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[ASL20] Ro8 Day 4

Forum Index > Brood War Tournaments
Post a Reply
Normal
Recommended Games
+ Show Spoiler +
+ Show Spoiler [Game 1] +
Poll: Recommend Bisu vs Larva Game 1?

Yes (32)
 
94%

No (1)
 
3%

If you have time (1)
 
3%

34 total votes

Your vote: Recommend Bisu vs Larva Game 1?

(Vote): Yes
(Vote): No
(Vote): If you have time


+ Show Spoiler [Game 2] +
Poll: Recommend Bisu vs Larva Game 2?

Yes (19)
 
90%

No (1)
 
5%

If you have time (1)
 
5%

21 total votes

Your vote: Recommend Bisu vs Larva Game 2?

(Vote): Yes
(Vote): No
(Vote): If you have time


+ Show Spoiler [Game 3] +
Poll: Recommend Bisu vs Larva Game 3?

Yes (14)
 
88%

If you have time (2)
 
13%

No (0)
 
0%

16 total votes

Your vote: Recommend Bisu vs Larva Game 3?

(Vote): Yes
(Vote): No
(Vote): If you have time


+ Show Spoiler [Game 4] +
Poll: Recommend Bisu vs Larva Game 4?

Yes (29)
 
100%

No (0)
 
0%

If you have time (0)
 
0%

29 total votes

Your vote: Recommend Bisu vs Larva Game 4?

(Vote): Yes
(Vote): No
(Vote): If you have time


+ Show Spoiler [Game 5] +
Poll: Recommend Bisu vs Larva Game 5?

Yes (20)
 
100%

No (0)
 
0%

If you have time (0)
 
0%

20 total votes

Your vote: Recommend Bisu vs Larva Game 5?

(Vote): Yes
(Vote): No
(Vote): If you have time


+ Show Spoiler [Game 6] +
Poll: Recommend Bisu vs Larva Game 6?

Yes (8)
 
53%

If you have time (4)
 
27%

No (3)
 
20%

15 total votes

Your vote: Recommend Bisu vs Larva Game 6?

(Vote): Yes
(Vote): No
(Vote): If you have time


+ Show Spoiler [Game 7] +
Poll: Recommend Bisu vs Larva Game 7?

Yes (12)
 
75%

No (2)
 
13%

If you have time (2)
 
13%

16 total votes

Your vote: Recommend Bisu vs Larva Game 7?

(Vote): Yes
(Vote): No
(Vote): If you have time


BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50465 Posts
Last Edited: 2025-09-30 12:13:07
September 30 2025 04:32 GMT
#1

Afreeca Starleague Season 20


Tuesday, Sep 30 10:00am GMT (GMT+00:00)


Afreeca Starleague Season 20


Casters & Hosts


Tasteless | Artosis | Nyoken | eonzerg


Streams


Korean SOOPLive Stream(recommended)
Korean Afreeca Stream
SCTVEN(Live English Commentary)

Matchups and Maps



[image loading]      [image loading]
(P)Bisu              (Z)Larva






Results


+ Show Spoiler +

(P)Bisu <(Wiki)Roaring Currents> "(Z)Larva
(P)Bisu <(Wiki)Pole Star> (Z)Larva
(P)Bisu <(Wiki)Radeon> (Z)Larva
(P)Bisu <(Wiki)Metropolis> (Z)Larva
(P)Bisu <(Wiki)KnockOut> (Z)Larva
(P)Bisu <(Wiki)Dominator SE> (Z)Larva
(P)Bisu <(Wiki)Litmus> (Z)Larva







CSS: FO-nTTaX
Banner: v1


Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
polgas
Profile Blog Joined April 2010
Canada1762 Posts
September 30 2025 04:36 GMT
#2
Feels like Bisu the Zerg killer is going to get through Larva's shenanigans. Bisu in 6.
Leee Jaee Doong
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands979 Posts
September 30 2025 05:51 GMT
#3
With Larva playing a semi-anti-meta zerg, I can see him make his way through with witty and confident decisions and prep. Bisu on the other hand is still a PvZ specialist and seems to be in great shape if online is a good indicator of how he will perform.
In September Bisu went 41-24 vs zerg. Bisu played mostly vs Queen, HerO, Soulkey, EffOrt, and Soma(whom he is down against).
Larva went 23-9 vs Protoss. However Larva lost all games vs Bisu in the last 5 they played, and most of his zvp wins were vs Mini, whom he beat like 12-2.

Statistics alone say its 50/50, but their heads up record says Bisu all the way. But so did Light's record vs Larva, which was 90% wins.
JDON MY SOUL!
RowdierBob
Profile Blog Joined May 2003
Australia13181 Posts
September 30 2025 06:26 GMT
#4
I think Larva will win. Mechanics vs strategy tonight.
"Terrans are pretty much space-Australians" - H
Uldridge
Profile Blog Joined January 2011
Belgium4903 Posts
Last Edited: 2025-09-30 06:34:13
September 30 2025 06:33 GMT
#5
Will be Bisu look unprepared and be caught with his pants down yet another Starleague? And how dramatic will he be when it happens?
Taxes are for Terrans
Peeano
Profile Blog Joined March 2009
Netherlands5156 Posts
September 30 2025 07:57 GMT
#6
Larva all the way. He will make it a show.
FBH #1!
DarkPlasmaBall
Profile Blog Joined March 2010
United States44791 Posts
September 30 2025 08:51 GMT
#7
Let's go Bisu!!!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
iopq
Profile Blog Joined March 2009
United States963 Posts
September 30 2025 09:38 GMT
#8
On September 30 2025 14:51 RJBTVYOUTUBE wrote:
With Larva playing a semi-anti-meta zerg, I can see him make his way through with witty and confident decisions and prep. Bisu on the other hand is still a PvZ specialist and seems to be in great shape if online is a good indicator of how he will perform.
In September Bisu went 41-24 vs zerg. Bisu played mostly vs Queen, HerO, Soulkey, EffOrt, and Soma(whom he is down against).
Larva went 23-9 vs Protoss. However Larva lost all games vs Bisu in the last 5 they played, and most of his zvp wins were vs Mini, whom he beat like 12-2.

Statistics alone say its 50/50, but their heads up record says Bisu all the way. But so did Light's record vs Larva, which was 90% wins.

Guys, you can easily throw a fair coin heads five times in a row

It's a 1/32 chance

Even the above are small sample sizes vs. different players on different maps

The only conclusion you can make is that both of them are good at those matchups
konadora *
Profile Blog Joined February 2009
Singapore66307 Posts
September 30 2025 09:59 GMT
#9
LETS GO BEESUIT
POGGERS
VioleTAK
Profile Joined July 2006
4329 Posts
September 30 2025 10:01 GMT
#10
Bisu fighting!
Every fan of Starcraft is a fan of Lim Yo Hwan by association
prosatan
Profile Joined September 2009
Romania8336 Posts
September 30 2025 10:06 GMT
#11
Taekshin fighting !
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
konadora *
Profile Blog Joined February 2009
Singapore66307 Posts
September 30 2025 10:09 GMT
#12
Larva: “During practice, I beat this little guy quite easily and you might have heard of him… called Mini… I’ll do the same here today”

lmao the Mini shade
POGGERS
VioleTAK
Profile Joined July 2006
4329 Posts
September 30 2025 10:17 GMT
#13
Bisu don't break my heart! 4-2 lets go
Every fan of Starcraft is a fan of Lim Yo Hwan by association
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50465 Posts
September 30 2025 10:20 GMT
#14
On September 30 2025 19:06 prosatan wrote:
Taekshin fighting !


more like yongtaek
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
VioleTAK
Profile Joined July 2006
4329 Posts
September 30 2025 10:23 GMT
#15
Larva got the sair kill..
Every fan of Starcraft is a fan of Lim Yo Hwan by association
gravity
Profile Joined March 2004
Australia1961 Posts
September 30 2025 10:23 GMT
#16
Pretty quiet start.
prosatan
Profile Joined September 2009
Romania8336 Posts
September 30 2025 10:23 GMT
#17
Please don't remove this map for the next season !!
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
gravity
Profile Joined March 2004
Australia1961 Posts
September 30 2025 10:26 GMT
#18
Suicide drones rescue the failed templar drop
Magic Powers
Profile Joined April 2012
Austria4436 Posts
September 30 2025 10:27 GMT
#19
Bisu with the 6th sense high IQ storm hahaha
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44791 Posts
September 30 2025 10:27 GMT
#20
Storming the drones
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
prosatan
Profile Joined September 2009
Romania8336 Posts
September 30 2025 10:27 GMT
#21
maybe we will see guardians + devourers vs carriers + sairs

and a queen or two
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
prosatan
Profile Joined September 2009
Romania8336 Posts
September 30 2025 10:28 GMT
#22
i know the game will go on for many minutes but i cannot see bisu lose this map !
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
Magic Powers
Profile Joined April 2012
Austria4436 Posts
September 30 2025 10:29 GMT
#23
Larva still the goat. Making Bisu eat green goo
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
prosatan
Profile Joined September 2009
Romania8336 Posts
September 30 2025 10:29 GMT
#24
is ensnared reaver the slowest unit in the game ? or maybe ensnared overlord without the speed upgrade ...
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
gravity
Profile Joined March 2004
Australia1961 Posts
September 30 2025 10:29 GMT
#25
The rare ensnare play
VioleTAK
Profile Joined July 2006
4329 Posts
September 30 2025 10:29 GMT
#26
Green goo! Well done Larva
Every fan of Starcraft is a fan of Lim Yo Hwan by association
gravity
Profile Joined March 2004
Australia1961 Posts
September 30 2025 10:30 GMT
#27
Hardly seen a Zerg play so passively before - is it the map?
DarkPlasmaBall
Profile Blog Joined March 2010
United States44791 Posts
September 30 2025 10:30 GMT
#28
Ensnare + shuttle/reaver snipe was well done.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
SkelA
Profile Blog Joined January 2007
Macedonia13063 Posts
September 30 2025 10:31 GMT
#29
Bisu? He suicides all his army in lurk sunk on ramp lol
Stork and KHAN fan till 2012 ...
gravity
Profile Joined March 2004
Australia1961 Posts
September 30 2025 10:31 GMT
#30
Ensnare is actually doing really well here.
Magic Powers
Profile Joined April 2012
Austria4436 Posts
September 30 2025 10:32 GMT
#31
On September 30 2025 19:29 prosatan wrote:
is ensnared reaver the slowest unit in the game ? or maybe ensnared overlord without the speed upgrade ...


The slowest unit is the scarab that gets stuck in invisible objects
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44791 Posts
September 30 2025 10:32 GMT
#32
Ensnare + scourge = dead corsairs.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
VioleTAK
Profile Joined July 2006
4329 Posts
September 30 2025 10:32 GMT
#33
Wow... those ensnared sairs going down, beautiful
Every fan of Starcraft is a fan of Lim Yo Hwan by association
konadora *
Profile Blog Joined February 2009
Singapore66307 Posts
September 30 2025 10:32 GMT
#34
brilliant strat by Larva damn
POGGERS
Kaal
Profile Blog Joined May 2010
Djibouti2525 Posts
September 30 2025 10:33 GMT
#35
Larva playing so smart right now god damn. Bisu getting killed even though he was ahead.
barcodejester
Profile Joined March 2022
29 Posts
September 30 2025 10:33 GMT
#36
too bad protoss d isnt anywhere as good as zerg d. cant just sit around like the zerg player lol
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50465 Posts
September 30 2025 10:33 GMT
#37
already more interesting than yesterday
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50465 Posts
September 30 2025 10:33 GMT
#38
ENSNARE!
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
SkelA
Profile Blog Joined January 2007
Macedonia13063 Posts
September 30 2025 10:34 GMT
#39
Bisu outplayed in every possible way on first map.
Stork and KHAN fan till 2012 ...
konadora *
Profile Blog Joined February 2009
Singapore66307 Posts
September 30 2025 10:35 GMT
#40
great doom drop by bisu
POGGERS
Kaal
Profile Blog Joined May 2010
Djibouti2525 Posts
September 30 2025 10:35 GMT
#41
Not anymore. Really good shuttle and air maneuvering by bisu to kill these island expos.
konadora *
Profile Blog Joined February 2009
Singapore66307 Posts
September 30 2025 10:35 GMT
#42
THAT STORM ON THE NYDUS
POGGERS
DarkPlasmaBall
Profile Blog Joined March 2010
United States44791 Posts
September 30 2025 10:35 GMT
#43
4 speed shuttles!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
gravity
Profile Joined March 2004
Australia1961 Posts
September 30 2025 10:35 GMT
#44
Mass shuttle feels pretty sketchy vs Z
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50465 Posts
September 30 2025 10:35 GMT
#45
that nydus storm was insane pure bloodbath around the nydus lol
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Kaal
Profile Blog Joined May 2010
Djibouti2525 Posts
September 30 2025 10:36 GMT
#46
That early island third that gave Bisu map control is really hitting Larva in the balls atm.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44791 Posts
September 30 2025 10:36 GMT
#47
On September 30 2025 19:35 konadora wrote:
THAT STORM ON THE NYDUS


That was amazing.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
gravity
Profile Joined March 2004
Australia1961 Posts
September 30 2025 10:37 GMT
#48
On September 30 2025 19:36 Kaal wrote:
That early island third that gave Bisu map control is really hitting Larva in the balls atm.


Well Larva has 3 island bases to Bisu's 1...
Uldridge
Profile Blog Joined January 2011
Belgium4903 Posts
September 30 2025 10:38 GMT
#49
Exciting game 1
Taxes are for Terrans
VioleTAK
Profile Joined July 2006
4329 Posts
September 30 2025 10:38 GMT
#50
What a beautiful game to start the series!
Every fan of Starcraft is a fan of Lim Yo Hwan by association
gravity
Profile Joined March 2004
Australia1961 Posts
September 30 2025 10:38 GMT
#51
and thanks to Nydus, Zerg islands aren't really islands defense-wise
konadora *
Profile Blog Joined February 2009
Singapore66307 Posts
September 30 2025 10:39 GMT
#52
bisu really needs to get +2 air weapons upgrade
POGGERS
Kaal
Profile Blog Joined May 2010
Djibouti2525 Posts
September 30 2025 10:39 GMT
#53
Bisu almost mined out at 3 bases, gonna be real tough for him now.
Uldridge
Profile Blog Joined January 2011
Belgium4903 Posts
September 30 2025 10:40 GMT
#54
Should'ge gone arbiter or disruption web
Taxes are for Terrans
barcodejester
Profile Joined March 2022
29 Posts
September 30 2025 10:40 GMT
#55
zerg dominate island maps man. how could you ever put a big enough army in shuttles to compete with lurkers + nydus?
Kaal
Profile Blog Joined May 2010
Djibouti2525 Posts
September 30 2025 10:41 GMT
#56
Bisu really needed to get dweb. Its not useful generally but on these tiny ass island maps he can drop zealot+ht and smash the shit out of all larva's defenders.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50465 Posts
September 30 2025 10:41 GMT
#57
nothing funnier than watching zealots tank mutas like nothing happened until they evaporate into ***(IYKYK) air.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
DarkPlasmaBall
Profile Blog Joined March 2010
United States44791 Posts
September 30 2025 10:41 GMT
#58
Larva has been doing a great job of shutting down shuttles and corsairs.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
konadora *
Profile Blog Joined February 2009
Singapore66307 Posts
September 30 2025 10:41 GMT
#59
bisu’s pretty much on one expo
POGGERS
SkelA
Profile Blog Joined January 2007
Macedonia13063 Posts
September 30 2025 10:41 GMT
#60
Bisu is clueless what should be doing haha.
Stork and KHAN fan till 2012 ...
prosatan
Profile Joined September 2009
Romania8336 Posts
September 30 2025 10:41 GMT
#61
SPOILERS FROM YESTERDAY !!!!

+ Show Spoiler +
if best didn;t lose to that ling all in we could have had this kind of game !!!!!
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
Kaal
Profile Blog Joined May 2010
Djibouti2525 Posts
September 30 2025 10:42 GMT
#62
Great game 1. Hope that's a sign for the whole series to be exciting.
True_Spike
Profile Joined July 2004
Poland3426 Posts
September 30 2025 10:42 GMT
#63
Fantastic game 1
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50465 Posts
September 30 2025 10:42 GMT
#64
Poll: Recommend Bisu vs Larva Game 1?

Yes (32)
 
94%

No (1)
 
3%

If you have time (1)
 
3%

34 total votes

Your vote: Recommend Bisu vs Larva Game 1?

(Vote): Yes
(Vote): No
(Vote): If you have time

Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
gravity
Profile Joined March 2004
Australia1961 Posts
September 30 2025 10:42 GMT
#65
Good game and good use of ensnare by Larva. Shows how hard it is to crack Zerg's defenses. I wonder if Arbiters would have worked better than the shuttles, or if the gas cost would have been too much.
konadora *
Profile Blog Joined February 2009
Singapore66307 Posts
September 30 2025 10:42 GMT
#66
bisu didn’t seem to have a late game plan

he was too late on his expos, and he really should have gotten the middle island expo or the 11 island expo - both to secure his own but also to deny Larva
POGGERS
bw2ku
Profile Joined July 2023
24 Posts
September 30 2025 10:42 GMT
#67
What a terrible map....
prosatan
Profile Joined September 2009
Romania8336 Posts
September 30 2025 10:42 GMT
#68
well.... bad call haha
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
VioleTAK
Profile Joined July 2006
4329 Posts
September 30 2025 10:42 GMT
#69
Larva managed to shock me here...
Oh my god
Bisu has his work cut out for him
Lets go Bisu!
Every fan of Starcraft is a fan of Lim Yo Hwan by association
prosatan
Profile Joined September 2009
Romania8336 Posts
September 30 2025 10:43 GMT
#70
On September 30 2025 19:42 gravity wrote:
Good game and good use of ensnare by Larva. Shows how hard it is to crack Zerg's defenses. I wonder if Arbiters would have worked better than the shuttles, or if the gas cost would have been too much.

or carriers gravity....
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
konadora *
Profile Blog Joined February 2009
Singapore66307 Posts
September 30 2025 10:43 GMT
#71
On September 30 2025 19:42 gravity wrote:
Good game and good use of ensnare by Larva. Shows how hard it is to crack Zerg's defenses. I wonder if Arbiters would have worked better than the shuttles, or if the gas cost would have been too much.

i think Arbiters would work but they just move too slow IMO
POGGERS
DarkPlasmaBall
Profile Blog Joined March 2010
United States44791 Posts
September 30 2025 10:43 GMT
#72
Larva with a well-deserved victory there.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50465 Posts
September 30 2025 10:43 GMT
#73
On September 30 2025 19:42 konadora wrote:
bisu didn’t seem to have a late game plan

he was too late on his expos, and he really should have gotten the middle island expo or the 11 island expo - both to secure his own but also to deny Larva


like I said, yongtaek.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Kaal
Profile Blog Joined May 2010
Djibouti2525 Posts
September 30 2025 10:44 GMT
#74
On September 30 2025 19:42 konadora wrote:
bisu didn’t seem to have a late game plan

he was too late on his expos, and he really should have gotten the middle island expo or the 11 island expo - both to secure his own but also to deny Larva


He really should've tried to force a fight when he had that third expo that Larva never scouted, before the rest of the islands came into play. He had an advantage then. When that early probe saw Larva's entire BO there's no way that Bisu couldn't spin that into a timing of some sort. He seemed to have a solid start but he sputtered out in the midgame and was totally choked except for a few smart plays. Larva seemed to have a good plan throughout even though he let that probe live way too long.
Avidkeystamper
Profile Blog Joined June 2008
United States8553 Posts
September 30 2025 10:46 GMT
#75
Should protoss go carriers lol
Jaedong
psd
Profile Joined February 2016
France92 Posts
Last Edited: 2025-09-30 10:47:02
September 30 2025 10:46 GMT
#76
No corsair/reaver into carrier play on this map is surprising, it feels design for it. high ground natural and 3rd with gas on island.

good play from larva tho
barcodejester
Profile Joined March 2022
29 Posts
September 30 2025 10:46 GMT
#77
Its kinda funny how the odd map they pick every season just hoses protoss. i guess toss is just too fragile barely holding on as is.
Rainalcar
Profile Joined April 2010
Croatia382 Posts
September 30 2025 10:46 GMT
#78
Bisu performance was a clueless pro who he doesn't know what to do in non standard situation. Complete misread to seeing a turtling zerg. For goodness sake, take one more expo and the map is split. Perhaps even get dweb. But you can see he's clueless.
j.r.r.
iFU.pauline
Profile Joined September 2009
France1647 Posts
September 30 2025 10:47 GMT
#79
Bisu had the lead until he decided to impale his units on Larva's third ramp.
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
barcodejester
Profile Joined March 2022
29 Posts
September 30 2025 10:49 GMT
#80
On September 30 2025 19:46 psd wrote:
No corsair/reaver into carrier play on this map is surprising, it feels design for it. high ground natural and 3rd with gas on island.

good play from larva tho


zerg have multiple ways to dominate carriers. too expensive and bad in the match up
Zergxhx
Profile Joined November 2020
China173 Posts
Last Edited: 2025-09-30 10:59:03
September 30 2025 10:52 GMT
#81
If Bisu couldn't beat Larva in Roaring Currents, he would lose to Larva today.
VioleTAK
Profile Joined July 2006
4329 Posts
September 30 2025 10:53 GMT
#82
Bisu made some questionable moves that felt like he underestimated how well Larva would respond. Please don't make that mistake again. Lets go 🐝🕴
Every fan of Starcraft is a fan of Lim Yo Hwan by association
TMNT
Profile Joined January 2021
2896 Posts
Last Edited: 2025-09-30 10:55:38
September 30 2025 10:54 GMT
#83
On September 30 2025 19:44 Kaal wrote:
Show nested quote +
On September 30 2025 19:42 konadora wrote:
bisu didn’t seem to have a late game plan

he was too late on his expos, and he really should have gotten the middle island expo or the 11 island expo - both to secure his own but also to deny Larva


He really should've tried to force a fight when he had that third expo that Larva never scouted, before the rest of the islands came into play. He had an advantage then. When that early probe saw Larva's entire BO there's no way that Bisu couldn't spin that into a timing of some sort. He seemed to have a solid start but he sputtered out in the midgame and was totally choked except for a few smart plays. Larva seemed to have a good plan throughout even though he let that probe live way too long.

