest (if not the biggest) changes made to a match up in progaming history. The thing is, the better zergs got at mutalisk harass, the more difficult the maps got to use this new skill in. In fact, the zerg revolution was butt raped by the map makers who basically cancelled out the improvements made by the zerg players by making gay maps.

Protoss was struggling against zergs too, but when Bisu changed the match-ups, the map makers made it even more double-nexus friendly, gave even more minerals, made it easy for protoss to gain their 3rd gas.

How come when zergs improve, it needs to be cancelled out, but when protoss gain ground in PvZ, the map makers make it all the more easier?

Bisu and the so called six dragons are really benefitting from this "protoss friendly era", though it is true that they are very talented players. I'm just real tired of map makers making the same old maps that make PvZ easy with three easy steps while telling zerg players to use friggin' queens or die against terrans.

I don't think it's this simple. Nobody plays PvZ like Bisu. Nobody. It's not even close. Lots of players try to play like Bisu, but they never get it right. Most of the dragons have their own PvZ styles, each subtly distinct from each other, but Bisu's is just far different. Kal's is the closest, but Bisu is still far and away different.

It's the same with July, Savior, and Jaedong in ZvT during their respective eras. You cite Savior as someone who changed the ZvT, he did but only in the defiler / hive play part. He never used his mutas the way Jaedong, Yarnc, or Luxury did with their ultra-aggressive two hatch muta builds. Savior rarely if ever killed Terrans with his mutas, he often just kept the mutas alive well into late game to stop drops, harass expansions, etc.

Imo the timeline for PvZ / ZvP strategically goes as follows (pardon me if its not 100% correct, i'm not that sure):

  • Protoss do one base builds, they are successful on maps with really short rush distances like Requiem. They also succeed on island maps for obvious reasons. But on maps with long distances, easily defendable naturals, or cliffs, Protoss gets owned by lurkers and late game ZvP.

  • FEs begin to be used (started by Nal_rA) but are never really effective, as they give the Z way too much map control and the timing attack (most often +1 speedzeal) is easily dealt with by Zerg lair tech.

  • It gets even worse with Savior at the top. Even though no other Zergs are showcasing the type of dominance Savior does, it still feels impossible. Savior takes the map, turtles with lurkers and scourge, and then plows you over late game with ultras. Best case scenario? Allin or elimination race like Nal_rA did on peaks. The true dark ages of PvZ.

  • Bisu shows up and introduces FE and corsair play. Corsairs absolutely rape Zerg. Read this thread for why: http://www.teamliquid.net/forum/viewmessage.php?topic_id=60959. Protoss start FEing every single time, and one base play 100% dies.

  • Protoss players experiment with FE openings, all involving one or more corsairs, with reaver variants, dark templar variants, timing attacks with goons, etc.

  • Jaedong comes up with a build on blue storm that exploits the corsair timing, by going 3 hatch spire and doesn't built mutas, but only scourge to stop corsairs while adding more hatches and drones and expos. THEN he switches to mass ground in time for the first Protoss attack, mixing in better, more efficient dark swarm and plague usage than ever before.

  • Protoss get better at playing versus this, massing critical corsair numbers and using the reaver-FE variant which has become far more popular than the sair-dt opening. the "passive" protoss style of small-scale reaver-sair harass while taking bases and building a huge one-punch army is prevalent among all tosses now. Free, Bisu, and others incorporate more late game reavers into their armies to deal with ultraling better. Zergs respond with more dswarm and plague.

  • Zerg haven't fully responded, but it seems the next step is burrow hydra / burrow ling (infolings!) and possibly parasite to deal with the harass, into mass hydra (with less lurkers) to allow for more mobility, aggressiveness, and exploitation the delayed storm. Not really sure how this will go yet.


The main difference between older ZvP and modern ZvP is that during the Savior era, Zergs simply played defensive and attempted to last until late game and then they were home free. Bisu gave Protosses a way to very effectively attack a Zerg who is doing this, before Bisu P's had no "safe" option to do this while taking bases.

Jaedong came up with a way to defend even better, but P's are still finding holes with new and improved mini reaver-sair builds and better army mix/timing/control. Thus, I believe that its now shifting the other way, that the Zergs will have to become more aggressive, using drops and risky plays to gain advantage over "standard" protoss FE-->harass-->expand-->army timing.


