
Nada make it plz!
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Sewi
Germany1697 Posts
![]() Nada make it plz! | ||
FaCE_1
Canada6174 Posts
well.. DO them.. I just do it because no one was doing it.. Go ahead.. | ||
SilverSkyLark
Philippines8437 Posts
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Rucky
United States717 Posts
On August 17 2008 19:32 AttackZerg wrote: So if toss doesn't try dt/reaver and goes straight macro, terran push wins anyway ...?... will somebody tell me? I'll tell you. No terran push does not win anyway. :D | ||
AttackZerg
United States7454 Posts
On August 17 2008 19:58 FaCE_1 wrote: well.. DO them.. I just do it because no one was doing it.. Go ahead.. No thanks, I LR when my favorite players are playing. I was just giving you a few pointers that might make it more helpfull. Don't get butt hurt dude, I said you were doing a good job. And it is nice that you are doing it for sure. | ||
QuietIdiot
7004 Posts
On August 17 2008 19:57 Shauni wrote: Show nested quote + On August 17 2008 19:32 AttackZerg wrote: So if toss doesn't try dt/reaver and goes straight macro, terran push wins anyway ...?... will somebody tell me? Lol. It's not that simple. Athena has buildable, semi-high cliffs, and closed centers. If the terran gets a hold of that middle ground, a hard counter involving the classic speedlot/shuttle break with goon supplements is really hard to pull off because the splash damage from spider mines/tanks are far greater. Sangho tried to answer that situation by going around the map and tried to buy some time by moving fantasy back and forth from his main, but his economic was left undamaged so it was just a rolling ball of non-stop metal, losing that reaver was quite painful. Sangho has took his 3rd rather quickly from his 1 gate initial build and fantasy was able to manage to get to scout his main twice with the rax and scv allowing him to create an easy defense. I personally think if sangho got his 3rd later and invested on maintaining a strong center army would have prevented the push, perhaps even the addition of a shuttle with dt or even reaver to deter it, but I think he wasn't very confident in the idea of facing him in an even base war, so he took the risk of trying to get a significant eco advantage early on. A toss always wants to keep the terran in the blind early game because P has many early game advantages that way, sangho failed to do so and played a completely predictable game. | ||
AttackZerg
United States7454 Posts
On August 17 2008 20:03 Rucky wrote: Show nested quote + On August 17 2008 19:32 AttackZerg wrote: So if toss doesn't try dt/reaver and goes straight macro, terran push wins anyway ...?... will somebody tell me? I'll tell you. No terran push does not win anyway. :D Toss macro is so easy, why don't they macro instead of wasting on do or die techs that work maybe 50% of the time, at best. | ||
SilverSkyLark
Philippines8437 Posts
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AttackZerg
United States7454 Posts
[QUOTE]On August 17 2008 19:57 Shauni wrote: [QUOTE]On August 17 2008 19:32 AttackZerg wrote: [/QUOTE] thank you | ||
mizoguchi
United States50 Posts
study at 5, ovie going in right direction | ||
mizoguchi
United States50 Posts
nexus up, six lings out | ||
mizoguchi
United States50 Posts
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QuietIdiot
7004 Posts
On August 17 2008 20:07 AttackZerg wrote: Show nested quote + On August 17 2008 20:03 Rucky wrote: On August 17 2008 19:32 AttackZerg wrote: So if toss doesn't try dt/reaver and goes straight macro, terran push wins anyway ...?... will somebody tell me? I'll tell you. No terran push does not win anyway. :D Toss macro is so easy, why don't they macro instead of wasting on do or die techs that work maybe 50% of the time, at best. The concept of pumping units may be easier, but protoss is not as flexible as the other races. The wrong combos at a certain timing means death, worse than a zerg, and the "so-called do or die techs" are a means of deterring that limitation by adding special qualities to that combination, such as storm/dt/reaver because of their capacity have a degree of openness to counters, as well adds a bit of pressure to the enemy, earlier comsat, more turrets, and simply stressing the opponent. Of course there is the risk of having less units, but nowadays protoss pros seem to attempt to be as unpredictable as possible by risking between tech variations to keep the opponent on guard, just one of the tricks in the bag. | ||
FaCE_1
Canada6174 Posts
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mizoguchi
United States50 Posts
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AttackZerg
United States7454 Posts
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FaCE_1
Canada6174 Posts
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AttackZerg
United States7454 Posts
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QuietIdiot
7004 Posts
All the zerg is doing now is massing hydra and going 1a2a3a4a (moves back) Snipe a few temps but lose a shitload of them in the process. | ||
mizoguchi
United States50 Posts
got hit by flood control so i go concentrates on game ![]() | ||
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