Larva knew the 3rd expo of Protoss. It' textbook play on this map. He just didn't care because his plan was just to camp until Bisu taps out.

There's no rush timing on this map by either side (if you watch enough games on this map you'll see, it always goes harassment into late game), the reason being the rush distance and most importantly, there's only one place to attack/defend so both sides can just gather their whole army + static defence and they will hold (see Snow Dragoon Reaver timing vs Effort earlier for example).

The only realistic way for Protoss to win on this map vs Zerg (provided both sides don't make huge mistake in the early/mid game like losing drones or probes) is to go Carriers and fight vs Devourers until one side runs out of money.

This map pool turns out to be not anti Zerg like many claimed at all.
Magic Powers
Profile Joined April 2012
Austria4436 Posts
September 30 2025 10:55 GMT
#84
Bisu is still the PvZ goat, he'll take a few games from Larva. Lets go!
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44791 Posts
September 30 2025 11:02 GMT
#85
Trapping that dt was so clutch for Larva.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
gravity
Profile Joined March 2004
Australia1961 Posts
September 30 2025 11:04 GMT
#86
On September 30 2025 19:54 TMNT wrote:
There's no rush timing on this map by either side (if you watch enough games on this map you'll see, it always goes harassment into late game), the reason being the rush distance and most importantly, there's only one place to attack/defend so both sides can just gather their whole army + static defence

I wonder what would happen if both players camp and refuse to attack. Is there an ASL rule for that?
iFU.pauline
Profile Joined September 2009
France1647 Posts
September 30 2025 11:05 GMT
#87
There is no way larva is gaining ground control unless Bisu starts losing all units for nothing.
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
Magic Powers
Profile Joined April 2012
Austria4436 Posts
September 30 2025 11:06 GMT
#88
On September 30 2025 20:04 gravity wrote:
Show nested quote +
On September 30 2025 19:54 TMNT wrote:
There's no rush timing on this map by either side (if you watch enough games on this map you'll see, it always goes harassment into late game), the reason being the rush distance and most importantly, there's only one place to attack/defend so both sides can just gather their whole army + static defence

I wonder what would happen if both players camp and refuse to attack. Is there an ASL rule for that?


If the arbiter counts it as a draw, the game has to be replayed.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
VioleTAK
Profile Joined July 2006
4329 Posts
September 30 2025 11:07 GMT
#89
So many Lurks melted
Every fan of Starcraft is a fan of Lim Yo Hwan by association
iFU.pauline
Profile Joined September 2009
France1647 Posts
September 30 2025 11:07 GMT
#90
Now I prefer this Bisu!
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50465 Posts
September 30 2025 11:07 GMT
#91
Poll: Recommend Bisu vs Larva Game 2?

Yes (19)
 
90%

No (1)
 
5%

If you have time (1)
 
5%

21 total votes

Your vote: Recommend Bisu vs Larva Game 2?

(Vote): Yes
(Vote): No
(Vote): If you have time

Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Magic Powers
Profile Joined April 2012
Austria4436 Posts
September 30 2025 11:07 GMT
#92
Well, Larva didn't apply any early game pressure, so he got punished. That's Bisu for ya x)
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
Toshinou-Kyouko
Profile Joined November 2024
Philippines327 Posts
September 30 2025 11:08 GMT
#93
no bisu bucket tonight
Yuru Yuri best anime
DarkPlasmaBall
Profile Blog Joined March 2010
United States44791 Posts
September 30 2025 11:08 GMT
#94
Nice recovery, Bisu
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
TMNT
Profile Joined January 2021
2896 Posts
September 30 2025 11:08 GMT
#95
12 Nexus to the rescue for Protoss (again)
iFU.pauline
Profile Joined September 2009
France1647 Posts
September 30 2025 11:08 GMT
#96
Radeon so hardcore for zerg, I predict Bisu wins with a roflstomp.
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
VioleTAK
Profile Joined July 2006
4329 Posts
September 30 2025 11:10 GMT
#97
There we go!

Fly like a 🧈🦟 sting like a 🐝
Every fan of Starcraft is a fan of Lim Yo Hwan by association
Toshinou-Kyouko
Profile Joined November 2024
Philippines327 Posts
September 30 2025 11:14 GMT
#98
bisu held against the ling pressure
Yuru Yuri best anime
Kaal
Profile Blog Joined May 2010
Djibouti2525 Posts
September 30 2025 11:14 GMT
#99
well this game is over lol
VioleTAK
Profile Joined July 2006
4329 Posts
September 30 2025 11:15 GMT
#100
HOLD!!!
Every fan of Starcraft is a fan of Lim Yo Hwan by association
Simplistik
Profile Blog Joined November 2007
2073 Posts
September 30 2025 11:15 GMT
#101
Man, how did he save that gateway. Insane.
Dear BW Gods, it IS now autumn, so...
Gorsameth
Profile Joined April 2010
Netherlands21849 Posts
September 30 2025 11:15 GMT
#102
wonderful defence from Bisu.
Best from yesterday would have just died...
It ignores such insignificant forces as time, entropy, and death
Magic Powers
Profile Joined April 2012
Austria4436 Posts
September 30 2025 11:15 GMT
#103
On September 30 2025 20:14 Kaal wrote:
well this game is over lol


SoulKey would consider this advantageous for zerg xD
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
TMNT
Profile Joined January 2021
2896 Posts
September 30 2025 11:15 GMT
#104
That hold is SO much harder than he made it look lol.
Toshinou-Kyouko
Profile Joined November 2024
Philippines327 Posts
September 30 2025 11:16 GMT
#105
here comes the bisu build
Yuru Yuri best anime
VioleTAK
Profile Joined July 2006
4329 Posts
September 30 2025 11:16 GMT
#106
This game is in the bag. Bisu on top of his micro now.
Every fan of Starcraft is a fan of Lim Yo Hwan by association
sas.Sziky
Profile Joined October 2011
Hungary301 Posts
September 30 2025 11:17 GMT
#107
On September 30 2025 20:08 TMNT wrote:
12 Nexus to the rescue for Protoss (again)

just like your statistic and etc. it was a 13 nex reaction for hatch first not the normal next first build.
Rainalcar
Profile Joined April 2010
Croatia382 Posts
September 30 2025 11:19 GMT
#108
This is why zvp is bullshit. Bisu had to guess the tech, guessed wrong, and suddenly Larva has a chance where he tried an all in with lings.
j.r.r.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44791 Posts
September 30 2025 11:20 GMT
#109
Ground vs. Ground!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
TMNT
Profile Joined January 2021
2896 Posts
September 30 2025 11:20 GMT
#110
On September 30 2025 20:17 sas.Sziky wrote:
Show nested quote +
On September 30 2025 20:08 TMNT wrote:
12 Nexus to the rescue for Protoss (again)

just like your statistic and etc. it was a 13 nex reaction for hatch first not the normal next first build.

didn't catch the first part of the game, only turned on and saw the nexus before forge
iFU.pauline
Profile Joined September 2009
France1647 Posts
September 30 2025 11:22 GMT
#111
Larva GG timing.
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
TMNT
Profile Joined January 2021
2896 Posts
September 30 2025 11:23 GMT
#112
On September 30 2025 20:19 Rainalcar wrote:
This is why zvp is bullshit. Bisu had to guess the tech, guessed wrong, and suddenly Larva has a chance where he tried an all in with lings.

I think it's the fact that he can still make a game out of that opening, albeit staying behind the whole time, is more telling.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44791 Posts
September 30 2025 11:23 GMT
#113
Bisu up 50 supply, big macro.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Toshinou-Kyouko
Profile Joined November 2024
Philippines327 Posts
September 30 2025 11:24 GMT
#114
+2 armor for bisu lol
Yuru Yuri best anime
DarkPlasmaBall
Profile Blog Joined March 2010
United States44791 Posts
September 30 2025 11:24 GMT
#115
Good game! Bisu up 2-1 now
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
VioleTAK
Profile Joined July 2006
4329 Posts
September 30 2025 11:25 GMT
#116
Relaxed Bisu too strong for Larva.
Every fan of Starcraft is a fan of Lim Yo Hwan by association
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50465 Posts
September 30 2025 11:26 GMT
#117
Poll: Recommend Bisu vs Larva Game 3?

Yes (14)
 
88%

If you have time (2)
 
13%

No (0)
 
0%

16 total votes

Your vote: Recommend Bisu vs Larva Game 3?

(Vote): Yes
(Vote): No
(Vote): If you have time

Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
sas.Sziky
Profile Joined October 2011
Hungary301 Posts
September 30 2025 11:29 GMT
#118
On September 30 2025 20:19 Rainalcar wrote:
This is why zvp is bullshit. Bisu had to guess the tech, guessed wrong, and suddenly Larva has a chance where he tried an all in with lings.

it was over at minute 4. Every zerg can survive so far. If it is not an ASL then Larva say gg at minute 4.
Toshinou-Kyouko
Profile Joined November 2024
Philippines327 Posts
September 30 2025 11:38 GMT
#119
manner pylon denied
Yuru Yuri best anime
prosatan
Profile Joined September 2009
Romania8336 Posts
September 30 2025 11:39 GMT
#120
i have to go

please LR a bit
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
Rainalcar
Profile Joined April 2010
Croatia382 Posts
September 30 2025 11:42 GMT
#121
Wtf is Larva gas
j.r.r.
gravity
Profile Joined March 2004
Australia1961 Posts
September 30 2025 11:43 GMT
#122
strong zealots
Toshinou-Kyouko
Profile Joined November 2024
Philippines327 Posts
September 30 2025 11:43 GMT
#123
that mismicro from larva though

sorta saved but still
Yuru Yuri best anime
Toshinou-Kyouko
Profile Joined November 2024
Philippines327 Posts
September 30 2025 11:44 GMT
#124
what are lings
Yuru Yuri best anime
konadora *
Profile Blog Joined February 2009
Singapore66307 Posts
September 30 2025 11:44 GMT
#125
this is a certified classic Bisu PvZ
POGGERS
VioleTAK
Profile Joined July 2006
4329 Posts
September 30 2025 11:45 GMT
#126
Now that is the heroic nature of Zealots in the hands of a true pro.
Every fan of Starcraft is a fan of Lim Yo Hwan by association
Toshinou-Kyouko
Profile Joined November 2024
Philippines327 Posts
September 30 2025 11:47 GMT
#127
stabilized a bit now, but bisu building up an army fast
Yuru Yuri best anime
Toshinou-Kyouko
Profile Joined November 2024
Philippines327 Posts
September 30 2025 11:48 GMT
#128
base trade?!
Yuru Yuri best anime
Magic Powers
Profile Joined April 2012
Austria4436 Posts
September 30 2025 11:49 GMT
#129
Larva losing this game because he didn't rebuild a hydra den would be sad and hilarious xd
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44791 Posts
September 30 2025 11:49 GMT
#130
The lurkers have entered the building x.x
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
konadora *
Profile Blog Joined February 2009
Singapore66307 Posts
September 30 2025 11:49 GMT
#131
this would also be a very classic way for Bisu to lose… LOL
POGGERS
Toshinou-Kyouko
Profile Joined November 2024
Philippines327 Posts
September 30 2025 11:49 GMT
#132
this is effectively 1 base vs 0 base
Yuru Yuri best anime
gravity
Profile Joined March 2004
Australia1961 Posts
September 30 2025 11:50 GMT
#133
Did Bisu lose too many probes?
Gorsameth
Profile Joined April 2010
Netherlands21849 Posts
September 30 2025 11:50 GMT
#134
Did Bisu just lose basically all his probes?

feels like Larva has this
It ignores such insignificant forces as time, entropy, and death
Kraekkling
Profile Blog Joined June 2007
467 Posts
September 30 2025 11:50 GMT
#135
just tuned in

WHAT IS THIS MADNESS
(*^^)(^*)
DarkPlasmaBall
Profile Blog Joined March 2010
United States44791 Posts
September 30 2025 11:50 GMT
#136
One heck of a base race!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Toshinou-Kyouko
Profile Joined November 2024
Philippines327 Posts
September 30 2025 11:51 GMT
#137
gg lmao
Yuru Yuri best anime
konadora *
Profile Blog Joined February 2009
Singapore66307 Posts
September 30 2025 11:51 GMT
#138
what a scrappy game lmao i love it
POGGERS
DarkPlasmaBall
Profile Blog Joined March 2010
United States44791 Posts
September 30 2025 11:52 GMT
#139
Dragoon kill on that drone haha
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
gravity
Profile Joined March 2004
Australia1961 Posts
September 30 2025 11:52 GMT
#140
jeez that was close
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50465 Posts
September 30 2025 11:52 GMT
#141
Poll: Recommend Bisu vs Larva Game 4?

Yes (29)
 
100%

No (0)
 
0%

If you have time (0)
 
0%

29 total votes

Your vote: Recommend Bisu vs Larva Game 4?

(Vote): Yes
(Vote): No
(Vote): If you have time

Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
SpaNiarD
Profile Blog Joined March 2007
Spain349 Posts
September 30 2025 11:52 GMT
#142
wow...
Toshinou-Kyouko
Profile Joined November 2024
Philippines327 Posts
September 30 2025 11:52 GMT
#143
alright boys put aside the bucket bisu is back
Yuru Yuri best anime
Gorsameth
Profile Joined April 2010
Netherlands21849 Posts
September 30 2025 11:53 GMT
#144
Bisu was down to 2 probes. omg.
It ignores such insignificant forces as time, entropy, and death
Magic Powers
Profile Joined April 2012
Austria4436 Posts
September 30 2025 11:53 GMT
#145
Bisu looks visibly shaken haha
Well deserved victory
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
Zergxhx
Profile Joined November 2020
China173 Posts
September 30 2025 11:53 GMT
#146
WHAT A GAME....
DarkPlasmaBall
Profile Blog Joined March 2010
United States44791 Posts
September 30 2025 11:53 GMT
#147
On September 30 2025 20:50 Gorsameth wrote:
Did Bisu just lose basically all his probes?

feels like Larva has this


Bisu pulls out the win somehow!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
konadora *
Profile Blog Joined February 2009
Singapore66307 Posts
September 30 2025 11:53 GMT
#148
that decision to pull lurkers from 6 cost Larva that game rip
POGGERS
DarkPlasmaBall
Profile Blog Joined March 2010
United States44791 Posts
September 30 2025 11:53 GMT
#149
That was one hell of an ending. This series is fantastic.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Rainalcar
Profile Joined April 2010
Croatia382 Posts
September 30 2025 11:53 GMT
#150
Great game
j.r.r.
Zergxhx
Profile Joined November 2020
China173 Posts
September 30 2025 11:56 GMT
#151
Larva doesn't know about the Lurker in Overlord! Otherwise he can defend against Bisu's attack
barcodejester
Profile Joined March 2022
29 Posts
September 30 2025 11:56 GMT
#152
lurker in the ovie is rough. winning position with the lurker on the ramp
Toshinou-Kyouko
Profile Joined November 2024
Philippines327 Posts
September 30 2025 12:00 GMT
#153
oh shit, cannon rush?
Yuru Yuri best anime
DarkPlasmaBall
Profile Blog Joined March 2010
United States44791 Posts
September 30 2025 12:00 GMT
#154
CANNON RUSH! Best series ever.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
konadora *
Profile Blog Joined February 2009
Singapore66307 Posts
September 30 2025 12:00 GMT
#155
if Larva gets knocked out by a cannon rush it would be some serious mental damage lol
POGGERS
Toshinou-Kyouko
Profile Joined November 2024
Philippines327 Posts
September 30 2025 12:01 GMT
#156
gg that cannon's dead
Yuru Yuri best anime
gravity
Profile Joined March 2004
Australia1961 Posts
September 30 2025 12:01 GMT
#157
did that do enough?
konadora *
Profile Blog Joined February 2009
Singapore66307 Posts
September 30 2025 12:01 GMT
#158
Larva made around 12 lings?
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66307 Posts
September 30 2025 12:02 GMT
#159
3 lings runby!!
POGGERS
Toshinou-Kyouko
Profile Joined November 2024
Philippines327 Posts
September 30 2025 12:02 GMT
#160
are 3 lings enough for some serious econ damage
Yuru Yuri best anime
Kraekkling
Profile Blog Joined June 2007
467 Posts
September 30 2025 12:03 GMT
#161
1 probe for 6 lings

sair will be on time to see hydra

hard game for larva incoming
(*^^)(^*)
Kraekkling
Profile Blog Joined June 2007
467 Posts
September 30 2025 12:05 GMT
#162
robo!! dt drop inc

and the 4th from larva is super greedy
(*^^)(^*)
DarkPlasmaBall
Profile Blog Joined March 2010
United States44791 Posts
September 30 2025 12:06 GMT
#163
Larva had a pretty respectable plan/recovery from that cannon.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Kraekkling
Profile Blog Joined June 2007
467 Posts
September 30 2025 12:09 GMT
#164
larva rawdogging on hydra only
(*^^)(^*)
DarkPlasmaBall
Profile Blog Joined March 2010
United States44791 Posts
September 30 2025 12:10 GMT
#165
Bisu looks unstoppable.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
gravity
Profile Joined March 2004
Australia1961 Posts
September 30 2025 12:10 GMT
#166
Overexpansion falls to the 2 base manlot again
konadora *
Profile Blog Joined February 2009
Singapore66307 Posts
September 30 2025 12:10 GMT
#167
Larva with the facepalm, Bisu attacked at the PERFECT timing

he knows he’s fucked, GG
POGGERS
Toshinou-Kyouko
Profile Joined November 2024
Philippines327 Posts
September 30 2025 12:10 GMT
#168
gg bois bisu heading to ro4 after a long time
Yuru Yuri best anime
Kaal
Profile Blog Joined May 2010
Djibouti2525 Posts
September 30 2025 12:10 GMT
#169
was not expecting bisu to just smash him 4 in a row after that g1
iFU.pauline
Profile Joined September 2009
France1647 Posts
September 30 2025 12:10 GMT
#170
Expected results!
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
Kraekkling
Profile Blog Joined June 2007
467 Posts
September 30 2025 12:11 GMT
#171
at least we get bisu vs soma instead of zvz semi
(*^^)(^*)
Rainalcar
Profile Joined April 2010
Croatia382 Posts
September 30 2025 12:11 GMT
#172
Larva micro not up there
j.r.r.
konadora *
Profile Blog Joined February 2009
Singapore66307 Posts
September 30 2025 12:11 GMT
#173
Bisu vs Soma is gonna be so good
POGGERS
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50465 Posts
September 30 2025 12:12 GMT
#174
Poll: Recommend Bisu vs Larva Game 5?

Yes (20)
 
100%

No (0)
 
0%

If you have time (0)
 
0%

20 total votes

Your vote: Recommend Bisu vs Larva Game 5?

(Vote): Yes
(Vote): No
(Vote): If you have time


Poll: Recommend Bisu vs Larva Game 6?

Yes (8)
 
53%

If you have time (4)
 
27%

No (3)
 
20%

15 total votes

Your vote: Recommend Bisu vs Larva Game 6?

(Vote): Yes
(Vote): No
(Vote): If you have time


Poll: Recommend Bisu vs Larva Game 7?

Yes (12)
 
75%

No (2)
 
13%

If you have time (2)
 
13%

16 total votes

Your vote: Recommend Bisu vs Larva Game 7?

(Vote): Yes
(Vote): No
(Vote): If you have time

Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
DarkPlasmaBall
Profile Blog Joined March 2010
United States44791 Posts
September 30 2025 12:12 GMT
#175
Congrats to Bisu! Excellent series from both Bisu and Larva.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Cricketer12
Profile Blog Joined May 2012
United States13987 Posts
September 30 2025 12:12 GMT
#176
I've successfully kept up my streak of getting every larva prediction wrong this season...
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Toshinou-Kyouko
Profile Joined November 2024
Philippines327 Posts
September 30 2025 12:12 GMT
#177
If bisu can keep this form up he can beat soma, still a hard matchup though
Yuru Yuri best anime
Gorsameth
Profile Joined April 2010
Netherlands21849 Posts
September 30 2025 12:12 GMT
#178
Such a stark contrast compared to yesterdays series, Bisu really played great and with how sloppy Soma was I suspect Bisu to roll over him.

PvP finals incoming?
It ignores such insignificant forces as time, entropy, and death
Magic Powers
Profile Joined April 2012
Austria4436 Posts
September 30 2025 12:13 GMT
#179
Sick match!
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
Highgamer
Profile Joined October 2015
1434 Posts
September 30 2025 12:14 GMT
#180
Man, Zealots are strong in TvP, but in ZvP they just look OP in so many situations. Probably it's Bisu's timing and micro magic, too.
Simplistik
Profile Blog Joined November 2007
2073 Posts
September 30 2025 12:16 GMT
#181
Couple of cool semis coming up!

Two Protoss through is good I guess.
Dear BW Gods, it IS now autumn, so...
gravity
Profile Joined March 2004
Australia1961 Posts
September 30 2025 12:19 GMT
#182
On September 30 2025 21:14 Highgamer wrote:
Man, Zealots are strong in TvP, but in ZvP they just look OP in so many situations. Probably it's Bisu's timing and micro magic, too.

