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Predictions
Results
How to watch
- Yaoyuan should work, with some delay to the Daum stream. Works only in IE and requires the TVAnts plugin (dl here)
- If you have a good connection, use the Daum player (guide here); it has both OGN and MBC, but might buffer every few seconds. If you receive an error message, changing the streaming room is said to help.
OR Thanks to Corinthos and R1CH. Move love <3
Stream: mms://66.197.236.55:1000
vlc: mmsh://66.197.236.55:1000
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Corinthos
Canada1842 Posts
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Light > Sunny Jaehoon < Oversky MBC > ACE Ruby < Daezang Boxer > Noob
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Light is at bottom left, Sunny top right. I didn't get to see the beginning of the game, but they both did 1 factory cc of some sort, only Light's was way faster than Sunny's (so maybe it was 13/14 cc?). Light has a bunker up so he's pretty safe at the moment, and is already mining from his. Sunny is just finished lifting his up and planting it in his expo.
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Sunny has two factories with an armory building. Light has at least one and two more building. Light moving three tanks, a goliath, about seven vultures, and his marines to the middle.
Sunny tries to sneak a vulture into Light's main but it does no damage.
Light with a lot of vultures.
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Sunny brings his tanks to the middle and sieges, has about 7 or so... one of Light's vultures catches Sunny expanding to a mineral only and kills the scvs.
Lots of vultures moving around and planting mines everywhere. Big vulture on the right side of the map and Light forces Sunny to retreat.
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I hope they go to the ACE match so we can fucking see Boxer Play
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Light going for Sunny's expo at 12 o'clock. But Sunny intercepts and sieges his tanks. Light moves back down to the high ground and sieges up close to 12 o'clock.
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Another huge vulture fight near Sunny's natural, he comes out way ahead. Three tanks siege up and kill some of Suny's vultures, they fire at the tanks before going to Light's mineral only at 6 o'clock and killing one or two scvs.
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Sunny moving towards 6 o'clock expansion of Light's. Light intercepts and sieges on the high ground, but lost a decent amount of units to being sloppy. But he has a lot more than Sunny so it doesn't matter for now. Sunny trying to setup a contain and sneaks some vultures by (or tries to) to buy some time presumably...
Light has a lot of units though.
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Big engagement at Sunny's contain.. somehow, Light didn't outright win despite having the high ground and actually came out behind... a wraith of Light's is harassing tanks now, but Sunny has goliathes now.
Sunny has expanded to 3 o'clock, while Light has taken the 7 o'clock middle expo.
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Light also has the base at 11 o'clock (didn't notice it), but he lost all his scvs to a huge vulture raid by Sunny. He clears it with his vultures relatively easily though.
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Sunny responds by taking bottom right, Light maynards scvs to 11 o'clock. Big mass of units for both players in the middle. Sunny forced to retreat for now. Looks like he has 2/2 upgrades. Light pushing for 6 o'clock again. He comes out ahead by about 10 tanks, but Sunny reinforces before he can unsiege and do much of anything.
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Holy crap, Light moves some tanks to his 11 o'clock expo to right behind where Sunny's tanks were. He scans and his three tanks fire and kill like 6 tanks in one shot... ~_~
Sunny has dropships now, but so does Light. Light doing a big push on 6 o'clock. It has some success, but Sunny reinforces further back and survives for now. Light drops bottom right, while Sunny drops top left. Light's tanks were sieged and out of range of the cc and Sunny runs all his scvs into them (haha). Light deflecting the drop at top left at the cost of his scvs, but given that Sunny reinforced it he came out way ahead on that.
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Sunny and Light have both taken the naturals of top left and bottom right, but Light has yet another expo in the middle (the bottom right one haha). Light does another drop at 5 o'clock, does a lot of damage, but it is mostly stopped. Reinforcements from Light have killed it. Light expanded to his 9 o'clock mineral only, and is now building like 10 starports there.
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Sunny finds Light's 10 starports and pushes at them immediately. He came out ahead and has like 5 tanks there. He also attacks the natural at top left with his vultures killing all the scvs there. But then like 12 wraiths pop for Light and Sunny GG's.
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Replay shows that some of Light's vultures survived the raid on bottom right, so Sunny wasn't a complete idiot for running his scvs into the tanks.
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Oversky at bottom left and Jaehoon at top right. Oversky 9 pools. Jaehoon is disgustingly sweaty. Gas for Oversky. Jaehoon doing the usual FE, and sends his scouting probe after planting his forge.
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I wonder if MBC will continue their tradition of dropping games to ACE they quite frankly should not. Although Light winning bodes well for Hero.
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Two cannons going up for Jaehoon, should finish in time, but I'd be a bit nervous about a runby at this point. Lings run after the scouting probe. Oversky expands to his natural. Jaehoon finishes locking up his natural with a wallin so he's pretty safe for now.
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Hydra den for Oversky, and his lair just finished (didn't see that upgrading). So it looks like lurkers...
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Canada7170 Posts
I haven't live reported for a long time. Let's give this a shot (if I don't keep having to rebuffer)
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Jaehoon's scouting probe gets taken down by lings... and my feed just died.
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feeds dying noooooooooooooooooooo
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Canada7170 Posts
Cannons taken down by lurkers at Jaehoon's nat. reaver out though!