I actually believe PvZ is pretty much balanced at this point. I just don't like the fact that map makers pay so much attention to keep the protoss players happy whilst taking no notice of the fact that ZvT is becoming more and more difficult for the zerg despite all the evolution in zerg play (which I personally think is bigger than protoss evolution). It actually doesn't matter whether Bisu stands alone at the top because protoss players now have no difficulty overcoming zergs. Maps like Raid Assault and Rush Hour have given way to protoss friendly maps like Katrina and Colosseum. Can Bisu strut his unique PvZ on maps like RH3? I think protoss have done well to evolve, but maps have played a large part in the recent protoss domination.

Zergs didn't crush protoss like everyone seems to think pre-Bisu era. In fact, ZvT has consistently been the most unbalanced match-up in progaming since 2005. Nal Ra's FE did more to the protoss than you give him credit for. Everyone remembers how Savior toyed with the protoss in 2006, but seem to forget that most protosses had much less difficulty defeating zergs in general. People complained so much about Savior, they forgot about the other zergs who were having a real hard time against protoss in maps like Longinus. Even Savior played very cunningly on these maps in order to win.

In an age where TvP and PvZ has become pretty much balanced, it's a real shame that ZvT has become such a bitch to win.
TL+ Member
Velr
Profile Blog Joined July 2008
Switzerland10871 Posts
January 09 2009 13:20 GMT
#505
Zerg qualifies, me happy!
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2009-01-09 13:28:39
January 09 2009 13:27 GMT
#506
Aw man, I knew the age of Bisu doing well in starleagues and proleague was too good to be true. Oh well, if he tears up GOM I'll be more than happy. And then he'll win the OSL after this one. >_>
monstar123
Profile Joined December 2008
United States516 Posts
Last Edited: 2009-01-09 13:35:36
January 09 2009 13:32 GMT
#507
On January 09 2009 22:14 Letmelose wrote:
Show nested quote +
On January 09 2009 21:23 Hot_Bid wrote:
On January 09 2009 21:00 Letmelose wrote:
Ok maybe this is the wrong thread to post this on, but here it goes anyway.

One of my biggest gripes when it comes to the issue of balance is consistency.

When zergs finally stood up to terrans with the art of 3 hatch play, mutalisk control, defiler and nydus canal usage. It shocked the terrans all over. In fact, I believe this zerg revolution led by Savior is one of the biggest (if not the biggest) changes made to a match up in progaming history. The thing is, the better zergs got at mutalisk harass, the more difficult the maps got to use this new skill in. In fact, the zerg revolution was butt raped by the map makers who basically cancelled out the improvements made by the zerg players by making gay maps.

Protoss was struggling against zergs too, but when Bisu changed the match-ups, the map makers made it even more double-nexus friendly, gave even more minerals, made it easy for protoss to gain their 3rd gas.

How come when zergs improve, it needs to be cancelled out, but when protoss gain ground in PvZ, the map makers make it all the more easier?

Bisu and the so called six dragons are really benefitting from this "protoss friendly era", though it is true that they are very talented players. I'm just real tired of map makers making the same old maps that make PvZ easy with three easy steps while telling zerg players to use friggin' queens or die against terrans.

I don't think it's this simple. Nobody plays PvZ like Bisu. Nobody. It's not even close. Lots of players try to play like Bisu, but they never get it right. Most of the dragons have their own PvZ styles, each subtly distinct from each other, but Bisu's is just far different. Kal's is the closest, but Bisu is still far and away different.

It's the same with July, Savior, and Jaedong in ZvT during their respective eras. You cite Savior as someone who changed the ZvT, he did but only in the defiler / hive play part. He never used his mutas the way Jaedong, Yarnc, or Luxury did with their ultra-aggressive two hatch muta builds. Savior rarely if ever killed Terrans with his mutas, he often just kept the mutas alive well into late game to stop drops, harass expansions, etc.

Imo the timeline for PvZ / ZvP strategically goes as follows (pardon me if its not 100% correct, i'm not that sure):

  • Protoss do one base builds, they are successful on maps with really short rush distances like Requiem. They also succeed on island maps for obvious reasons. But on maps with long distances, easily defendable naturals, or cliffs, Protoss gets owned by lurkers and late game ZvP.

  • FEs begin to be used (started by Nal_rA) but are never really effective, as they give the Z way too much map control and the timing attack (most often +1 speedzeal) is easily dealt with by Zerg lair tech.