Bisu Zealots are stronger than others
gravity
Profile Joined March 2004
Australia1961 Posts
September 30 2025 12:20 GMT
#183
also agreed that these kind of Zealot-heavy timing attacks are like the one time that P actually looks a little OP against Zerg (obviously it doesn't always work out like that...)
evilfatsh1t
Profile Joined October 2010
Australia8709 Posts
September 30 2025 12:20 GMT
#184
i hope bisu smashes soma
Highgamer
Profile Joined October 2015
1434 Posts
September 30 2025 12:21 GMT
#185
On September 30 2025 21:19 gravity wrote:
Show nested quote +
On September 30 2025 21:14 Highgamer wrote:
Man, Zealots are strong in TvP, but in ZvP they just look OP in so many situations. Probably it's Bisu's timing and micro magic, too.

Bisu Zealots are stronger than others

Yeah, it's about anti-dodging against hydras, Bisu is particularly good at pursuing and targeting the right hydras I think.
TMNT
Profile Joined January 2021
2896 Posts
September 30 2025 12:23 GMT
#186
Yeah, I can feel the pain of Zergs during that 10-13th min power spike of Protoss when they have that kind of a death ball army and you can't be sure whether they'll hit the natural or the 3rd to put your defence.

It seems like the benefits from that sneaky 4th base of Larva didn't kick in yet for him though. Bisu probably hit the only timing for him.
oxKnu
Profile Joined December 2017
1207 Posts
Last Edited: 2025-09-30 12:26:39
September 30 2025 12:26 GMT
#187
Larva is really out of game shape guys, don't put too much on this series. Bisu though, will be far superior against Soma compared to Best.

Bisu just has insane feel for this match-up. Did you notice how he built a cannon in main just as we was going to do an out of position attack on the natural? Knew that that was Larva's only comeback. He just knows, doesn't guess, plays aggressive. Knows the right way to play against Z.

I have him favorite against Soma. Although it's still a PvZ and no one is immune to the bullshit in that match-up but if the vast majority of the games are normal his 6-sair/zealot push constant pressure style is a hard counter to the bait and switch Soma dreams about at night.

Gonna be a fun series.
sas.Sziky
Profile Joined October 2011
Hungary301 Posts
September 30 2025 12:36 GMT
#188
Bisu with no mapple defense practice looks strong this is why he is my favorite Protoss player. Just not die against Soma all ins, and then win this ASL man, if Jaedong cant do it this season
Simplistik
Profile Blog Joined November 2007
2073 Posts
September 30 2025 12:38 GMT
#189
On September 30 2025 21:23 TMNT wrote:
Yeah, I can feel the pain of Zergs during that 10-13th min power spike of Protoss when they have that kind of a death ball army and you can't be sure whether they'll hit the natural or the 3rd to put your defence.

It seems like the benefits from that sneaky 4th base of Larva didn't kick in yet for him though. Bisu probably hit the only timing for him.

I think Bisu didn't know about the 4th until fairly late. He had a zealot looking for a drone going down, but it never came. And the corsair never went that far South. He was probably going to expand and hang back, but when he saw the base he realised that he had to attack. Just taking his mineral only would've left him too far behind.
Dear BW Gods, it IS now autumn, so...
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands979 Posts
September 30 2025 12:41 GMT
#190
On September 30 2025 21:38 Simplistik wrote:
Show nested quote +
On September 30 2025 21:23 TMNT wrote:
Yeah, I can feel the pain of Zergs during that 10-13th min power spike of Protoss when they have that kind of a death ball army and you can't be sure whether they'll hit the natural or the 3rd to put your defence.

It seems like the benefits from that sneaky 4th base of Larva didn't kick in yet for him though. Bisu probably hit the only timing for him.

I think Bisu didn't know about the 4th until fairly late. He had a zealot looking for a drone going down, but it never came. And the corsair never went that far South. He was probably going to expand and hang back, but when he saw the base he realised that he had to attack. Just taking his mineral only would've left him too far behind.

it was great game sense. attack before the 4th really takes full effect
JDON MY SOUL!
BisuDagger
Profile Blog Joined October 2009
Bisutopia19276 Posts
September 30 2025 12:59 GMT
#191
Bisu continuing to show off his best form in years. It's really amazing how much changing his setup has improved his abilities.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands979 Posts
September 30 2025 13:24 GMT
#192
On September 30 2025 21:59 BisuDagger wrote:
Bisu continuing to show off his best form in years. It's really amazing how much changing his setup has improved his abilities.

The true test lies in SoMa, the currently best performing zerg online and offline. Can Bisu best the best zerg vs protoss of the modern era?
JDON MY SOUL!
Kraekkling
Profile Blog Joined June 2007
467 Posts
September 30 2025 13:48 GMT
#193
just now watched the first game...

I wonder what protoss players feel when they see stuff like this + Show Spoiler +
[image loading]
(*^^)(^*)
TornadoSteve
Profile Joined March 2018
1079 Posts
September 30 2025 13:54 GMT
#194
My relation of hate/love towards Bisu is still going strong, after all these years. His micro/multitasking is off the chart, always been. Its very impressive to see a confident Bisu toying with his opponents at the pro scene.

vs soma ? I think today's Bisu would win in 6.
vs SnOw though ? Multitasking wont save him in a PvsP, even if he bring his A-game, it won't do.

SnOw's first title is in soma's hands, me think.
konadora *
Profile Blog Joined February 2009
Singapore66307 Posts
September 30 2025 14:04 GMT
#195
On September 30 2025 21:23 TMNT wrote:
Yeah, I can feel the pain of Zergs during that 10-13th min power spike of Protoss when they have that kind of a death ball army and you can't be sure whether they'll hit the natural or the 3rd to put your defence.

It seems like the benefits from that sneaky 4th base of Larva didn't kick in yet for him though. Bisu probably hit the only timing for him.

yeah Larva just needed 1 more minute for the eco to fully kick in, Bisu really struck at the perfect timing
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66307 Posts
September 30 2025 14:05 GMT
#196
On September 30 2025 21:26 oxKnu wrote:
Larva is really out of game shape guys, don't put too much on this series. Bisu though, will be far superior against Soma compared to Best.

Bisu just has insane feel for this match-up. Did you notice how he built a cannon in main just as we was going to do an out of position attack on the natural? Knew that that was Larva's only comeback. He just knows, doesn't guess, plays aggressive. Knows the right way to play against Z.

I have him favorite against Soma. Although it's still a PvZ and no one is immune to the bullshit in that match-up but if the vast majority of the games are normal his 6-sair/zealot push constant pressure style is a hard counter to the bait and switch Soma dreams about at night.

Gonna be a fun series.

quote by the korean casters is that "Bisu was born solely to punish Zergs"
POGGERS
TMNT
Profile Joined January 2021
2896 Posts
September 30 2025 14:10 GMT
#197
On September 30 2025 21:59 BisuDagger wrote:
Bisu continuing to show off his best form in years. It's really amazing how much changing his setup has improved his abilities.

Fullscreen Bisu is different.

But to be serious, I think fullscreen probably helps him more in PvT which we can't really see this ASL. His PvZ... he's always expected to beat Queen, BTS, and Larva anyway.
TMNT
Profile Joined January 2021
2896 Posts
September 30 2025 14:19 GMT
#198
Btw Snow vs Soma 9 games on stream rn. The last two editions of this both ended 5 4 to Soma
Shinokuki
Profile Joined July 2013
United States921 Posts
September 30 2025 14:20 GMT
#199
On September 30 2025 21:23 TMNT wrote:
Yeah, I can feel the pain of Zergs during that 10-13th min power spike of Protoss when they have that kind of a death ball army and you can't be sure whether they'll hit the natural or the 3rd to put your defence.

It seems like the benefits from that sneaky 4th base of Larva didn't kick in yet for him though. Bisu probably hit the only timing for him.


This is why zergs are all inning so hard early game to either get ahead or outright kill protoss. It gets really hard for zerg to snowball into solid macro game onwards from 11 min and forward on these maps.
Life is just life
TornadoSteve
Profile Joined March 2018
1079 Posts
September 30 2025 14:51 GMT
#200
When im allinin, its usually to outright kill my opponent, or get ahead. This sounds about right
M3t4PhYzX
Profile Joined March 2019
Poland4212 Posts
September 30 2025 14:54 GMT
#201
Monster form by The Revolutionist Hope he keeps it up in the ro4!

GGs
odi profanum vulgus et arceo
Shinokuki
Profile Joined July 2013
United States921 Posts
September 30 2025 14:58 GMT
#202
On September 30 2025 23:51 TornadoSteve wrote:
When im allinin, its usually to outright kill my opponent, or get ahead. This sounds about right


The issue is that they are "forced" to because if they don't protoss is usually ahead in these macro games. It gets real easy for protoss to just macro up to 140-150 psi and expand to 3 bases if z also tries to do the same. P can 1a2a3a4a5a into wide chokes on these modern maps and get some really good engagements and snowball into 4/5 base protoss with 2/2 upgrades. This is why soma has worked so hard on mineral optimization and crafted a well thoughout builds to kill protoss in early mid games or mind trick protoss into being defensive.
Life is just life
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands979 Posts
September 30 2025 16:43 GMT
#203
On September 30 2025 22:48 Kraekkling wrote:
just now watched the first game...

I wonder what protoss players feel when they see stuff like this + Show Spoiler +
[image loading]

sickness unto death. existential dread. despair.
JDON MY SOUL!
RogueTheGOAT
Profile Joined July 2025
119 Posts
September 30 2025 17:40 GMT
#204
On September 30 2025 23:20 Shinokuki wrote:
Show nested quote +
On September 30 2025 21:23 TMNT wrote:
Yeah, I can feel the pain of Zergs during that 10-13th min power spike of Protoss when they have that kind of a death ball army and you can't be sure whether they'll hit the natural or the 3rd to put your defence.

It seems like the benefits from that sneaky 4th base of Larva didn't kick in yet for him though. Bisu probably hit the only timing for him.


This is why zergs are all inning so hard early game to either get ahead or outright kill protoss. It gets really hard for zerg to snowball into solid macro game onwards from 11 min and forward on these maps.

On the topic of maps, it is interesting but probably not meaningful due to miniature sample sizes that some maps have seen wild swings in win rates from ASL season 19 to 20.

In ZvP:
Metropolis - 50% -> 16.7%
Pole Star - 60% -> 25%
Radeon - 50% -> 20%
fLyiNgDroNe
Profile Joined September 2005
Belgium4019 Posts
September 30 2025 17:58 GMT
#205
what an incredible couple of semis we got
Snow in TvP
Bisu in PvZ
and Soma who is on a tear
chills!
Drone is a way of living
Bisu-Fan
Profile Joined January 2010
Russian Federation3334 Posts
September 30 2025 18:01 GMT
#206
Very decisive gameplay from bisu let's goooo
The Revolutionist Shall Rise Again! No. 1 Kim Taek Yong Fan 어헣↗ GO JAEDONG!!!!!!! GO ACE!!! 태연 <3 윤아 <3 승연 <3
TMNT
Profile Joined January 2021
2896 Posts
September 30 2025 18:02 GMT
#207
On September 30 2025 23:58 Shinokuki wrote:
Show nested quote +
On September 30 2025 23:51 TornadoSteve wrote:
When im allinin, its usually to outright kill my opponent, or get ahead. This sounds about right


The issue is that they are "forced" to because if they don't protoss is usually ahead in these macro games. It gets real easy for protoss to just macro up to 140-150 psi and expand to 3 bases if z also tries to do the same. P can 1a2a3a4a5a into wide chokes on these modern maps and get some really good engagements and snowball into 4/5 base protoss with 2/2 upgrades. This is why soma has worked so hard on mineral optimization and crafted a well thoughout builds to kill protoss in early mid games or mind trick protoss into being defensive.

No bro. I don't know how you got it in a total opposite way like that.

Protoss is only ahead during the 10-13th minute if they do some damage to Zerg in the earlier phases, or by a BO luck. Like a sneaky Zealot getting some Drone early on, or a pre-storm Zealot timing that deals some damage, or a good trade between Corsairs vs Muta/Scourge, or a failed Hydra bust attempt from Z. Basically, race A is ahead of race B at the x minute because because player A deals some damage to player B y minutes earlier, which is true in every matchup.

There's no games where Protoss and Zerg both play safe, just macro up, and no one does anything to the other, and Protoss can naturally get ahead like you described. If that were the case, why would Protoss players even bother with Gate expand? Just FFE, build Cannons to be safe, camp and macro until you get 150 supplies and push out lol. And the global PvZ win rate would be ~55% instead of ~45% like currently lol.

You're just so tunnel visioned into those games where Protoss crushes Zerg at their power spike, because well, you're a Zerg supporter and can only see the difficulties of Zerg in the matchup, like the problem with maps you always claim. Why can't we have mineral lines that don't allow Zealot to hide? Why can't we have narrow chokes to defend? Basically, why mapmakers don't make the matchup easier for us?
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6709 Posts
Last Edited: 2025-09-30 21:51:01
September 30 2025 18:56 GMT
#208
If i were you i will be careful with the Bisu hype. Cuz Bisu is always confident to play vs Larva. I dont remember ever him losing to Larva in ASL. every third place match the played Bisu always beat him. Larva playstyle also fit well to him. And i cant help but larva does so poor vs FlaSh and Bisu that im pretty sure him going into these guys is never easy. That said Bisu always looked strong in pvz to me. I was in disbelief how easy he was killed by Soulkey few seasons ago. The games he was losing on Retro etc didnt make any sense knowing what is capable of. (But Soulkey also is a big factor in denying him) Anyway i usually dont like protoss but i like Bisu. But Soma vs Bisu i will prefer Somato win. Advance to finals and get the championship.In fact Soma and Snow are kinda in the same ship. Extremely good performers online but need yet to win an ASL. Snow vs Barracks sadly gonna be a blender but Soma vs Bisu gonna be exciting for sure.
Timebon3s
Profile Joined May 2018
Norway706 Posts
September 30 2025 20:56 GMT
#209
Pretty sure Larva beat Bisu in ASL doing turtle style. Or was that KSL?
TornadoSteve
Profile Joined March 2018
1079 Posts
September 30 2025 21:26 GMT
#210
It was against Rain, iirc
oxKnu
Profile Joined December 2017
1207 Posts
September 30 2025 21:31 GMT
#211
On October 01 2025 05:56 Timebon3s wrote:
Pretty sure Larva beat Bisu in ASL doing turtle style. Or was that KSL?


That was a different Larva. Larva was playing 50 minute macro games against Snow and Mini 4-5 years ago, plenty of decent wins across all match-ups too. (including ZvZ)

I think Larva's run this ASL has been a bit of a fluke. Light was shocking in the group stages and cemented himself as the mental midget of Terran's pretty much.
mtcn77
Profile Joined September 2013
Turkey480 Posts
September 30 2025 22:14 GMT
#212
Every time larva made hydralisks, bisu immediately punished with zealots. Larva needs to distinguish his zvp from zvt. Bisu is not easily boxed in. I thought Larva would successfully pull off a queen vs flash in the third game with zerglings, but as soon as bisu saw the hydralisks with his corsair he immediately broke off the siege. I think zerg players need to find out 9734 doesn't work, just like protoss players need to forget about FFE. If you make ghat strategic mistake, you gift one game to your opponent.
Turrican
mtcn77
Profile Joined September 2013
Turkey480 Posts
September 30 2025 22:22 GMT
#213
On September 30 2025 21:36 sas.Sziky wrote:
Bisu with no mapple defense practice looks strong this is why he is my favorite Protoss player. Just not die against Soma all ins, and then win this ASL man, if Jaedong cant do it this season

I told before you can have a huge power spike at 9 if you mineral boost vs 12 if you don't. All those all ins Soma deal have a 45 second advantage. It is either do or die for protoss and soma can overcommit the protoss to defense without revealing his tech.
Turrican
Shinokuki
Profile Joined July 2013
United States921 Posts
Last Edited: 2025-09-30 22:34:38
September 30 2025 22:27 GMT
#214
On October 01 2025 03:02 TMNT wrote:
Show nested quote +
On September 30 2025 23:58 Shinokuki wrote:
On September 30 2025 23:51 TornadoSteve wrote:
When im allinin, its usually to outright kill my opponent, or get ahead. This sounds about right


The issue is that they are "forced" to because if they don't protoss is usually ahead in these macro games. It gets real easy for protoss to just macro up to 140-150 psi and expand to 3 bases if z also tries to do the same. P can 1a2a3a4a5a into wide chokes on these modern maps and get some really good engagements and snowball into 4/5 base protoss with 2/2 upgrades. This is why soma has worked so hard on mineral optimization and crafted a well thoughout builds to kill protoss in early mid games or mind trick protoss into being defensive.

No bro. I don't know how you got it in a total opposite way like that.

Protoss is only ahead during the 10-13th minute if they do some damage to Zerg in the earlier phases, or by a BO luck. Like a sneaky Zealot getting some Drone early on, or a pre-storm Zealot timing that deals some damage, or a good trade between Corsairs vs Muta/Scourge, or a failed Hydra bust attempt from Z. Basically, race A is ahead of race B at the x minute because because player A deals some damage to player B y minutes earlier, which is true in every matchup.

There's no games where Protoss and Zerg both play safe, just macro up, and no one does anything to the other, and Protoss can naturally get ahead like you described. If that were the case, why would Protoss players even bother with Gate expand? Just FFE, build Cannons to be safe, camp and macro until you get 150 supplies and push out lol. And the global PvZ win rate would be ~55% instead of ~45% like currently lol.

You're just so tunnel visioned into those games where Protoss crushes Zerg at their power spike, because well, you're a Zerg supporter and can only see the difficulties of Zerg in the matchup, like the problem with maps you always claim. Why can't we have mineral lines that don't allow Zealot to hide? Why can't we have narrow chokes to defend? Basically, why mapmakers don't make the matchup easier for us?


I'm really curious what your mmr is and how you keep refuting what every z pros are saying right now. You really don't seem to understand zvp that well. The games where they go 50:50 are games that z/p cross spawn and constantly scout each other and z ends up making only 6 lings and protoss goes straight to stargate before cannon.

See the games snow played vs soma today (FYI snow destroyed soma 7-2 as soma seemed to purposefuly go standard to get ready for bisu matches. Soma did say he will play 30 games every day until the day of the match to increase his mechanics and he has ALWAYS said he lacks standard macro game. It's crazy how many mineral lines allow for zealots to hide and let's not even mention wide choke points which is the biggest culprit.

You see effort, larva, and soma all doing crazy styles to not let it get to standard macro game. Foreigners think soma played so well but the sad reality is that he needed to do this in order to be ahead because it sure is easy for protoss to 1a2a3a into wide chokepoint and get insane advantage. For example, see game 7 or 8 of snow vs soma BO9 (forgot which game it was but it was on polestar). Snow lost 2 DTs for FREE in the beginning and then soma opted to go standard and soma lost so much at wide chokepoint, attempting to defend both his nat and 4th with like 20 lurkers. Snow killed 20 lurkers and expanded twice. Soma had no answer for such eco disadvantage and the fact that he lost all his gas heavy units. It's really crushing as zerg to play like this where the other race can play macro standard game, stress free while zerg has to be the one initiating the variance play so that it doesn't fall into typical standard game.
Life is just life
Shinokuki
Profile Joined July 2013
United States921 Posts
September 30 2025 23:12 GMT
#215
On October 01 2025 02:40 RogueTheGOAT wrote:
Show nested quote +
On September 30 2025 23:20 Shinokuki wrote:
On September 30 2025 21:23 TMNT wrote:
Yeah, I can feel the pain of Zergs during that 10-13th min power spike of Protoss when they have that kind of a death ball army and you can't be sure whether they'll hit the natural or the 3rd to put your defence.

It seems like the benefits from that sneaky 4th base of Larva didn't kick in yet for him though. Bisu probably hit the only timing for him.


This is why zergs are all inning so hard early game to either get ahead or outright kill protoss. It gets really hard for zerg to snowball into solid macro game onwards from 11 min and forward on these maps.

On the topic of maps, it is interesting but probably not meaningful due to miniature sample sizes that some maps have seen wild swings in win rates from ASL season 19 to 20.

In ZvP:
Metropolis - 50% -> 16.7%
Pole Star - 60% -> 25%
Radeon - 50% -> 20%


There's a common theme here. Wide chokes. See larva vs bisu games? It felt pretty one sided on these maps. Bisu can just 1a2a3a4a into it or into narrower point, if larva put 80% of his army in wide chokes.
Life is just life
RowdierBob
Profile Blog Joined May 2003
Australia13181 Posts
October 01 2025 00:05 GMT
#216
Larva's work in game 1 was brilliant. Secure the islands and you win on Roaring Currents.

But Bisu is too mechanically strong for him on the more standard maps. Very impressive from Bisu. The buckets remain warm but unused.
"Terrans are pretty much space-Australians" - H
Ideas
Profile Blog Joined April 2008
United States8128 Posts
October 01 2025 00:13 GMT
#217
I feel like Bisu would have really benefitted from dweb in game 1. The islands bases are so susceptible to dwebs since the area is so small and hydras/sunkens have nowhere to go. A couple weeks ago I saw him play vs JD on that map and he went for carriers in the late game supported by dweb and reavers. I feel like that is the strongest strategy for protoss on island maps, not sure why he went so hard on ground army when the bases are so hard to attack into on roaring currents.

Regardless he played great in the other sets. Looking forward to his match vs soma
Free Palestine
mtcn77
Profile Joined September 2013
Turkey480 Posts
October 01 2025 01:18 GMT
#218
On October 01 2025 09:05 RowdierBob wrote:
Larva's work in game 1 was brilliant. Secure the islands and you win on Roaring Currents.

But Bisu is too mechanically strong for him on the more standard maps. Very impressive from Bisu. The buckets remain warm but unused.