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Well, I hardly can see everything, but it seems Oversky attacked and took out all of Jaehoon's cannons (don't know if the probes died?) but a reaver popped and it looked somewhat safe for the moment.
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Canada7170 Posts
3 lings trying to wreck jaehoon's main. BOOM scarab takes them down.
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Canada7170 Posts
So it's not my feed it's everyone's?
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Canada7170 Posts
Jaehoon rebuilding cannons. Overlord at 4 is probably going to die.
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windows media stream working so far
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Hydra/lurk drop in Jaehoon's main has killed a reaver and is doing some nice damage.
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way to send zerg back a year losing to a beesuit like this
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But 6 Corsairs are flying around killing Overlords everywhere, and it looks like Oversky doesn't have his 3rd up.
Reaver drops messing with the nat/main mining.
Oversky looks to be in terrible shape, and it looks like he won't be doing much more damage anywhere.
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Canada7170 Posts
All I see is a reaver wrecking havoc at oversky's nat.
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Dude, he's on ACE. He averages about 10% of what every other pro averages in practice time
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oversky
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Looks like both players are setting up their min-onles - a few DTs go into the nat and get killed, while sairs pick off some more overlords :/
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Somehow, Oversky's min-only is down to around 2-300 HP. He dropped a lurk in Jaehoon's natural min-line, but some reavers kill it easily.
Min-only dies to a horde of zealots, now charging the nat. Buffering.
GG from Oversky.
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Canada7170 Posts
YES got my stream to work again!
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Massive comeback right hurr.
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Oversky had a big advantage early on but continued to try killing him (and wasted LOTS of hydras and overlords in the process) instead of going eco/expand and let his advantage grow... I can understand that he was unhappy at the end.
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That was one of the sloppiest games I have seen from Oversky since he joined ACE. : /
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Appears that ACE won. They salute, and it buffers ^_^
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Canada7170 Posts
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Ace kept alive by their 2v2 Squad yet again. Alright, onto Daezang to clean house.
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jesus...every time mbc is in a vote I get it wrong. I think they win 3-0 sweep, they lose 0-3. I think they lose 0-3, they 3-0 sweep. DIE MBC DIE DIE DIE DIE DIE
ACE FTW
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Ace's 2v2 is the only consistent source of wins
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Roffles
Pitcairn19291 Posts
So match starts.
Ruby spawns at 11 Daezang at 5
Crossmap TvP on Andromeda
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Roffles
Pitcairn19291 Posts
Standard 1 Rax/Gas for Ruby. Daezang going for FE Nexus at min only.
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Roffles
Pitcairn19291 Posts
Gas and core start for Daezang.
One rine out for Ruby. Factory starting
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Roffles
Pitcairn19291 Posts
CC after Factory for Ruby. SCV in Daezang's base, chased by lot. Marine on ramp denies Daezang entrance.
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Roffles
Pitcairn19291 Posts
As I type, probe sneaks in, sees the CC. Robo for Daezang warping in. Daezang about to take his nat as well.
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Roffles
Pitcairn19291 Posts
Ruby starting CC at min only. Obs and Support going up for Daezang.
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Roffles
Pitcairn19291 Posts
Ruby still on one factory. Turrets going up around everywhere.
Reaver loading, on way.
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Roffles
Pitcairn19291 Posts
Daezang up to 4 gates. Ruby still on one fact. Shuttle approaching. Meets many turrets.
And Ruby's making about 5 rax.
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Ruby going biomech!?!?! Oh my. :p
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Roffles
Pitcairn19291 Posts
Daezang taking 3 as well. Shuttle still denied entrance, as many turrets line the nat.
Ruby at 3 fact, 8 rax. Daezang at around 7-8 gates.
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Roffles
Pitcairn19291 Posts
Many Tank/MM roll out towards the middle.
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Roffles
Pitcairn19291 Posts
Ruby coming on top, as reinforcements pile on. Speedlots coming for Daezang.
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Roffles
Pitcairn19291 Posts
Ruby at Daezang's nat camping.
Reinforcements keep piling on. DTs rendered useless by scan.
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INSANE macro by RuBy
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Roffles
Pitcairn19291 Posts
So Daezang's basically dead, as Ruby's reinforcements keep filing in.
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That was pretty sexy. Not the greatest map for biomech (specially with cross positions) either and Ruby made it look easy.
He did a good job of widdling Daezang's big force down in that first battle and then when numbers get small marines and medics start to make life hurt
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Roffles
Pitcairn19291 Posts
Daezang GGs as continuous streams of MM/Tank roll into his nat, reinforcing.
Losing the reaver in the middle of the map during first attack was crucial turning point. Had the reaver gotten off a few hits, Daezang might have been able to hold.
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Roffles
Pitcairn19291 Posts
MBC takes the match over ACE. 3-1
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Damnit DZ, that reaver was exactly the support you needed to fight off Ruby's game-ending attacks. /:
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why don't updated the result?
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On June 25 2008 15:40 Crash[ny] wrote: Ace's 2v2 is the only consistent source of wins
And even they were iffy for a long time. It's only recently that they paired Clon and fOru together that the 2v2 has been winning.
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