  • It gets even worse with Savior at the top. Even though no other Zergs are showcasing the type of dominance Savior does, it still feels impossible. Savior takes the map, turtles with lurkers and scourge, and then plows you over late game with ultras. Best case scenario? Allin or elimination race like Nal_rA did on peaks. The true dark ages of PvZ.

  • Bisu shows up and introduces FE and corsair play. Corsairs absolutely rape Zerg. Read this thread for why: http://www.teamliquid.net/forum/viewmessage.php?topic_id=60959. Protoss start FEing every single time, and one base play 100% dies.

  • Protoss players experiment with FE openings, all involving one or more corsairs, with reaver variants, dark templar variants, timing attacks with goons, etc.

  • Jaedong comes up with a build on blue storm that exploits the corsair timing, by going 3 hatch spire and doesn't built mutas, but only scourge to stop corsairs while adding more hatches and drones and expos. THEN he switches to mass ground in time for the first Protoss attack, mixing in better, more efficient dark swarm and plague usage than ever before.

  • Protoss get better at playing versus this, massing critical corsair numbers and using the reaver-FE variant which has become far more popular than the sair-dt opening. the "passive" protoss style of small-scale reaver-sair harass while taking bases and building a huge one-punch army is prevalent among all tosses now. Free, Bisu, and others incorporate more late game reavers into their armies to deal with ultraling better. Zergs respond with more dswarm and plague.

  • Zerg haven't fully responded, but it seems the next step is burrow hydra / burrow ling (infolings!) and possibly parasite to deal with the harass, into mass hydra (with less lurkers) to allow for more mobility, aggressiveness, and exploitation the delayed storm. Not really sure how this will go yet.


The main difference between older ZvP and modern ZvP is that during the Savior era, Zergs simply played defensive and attempted to last until late game and then they were home free. Bisu gave Protosses a way to very effectively attack a Zerg who is doing this, before Bisu P's had no "safe" option to do this while taking bases.

Jaedong came up with a way to defend even better, but P's are still finding holes with new and improved mini reaver-sair builds and better army mix/timing/control. Thus, I believe that its now shifting the other way, that the Zergs will have to become more aggressive, using drops and risky plays to gain advantage over "standard" protoss FE-->harass-->expand-->army timing.


I actually believe PvZ is pretty much balanced at this point. I just don't like the fact that map makers pay so much attention to keep the protoss players happy whilst taking no notice of the fact that ZvT is becoming more and more difficult for the zerg despite all the evolution in zerg play (which I personally think is bigger than protoss evolution). It actually doesn't matter whether Bisu stands alone at the top because protoss players now have no difficulty overcoming zergs. Maps like Raid Assault and Rush Hour have given way to protoss friendly maps like Katrina and Colosseum. Can Bisu strut his unique PvZ on maps like RH3? I think protoss have done well to evolve, but maps have played a large part in the recent protoss domination.

Zergs didn't crush protoss like everyone seems to think pre-Bisu era. In fact, ZvT has consistently been the most unbalanced match-up in progaming since 2005. Nal Ra's FE did more to the protoss than you give him credit for. Everyone remembers how Savior toyed with the protoss in 2006, but seem to forget that most protosses had much less difficulty defeating zergs in general. People complained so much about Savior, they forgot about the other zergs who were having a real hard time against protoss in maps like Longinus. Even Savior played very cunningly on these maps in order to win.

In an age where TvP and PvZ has become pretty much balanced, it's a real shame that ZvT has become such a bitch to win.



Oh, man. Who complained about Savior. Sry for offtop. I'm new here. So i just want to to know. What ppl thought about Savior at that time. MB i will give me URL for threads or explain me what is what ? Did korean ppl complained about MJY ?
Thx for attention
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
January 09 2009 13:36 GMT
#508
Thanks by.hero for destroying OSL. Dumbfuck.
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
doubleupgradeobbies!
Profile Blog Joined June 2008
Australia1250 Posts
January 09 2009 13:37 GMT
#509
by.hero better win this whole thing, or i'll be so angry you won't believe it!
MSL, 2003-2011, RIP. OSL, 2000-2012, RIP. Proleague, 2003-2012, RIP. And then there was none... Even good things must come to an end.
Pioneer
Profile Joined December 2008
994 Posts
January 09 2009 13:48 GMT
#510
On January 09 2009 22:14 Letmelose wrote:
Zergs didn't crush protoss like everyone seems to think pre-Bisu era. In fact, ZvT has consistently been the most unbalanced match-up in progaming since 2005.