Alternatively, Larva lost the games he didn't make a queen to brake bisu's wind.
Turrican
gryek
Profile Joined July 2025
5 Posts
October 01 2025 05:02 GMT
#219
On October 01 2025 07:27 Shinokuki wrote:
Show nested quote +
On October 01 2025 03:02 TMNT wrote:
On September 30 2025 23:58 Shinokuki wrote:
On September 30 2025 23:51 TornadoSteve wrote:
When im allinin, its usually to outright kill my opponent, or get ahead. This sounds about right


The issue is that they are "forced" to because if they don't protoss is usually ahead in these macro games. It gets real easy for protoss to just macro up to 140-150 psi and expand to 3 bases if z also tries to do the same. P can 1a2a3a4a5a into wide chokes on these modern maps and get some really good engagements and snowball into 4/5 base protoss with 2/2 upgrades. This is why soma has worked so hard on mineral optimization and crafted a well thoughout builds to kill protoss in early mid games or mind trick protoss into being defensive.

No bro. I don't know how you got it in a total opposite way like that.

Protoss is only ahead during the 10-13th minute if they do some damage to Zerg in the earlier phases, or by a BO luck. Like a sneaky Zealot getting some Drone early on, or a pre-storm Zealot timing that deals some damage, or a good trade between Corsairs vs Muta/Scourge, or a failed Hydra bust attempt from Z. Basically, race A is ahead of race B at the x minute because because player A deals some damage to player B y minutes earlier, which is true in every matchup.

There's no games where Protoss and Zerg both play safe, just macro up, and no one does anything to the other, and Protoss can naturally get ahead like you described. If that were the case, why would Protoss players even bother with Gate expand? Just FFE, build Cannons to be safe, camp and macro until you get 150 supplies and push out lol. And the global PvZ win rate would be ~55% instead of ~45% like currently lol.

You're just so tunnel visioned into those games where Protoss crushes Zerg at their power spike, because well, you're a Zerg supporter and can only see the difficulties of Zerg in the matchup, like the problem with maps you always claim. Why can't we have mineral lines that don't allow Zealot to hide? Why can't we have narrow chokes to defend? Basically, why mapmakers don't make the matchup easier for us?


I'm really curious what your mmr is and how you keep refuting what every z pros are saying right now. You really don't seem to understand zvp that well. The games where they go 50:50 are games that z/p cross spawn and constantly scout each other and z ends up making only 6 lings and protoss goes straight to stargate before cannon.

See the games snow played vs soma today (FYI snow destroyed soma 7-2 as soma seemed to purposefuly go standard to get ready for bisu matches. Soma did say he will play 30 games every day until the day of the match to increase his mechanics and he has ALWAYS said he lacks standard macro game. It's crazy how many mineral lines allow for zealots to hide and let's not even mention wide choke points which is the biggest culprit.

You see effort, larva, and soma all doing crazy styles to not let it get to standard macro game. Foreigners think soma played so well but the sad reality is that he needed to do this in order to be ahead because it sure is easy for protoss to 1a2a3a into wide chokepoint and get insane advantage. For example, see game 7 or 8 of snow vs soma BO9 (forgot which game it was but it was on polestar). Snow lost 2 DTs for FREE in the beginning and then soma opted to go standard and soma lost so much at wide chokepoint, attempting to defend both his nat and 4th with like 20 lurkers. Snow killed 20 lurkers and expanded twice. Soma had no answer for such eco disadvantage and the fact that he lost all his gas heavy units. It's really crushing as zerg to play like this where the other race can play macro standard game, stress free while zerg has to be the one initiating the variance play so that it doesn't fall into typical standard game.


where can you find the recent soma/snow bo9?
Bonyth
Profile Joined August 2010
Poland571 Posts
October 01 2025 06:10 GMT
#220
Larva retired from competetive online gaming. I think using his quarter-final game against Bisu for the sake of balance talk is just disrespectful to other zergs that compete on a daily basis.
Gorsameth
Profile Joined April 2010
Netherlands21849 Posts
October 01 2025 06:31 GMT
#221
On October 01 2025 15:10 Bonyth wrote:
Larva retired from competetive online gaming. I think using his quarter-final game against Bisu for the sake of balance talk is just disrespectful to other zergs that compete on a daily basis.

He is retired from competitive play while playing in the most competitive tournament. Seems like a contradiction.
It ignores such insignificant forces as time, entropy, and death
Biff The Understudy
Profile Blog Joined February 2008
France7913 Posts
October 01 2025 06:53 GMT
#222
I’m as bit surprised by Larva playstyle. Is it me or that kind of turtle style is just off meta? Most ZvP I see these days have the Zerg player sniping HT with mutas and being on the offensive.

Happy for Bisu, though I don’t see him winning the whole thing. Will still be cheering for him.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Magic Powers
Profile Joined April 2012
Austria4436 Posts
October 01 2025 07:50 GMT
#223
On October 01 2025 15:10 Bonyth wrote:
Larva retired from competetive online gaming. I think using his quarter-final game against Bisu for the sake of balance talk is just disrespectful to other zergs that compete on a daily basis.


This. Larva used to be the goat until a few years ago, but then he stopped playing and lost all of his skills. Lately he's been improving, but he's still a shadow of his former self.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
evilfatsh1t
Profile Joined October 2010
Australia8709 Posts
October 01 2025 08:37 GMT
#224
On October 01 2025 15:53 Biff The Understudy wrote:
I’m as bit surprised by Larva playstyle. Is it me or that kind of turtle style is just off meta? Most ZvP I see these days have the Zerg player sniping HT with mutas and being on the offensive.

Happy for Bisu, though I don’t see him winning the whole thing. Will still be cheering for him.

i wouldnt say off meta is the right term.
larva's late game is like top 1/2 in both zvp and zvt. his problem is he often struggles to get to that point, especially after his competitive break.

this makes the way he likes to play zvp more unique because the matchup generally favours zerg having priority over the map for most of the early-mid game but larva is quite happy to cede map control in favour of econ. unfortunately his opponent is the biggest hard counter to him because bisu is an absolute macro god if left unchecked. its no secret amongst all the pros that bisus ability to grow his supply is better than every other toss and thats probably what threw larva off. his recent practice games probably werent against protosses with macro optimisation as good as bisu and larva ended up droning just a little too much which led to him getting rolled.
evilfatsh1t
Profile Joined October 2010
Australia8709 Posts
Last Edited: 2025-10-01 08:54:45
October 01 2025 08:51 GMT
#225
On October 01 2025 07:27 Shinokuki wrote:
Show nested quote +
On October 01 2025 03:02 TMNT wrote:
On September 30 2025 23:58 Shinokuki wrote:
On September 30 2025 23:51 TornadoSteve wrote:
When im allinin, its usually to outright kill my opponent, or get ahead. This sounds about right


The issue is that they are "forced" to because if they don't protoss is usually ahead in these macro games. It gets real easy for protoss to just macro up to 140-150 psi and expand to 3 bases if z also tries to do the same. P can 1a2a3a4a5a into wide chokes on these modern maps and get some really good engagements and snowball into 4/5 base protoss with 2/2 upgrades. This is why soma has worked so hard on mineral optimization and crafted a well thoughout builds to kill protoss in early mid games or mind trick protoss into being defensive.

No bro. I don't know how you got it in a total opposite way like that.

Protoss is only ahead during the 10-13th minute if they do some damage to Zerg in the earlier phases, or by a BO luck. Like a sneaky Zealot getting some Drone early on, or a pre-storm Zealot timing that deals some damage, or a good trade between Corsairs vs Muta/Scourge, or a failed Hydra bust attempt from Z. Basically, race A is ahead of race B at the x minute because because player A deals some damage to player B y minutes earlier, which is true in every matchup.

There's no games where Protoss and Zerg both play safe, just macro up, and no one does anything to the other, and Protoss can naturally get ahead like you described. If that were the case, why would Protoss players even bother with Gate expand? Just FFE, build Cannons to be safe, camp and macro until you get 150 supplies and push out lol. And the global PvZ win rate would be ~55% instead of ~45% like currently lol.

You're just so tunnel visioned into those games where Protoss crushes Zerg at their power spike, because well, you're a Zerg supporter and can only see the difficulties of Zerg in the matchup, like the problem with maps you always claim. Why can't we have mineral lines that don't allow Zealot to hide? Why can't we have narrow chokes to defend? Basically, why mapmakers don't make the matchup easier for us?


I'm really curious what your mmr is and how you keep refuting what every z pros are saying right now. You really don't seem to understand zvp that well. The games where they go 50:50 are games that z/p cross spawn and constantly scout each other and z ends up making only 6 lings and protoss goes straight to stargate before cannon.

See the games snow played vs soma today (FYI snow destroyed soma 7-2 as soma seemed to purposefuly go standard to get ready for bisu matches. Soma did say he will play 30 games every day until the day of the match to increase his mechanics and he has ALWAYS said he lacks standard macro game. It's crazy how many mineral lines allow for zealots to hide and let's not even mention wide choke points which is the biggest culprit.

You see effort, larva, and soma all doing crazy styles to not let it get to standard macro game. Foreigners think soma played so well but the sad reality is that he needed to do this in order to be ahead because it sure is easy for protoss to 1a2a3a into wide chokepoint and get insane advantage. For example, see game 7 or 8 of snow vs soma BO9 (forgot which game it was but it was on polestar). Snow lost 2 DTs for FREE in the beginning and then soma opted to go standard and soma lost so much at wide chokepoint, attempting to defend both his nat and 4th with like 20 lurkers. Snow killed 20 lurkers and expanded twice. Soma had no answer for such eco disadvantage and the fact that he lost all his gas heavy units. It's really crushing as zerg to play like this where the other race can play macro standard game, stress free while zerg has to be the one initiating the variance play so that it doesn't fall into typical standard game.

somas standard macro play is indeed his weakest part of his game, and yet you rely on that as evidence that protoss is generally favoured in a macro race against zerg and zergs just crumble to protoss deathball? ok mate.

soma plays like that because his standard game is shit. he tries mind games or weird builds and tries to greed as much leverage he can get out of any lead in order to snowball his game, because once again, his standard macro game is shit. and when the benchmark for a good toss in a standard macro game is bisu, then yeah, its understandable that zergs try to punish protoss earlier. but the reality is, no other toss has a standard game as clean as bisus anyway. snow and mini arent known for optimisation and macro, and best doesnt have bisus unit control. also zvp will never change in that priority is pretty much always with zerg and the onus is on protoss to find out what zerg is doing at all times and respond perfectly. its far easier to make a mistake as a protoss or straight up die to a build you didnt even see coming. stress free is the last thing i would say to describe a protoss playing a zvp.

TMNT
Profile Joined January 2021
2896 Posts
October 01 2025 08:53 GMT
#226
I don't even think Larva's retirement has anything to do with the results. He's already gotten back in his shape. The thing is, before retirement he was still kind of Bisu's bitch, losing to him a huge amount of times (like 70% or something). He was the Zerg Bisu had the least problem with. When he said he would pick Bisu in his group for ASL11, everyone was like "nice joke Larva" (even though he did beat Bisu afterwards, but it's Bo1 anyway).
evilfatsh1t
Profile Joined October 2010
Australia8709 Posts
October 01 2025 08:58 GMT
#227
i do think bisu would have beaten larva in a bo7 even if larva was in his prime anyway, but matches like game 5 for example, i think showed that larva wasnt really up to speed yet. that was a game that larva absolutely should not have lost. the timing for bisu was more larva's mistake than bisu's clutch play
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6709 Posts
October 01 2025 09:01 GMT
#228
On October 01 2025 16:50 Magic Powers wrote:
Show nested quote +
On October 01 2025 15:10 Bonyth wrote:
Larva retired from competetive online gaming. I think using his quarter-final game against Bisu for the sake of balance talk is just disrespectful to other zergs that compete on a daily basis.


This. Larva used to be the goat until a few years ago, but then he stopped playing and lost all of his skills. Lately he's been improving, but he's still a shadow of his former self.

The goat ? He basically won a very close ASL vs Mini and retired lol. I dont ever remember him dominating everyone. Him like Soulkey was getting eliminated at early ASls cuz of zerg vs zerg. Then he beat Jaedong and few others on his way to the final. Larva was Known for playing 1000 games vs FlaSh and taking 20 lol.

Btw Game 1 What he did with the mass sunkens if Bisu just put 4 reavers to shutdown that shit.. But instead Bisu doing Bisu things decided it was more optimal to attack up ramp.
TMNT
Profile Joined January 2021
2896 Posts
Last Edited: 2025-10-01 09:13:25
October 01 2025 09:03 GMT
#229
On October 01 2025 08:12 Shinokuki wrote:
Show nested quote +
On October 01 2025 02:40 RogueTheGOAT wrote:
On September 30 2025 23:20 Shinokuki wrote:
On September 30 2025 21:23 TMNT wrote:
Yeah, I can feel the pain of Zergs during that 10-13th min power spike of Protoss when they have that kind of a death ball army and you can't be sure whether they'll hit the natural or the 3rd to put your defence.

It seems like the benefits from that sneaky 4th base of Larva didn't kick in yet for him though. Bisu probably hit the only timing for him.


This is why zergs are all inning so hard early game to either get ahead or outright kill protoss. It gets really hard for zerg to snowball into solid macro game onwards from 11 min and forward on these maps.

On the topic of maps, it is interesting but probably not meaningful due to miniature sample sizes that some maps have seen wild swings in win rates from ASL season 19 to 20.

In ZvP:
Metropolis - 50% -> 16.7%
Pole Star - 60% -> 25%
Radeon - 50% -> 20%


There's a common theme here. Wide chokes. See larva vs bisu games? It felt pretty one sided on these maps. Bisu can just 1a2a3a4a into it or into narrower point, if larva put 80% of his army in wide chokes.

Yes, and Bisu only camped and moved out at 150 supplies and 1a2a3a'd and won. Feels like something a B rank player can do too.

Nothing to do with having a lead with Nexus first and a executing 2 base timing while Zerg took his 4th base at 9:30 (game 2), holding off an all-in attempt with just Zealots and Probes while not even losing the Gate (game 3), a base trade that could have gone Larva's way if his execution was better and he didn't forget his Lurker in the Overlord (game 4), or hitting a timing right before Zerg's sneaky base kicked in, plus Zerg decided to fight the Protoss deathball by having his small groups of army going in one by one (game 5).

Btw, out of curiosity, what chokes do you consider wide? Polestar chokes don't seem wide to me. Neither are Metropolis. Knockout's double bridges and high ground 3rd aren't narrow enough for you? The only one I can say has wide chokes is Radeon. You want chokes like Fighting Spirit's?


[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6709 Posts
October 01 2025 09:07 GMT
#230
On October 01 2025 17:51 evilfatsh1t wrote:
Show nested quote +
On October 01 2025 07:27 Shinokuki wrote:
On October 01 2025 03:02 TMNT wrote:
On September 30 2025 23:58 Shinokuki wrote:
On September 30 2025 23:51 TornadoSteve wrote:
When im allinin, its usually to outright kill my opponent, or get ahead. This sounds about right


The issue is that they are "forced" to because if they don't protoss is usually ahead in these macro games. It gets real easy for protoss to just macro up to 140-150 psi and expand to 3 bases if z also tries to do the same. P can 1a2a3a4a5a into wide chokes on these modern maps and get some really good engagements and snowball into 4/5 base protoss with 2/2 upgrades. This is why soma has worked so hard on mineral optimization and crafted a well thoughout builds to kill protoss in early mid games or mind trick protoss into being defensive.

No bro. I don't know how you got it in a total opposite way like that.

Protoss is only ahead during the 10-13th minute if they do some damage to Zerg in the earlier phases, or by a BO luck. Like a sneaky Zealot getting some Drone early on, or a pre-storm Zealot timing that deals some damage, or a good trade between Corsairs vs Muta/Scourge, or a failed Hydra bust attempt from Z. Basically, race A is ahead of race B at the x minute because because player A deals some damage to player B y minutes earlier, which is true in every matchup.

There's no games where Protoss and Zerg both play safe, just macro up, and no one does anything to the other, and Protoss can naturally get ahead like you described. If that were the case, why would Protoss players even bother with Gate expand? Just FFE, build Cannons to be safe, camp and macro until you get 150 supplies and push out lol. And the global PvZ win rate would be ~55% instead of ~45% like currently lol.

You're just so tunnel visioned into those games where Protoss crushes Zerg at their power spike, because well, you're a Zerg supporter and can only see the difficulties of Zerg in the matchup, like the problem with maps you always claim. Why can't we have mineral lines that don't allow Zealot to hide? Why can't we have narrow chokes to defend? Basically, why mapmakers don't make the matchup easier for us?


I'm really curious what your mmr is and how you keep refuting what every z pros are saying right now. You really don't seem to understand zvp that well. The games where they go 50:50 are games that z/p cross spawn and constantly scout each other and z ends up making only 6 lings and protoss goes straight to stargate before cannon.

See the games snow played vs soma today (FYI snow destroyed soma 7-2 as soma seemed to purposefuly go standard to get ready for bisu matches. Soma did say he will play 30 games every day until the day of the match to increase his mechanics and he has ALWAYS said he lacks standard macro game. It's crazy how many mineral lines allow for zealots to hide and let's not even mention wide choke points which is the biggest culprit.

You see effort, larva, and soma all doing crazy styles to not let it get to standard macro game. Foreigners think soma played so well but the sad reality is that he needed to do this in order to be ahead because it sure is easy for protoss to 1a2a3a into wide chokepoint and get insane advantage. For example, see game 7 or 8 of snow vs soma BO9 (forgot which game it was but it was on polestar). Snow lost 2 DTs for FREE in the beginning and then soma opted to go standard and soma lost so much at wide chokepoint, attempting to defend both his nat and 4th with like 20 lurkers. Snow killed 20 lurkers and expanded twice. Soma had no answer for such eco disadvantage and the fact that he lost all his gas heavy units. It's really crushing as zerg to play like this where the other race can play macro standard game, stress free while zerg has to be the one initiating the variance play so that it doesn't fall into typical standard game.

somas standard macro play is indeed his weakest part of his game, and yet you rely on that as evidence that protoss is generally favoured in a macro race against zerg and zergs just crumble to protoss deathball? ok mate.

soma plays like that because his standard game is shit. he tries mind games or weird builds and tries to greed as much leverage he can get out of any lead in order to snowball his game, because once again, his standard macro game is shit. and when the benchmark for a good toss in a standard macro game is bisu, then yeah, its understandable that zergs try to punish protoss earlier. but the reality is, no other toss has a standard game as clean as bisus anyway. snow and mini arent known for optimisation and macro, and best doesnt have bisus unit control. also zvp will never change in that priority is pretty much always with zerg and the onus is on protoss to find out what zerg is doing at all times and respond perfectly. its far easier to make a mistake as a protoss or straight up die to a build you didnt even see coming. stress free is the last thing i would say to describe a protoss playing a zvp.


Then you go on ladder make 2 gateways ur op last scout and u get a free win without a sweat haha. Stress free LMAO. You are so funny.Or my favorite one. You doing well as a zerg then realized all your drones are gone by 1 DT. I mean i can type a book of how stressful zvp is. Like for example shit. play at 350 APM THE WHOLE FREAKING GAME BTW. ANd then look a second away and your whole army is gone to storms. Yeah sure stress free. ANd you can do this about any matchup. Starcraft is not stress free.Stop playing.
evilfatsh1t
Profile Joined October 2010
Australia8709 Posts
October 01 2025 09:17 GMT
#231
On October 01 2025 18:07 [sc1f]eonzerg wrote:
Show nested quote +
On October 01 2025 17:51 evilfatsh1t wrote:
On October 01 2025 07:27 Shinokuki wrote:
On October 01 2025 03:02 TMNT wrote:
On September 30 2025 23:58 Shinokuki wrote:
On September 30 2025 23:51 TornadoSteve wrote:
When im allinin, its usually to outright kill my opponent, or get ahead. This sounds about right


The issue is that they are "forced" to because if they don't protoss is usually ahead in these macro games. It gets real easy for protoss to just macro up to 140-150 psi and expand to 3 bases if z also tries to do the same. P can 1a2a3a4a5a into wide chokes on these modern maps and get some really good engagements and snowball into 4/5 base protoss with 2/2 upgrades. This is why soma has worked so hard on mineral optimization and crafted a well thoughout builds to kill protoss in early mid games or mind trick protoss into being defensive.

No bro. I don't know how you got it in a total opposite way like that.

Protoss is only ahead during the 10-13th minute if they do some damage to Zerg in the earlier phases, or by a BO luck. Like a sneaky Zealot getting some Drone early on, or a pre-storm Zealot timing that deals some damage, or a good trade between Corsairs vs Muta/Scourge, or a failed Hydra bust attempt from Z. Basically, race A is ahead of race B at the x minute because because player A deals some damage to player B y minutes earlier, which is true in every matchup.

There's no games where Protoss and Zerg both play safe, just macro up, and no one does anything to the other, and Protoss can naturally get ahead like you described. If that were the case, why would Protoss players even bother with Gate expand? Just FFE, build Cannons to be safe, camp and macro until you get 150 supplies and push out lol. And the global PvZ win rate would be ~55% instead of ~45% like currently lol.

You're just so tunnel visioned into those games where Protoss crushes Zerg at their power spike, because well, you're a Zerg supporter and can only see the difficulties of Zerg in the matchup, like the problem with maps you always claim. Why can't we have mineral lines that don't allow Zealot to hide? Why can't we have narrow chokes to defend? Basically, why mapmakers don't make the matchup easier for us?


I'm really curious what your mmr is and how you keep refuting what every z pros are saying right now. You really don't seem to understand zvp that well. The games where they go 50:50 are games that z/p cross spawn and constantly scout each other and z ends up making only 6 lings and protoss goes straight to stargate before cannon.

See the games snow played vs soma today (FYI snow destroyed soma 7-2 as soma seemed to purposefuly go standard to get ready for bisu matches. Soma did say he will play 30 games every day until the day of the match to increase his mechanics and he has ALWAYS said he lacks standard macro game. It's crazy how many mineral lines allow for zealots to hide and let's not even mention wide choke points which is the biggest culprit.

You see effort, larva, and soma all doing crazy styles to not let it get to standard macro game. Foreigners think soma played so well but the sad reality is that he needed to do this in order to be ahead because it sure is easy for protoss to 1a2a3a into wide chokepoint and get insane advantage. For example, see game 7 or 8 of snow vs soma BO9 (forgot which game it was but it was on polestar). Snow lost 2 DTs for FREE in the beginning and then soma opted to go standard and soma lost so much at wide chokepoint, attempting to defend both his nat and 4th with like 20 lurkers. Snow killed 20 lurkers and expanded twice. Soma had no answer for such eco disadvantage and the fact that he lost all his gas heavy units. It's really crushing as zerg to play like this where the other race can play macro standard game, stress free while zerg has to be the one initiating the variance play so that it doesn't fall into typical standard game.

somas standard macro play is indeed his weakest part of his game, and yet you rely on that as evidence that protoss is generally favoured in a macro race against zerg and zergs just crumble to protoss deathball? ok mate.

soma plays like that because his standard game is shit. he tries mind games or weird builds and tries to greed as much leverage he can get out of any lead in order to snowball his game, because once again, his standard macro game is shit. and when the benchmark for a good toss in a standard macro game is bisu, then yeah, its understandable that zergs try to punish protoss earlier. but the reality is, no other toss has a standard game as clean as bisus anyway. snow and mini arent known for optimisation and macro, and best doesnt have bisus unit control. also zvp will never change in that priority is pretty much always with zerg and the onus is on protoss to find out what zerg is doing at all times and respond perfectly. its far easier to make a mistake as a protoss or straight up die to a build you didnt even see coming. stress free is the last thing i would say to describe a protoss playing a zvp.


Then you go on ladder make 2 gateways ur op last scout and u get a free win without a sweat haha. Stress free LMAO. You are so funny.Or my favorite one. You doing well as a zerg then realized all your drones are gone by 1 DT. I mean i can type a book of how stressful zvp is. Like for example shit. play at 350 APM THE WHOLE FREAKING GAME BTW. ANd then look a second away and your whole army is gone to storms. Yeah sure stress free. ANd you can do this about any matchup. Starcraft is not stress free.Stop playing.

what are you talking about
TMNT
Profile Joined January 2021
2896 Posts
October 01 2025 09:20 GMT
#232
On October 01 2025 18:07 [sc1f]eonzerg wrote:
Show nested quote +
On October 01 2025 17:51 evilfatsh1t wrote:
On October 01 2025 07:27 Shinokuki wrote:
On October 01 2025 03:02 TMNT wrote:
On September 30 2025 23:58 Shinokuki wrote:
On September 30 2025 23:51 TornadoSteve wrote:
When im allinin, its usually to outright kill my opponent, or get ahead. This sounds about right


The issue is that they are "forced" to because if they don't protoss is usually ahead in these macro games. It gets real easy for protoss to just macro up to 140-150 psi and expand to 3 bases if z also tries to do the same. P can 1a2a3a4a5a into wide chokes on these modern maps and get some really good engagements and snowball into 4/5 base protoss with 2/2 upgrades. This is why soma has worked so hard on mineral optimization and crafted a well thoughout builds to kill protoss in early mid games or mind trick protoss into being defensive.

No bro. I don't know how you got it in a total opposite way like that.

Protoss is only ahead during the 10-13th minute if they do some damage to Zerg in the earlier phases, or by a BO luck. Like a sneaky Zealot getting some Drone early on, or a pre-storm Zealot timing that deals some damage, or a good trade between Corsairs vs Muta/Scourge, or a failed Hydra bust attempt from Z. Basically, race A is ahead of race B at the x minute because because player A deals some damage to player B y minutes earlier, which is true in every matchup.

There's no games where Protoss and Zerg both play safe, just macro up, and no one does anything to the other, and Protoss can naturally get ahead like you described. If that were the case, why would Protoss players even bother with Gate expand? Just FFE, build Cannons to be safe, camp and macro until you get 150 supplies and push out lol. And the global PvZ win rate would be ~55% instead of ~45% like currently lol.

You're just so tunnel visioned into those games where Protoss crushes Zerg at their power spike, because well, you're a Zerg supporter and can only see the difficulties of Zerg in the matchup, like the problem with maps you always claim. Why can't we have mineral lines that don't allow Zealot to hide? Why can't we have narrow chokes to defend? Basically, why mapmakers don't make the matchup easier for us?


I'm really curious what your mmr is and how you keep refuting what every z pros are saying right now. You really don't seem to understand zvp that well. The games where they go 50:50 are games that z/p cross spawn and constantly scout each other and z ends up making only 6 lings and protoss goes straight to stargate before cannon.

See the games snow played vs soma today (FYI snow destroyed soma 7-2 as soma seemed to purposefuly go standard to get ready for bisu matches. Soma did say he will play 30 games every day until the day of the match to increase his mechanics and he has ALWAYS said he lacks standard macro game. It's crazy how many mineral lines allow for zealots to hide and let's not even mention wide choke points which is the biggest culprit.

You see effort, larva, and soma all doing crazy styles to not let it get to standard macro game. Foreigners think soma played so well but the sad reality is that he needed to do this in order to be ahead because it sure is easy for protoss to 1a2a3a into wide chokepoint and get insane advantage. For example, see game 7 or 8 of snow vs soma BO9 (forgot which game it was but it was on polestar). Snow lost 2 DTs for FREE in the beginning and then soma opted to go standard and soma lost so much at wide chokepoint, attempting to defend both his nat and 4th with like 20 lurkers. Snow killed 20 lurkers and expanded twice. Soma had no answer for such eco disadvantage and the fact that he lost all his gas heavy units. It's really crushing as zerg to play like this where the other race can play macro standard game, stress free while zerg has to be the one initiating the variance play so that it doesn't fall into typical standard game.

somas standard macro play is indeed his weakest part of his game, and yet you rely on that as evidence that protoss is generally favoured in a macro race against zerg and zergs just crumble to protoss deathball? ok mate.

soma plays like that because his standard game is shit. he tries mind games or weird builds and tries to greed as much leverage he can get out of any lead in order to snowball his game, because once again, his standard macro game is shit. and when the benchmark for a good toss in a standard macro game is bisu, then yeah, its understandable that zergs try to punish protoss earlier. but the reality is, no other toss has a standard game as clean as bisus anyway. snow and mini arent known for optimisation and macro, and best doesnt have bisus unit control. also zvp will never change in that priority is pretty much always with zerg and the onus is on protoss to find out what zerg is doing at all times and respond perfectly. its far easier to make a mistake as a protoss or straight up die to a build you didnt even see coming. stress free is the last thing i would say to describe a protoss playing a zvp.


Then you go on ladder make 2 gateways ur op last scout and u get a free win without a sweat haha. Stress free LMAO. You are so funny.Or my favorite one. You doing well as a zerg then realized all your drones are gone by 1 DT. I mean i can type a book of how stressful zvp is. Like for example shit. play at 350 APM THE WHOLE FREAKING GAME BTW. ANd then look a second away and your whole army is gone to storms. Yeah sure stress free. ANd you can do this about any matchup. Starcraft is not stress free.Stop playing.

He said the P in PvZ is not stress free. He didn't say the Z in ZvP is stress free. How can you make a whole post countering something that's not there? This is why arguing with you is very not... stress free Eon. You constantly miss the points or get facts wrong or misremember things yet you're overly aggressive in your attitude.

Btw I don't agree with him that Soma standard game is shit. It's like saying Mini can't play macro too. They can both play standard and macro, maybe not the best of their race, but it's just that their chosen style is agression and tricky builds.
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands979 Posts
Last Edited: 2025-10-01 09:32:10
October 01 2025 09:28 GMT
#233
On October 01 2025 15:10 Bonyth wrote:
Larva retired from competetive online gaming. I think using his quarter-final game against Bisu for the sake of balance talk is just disrespectful to other zergs that compete on a daily basis.


this is wrong though. Larva returned to competitive online gaming last november. He plays proleagues and he plays sponsor games. He started out by playing best of 21s vs pros multiple times a week in november and december and continued doing this. He played more than some of the major proleague regulars. He retired when they still used sponbang. He has 982 match entries on Eloboard. About 150 of these entries are from his retirement period where he would sometimes play some spon matches. The other 832 or so are from November until now. That is a higher amount of documented games than almost anyone else has since November.


Also the claim that Soma's macro is his weakest is dead wrong. His Macro is maybe his best aspect. He excells at it. But he also excells at tricky builds, all ins, and timing attacks. Just look at any of his online games in KCM, Proleague, or the Chinese sponsored best o sets, ultimate battle, or his ladder games.
JDON MY SOUL!
sas.Sziky
Profile Joined October 2011
Hungary301 Posts
Last Edited: 2025-10-01 10:01:05
October 01 2025 09:43 GMT
#234
On October 01 2025 07:22 mtcn77 wrote:
Show nested quote +
On September 30 2025 21:36 sas.Sziky wrote:
Bisu with no mapple defense practice looks strong this is why he is my favorite Protoss player. Just not die against Soma all ins, and then win this ASL man, if Jaedong cant do it this season

I told before you can have a huge power spike at 9 if you mineral boost vs 12 if you don't. All those all ins Soma deal have a 45 second advantage. It is either do or die for protoss and soma can overcommit the protoss to defense without revealing his tech.

45 second ? oo you mean with boost u can like ~5 second erlier a pool,lair and etc as zerg perspectiva. 45 is to much man :D
iFU.pauline
Profile Joined September 2009
France1647 Posts
Last Edited: 2025-10-01 10:20:32
October 01 2025 10:18 GMT
#235
On October 01 2025 18:03 TMNT wrote:
Show nested quote +
On October 01 2025 08:12 Shinokuki wrote:
On October 01 2025 02:40 RogueTheGOAT wrote:
On September 30 2025 23:20 Shinokuki wrote:
On September 30 2025 21:23 TMNT wrote:
Yeah, I can feel the pain of Zergs during that 10-13th min power spike of Protoss when they have that kind of a death ball army and you can't be sure whether they'll hit the natural or the 3rd to put your defence.

It seems like the benefits from that sneaky 4th base of Larva didn't kick in yet for him though. Bisu probably hit the only timing for him.


This is why zergs are all inning so hard early game to either get ahead or outright kill protoss. It gets really hard for zerg to snowball into solid macro game onwards from 11 min and forward on these maps.

On the topic of maps, it is interesting but probably not meaningful due to miniature sample sizes that some maps have seen wild swings in win rates from ASL season 19 to 20.

In ZvP:
Metropolis - 50% -> 16.7%
Pole Star - 60% -> 25%
Radeon - 50% -> 20%


There's a common theme here. Wide chokes. See larva vs bisu games? It felt pretty one sided on these maps. Bisu can just 1a2a3a4a into it or into narrower point, if larva put 80% of his army in wide chokes.

Yes, and Bisu only camped and moved out at 150 supplies and 1a2a3a'd and won. Feels like something a B rank player can do too.

Nothing to do with having a lead with Nexus first and a executing 2 base timing while Zerg took his 4th base at 9:30 (game 2), holding off an all-in attempt with just Zealots and Probes while not even losing the Gate (game 3), a base trade that could have gone Larva's way if his execution was better and he didn't forget his Lurker in the Overlord (game 4), or hitting a timing right before Zerg's sneaky base kicked in, plus Zerg decided to fight the Protoss deathball by having his small groups of army going in one by one (game 5).

Btw, out of curiosity, what chokes do you consider wide? Polestar chokes don't seem wide to me. Neither are Metropolis. Knockout's double bridges and high ground 3rd aren't narrow enough for you? The only one I can say has wide chokes is Radeon. You want chokes like Fighting Spirit's?




I can assure you PoleStar is the second worst map after Radeon for z v p. It's very difficult to find a good position to engage protoss on this map. It's also almost impossible to turtle as the map is very small with a third that is quite far and difficult to defend. And yes, the "chokes" are wide.
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6709 Posts
Last Edited: 2025-10-01 10:40:33
October 01 2025 10:33 GMT
#236
On October 01 2025 18:20 TMNT wrote:
Show nested quote +
On October 01 2025 18:07 [sc1f]eonzerg wrote:
On October 01 2025 17:51 evilfatsh1t wrote:
On October 01 2025 07:27 Shinokuki wrote:
On October 01 2025 03:02 TMNT wrote:
On September 30 2025 23:58 Shinokuki wrote:
On September 30 2025 23:51 TornadoSteve wrote:
When im allinin, its usually to outright kill my opponent, or get ahead. This sounds about right


The issue is that they are "forced" to because if they don't protoss is usually ahead in these macro games. It gets real easy for protoss to just macro up to 140-150 psi and expand to 3 bases if z also tries to do the same. P can 1a2a3a4a5a into wide chokes on these modern maps and get some really good engagements and snowball into 4/5 base protoss with 2/2 upgrades. This is why soma has worked so hard on mineral optimization and crafted a well thoughout builds to kill protoss in early mid games or mind trick protoss into being defensive.

No bro. I don't know how you got it in a total opposite way like that.

Protoss is only ahead during the 10-13th minute if they do some damage to Zerg in the earlier phases, or by a BO luck. Like a sneaky Zealot getting some Drone early on, or a pre-storm Zealot timing that deals some damage, or a good trade between Corsairs vs Muta/Scourge, or a failed Hydra bust attempt from Z. Basically, race A is ahead of race B at the x minute because because player A deals some damage to player B y minutes earlier, which is true in every matchup.

There's no games where Protoss and Zerg both play safe, just macro up, and no one does anything to the other, and Protoss can naturally get ahead like you described. If that were the case, why would Protoss players even bother with Gate expand? Just FFE, build Cannons to be safe, camp and macro until you get 150 supplies and push out lol. And the global PvZ win rate would be ~55% instead of ~45% like currently lol.

You're just so tunnel visioned into those games where Protoss crushes Zerg at their power spike, because well, you're a Zerg supporter and can only see the difficulties of Zerg in the matchup, like the problem with maps you always claim. Why can't we have mineral lines that don't allow Zealot to hide? Why can't we have narrow chokes to defend? Basically, why mapmakers don't make the matchup easier for us?


I'm really curious what your mmr is and how you keep refuting what every z pros are saying right now. You really don't seem to understand zvp that well. The games where they go 50:50 are games that z/p cross spawn and constantly scout each other and z ends up making only 6 lings and protoss goes straight to stargate before cannon.

See the games snow played vs soma today (FYI snow destroyed soma 7-2 as soma seemed to purposefuly go standard to get ready for bisu matches. Soma did say he will play 30 games every day until the day of the match to increase his mechanics and he has ALWAYS said he lacks standard macro game. It's crazy how many mineral lines allow for zealots to hide and let's not even mention wide choke points which is the biggest culprit.

You see effort, larva, and soma all doing crazy styles to not let it get to standard macro game. Foreigners think soma played so well but the sad reality is that he needed to do this in order to be ahead because it sure is easy for protoss to 1a2a3a into wide chokepoint and get insane advantage. For example, see game 7 or 8 of snow vs soma BO9 (forgot which game it was but it was on polestar). Snow lost 2 DTs for FREE in the beginning and then soma opted to go standard and soma lost so much at wide chokepoint, attempting to defend both his nat and 4th with like 20 lurkers. Snow killed 20 lurkers and expanded twice. Soma had no answer for such eco disadvantage and the fact that he lost all his gas heavy units. It's really crushing as zerg to play like this where the other race can play macro standard game, stress free while zerg has to be the one initiating the variance play so that it doesn't fall into typical standard game.

somas standard macro play is indeed his weakest part of his game, and yet you rely on that as evidence that protoss is generally favoured in a macro race against zerg and zergs just crumble to protoss deathball? ok mate.

soma plays like that because his standard game is shit. he tries mind games or weird builds and tries to greed as much leverage he can get out of any lead in order to snowball his game, because once again, his standard macro game is shit. and when the benchmark for a good toss in a standard macro game is bisu, then yeah, its understandable that zergs try to punish protoss earlier. but the reality is, no other toss has a standard game as clean as bisus anyway. snow and mini arent known for optimisation and macro, and best doesnt have bisus unit control. also zvp will never change in that priority is pretty much always with zerg and the onus is on protoss to find out what zerg is doing at all times and respond perfectly. its far easier to make a mistake as a protoss or straight up die to a build you didnt even see coming. stress free is the last thing i would say to describe a protoss playing a zvp.


Then you go on ladder make 2 gateways ur op last scout and u get a free win without a sweat haha. Stress free LMAO. You are so funny.Or my favorite one. You doing well as a zerg then realized all your drones are gone by 1 DT. I mean i can type a book of how stressful zvp is. Like for example shit. play at 350 APM THE WHOLE FREAKING GAME BTW. ANd then look a second away and your whole army is gone to storms. Yeah sure stress free. ANd you can do this about any matchup. Starcraft is not stress free.Stop playing.

He said the P in PvZ is not stress free. He didn't say the Z in ZvP is stress free. How can you make a whole post countering something that's not there? This is why arguing with you is very not... stress free Eon. You constantly miss the points or get facts wrong or misremember things yet you're overly aggressive in your attitude.

Btw I don't agree with him that Soma standard game is shit. It's like saying Mini can't play macro too. They can both play standard and macro, maybe not the best of their race, but it's just that their chosen style is agression and tricky builds.

I was answering to this sentence. 'stress free is the last thing i would say to describe a protoss playing a zvp'
You can literally say this about any matchup any race. Is not just oh poor me protoss my stress is so high playing a zerg..

Is not about arguing. Since there is nothing to argue. Every race has to worry about different strategies. is funny cuz from the zerg pov all protoss has to do to shutdown most of the 'mindgames' is just make more canons lol. While from zerg lets take Soma vs Best on Litmus. You could say oh wow zerg just decided to go 3 hatcheries before pool. is that easy. In fact from the begin what he did with the drone killing that worker scout and denying information is not easy at all. In fact most of the times when zerg attemps pulling something like that he ends up getting scouted. The amount of attention and multitasking going on to pull those early tricks are actually insane. I means is pretty obvious some can pull it others dont even bother and stick to other ways. But since you guys all resume to zerg decided to go hydras and killed protoss is the goto. There is not even a point.
Magic Powers
Profile Joined April 2012
Austria4436 Posts
Last Edited: 2025-10-01 10:50:27
October 01 2025 10:50 GMT
#237
On October 01 2025 18:01 [sc1f]eonzerg wrote:
Show nested quote +
On October 01 2025 16:50 Magic Powers wrote:
On October 01 2025 15:10 Bonyth wrote:
Larva retired from competetive online gaming. I think using his quarter-final game against Bisu for the sake of balance talk is just disrespectful to other zergs that compete on a daily basis.


This. Larva used to be the goat until a few years ago, but then he stopped playing and lost all of his skills. Lately he's been improving, but he's still a shadow of his former self.

The goat ? He basically won a very close ASL vs Mini and retired lol. I dont ever remember him dominating everyone. Him like Soulkey was getting eliminated at early ASls cuz of zerg vs zerg. Then he beat Jaedong and few others on his way to the final. Larva was Known for playing 1000 games vs FlaSh and taking 20 lol.

Btw Game 1 What he did with the mass sunkens if Bisu just put 4 reavers to shutdown that shit.. But instead Bisu doing Bisu things decided it was more optimal to attack up ramp.


Larva was extremely strong. In my view he was the clear favorite against everyone other than Rush, who failed to stop him. After that I was almost 100% convinced he'd win the tournament, although Mini shocked us with his impressive skills. He made it a close final match.

If Larva had kept practicing after that, I'm convinced he would've destroyed everyone for years to come. Other players were very lucky that he went on a hiatus, because no other zerg player had such a strong macro game. He was the reason why Flash stopped doing mech transitions in every TvZ, as Larva proved that zerg was actually a clear favorite against that strategy. Towards the end of their rivalry, Flash could only beat Larva with heavy early/mid game aggression, and so the TvZ meta reverted back from mech to bio.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
Magic Powers
Profile Joined April 2012
Austria4436 Posts
October 01 2025 10:54 GMT
#238
On October 01 2025 18:20 TMNT wrote:
Show nested quote +
On October 01 2025 18:07 [sc1f]eonzerg wrote:
On October 01 2025 17:51 evilfatsh1t wrote:
On October 01 2025 07:27 Shinokuki wrote:
On October 01 2025 03:02 TMNT wrote:
On September 30 2025 23:58 Shinokuki wrote:
On September 30 2025 23:51 TornadoSteve wrote:
When im allinin, its usually to outright kill my opponent, or get ahead. This sounds about right


The issue is that they are "forced" to because if they don't protoss is usually ahead in these macro games. It gets real easy for protoss to just macro up to 140-150 psi and expand to 3 bases if z also tries to do the same. P can 1a2a3a4a5a into wide chokes on these modern maps and get some really good engagements and snowball into 4/5 base protoss with 2/2 upgrades. This is why soma has worked so hard on mineral optimization and crafted a well thoughout builds to kill protoss in early mid games or mind trick protoss into being defensive.

No bro. I don't know how you got it in a total opposite way like that.

Protoss is only ahead during the 10-13th minute if they do some damage to Zerg in the earlier phases, or by a BO luck. Like a sneaky Zealot getting some Drone early on, or a pre-storm Zealot timing that deals some damage, or a good trade between Corsairs vs Muta/Scourge, or a failed Hydra bust attempt from Z. Basically, race A is ahead of race B at the x minute because because player A deals some damage to player B y minutes earlier, which is true in every matchup.