ZvT is actually pretty close to 50/50 if you look at the statistics for ZvT on recent maps.
iLoveKT
Profile Blog Joined October 2008
Philippines3615 Posts
January 09 2009 13:48 GMT
#511
On January 09 2009 21:07 MrHoon wrote:
Show nested quote +
On January 09 2009 21:05 kemoryan wrote:
On January 09 2009 20:45 MrHoon wrote:
On January 09 2009 20:44 fearus wrote:
Whos going to cut their wrist like I am?

Not me, I am celebrating because I am fans of (T)Flash (Z)Jaedong and (T)firebathero

AHAHAHAHAHAHAHAHAHAHHAHA


Lol. Whoever celebrates because someone like Bisu gets knocked out at row 32 is dumb. The OSL just lost one of its best players. It's like losing flash or jaedong at row 32... simply sucks.

haha this is my favorite post of all time.

you just hurt a fanboy's heart. lol.
Woo Jung Ho
Lebesgue
Profile Joined October 2008
4542 Posts
January 09 2009 13:57 GMT
#512
On January 09 2009 22:36 ondik wrote:
Thanks by.hero for destroying OSL. Dumbfuck.


Bisu wanted to destroy MSL by his changes in groups and now got punished for it (at least I like to think that way).
Fwmeh
Profile Joined April 2008
1286 Posts
January 09 2009 14:03 GMT
#513
On January 09 2009 22:48 Pioneer wrote:
Show nested quote +
On January 09 2009 22:14 Letmelose wrote:
Zergs didn't crush protoss like everyone seems to think pre-Bisu era. In fact, ZvT has consistently been the most unbalanced match-up in progaming since 2005.

ZvT is actually pretty close to 50/50 if you look at the statistics for ZvT on recent maps.

From TLPD, this seasons proleague.

TvZ: 63-46 (57.8%) [ Games ]
ZvP: 60-46 (56.6%) [ Games ]
PvT: 53-47 (53%) [ Games ]

Not that close.
A parser for things is a function from strings to lists of pairs of things and strings
Nick_54
Profile Blog Joined November 2007
United States2230 Posts
Last Edited: 2009-01-09 14:11:47
January 09 2009 14:11 GMT
#514
I knew I had good reason for a bad feeling about this group. Man, this will be my first time as a fan of pro starcraft without Bisu in a league. Got into it after his first MSL win.
foeffa
Profile Blog Joined August 2007
Belgium2115 Posts
January 09 2009 14:15 GMT
#515
Hahaha, this is quite the result to wake up to. ^^
觀過斯知仁矣.
]343[
Profile Blog Joined May 2008
United States10328 Posts
January 09 2009 14:19 GMT
#516
good for by.hero... but I'm sad for bisu
Writer
Highways
Profile Joined July 2005
Australia6106 Posts
January 09 2009 14:20 GMT
#517
On January 09 2009 22:48 Pioneer wrote:
Show nested quote +
On January 09 2009 22:14 Letmelose wrote:
Zergs didn't crush protoss like everyone seems to think pre-Bisu era. In fact, ZvT has consistently been the most unbalanced match-up in progaming since 2005.

ZvT is actually pretty close to 50/50 if you look at the statistics for ZvT on recent maps.


Last 80 tvz's: terran 56 wins, zerg 24 wins.

This is arguably why jaedong is the best starcraft player ever.

But yea tvz is easily the most imba matchup now and historically.
#1 Terran hater
SimonB
Profile Joined September 2008
United States1088 Posts
Last Edited: 2009-01-09 14:32:58
January 09 2009 14:21 GMT
#518
This is just the universe balancing itself out because Bisu got lucky in kicking Flash out of the GSL.

So much for Bisu becoming the new ELO peak leader. The curse of Flash has prevented him!
GGQ
Profile Blog Joined July 2008
Canada2653 Posts
Last Edited: 2009-01-09 14:44:11
January 09 2009 14:27 GMT
#519
I'm so mad right now, I can't even believe it.

This was your OSL!
Bah.
sh02hp0869
Profile Joined January 2008
Sweden460 Posts
January 09 2009 14:36 GMT
#520
My think that Bisu might be overworked? Not saying Hero playing bad but Protoss have been having some problem v Z in the last mouth.
Hello mother hello father
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