There's no games where Protoss and Zerg both play safe, just macro up, and no one does anything to the other, and Protoss can naturally get ahead like you described. If that were the case, why would Protoss players even bother with Gate expand? Just FFE, build Cannons to be safe, camp and macro until you get 150 supplies and push out lol. And the global PvZ win rate would be ~55% instead of ~45% like currently lol.

You're just so tunnel visioned into those games where Protoss crushes Zerg at their power spike, because well, you're a Zerg supporter and can only see the difficulties of Zerg in the matchup, like the problem with maps you always claim. Why can't we have mineral lines that don't allow Zealot to hide? Why can't we have narrow chokes to defend? Basically, why mapmakers don't make the matchup easier for us?


I'm really curious what your mmr is and how you keep refuting what every z pros are saying right now. You really don't seem to understand zvp that well. The games where they go 50:50 are games that z/p cross spawn and constantly scout each other and z ends up making only 6 lings and protoss goes straight to stargate before cannon.

See the games snow played vs soma today (FYI snow destroyed soma 7-2 as soma seemed to purposefuly go standard to get ready for bisu matches. Soma did say he will play 30 games every day until the day of the match to increase his mechanics and he has ALWAYS said he lacks standard macro game. It's crazy how many mineral lines allow for zealots to hide and let's not even mention wide choke points which is the biggest culprit.

You see effort, larva, and soma all doing crazy styles to not let it get to standard macro game. Foreigners think soma played so well but the sad reality is that he needed to do this in order to be ahead because it sure is easy for protoss to 1a2a3a into wide chokepoint and get insane advantage. For example, see game 7 or 8 of snow vs soma BO9 (forgot which game it was but it was on polestar). Snow lost 2 DTs for FREE in the beginning and then soma opted to go standard and soma lost so much at wide chokepoint, attempting to defend both his nat and 4th with like 20 lurkers. Snow killed 20 lurkers and expanded twice. Soma had no answer for such eco disadvantage and the fact that he lost all his gas heavy units. It's really crushing as zerg to play like this where the other race can play macro standard game, stress free while zerg has to be the one initiating the variance play so that it doesn't fall into typical standard game.

somas standard macro play is indeed his weakest part of his game, and yet you rely on that as evidence that protoss is generally favoured in a macro race against zerg and zergs just crumble to protoss deathball? ok mate.

soma plays like that because his standard game is shit. he tries mind games or weird builds and tries to greed as much leverage he can get out of any lead in order to snowball his game, because once again, his standard macro game is shit. and when the benchmark for a good toss in a standard macro game is bisu, then yeah, its understandable that zergs try to punish protoss earlier. but the reality is, no other toss has a standard game as clean as bisus anyway. snow and mini arent known for optimisation and macro, and best doesnt have bisus unit control. also zvp will never change in that priority is pretty much always with zerg and the onus is on protoss to find out what zerg is doing at all times and respond perfectly. its far easier to make a mistake as a protoss or straight up die to a build you didnt even see coming. stress free is the last thing i would say to describe a protoss playing a zvp.


Then you go on ladder make 2 gateways ur op last scout and u get a free win without a sweat haha. Stress free LMAO. You are so funny.Or my favorite one. You doing well as a zerg then realized all your drones are gone by 1 DT. I mean i can type a book of how stressful zvp is. Like for example shit. play at 350 APM THE WHOLE FREAKING GAME BTW. ANd then look a second away and your whole army is gone to storms. Yeah sure stress free. ANd you can do this about any matchup. Starcraft is not stress free.Stop playing.

He said the P in PvZ is not stress free. He didn't say the Z in ZvP is stress free. How can you make a whole post countering something that's not there? This is why arguing with you is very not... stress free Eon. You constantly miss the points or get facts wrong or misremember things yet you're overly aggressive in your attitude.

Btw I don't agree with him that Soma standard game is shit. It's like saying Mini can't play macro too. They can both play standard and macro, maybe not the best of their race, but it's just that their chosen style is agression and tricky builds.


Hero is the only top zerg who can't macro properly, and among the top protoss players they all have strong macro. I don't know what people are smoking calling Soma's macro bad. His macro isn't god tier, but it's very strong. He wins a lot of late game scenarios, and anyone who says otherwise hasn't watched his games.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
evilfatsh1t
Profile Joined October 2010
Australia8709 Posts
October 01 2025 11:00 GMT
#239
On October 01 2025 19:33 [sc1f]eonzerg wrote:
Show nested quote +
On October 01 2025 18:20 TMNT wrote:
On October 01 2025 18:07 [sc1f]eonzerg wrote:
On October 01 2025 17:51 evilfatsh1t wrote:
On October 01 2025 07:27 Shinokuki wrote:
On October 01 2025 03:02 TMNT wrote:
On September 30 2025 23:58 Shinokuki wrote:
On September 30 2025 23:51 TornadoSteve wrote:
When im allinin, its usually to outright kill my opponent, or get ahead. This sounds about right


The issue is that they are "forced" to because if they don't protoss is usually ahead in these macro games. It gets real easy for protoss to just macro up to 140-150 psi and expand to 3 bases if z also tries to do the same. P can 1a2a3a4a5a into wide chokes on these modern maps and get some really good engagements and snowball into 4/5 base protoss with 2/2 upgrades. This is why soma has worked so hard on mineral optimization and crafted a well thoughout builds to kill protoss in early mid games or mind trick protoss into being defensive.

No bro. I don't know how you got it in a total opposite way like that.

Protoss is only ahead during the 10-13th minute if they do some damage to Zerg in the earlier phases, or by a BO luck. Like a sneaky Zealot getting some Drone early on, or a pre-storm Zealot timing that deals some damage, or a good trade between Corsairs vs Muta/Scourge, or a failed Hydra bust attempt from Z. Basically, race A is ahead of race B at the x minute because because player A deals some damage to player B y minutes earlier, which is true in every matchup.

There's no games where Protoss and Zerg both play safe, just macro up, and no one does anything to the other, and Protoss can naturally get ahead like you described. If that were the case, why would Protoss players even bother with Gate expand? Just FFE, build Cannons to be safe, camp and macro until you get 150 supplies and push out lol. And the global PvZ win rate would be ~55% instead of ~45% like currently lol.

You're just so tunnel visioned into those games where Protoss crushes Zerg at their power spike, because well, you're a Zerg supporter and can only see the difficulties of Zerg in the matchup, like the problem with maps you always claim. Why can't we have mineral lines that don't allow Zealot to hide? Why can't we have narrow chokes to defend? Basically, why mapmakers don't make the matchup easier for us?


I'm really curious what your mmr is and how you keep refuting what every z pros are saying right now. You really don't seem to understand zvp that well. The games where they go 50:50 are games that z/p cross spawn and constantly scout each other and z ends up making only 6 lings and protoss goes straight to stargate before cannon.

See the games snow played vs soma today (FYI snow destroyed soma 7-2 as soma seemed to purposefuly go standard to get ready for bisu matches. Soma did say he will play 30 games every day until the day of the match to increase his mechanics and he has ALWAYS said he lacks standard macro game. It's crazy how many mineral lines allow for zealots to hide and let's not even mention wide choke points which is the biggest culprit.

You see effort, larva, and soma all doing crazy styles to not let it get to standard macro game. Foreigners think soma played so well but the sad reality is that he needed to do this in order to be ahead because it sure is easy for protoss to 1a2a3a into wide chokepoint and get insane advantage. For example, see game 7 or 8 of snow vs soma BO9 (forgot which game it was but it was on polestar). Snow lost 2 DTs for FREE in the beginning and then soma opted to go standard and soma lost so much at wide chokepoint, attempting to defend both his nat and 4th with like 20 lurkers. Snow killed 20 lurkers and expanded twice. Soma had no answer for such eco disadvantage and the fact that he lost all his gas heavy units. It's really crushing as zerg to play like this where the other race can play macro standard game, stress free while zerg has to be the one initiating the variance play so that it doesn't fall into typical standard game.

somas standard macro play is indeed his weakest part of his game, and yet you rely on that as evidence that protoss is generally favoured in a macro race against zerg and zergs just crumble to protoss deathball? ok mate.

soma plays like that because his standard game is shit. he tries mind games or weird builds and tries to greed as much leverage he can get out of any lead in order to snowball his game, because once again, his standard macro game is shit. and when the benchmark for a good toss in a standard macro game is bisu, then yeah, its understandable that zergs try to punish protoss earlier. but the reality is, no other toss has a standard game as clean as bisus anyway. snow and mini arent known for optimisation and macro, and best doesnt have bisus unit control. also zvp will never change in that priority is pretty much always with zerg and the onus is on protoss to find out what zerg is doing at all times and respond perfectly. its far easier to make a mistake as a protoss or straight up die to a build you didnt even see coming. stress free is the last thing i would say to describe a protoss playing a zvp.


Then you go on ladder make 2 gateways ur op last scout and u get a free win without a sweat haha. Stress free LMAO. You are so funny.Or my favorite one. You doing well as a zerg then realized all your drones are gone by 1 DT. I mean i can type a book of how stressful zvp is. Like for example shit. play at 350 APM THE WHOLE FREAKING GAME BTW. ANd then look a second away and your whole army is gone to storms. Yeah sure stress free. ANd you can do this about any matchup. Starcraft is not stress free.Stop playing.

He said the P in PvZ is not stress free. He didn't say the Z in ZvP is stress free. How can you make a whole post countering something that's not there? This is why arguing with you is very not... stress free Eon. You constantly miss the points or get facts wrong or misremember things yet you're overly aggressive in your attitude.

Btw I don't agree with him that Soma standard game is shit. It's like saying Mini can't play macro too. They can both play standard and macro, maybe not the best of their race, but it's just that their chosen style is agression and tricky builds.

I was answering to this sentence. 'stress free is the last thing i would say to describe a protoss playing a zvp'
You can literally say this about any matchup any race. Is not just oh poor me protoss my stress is so high playing a zerg..

Is not about arguing. Since there is nothing to argue. Every race has to worry about different strategies. is funny cuz from the zerg pov all protoss has to do to shutdown most of the 'mindgames' is just make more canons lol. While from zerg lets take Soma vs Best on Litmus. You could say oh wow zerg just decided to go 3 hatcheries before pool. is that easy. In fact from the begin what he did with the drone killing that worker scout and denying information is not easy at all. In fact most of the times when zerg attemps pulling something like that he ends up getting scouted. The amount of attention and multitasking going on to pull those early tricks are actually insane. I means is pretty obvious some can pull it others dont even bother and stick to other ways. But since you guys all resume to zerg decided to go hydras and killed protoss is the goto. There is not even a point.

that sentence was in response to shinokukis claim that protoss can in fact play a standard macro game "stress-free". learn to read.
and no, protoss cant just simply 'make more cannons' as a solution to any trick zerg might try to pull. its as stupid as saying zerg should just build a spore/sunken at every base to prevent dts or build 2 sunkens at each base to prevent +1 zealot push
evilfatsh1t
Profile Joined October 2010
Australia8709 Posts
Last Edited: 2025-10-01 11:11:31
October 01 2025 11:10 GMT
#240
On October 01 2025 18:28 RJBTVYOUTUBE wrote:
Show nested quote +
On October 01 2025 15:10 Bonyth wrote:
Larva retired from competetive online gaming. I think using his quarter-final game against Bisu for the sake of balance talk is just disrespectful to other zergs that compete on a daily basis.


this is wrong though. Larva returned to competitive online gaming last november. He plays proleagues and he plays sponsor games. He started out by playing best of 21s vs pros multiple times a week in november and december and continued doing this. He played more than some of the major proleague regulars. He retired when they still used sponbang. He has 982 match entries on Eloboard. About 150 of these entries are from his retirement period where he would sometimes play some spon matches. The other 832 or so are from November until now. That is a higher amount of documented games than almost anyone else has since November.


Also the claim that Soma's macro is his weakest is dead wrong. His Macro is maybe his best aspect. He excells at it. But he also excells at tricky builds, all ins, and timing attacks. Just look at any of his online games in KCM, Proleague, or the Chinese sponsored best o sets, ultimate battle, or his ladder games.

his macro isnt his best aspect. his best aspect is his early game. hes insanely good at setting himself up for a mid game where he doesnt go in behind, and then he just rides that momentum. that comes from his mind games, builds and all that.

guys like larva and soulkey are players that actually have great macro games and they excel off that. they know how to grind games out even from worse positions. soma is different where his entire playstyle revolves around not going into the mid game in a worse position at all.

when i say soma's macro is shit obviously im not saying he doesnt know how to press sh on all his hatcheries like some b tier ladder player. his macro is shit in the context of all the pros where there are other zerg players that are able to come back from worse positions in the mid-late game more than he does.

larva and soma are basically opposite ends of the spectrum; larva having weak early games and struggling to go into the mid game ahead but being an absolute god at late game army management, and soma being the player that relies on his early game advantage to carry him smoothly through the rest of his games.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6709 Posts
October 01 2025 11:27 GMT
#241
On October 01 2025 19:50 Magic Powers wrote:
Show nested quote +
On October 01 2025 18:01 [sc1f]eonzerg wrote:
On October 01 2025 16:50 Magic Powers wrote:
On October 01 2025 15:10 Bonyth wrote:
Larva retired from competetive online gaming. I think using his quarter-final game against Bisu for the sake of balance talk is just disrespectful to other zergs that compete on a daily basis.


This. Larva used to be the goat until a few years ago, but then he stopped playing and lost all of his skills. Lately he's been improving, but he's still a shadow of his former self.

The goat ? He basically won a very close ASL vs Mini and retired lol. I dont ever remember him dominating everyone. Him like Soulkey was getting eliminated at early ASls cuz of zerg vs zerg. Then he beat Jaedong and few others on his way to the final. Larva was Known for playing 1000 games vs FlaSh and taking 20 lol.

Btw Game 1 What he did with the mass sunkens if Bisu just put 4 reavers to shutdown that shit.. But instead Bisu doing Bisu things decided it was more optimal to attack up ramp.


Larva was extremely strong. In my view he was the clear favorite against everyone other than Rush, who failed to stop him. After that I was almost 100% convinced he'd win the tournament, although Mini shocked us with his impressive skills. He made it a close final match.

If Larva had kept practicing after that, I'm convinced he would've destroyed everyone for years to come. Other players were very lucky that he went on a hiatus, because no other zerg player had such a strong macro game. He was the reason why Flash stopped doing mech transitions in every TvZ, as Larva proved that zerg was actually a clear favorite against that strategy. Towards the end of their rivalry, Flash could only beat Larva with heavy early/mid game aggression, and so the TvZ meta reverted back from mech to bio.


So actually. Terran stopped doing the mech switch hardcore after the new 1-1-1 Build of FlaSh.Then Soma introduced real counters to it and terrans started doing it again but less cuz the maps werent the most apropiated to play that style. Instead going 4`barracks +1 into 2 starports like we still see was the build of choice. Mech Switch died cuz of the mass Queens style. For a while if i remember correctly Mong was the only guy that stick to it. Now i have to admit something. in 2021 i wasnt following starcraft. I kinda lost interesting after blizzard not upgrading the terrible mappool of Benzene/eclipse/optimizer/Plasma/Ringing bloom etc.

In fact i only recall seeing the finals from that ASL and i tuned in cuz im actually friends with Larva so i was curious if he could beat Mini lol. If Larva actually had year of domination in 2021 like Snow and Soma are doing then my bad.Genuinely didnt know. About Macro. Call me crazy but Effort macro is kinda insane too.There is this famous game between him and FlaSh before going to military that everyone was freakin out.

mtcn77
Profile Joined September 2013
Turkey480 Posts
Last Edited: 2025-10-01 12:32:59
October 01 2025 12:32 GMT
#242
On October 01 2025 18:43 sas.Sziky wrote:
Show nested quote +
On October 01 2025 07:22 mtcn77 wrote:
On September 30 2025 21:36 sas.Sziky wrote:
Bisu with no mapple defense practice looks strong this is why he is my favorite Protoss player. Just not die against Soma all ins, and then win this ASL man, if Jaedong cant do it this season

I told before you can have a huge power spike at 9 if you mineral boost vs 12 if you don't. All those all ins Soma deal have a 45 second advantage. It is either do or die for protoss and soma can overcommit the protoss to defense without revealing his tech.

45 second ? oo you mean with boost u can like ~5 second erlier a pool,lair and etc as zerg perspectiva. 45 is to much man :D

You can boost saving 5 seconds, but saving 1 overlord and 3 drones, 4 larvae in essence, is part of the 45 seconds. The math goes, how much minerals extra is how much mining time. You save 200 from boosting and 250 from not spending for those units, something like that. I just went for the highest income gap and that was at that moment. You might say aha got you, however who cares whether you have 9 or 12 drones if you mineral boost the same income.
PS: correction 9 mineral boost is 43.58s of normal 9 drone economy.
Turrican
Magic Powers
Profile Joined April 2012
Austria4436 Posts
October 01 2025 12:38 GMT
#243
On October 01 2025 20:27 [sc1f]eonzerg wrote:
Show nested quote +
On October 01 2025 19:50 Magic Powers wrote:
On October 01 2025 18:01 [sc1f]eonzerg wrote:
On October 01 2025 16:50 Magic Powers wrote:
On October 01 2025 15:10 Bonyth wrote:
Larva retired from competetive online gaming. I think using his quarter-final game against Bisu for the sake of balance talk is just disrespectful to other zergs that compete on a daily basis.


This. Larva used to be the goat until a few years ago, but then he stopped playing and lost all of his skills. Lately he's been improving, but he's still a shadow of his former self.

The goat ? He basically won a very close ASL vs Mini and retired lol. I dont ever remember him dominating everyone. Him like Soulkey was getting eliminated at early ASls cuz of zerg vs zerg. Then he beat Jaedong and few others on his way to the final. Larva was Known for playing 1000 games vs FlaSh and taking 20 lol.

Btw Game 1 What he did with the mass sunkens if Bisu just put 4 reavers to shutdown that shit.. But instead Bisu doing Bisu things decided it was more optimal to attack up ramp.


Larva was extremely strong. In my view he was the clear favorite against everyone other than Rush, who failed to stop him. After that I was almost 100% convinced he'd win the tournament, although Mini shocked us with his impressive skills. He made it a close final match.

If Larva had kept practicing after that, I'm convinced he would've destroyed everyone for years to come. Other players were very lucky that he went on a hiatus, because no other zerg player had such a strong macro game. He was the reason why Flash stopped doing mech transitions in every TvZ, as Larva proved that zerg was actually a clear favorite against that strategy. Towards the end of their rivalry, Flash could only beat Larva with heavy early/mid game aggression, and so the TvZ meta reverted back from mech to bio.


So actually. Terran stopped doing the mech switch hardcore after the new 1-1-1 Build of FlaSh.Then Soma introduced real counters to it and terrans started doing it again but less cuz the maps werent the most apropiated to play that style. Instead going 4`barracks +1 into 2 starports like we still see was the build of choice. Mech Switch died cuz of the mass Queens style. For a while if i remember correctly Mong was the only guy that stick to it. Now i have to admit something. in 2021 i wasnt following starcraft. I kinda lost interesting after blizzard not upgrading the terrible mappool of Benzene/eclipse/optimizer/Plasma/Ringing bloom etc.

In fact i only recall seeing the finals from that ASL and i tuned in cuz im actually friends with Larva so i was curious if he could beat Mini lol. If Larva actually had year of domination in 2021 like Snow and Soma are doing then my bad.Genuinely didnt know. About Macro. Call me crazy but Effort macro is kinda insane too.There is this famous game between him and FlaSh before going to military that everyone was freakin out.

https://youtu.be/xZeVyJh1Rrs?si=H-RQDRNKOu-wcM8H


Larva was the player who kept working on the broodling counter strategy to Flash's mech switch. He was the one who figured out that it is a hard counter. It developed over many dozens if not hundreds of games between those two players.
Then Flash realized it wasn't working anymore and started relying on a repertoire of marine centric strategies, which included all kinds of older high aggression builds that he knew from his long standing career. This put Larva back in his place for quite a while until he also started to learn to deal with that aggression. He wasn't good at that stuff, and he got much better at it during his rivalry with Flash. This all preceded his ASL victory. Flash is basically responsible for much of Larva's later success. And their rivalry is responsible for the meta changes that destroyed the TvZ mech switch.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
TMNT
Profile Joined January 2021
2896 Posts
October 01 2025 12:45 GMT
#244
Eon why don't you spare some of your energy to help us translate mtcn's posts? Since I see you don't ever disagree with him and even agree with him sometimes. What does he mean in the above post? Does he mean Zerg should go for 9 Hatch instead of 12 Hatch?
mtcn77
Profile Joined September 2013
Turkey480 Posts
October 01 2025 12:45 GMT
#245
On October 01 2025 21:38 Magic Powers wrote:
Show nested quote +
On October 01 2025 20:27 [sc1f]eonzerg wrote:
On October 01 2025 19:50 Magic Powers wrote:
On October 01 2025 18:01 [sc1f]eonzerg wrote:
On October 01 2025 16:50 Magic Powers wrote:
On October 01 2025 15:10 Bonyth wrote:
Larva retired from competetive online gaming. I think using his quarter-final game against Bisu for the sake of balance talk is just disrespectful to other zergs that compete on a daily basis.


This. Larva used to be the goat until a few years ago, but then he stopped playing and lost all of his skills. Lately he's been improving, but he's still a shadow of his former self.

The goat ? He basically won a very close ASL vs Mini and retired lol. I dont ever remember him dominating everyone. Him like Soulkey was getting eliminated at early ASls cuz of zerg vs zerg. Then he beat Jaedong and few others on his way to the final. Larva was Known for playing 1000 games vs FlaSh and taking 20 lol.

Btw Game 1 What he did with the mass sunkens if Bisu just put 4 reavers to shutdown that shit.. But instead Bisu doing Bisu things decided it was more optimal to attack up ramp.


Larva was extremely strong. In my view he was the clear favorite against everyone other than Rush, who failed to stop him. After that I was almost 100% convinced he'd win the tournament, although Mini shocked us with his impressive skills. He made it a close final match.

If Larva had kept practicing after that, I'm convinced he would've destroyed everyone for years to come. Other players were very lucky that he went on a hiatus, because no other zerg player had such a strong macro game. He was the reason why Flash stopped doing mech transitions in every TvZ, as Larva proved that zerg was actually a clear favorite against that strategy. Towards the end of their rivalry, Flash could only beat Larva with heavy early/mid game aggression, and so the TvZ meta reverted back from mech to bio.


So actually. Terran stopped doing the mech switch hardcore after the new 1-1-1 Build of FlaSh.Then Soma introduced real counters to it and terrans started doing it again but less cuz the maps werent the most apropiated to play that style. Instead going 4`barracks +1 into 2 starports like we still see was the build of choice. Mech Switch died cuz of the mass Queens style. For a while if i remember correctly Mong was the only guy that stick to it. Now i have to admit something. in 2021 i wasnt following starcraft. I kinda lost interesting after blizzard not upgrading the terrible mappool of Benzene/eclipse/optimizer/Plasma/Ringing bloom etc.

In fact i only recall seeing the finals from that ASL and i tuned in cuz im actually friends with Larva so i was curious if he could beat Mini lol. If Larva actually had year of domination in 2021 like Snow and Soma are doing then my bad.Genuinely didnt know. About Macro. Call me crazy but Effort macro is kinda insane too.There is this famous game between him and FlaSh before going to military that everyone was freakin out.

https://youtu.be/xZeVyJh1Rrs?si=H-RQDRNKOu-wcM8H


Larva was the player who kept working on the broodling counter strategy to Flash's mech switch. He was the one who figured out that it is a hard counter. It developed over many dozens if not hundreds of games between those two players.
Then Flash realized it wasn't working anymore and started relying on a repertoire of marine centric strategies, which included all kinds of older high aggression builds that he knew from his long standing career. This put Larva back in his place for quite a while until he also started to learn to deal with that aggression. He wasn't good at that stuff, and he got much better at it during his rivalry with Flash. This all preceded his ASL victory. Flash is basically responsible for much of Larva's later success. And their rivalry is responsible for the meta changes that destroyed the TvZ mech switch.

Too bad he cannot queen up every game because even in zvp he can steer a queen better than zero does.
Turrican
Biff The Understudy
Profile Blog Joined February 2008
France7913 Posts
October 01 2025 12:50 GMT
#246
On October 01 2025 21:45 TMNT wrote:
Eon why don't you spare some of your energy to help us translate mtcn's posts? Since I see you don't ever disagree with him and even agree with him sometimes. What does he mean in the above post? Does he mean Zerg should go for 9 Hatch instead of 12 Hatch?

Don’t overanalyze it. I learnt to take his posts as a form of art and enjoy them without trying to look for a meaning.

It’s curiously peaceful.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6709 Posts
Last Edited: 2025-10-01 13:31:14
October 01 2025 13:24 GMT
#247
On October 01 2025 21:45 TMNT wrote:
Eon why don't you spare some of your energy to help us translate mtcn's posts? Since I see you don't ever disagree with him and even agree with him sometimes. What does he mean in the above post? Does he mean Zerg should go for 9 Hatch instead of 12 Hatch?


Not a strange concept. Since boosting give you some income faster and if you do it overtime is clear that you can get great results when it comes to eco. That is the reason sometimes do you even see 10 hatchery or 11 hatchery this days trying to counter 8 rax or 9pool vs zerg. 11h or 10h vs gateway first. The problem is that doing that you are sacricing other aspects of your game for the return of extra larva at early game. And the most important if terran just predict you will play like that and just hard counter you with eco Rush u are in more big trouble. So all those variations can be valid against the right card. But i mean that is pretty much progamer games these days. We truly need a map revolution.

I think the issue of you not understanding him is cuz he is thinking out of the box. And since the game is from 1998 we just get with the flow that everything has been explored. The reality is that no one is really trying to push out of the conform zone.Take as example Larva on game 1 vs Bisu and his strategy. I havent seen any other pro exploring such routes.

btw im also this way LOL. thats why i keep asking to get maps like Sylphid 1.0 Circuit Breakers Apocalypse Allegro etc. And to recent times Tempest was one of my favorites too. I really hate the gimmick maps being included .
RogueTheGOAT
Profile Joined July 2025
119 Posts
October 01 2025 14:02 GMT
#248
On October 01 2025 08:12 Shinokuki wrote:
Show nested quote +
On October 01 2025 02:40 RogueTheGOAT wrote:
On September 30 2025 23:20 Shinokuki wrote:
On September 30 2025 21:23 TMNT wrote:
Yeah, I can feel the pain of Zergs during that 10-13th min power spike of Protoss when they have that kind of a death ball army and you can't be sure whether they'll hit the natural or the 3rd to put your defence.

It seems like the benefits from that sneaky 4th base of Larva didn't kick in yet for him though. Bisu probably hit the only timing for him.


This is why zergs are all inning so hard early game to either get ahead or outright kill protoss. It gets really hard for zerg to snowball into solid macro game onwards from 11 min and forward on these maps.

On the topic of maps, it is interesting but probably not meaningful due to miniature sample sizes that some maps have seen wild swings in win rates from ASL season 19 to 20.

In ZvP:
Metropolis - 50% -> 16.7%
Pole Star - 60% -> 25%
Radeon - 50% -> 20%


There's a common theme here. Wide chokes. See larva vs bisu games? It felt pretty one sided on these maps. Bisu can just 1a2a3a4a into it or into narrower point, if larva put 80% of his army in wide chokes.

Those maps didn't change between seasons, so you can't really use obvious features of them to justify swings in win rates. The sample sizes are too small for those numbers to be meaningful anyway.
TMNT
Profile Joined January 2021
2896 Posts
October 01 2025 14:13 GMT
#249
On October 01 2025 22:24 [sc1f]eonzerg wrote:
Show nested quote +
On October 01 2025 21:45 TMNT wrote:
Eon why don't you spare some of your energy to help us translate mtcn's posts? Since I see you don't ever disagree with him and even agree with him sometimes. What does he mean in the above post? Does he mean Zerg should go for 9 Hatch instead of 12 Hatch?


Not a strange concept. Since boosting give you some income faster and if you do it overtime is clear that you can get great results when it comes to eco. That is the reason sometimes do you even see 10 hatchery or 11 hatchery this days trying to counter 8 rax or 9pool vs zerg. 11h or 10h vs gateway first. The problem is that doing that you are sacricing other aspects of your game for the return of extra larva at early game. And the most important if terran just predict you will play like that and just hard counter you with eco Rush u are in more big trouble. So all those variations can be valid against the right card. But i mean that is pretty much progamer games these days. We truly need a map revolution.

I think the issue of you not understanding him is cuz he is thinking out of the box. And since the game is from 1998 we just get with the flow that everything has been explored. The reality is that no one is really trying to push out of the conform zone.Take as example Larva on game 1 vs Bisu and his strategy. I havent seen any other pro exploring such routes.

btw im also this way LOL. thats why i keep asking to get maps like Sylphid 1.0 Circuit Breakers Apocalypse Allegro etc. And to recent times Tempest was one of my favorites too. I really hate the gimmick maps being included .

No I think the reason WE don't understand him is because he often writes weird English.

For example, this sentence:
The math goes, how much minerals extra is how much mining time

I struggle to understand what it means. So I have to guess, and if you guess, you may be unsure of what he actually means. And he has like 10 sentences like that in a paragraph and at the end you have no clue what he tries to say.

I can rarely dispute the content of what he says, not because he's thinking out of the box. For example when he said Zerg should infest CC instead of attacking Turrets, ok I get it, ridiculous idea but I get it. But most of times I don't even understand what he says. So I figure we could use a translator here.
WombaT
Profile Blog Joined May 2010
Northern Ireland25800 Posts
October 01 2025 14:18 GMT
#250
On October 01 2025 23:13 TMNT wrote:
Show nested quote +
On October 01 2025 22:24 [sc1f]eonzerg wrote:
On October 01 2025 21:45 TMNT wrote:
Eon why don't you spare some of your energy to help us translate mtcn's posts? Since I see you don't ever disagree with him and even agree with him sometimes. What does he mean in the above post? Does he mean Zerg should go for 9 Hatch instead of 12 Hatch?


Not a strange concept. Since boosting give you some income faster and if you do it overtime is clear that you can get great results when it comes to eco. That is the reason sometimes do you even see 10 hatchery or 11 hatchery this days trying to counter 8 rax or 9pool vs zerg. 11h or 10h vs gateway first. The problem is that doing that you are sacricing other aspects of your game for the return of extra larva at early game. And the most important if terran just predict you will play like that and just hard counter you with eco Rush u are in more big trouble. So all those variations can be valid against the right card. But i mean that is pretty much progamer games these days. We truly need a map revolution.

I think the issue of you not understanding him is cuz he is thinking out of the box. And since the game is from 1998 we just get with the flow that everything has been explored. The reality is that no one is really trying to push out of the conform zone.Take as example Larva on game 1 vs Bisu and his strategy. I havent seen any other pro exploring such routes.

btw im also this way LOL. thats why i keep asking to get maps like Sylphid 1.0 Circuit Breakers Apocalypse Allegro etc. And to recent times Tempest was one of my favorites too. I really hate the gimmick maps being included .

No I think the reason WE don't understand him is because he often writes weird English.

For example, this sentence:
Show nested quote +
The math goes, how much minerals extra is how much mining time

I struggle to understand what it means. So I have to guess, and if you guess, you may be unsure of what he actually means. And he has like 10 sentences like that in a paragraph and at the end you have no clue what he tries to say.

I can rarely dispute the content of what he says, not because he's thinking out of the box. For example when he said Zerg should infest CC instead of attacking Turrets, ok I get it, ridiculous idea but I get it. But most of times I don't even understand what he says. So I figure we could use a translator here.

There is no spoon box.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Shinokuki
Profile Joined July 2013
United States921 Posts
October 01 2025 14:33 GMT
#251
On October 01 2025 17:51 evilfatsh1t wrote:
Show nested quote +
On October 01 2025 07:27 Shinokuki wrote:
On October 01 2025 03:02 TMNT wrote:
On September 30 2025 23:58 Shinokuki wrote:
On September 30 2025 23:51 TornadoSteve wrote:
When im allinin, its usually to outright kill my opponent, or get ahead. This sounds about right


The issue is that they are "forced" to because if they don't protoss is usually ahead in these macro games. It gets real easy for protoss to just macro up to 140-150 psi and expand to 3 bases if z also tries to do the same. P can 1a2a3a4a5a into wide chokes on these modern maps and get some really good engagements and snowball into 4/5 base protoss with 2/2 upgrades. This is why soma has worked so hard on mineral optimization and crafted a well thoughout builds to kill protoss in early mid games or mind trick protoss into being defensive.

No bro. I don't know how you got it in a total opposite way like that.

Protoss is only ahead during the 10-13th minute if they do some damage to Zerg in the earlier phases, or by a BO luck. Like a sneaky Zealot getting some Drone early on, or a pre-storm Zealot timing that deals some damage, or a good trade between Corsairs vs Muta/Scourge, or a failed Hydra bust attempt from Z. Basically, race A is ahead of race B at the x minute because because player A deals some damage to player B y minutes earlier, which is true in every matchup.

There's no games where Protoss and Zerg both play safe, just macro up, and no one does anything to the other, and Protoss can naturally get ahead like you described. If that were the case, why would Protoss players even bother with Gate expand? Just FFE, build Cannons to be safe, camp and macro until you get 150 supplies and push out lol. And the global PvZ win rate would be ~55% instead of ~45% like currently lol.

You're just so tunnel visioned into those games where Protoss crushes Zerg at their power spike, because well, you're a Zerg supporter and can only see the difficulties of Zerg in the matchup, like the problem with maps you always claim. Why can't we have mineral lines that don't allow Zealot to hide? Why can't we have narrow chokes to defend? Basically, why mapmakers don't make the matchup easier for us?


I'm really curious what your mmr is and how you keep refuting what every z pros are saying right now. You really don't seem to understand zvp that well. The games where they go 50:50 are games that z/p cross spawn and constantly scout each other and z ends up making only 6 lings and protoss goes straight to stargate before cannon.

See the games snow played vs soma today (FYI snow destroyed soma 7-2 as soma seemed to purposefuly go standard to get ready for bisu matches. Soma did say he will play 30 games every day until the day of the match to increase his mechanics and he has ALWAYS said he lacks standard macro game. It's crazy how many mineral lines allow for zealots to hide and let's not even mention wide choke points which is the biggest culprit.

You see effort, larva, and soma all doing crazy styles to not let it get to standard macro game. Foreigners think soma played so well but the sad reality is that he needed to do this in order to be ahead because it sure is easy for protoss to 1a2a3a into wide chokepoint and get insane advantage. For example, see game 7 or 8 of snow vs soma BO9 (forgot which game it was but it was on polestar). Snow lost 2 DTs for FREE in the beginning and then soma opted to go standard and soma lost so much at wide chokepoint, attempting to defend both his nat and 4th with like 20 lurkers. Snow killed 20 lurkers and expanded twice. Soma had no answer for such eco disadvantage and the fact that he lost all his gas heavy units. It's really crushing as zerg to play like this where the other race can play macro standard game, stress free while zerg has to be the one initiating the variance play so that it doesn't fall into typical standard game.

somas standard macro play is indeed his weakest part of his game, and yet you rely on that as evidence that protoss is generally favoured in a macro race against zerg and zergs just crumble to protoss deathball? ok mate.

soma plays like that because his standard game is shit. he tries mind games or weird builds and tries to greed as much leverage he can get out of any lead in order to snowball his game, because once again, his standard macro game is shit. and when the benchmark for a good toss in a standard macro game is bisu, then yeah, its understandable that zergs try to punish protoss earlier. but the reality is, no other toss has a standard game as clean as bisus anyway. snow and mini arent known for optimisation and macro, and best doesnt have bisus unit control. also zvp will never change in that priority is pretty much always with zerg and the onus is on protoss to find out what zerg is doing at all times and respond perfectly. its far easier to make a mistake as a protoss or straight up die to a build you didnt even see coming. stress free is the last thing i would say to describe a protoss playing a zvp.



Again, what's your mmr and have you actually seen BO9 for zvps recently? Soma's macro is actually top tier. its just that his macro game is not close to his mind tricks and build trickeries.
Life is just life
Shinokuki
Profile Joined July 2013
United States921 Posts
October 01 2025 14:38 GMT
#252
On October 01 2025 18:03 TMNT wrote:
Show nested quote +
On October 01 2025 08:12 Shinokuki wrote:
On October 01 2025 02:40 RogueTheGOAT wrote:
On September 30 2025 23:20 Shinokuki wrote:
On September 30 2025 21:23 TMNT wrote:
Yeah, I can feel the pain of Zergs during that 10-13th min power spike of Protoss when they have that kind of a death ball army and you can't be sure whether they'll hit the natural or the 3rd to put your defence.

It seems like the benefits from that sneaky 4th base of Larva didn't kick in yet for him though. Bisu probably hit the only timing for him.


This is why zergs are all inning so hard early game to either get ahead or outright kill protoss. It gets really hard for zerg to snowball into solid macro game onwards from 11 min and forward on these maps.

On the topic of maps, it is interesting but probably not meaningful due to miniature sample sizes that some maps have seen wild swings in win rates from ASL season 19 to 20.

In ZvP:
Metropolis - 50% -> 16.7%
Pole Star - 60% -> 25%
Radeon - 50% -> 20%


There's a common theme here. Wide chokes. See larva vs bisu games? It felt pretty one sided on these maps. Bisu can just 1a2a3a4a into it or into narrower point, if larva put 80% of his army in wide chokes.

Yes, and Bisu only camped and moved out at 150 supplies and 1a2a3a'd and won. Feels like something a B rank player can do too.

Nothing to do with having a lead with Nexus first and a executing 2 base timing while Zerg took his 4th base at 9:30 (game 2), holding off an all-in attempt with just Zealots and Probes while not even losing the Gate (game 3), a base trade that could have gone Larva's way if his execution was better and he didn't forget his Lurker in the Overlord (game 4), or hitting a timing right before Zerg's sneaky base kicked in, plus Zerg decided to fight the Protoss deathball by having his small groups of army going in one by one (game 5).

Btw, out of curiosity, what chokes do you consider wide? Polestar chokes don't seem wide to me. Neither are Metropolis. Knockout's double bridges and high ground 3rd aren't narrow enough for you? The only one I can say has wide chokes is Radeon. You want chokes like Fighting Spirit's?




Chokes like polypoid is fine. Metropolis is a bit weird because you practically have to place your units in 3 places but it's somewhat "ok" for current meta What is crazy is that Bisu pylon scouted/made pylon vs larva's 11h on polestar and THEN proceeded to make 3 cannons (overreaction). Bisu also lost a free DT and he STILL had 170 PSI vs larva's 119 PSI at 11 min mark. That's a big joke tbh and it's such a slap for current pvz meta. You cannot defend that in maps like polestar where chokes are so wide your lurkers need to be spaced out and can't target multiple units effectively like you can on maps lik FS/polypoid
Life is just life
Shinokuki
Profile Joined July 2013
United States921 Posts
October 01 2025 14:39 GMT
#253
On October 01 2025 21:38 Magic Powers wrote:
Show nested quote +
On October 01 2025 20:27 [sc1f]eonzerg wrote:
On October 01 2025 19:50 Magic Powers wrote:
On October 01 2025 18:01 [sc1f]eonzerg wrote:
On October 01 2025 16:50 Magic Powers wrote:
On October 01 2025 15:10 Bonyth wrote:
Larva retired from competetive online gaming. I think using his quarter-final game against Bisu for the sake of balance talk is just disrespectful to other zergs that compete on a daily basis.


This. Larva used to be the goat until a few years ago, but then he stopped playing and lost all of his skills. Lately he's been improving, but he's still a shadow of his former self.

The goat ? He basically won a very close ASL vs Mini and retired lol. I dont ever remember him dominating everyone. Him like Soulkey was getting eliminated at early ASls cuz of zerg vs zerg. Then he beat Jaedong and few others on his way to the final. Larva was Known for playing 1000 games vs FlaSh and taking 20 lol.

Btw Game 1 What he did with the mass sunkens if Bisu just put 4 reavers to shutdown that shit.. But instead Bisu doing Bisu things decided it was more optimal to attack up ramp.


Larva was extremely strong. In my view he was the clear favorite against everyone other than Rush, who failed to stop him. After that I was almost 100% convinced he'd win the tournament, although Mini shocked us with his impressive skills. He made it a close final match.

If Larva had kept practicing after that, I'm convinced he would've destroyed everyone for years to come. Other players were very lucky that he went on a hiatus, because no other zerg player had such a strong macro game. He was the reason why Flash stopped doing mech transitions in every TvZ, as Larva proved that zerg was actually a clear favorite against that strategy. Towards the end of their rivalry, Flash could only beat Larva with heavy early/mid game aggression, and so the TvZ meta reverted back from mech to bio.


So actually. Terran stopped doing the mech switch hardcore after the new 1-1-1 Build of FlaSh.Then Soma introduced real counters to it and terrans started doing it again but less cuz the maps werent the most apropiated to play that style. Instead going 4`barracks +1 into 2 starports like we still see was the build of choice. Mech Switch died cuz of the mass Queens style. For a while if i remember correctly Mong was the only guy that stick to it. Now i have to admit something. in 2021 i wasnt following starcraft. I kinda lost interesting after blizzard not upgrading the terrible mappool of Benzene/eclipse/optimizer/Plasma/Ringing bloom etc.

In fact i only recall seeing the finals from that ASL and i tuned in cuz im actually friends with Larva so i was curious if he could beat Mini lol. If Larva actually had year of domination in 2021 like Snow and Soma are doing then my bad.Genuinely didnt know. About Macro. Call me crazy but Effort macro is kinda insane too.There is this famous game between him and FlaSh before going to military that everyone was freakin out.

https://youtu.be/xZeVyJh1Rrs?si=H-RQDRNKOu-wcM8H


Larva was the player who kept working on the broodling counter strategy to Flash's mech switch. He was the one who figured out that it is a hard counter. It developed over many dozens if not hundreds of games between those two players.
Then Flash realized it wasn't working anymore and started relying on a repertoire of marine centric strategies, which included all kinds of older high aggression builds that he knew from his long standing career. This put Larva back in his place for quite a while until he also started to learn to deal with that aggression. He wasn't good at that stuff, and he got much better at it during his rivalry with Flash. This all preceded his ASL victory. Flash is basically responsible for much of Larva's later success. And their rivalry is responsible for the meta changes that destroyed the TvZ mech switch.


You talk as if larva actually had decent win rate. Larva would win 5-2 flash randomly and people just remember that but fail to remember larva overall record was like 20-152 lol and larva always lost vs flash/bisu even at end. Larva was never the dominant zerg online too. He wasn't the goat.
Life is just life
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6709 Posts
Last Edited: 2025-10-01 14:49:47
October 01 2025 14:45 GMT
#254
U being generous to metropolis. Metropolis basically force you to take a new main as a 4 and then pray that you dont die to the insane timing for 8 gateways that is coming at your face. Cuz on top of that creep doesnt even go very far in your natural so you are in a very weird position where your lurkers are out without defense from sunkens.And that is counting he decides to attack your main. Cuz he very well strike your 4 and put you in a very weird spot where you either counter attack and die to storms.Or you try to defend your 4 but end up losing all the units and the game. And that is the biggest issue of all these maps. No easy at all to defend or setup your 4 expo..
mtcn77
Profile Joined September 2013
Turkey480 Posts
October 01 2025 14:53 GMT
#255
On October 01 2025 23:13 TMNT wrote:
Show nested quote +
On October 01 2025 22:24 [sc1f]eonzerg wrote:
On October 01 2025 21:45 TMNT wrote:
Eon why don't you spare some of your energy to help us translate mtcn's posts? Since I see you don't ever disagree with him and even agree with him sometimes. What does he mean in the above post? Does he mean Zerg should go for 9 Hatch instead of 12 Hatch?


Not a strange concept. Since boosting give you some income faster and if you do it overtime is clear that you can get great results when it comes to eco. That is the reason sometimes do you even see 10 hatchery or 11 hatchery this days trying to counter 8 rax or 9pool vs zerg. 11h or 10h vs gateway first. The problem is that doing that you are sacricing other aspects of your game for the return of extra larva at early game. And the most important if terran just predict you will play like that and just hard counter you with eco Rush u are in more big trouble. So all those variations can be valid against the right card. But i mean that is pretty much progamer games these days. We truly need a map revolution.

I think the issue of you not understanding him is cuz he is thinking out of the box. And since the game is from 1998 we just get with the flow that everything has been explored. The reality is that no one is really trying to push out of the conform zone.Take as example Larva on game 1 vs Bisu and his strategy. I havent seen any other pro exploring such routes.

btw im also this way LOL. thats why i keep asking to get maps like Sylphid 1.0 Circuit Breakers Apocalypse Allegro etc. And to recent times Tempest was one of my favorites too. I really hate the gimmick maps being included .

No I think the reason WE don't understand him is because he often writes weird English.

For example, this sentence:
Show nested quote +
The math goes, how much minerals extra is how much mining time

I struggle to understand what it means. So I have to guess, and if you guess, you may be unsure of what he actually means. And he has like 10 sentences like that in a paragraph and at the end you have no clue what he tries to say.

I can rarely dispute the content of what he says, not because he's thinking out of the box. For example when he said Zerg should infest CC instead of attacking Turrets, ok I get it, ridiculous idea but I get it. But most of times I don't even understand what he says. So I figure we could use a translator here.

You don't have to quarrel to understand. I chopped off half of my post. Beforehand,
• I went into each hatchery making (5-1.05)n larvae per minute,
• How much time it would take to make 9 drones by,
-9 drone 1-hatch 1 base 2 minutes,
-18 drone 2-hatch 2 bases 1 minute,
-27 drone 3-hatch 3 bases 40 seconds,
-36 drone 4-hatch 4 bases 24 seconds.
• If zerg skipped on an early natural how much it would skew math,
-1 less base at 3-hatch, say, 27 drone 3-hatch '2' bases slows mining by 15% just so you would understand, but you keep posting this astroturf nonsensical jibberish just because I play zerg and you don't.
Turrican
WombaT
Profile Blog Joined May 2010
Northern Ireland25800 Posts
Last Edited: 2025-10-01 15:02:18
October 01 2025 15:02 GMT
#256
On October 01 2025 23:33 Shinokuki wrote:
Show nested quote +
On October 01 2025 17:51 evilfatsh1t wrote:
On October 01 2025 07:27 Shinokuki wrote:
On October 01 2025 03:02 TMNT wrote:
On September 30 2025 23:58 Shinokuki wrote:
On September 30 2025 23:51 TornadoSteve wrote:
When im allinin, its usually to outright kill my opponent, or get ahead. This sounds about right


The issue is that they are "forced" to because if they don't protoss is usually ahead in these macro games. It gets real easy for protoss to just macro up to 140-150 psi and expand to 3 bases if z also tries to do the same. P can 1a2a3a4a5a into wide chokes on these modern maps and get some really good engagements and snowball into 4/5 base protoss with 2/2 upgrades. This is why soma has worked so hard on mineral optimization and crafted a well thoughout builds to kill protoss in early mid games or mind trick protoss into being defensive.

No bro. I don't know how you got it in a total opposite way like that.

Protoss is only ahead during the 10-13th minute if they do some damage to Zerg in the earlier phases, or by a BO luck. Like a sneaky Zealot getting some Drone early on, or a pre-storm Zealot timing that deals some damage, or a good trade between Corsairs vs Muta/Scourge, or a failed Hydra bust attempt from Z. Basically, race A is ahead of race B at the x minute because because player A deals some damage to player B y minutes earlier, which is true in every matchup.

There's no games where Protoss and Zerg both play safe, just macro up, and no one does anything to the other, and Protoss can naturally get ahead like you described. If that were the case, why would Protoss players even bother with Gate expand? Just FFE, build Cannons to be safe, camp and macro until you get 150 supplies and push out lol. And the global PvZ win rate would be ~55% instead of ~45% like currently lol.

You're just so tunnel visioned into those games where Protoss crushes Zerg at their power spike, because well, you're a Zerg supporter and can only see the difficulties of Zerg in the matchup, like the problem with maps you always claim. Why can't we have mineral lines that don't allow Zealot to hide? Why can't we have narrow chokes to defend? Basically, why mapmakers don't make the matchup easier for us?


I'm really curious what your mmr is and how you keep refuting what every z pros are saying right now. You really don't seem to understand zvp that well. The games where they go 50:50 are games that z/p cross spawn and constantly scout each other and z ends up making only 6 lings and protoss goes straight to stargate before cannon.

See the games snow played vs soma today (FYI snow destroyed soma 7-2 as soma seemed to purposefuly go standard to get ready for bisu matches. Soma did say he will play 30 games every day until the day of the match to increase his mechanics and he has ALWAYS said he lacks standard macro game. It's crazy how many mineral lines allow for zealots to hide and let's not even mention wide choke points which is the biggest culprit.

You see effort, larva, and soma all doing crazy styles to not let it get to standard macro game. Foreigners think soma played so well but the sad reality is that he needed to do this in order to be ahead because it sure is easy for protoss to 1a2a3a into wide chokepoint and get insane advantage. For example, see game 7 or 8 of snow vs soma BO9 (forgot which game it was but it was on polestar). Snow lost 2 DTs for FREE in the beginning and then soma opted to go standard and soma lost so much at wide chokepoint, attempting to defend both his nat and 4th with like 20 lurkers. Snow killed 20 lurkers and expanded twice. Soma had no answer for such eco disadvantage and the fact that he lost all his gas heavy units. It's really crushing as zerg to play like this where the other race can play macro standard game, stress free while zerg has to be the one initiating the variance play so that it doesn't fall into typical standard game.

somas standard macro play is indeed his weakest part of his game, and yet you rely on that as evidence that protoss is generally favoured in a macro race against zerg and zergs just crumble to protoss deathball? ok mate.

soma plays like that because his standard game is shit. he tries mind games or weird builds and tries to greed as much leverage he can get out of any lead in order to snowball his game, because once again, his standard macro game is shit. and when the benchmark for a good toss in a standard macro game is bisu, then yeah, its understandable that zergs try to punish protoss earlier. but the reality is, no other toss has a standard game as clean as bisus anyway. snow and mini arent known for optimisation and macro, and best doesnt have bisus unit control. also zvp will never change in that priority is pretty much always with zerg and the onus is on protoss to find out what zerg is doing at all times and respond perfectly. its far easier to make a mistake as a protoss or straight up die to a build you didnt even see coming. stress free is the last thing i would say to describe a protoss playing a zvp.



Again, what's your mmr and have you actually seen BO9 for zvps recently? Soma's macro is actually top tier. its just that his macro game is not close to his mind tricks and build trickeries.

Evil is guilty of slightly exaggerating, I mean no ASL Ro4 player or potent Proleague(s) player has a shit macro game, even relatively speaking.

I think their point that Soma’s strength is getting into an early/midgame advantage and riding that out, versus being good at playing from deficits and grinding it out probably does have some validity though.

It’s not as extreme, and it’s not all build gambles, some of it is his hyper-optimisations too, but it’s a bit reminiscent of how Mini plays.

Sure Mini can play a good macro game, but his stock approach is to try and play his macro games with a big initial advantage. Something that can bite him in the ass too.

Speaking of Soma, I don’t religiously follow the non-ASL stuff, how’s his matchup shape overall and how’s he stack up versus Bisu?

I’m a big Bisu fan, obviously some here are bigger :p But I’ve been rooting for Soma to win an ASL for ages despite not really being a Zerg enjoyer. Think it would be cool that like a (relatively) new player who wasn’t a previous frontline Kespa player and improved, innovated and optimised wins one of these things.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
WombaT
Profile Blog Joined May 2010
Northern Ireland25800 Posts
October 01 2025 15:06 GMT
#257
On October 01 2025 23:53 mtcn77 wrote:
Show nested quote +
On October 01 2025 23:13 TMNT wrote:
On October 01 2025 22:24 [sc1f]eonzerg wrote:
On October 01 2025 21:45 TMNT wrote:
Eon why don't you spare some of your energy to help us translate mtcn's posts? Since I see you don't ever disagree with him and even agree with him sometimes. What does he mean in the above post? Does he mean Zerg should go for 9 Hatch instead of 12 Hatch?


Not a strange concept. Since boosting give you some income faster and if you do it overtime is clear that you can get great results when it comes to eco. That is the reason sometimes do you even see 10 hatchery or 11 hatchery this days trying to counter 8 rax or 9pool vs zerg. 11h or 10h vs gateway first. The problem is that doing that you are sacricing other aspects of your game for the return of extra larva at early game. And the most important if terran just predict you will play like that and just hard counter you with eco Rush u are in more big trouble. So all those variations can be valid against the right card. But i mean that is pretty much progamer games these days. We truly need a map revolution.

I think the issue of you not understanding him is cuz he is thinking out of the box. And since the game is from 1998 we just get with the flow that everything has been explored. The reality is that no one is really trying to push out of the conform zone.Take as example Larva on game 1 vs Bisu and his strategy. I havent seen any other pro exploring such routes.

btw im also this way LOL. thats why i keep asking to get maps like Sylphid 1.0 Circuit Breakers Apocalypse Allegro etc. And to recent times Tempest was one of my favorites too. I really hate the gimmick maps being included .

No I think the reason WE don't understand him is because he often writes weird English.

For example, this sentence:
The math goes, how much minerals extra is how much mining time

I struggle to understand what it means. So I have to guess, and if you guess, you may be unsure of what he actually means. And he has like 10 sentences like that in a paragraph and at the end you have no clue what he tries to say.

I can rarely dispute the content of what he says, not because he's thinking out of the box. For example when he said Zerg should infest CC instead of attacking Turrets, ok I get it, ridiculous idea but I get it. But most of times I don't even understand what he says. So I figure we could use a translator here.

You don't have to quarrel to understand. I chopped off half of my post. Beforehand,
• I went into each hatchery making (5-1.05)n larvae per minute,
• How much time it would take to make 9 drones by,
-9 drone 1-hatch 1 base 2 minutes,
-18 drone 2-hatch 2 bases 1 minute,
-27 drone 3-hatch 3 bases 40 seconds,
-36 drone 4-hatch 4 bases 24 seconds.
• If zerg skipped on an early natural how much it would skew math,
-1 less base at 3-hatch, say, 27 drone 3-hatch '2' bases slows mining by 15% just so you would understand, but you keep posting this astroturf nonsensical jibberish just because I play zerg and you don't.

How does this intersect with what opponents can do in a real game scenario?

It seems to me these aren’t optimisations on what one can viably do, but just abstracted calculations of one specific facet of a multi-faceted game.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
prion_
Profile Joined September 2022
78 Posts
October 01 2025 15:25 GMT
#258
On October 02 2025 00:02 WombaT wrote:
Show nested quote +
On October 01 2025 23:33 Shinokuki wrote:
On October 01 2025 17:51 evilfatsh1t wrote:
On October 01 2025 07:27 Shinokuki wrote:
On October 01 2025 03:02 TMNT wrote:
On September 30 2025 23:58 Shinokuki wrote:
On September 30 2025 23:51 TornadoSteve wrote:
When im allinin, its usually to outright kill my opponent, or get ahead. This sounds about right


The issue is that they are "forced" to because if they don't protoss is usually ahead in these macro games. It gets real easy for protoss to just macro up to 140-150 psi and expand to 3 bases if z also tries to do the same. P can 1a2a3a4a5a into wide chokes on these modern maps and get some really good engagements and snowball into 4/5 base protoss with 2/2 upgrades. This is why soma has worked so hard on mineral optimization and crafted a well thoughout builds to kill protoss in early mid games or mind trick protoss into being defensive.

No bro. I don't know how you got it in a total opposite way like that.

Protoss is only ahead during the 10-13th minute if they do some damage to Zerg in the earlier phases, or by a BO luck. Like a sneaky Zealot getting some Drone early on, or a pre-storm Zealot timing that deals some damage, or a good trade between Corsairs vs Muta/Scourge, or a failed Hydra bust attempt from Z. Basically, race A is ahead of race B at the x minute because because player A deals some damage to player B y minutes earlier, which is true in every matchup.

There's no games where Protoss and Zerg both play safe, just macro up, and no one does anything to the other, and Protoss can naturally get ahead like you described. If that were the case, why would Protoss players even bother with Gate expand? Just FFE, build Cannons to be safe, camp and macro until you get 150 supplies and push out lol. And the global PvZ win rate would be ~55% instead of ~45% like currently lol.

You're just so tunnel visioned into those games where Protoss crushes Zerg at their power spike, because well, you're a Zerg supporter and can only see the difficulties of Zerg in the matchup, like the problem with maps you always claim. Why can't we have mineral lines that don't allow Zealot to hide? Why can't we have narrow chokes to defend? Basically, why mapmakers don't make the matchup easier for us?


I'm really curious what your mmr is and how you keep refuting what every z pros are saying right now. You really don't seem to understand zvp that well. The games where they go 50:50 are games that z/p cross spawn and constantly scout each other and z ends up making only 6 lings and protoss goes straight to stargate before cannon.

See the games snow played vs soma today (FYI snow destroyed soma 7-2 as soma seemed to purposefuly go standard to get ready for bisu matches. Soma did say he will play 30 games every day until the day of the match to increase his mechanics and he has ALWAYS said he lacks standard macro game. It's crazy how many mineral lines allow for zealots to hide and let's not even mention wide choke points which is the biggest culprit.

You see effort, larva, and soma all doing crazy styles to not let it get to standard macro game. Foreigners think soma played so well but the sad reality is that he needed to do this in order to be ahead because it sure is easy for protoss to 1a2a3a into wide chokepoint and get insane advantage. For example, see game 7 or 8 of snow vs soma BO9 (forgot which game it was but it was on polestar). Snow lost 2 DTs for FREE in the beginning and then soma opted to go standard and soma lost so much at wide chokepoint, attempting to defend both his nat and 4th with like 20 lurkers. Snow killed 20 lurkers and expanded twice. Soma had no answer for such eco disadvantage and the fact that he lost all his gas heavy units. It's really crushing as zerg to play like this where the other race can play macro standard game, stress free while zerg has to be the one initiating the variance play so that it doesn't fall into typical standard game.

somas standard macro play is indeed his weakest part of his game, and yet you rely on that as evidence that protoss is generally favoured in a macro race against zerg and zergs just crumble to protoss deathball? ok mate.

soma plays like that because his standard game is shit. he tries mind games or weird builds and tries to greed as much leverage he can get out of any lead in order to snowball his game, because once again, his standard macro game is shit. and when the benchmark for a good toss in a standard macro game is bisu, then yeah, its understandable that zergs try to punish protoss earlier. but the reality is, no other toss has a standard game as clean as bisus anyway. snow and mini arent known for optimisation and macro, and best doesnt have bisus unit control. also zvp will never change in that priority is pretty much always with zerg and the onus is on protoss to find out what zerg is doing at all times and respond perfectly. its far easier to make a mistake as a protoss or straight up die to a build you didnt even see coming. stress free is the last thing i would say to describe a protoss playing a zvp.



Again, what's your mmr and have you actually seen BO9 for zvps recently? Soma's macro is actually top tier. its just that his macro game is not close to his mind tricks and build trickeries.

Evil is guilty of slightly exaggerating, I mean no ASL Ro4 player or potent Proleague(s) player has a shit macro game, even relatively speaking.

I think their point that Soma’s strength is getting into an early/midgame advantage and riding that out, versus being good at playing from deficits and grinding it out probably does have some validity though.

It’s not as extreme, and it’s not all build gambles, some of it is his hyper-optimisations too, but it’s a bit reminiscent of how Mini plays.

Sure Mini can play a good macro game, but his stock approach is to try and play his macro games with a big initial advantage. Something that can bite him in the ass too.

Speaking of Soma, I don’t religiously follow the non-ASL stuff, how’s his matchup shape overall and how’s he stack up versus Bisu?

I’m a big Bisu fan, obviously some here are bigger :p But I’ve been rooting for Soma to win an ASL for ages despite not really being a Zerg enjoyer. Think it would be cool that like a (relatively) new player who wasn’t a previous frontline Kespa player and improved, innovated and optimised wins one of these things.



On eloboard, Soma is strong in ZvP with a total lifetime record of 60%, which also corresponds to his recent shape in the matchup. However, Bisu is the only top Protoss that he has a losing (lifetime) record against (49%, compared to 61% vs Snow, 58% vs. Best, 57% vs. Mini). His recent shape against Bisu is pretty even (20-17 since July, 6-6 in September), though that still lags behind his overall ZvP record. To be fair, his lifetime record against Snow is probably a little inflated because Snow used to be literally incapable of winning PvZ at all. So in general I'd say that Soma has very strong ZvP but Bisu (and perhaps Snow) can definitely give him some trouble.
mtcn77
Profile Joined September 2013
Turkey480 Posts
October 01 2025 15:42 GMT
#259
On October 02 2025 00:06 WombaT wrote:
Show nested quote +
On October 01 2025 23:53 mtcn77 wrote:
On October 01 2025 23:13 TMNT wrote:
On October 01 2025 22:24 [sc1f]eonzerg wrote:
On October 01 2025 21:45 TMNT wrote:
Eon why don't you spare some of your energy to help us translate mtcn's posts? Since I see you don't ever disagree with him and even agree with him sometimes. What does he mean in the above post? Does he mean Zerg should go for 9 Hatch instead of 12 Hatch?


Not a strange concept. Since boosting give you some income faster and if you do it overtime is clear that you can get great results when it comes to eco. That is the reason sometimes do you even see 10 hatchery or 11 hatchery this days trying to counter 8 rax or 9pool vs zerg. 11h or 10h vs gateway first. The problem is that doing that you are sacricing other aspects of your game for the return of extra larva at early game. And the most important if terran just predict you will play like that and just hard counter you with eco Rush u are in more big trouble. So all those variations can be valid against the right card. But i mean that is pretty much progamer games these days. We truly need a map revolution.

I think the issue of you not understanding him is cuz he is thinking out of the box. And since the game is from 1998 we just get with the flow that everything has been explored. The reality is that no one is really trying to push out of the conform zone.Take as example Larva on game 1 vs Bisu and his strategy. I havent seen any other pro exploring such routes.

btw im also this way LOL. thats why i keep asking to get maps like Sylphid 1.0 Circuit Breakers Apocalypse Allegro etc. And to recent times Tempest was one of my favorites too. I really hate the gimmick maps being included .

No I think the reason WE don't understand him is because he often writes weird English.

For example, this sentence:
The math goes, how much minerals extra is how much mining time

I struggle to understand what it means. So I have to guess, and if you guess, you may be unsure of what he actually means. And he has like 10 sentences like that in a paragraph and at the end you have no clue what he tries to say.

I can rarely dispute the content of what he says, not because he's thinking out of the box. For example when he said Zerg should infest CC instead of attacking Turrets, ok I get it, ridiculous idea but I get it. But most of times I don't even understand what he says. So I figure we could use a translator here.

You don't have to quarrel to understand. I chopped off half of my post. Beforehand,
• I went into each hatchery making (5-1.05)n larvae per minute,
• How much time it would take to make 9 drones by,
-9 drone 1-hatch 1 base 2 minutes,
-18 drone 2-hatch 2 bases 1 minute,
-27 drone 3-hatch 3 bases 40 seconds,
-36 drone 4-hatch 4 bases 24 seconds.
• If zerg skipped on an early natural how much it would skew math,
-1 less base at 3-hatch, say, 27 drone 3-hatch '2' bases slows mining by 15% just so you would understand, but you keep posting this astroturf nonsensical jibberish just because I play zerg and you don't.

How does this intersect with what opponents can do in a real game scenario?

It seems to me these aren’t optimisations on what one can viably do, but just abstracted calculations of one specific facet of a multi-faceted game.

I was like yourself, thinking Roaring Currents would be the end of zerg, but noticed how greedy it is. You have to strip your thinking from a normal game and look for where the optimisations are because Larva made Bisu throw in the towel. That speaks for the real gaming scenario I'm trying to demonstrate.
Turrican
WombaT
Profile Blog Joined May 2010
Northern Ireland25800 Posts
October 01 2025 15:47 GMT
#260
On October 02 2025 00:25 prion_ wrote:
Show nested quote +
On October 02 2025 00:02 WombaT wrote:
On October 01 2025 23:33 Shinokuki wrote:
On October 01 2025 17:51 evilfatsh1t wrote:
On October 01 2025 07:27 Shinokuki wrote:
On October 01 2025 03:02 TMNT wrote:
On September 30 2025 23:58 Shinokuki wrote:
On September 30 2025 23:51 TornadoSteve wrote:
When im allinin, its usually to outright kill my opponent, or get ahead. This sounds about right


The issue is that they are "forced" to because if they don't protoss is usually ahead in these macro games. It gets real easy for protoss to just macro up to 140-150 psi and expand to 3 bases if z also tries to do the same. P can 1a2a3a4a5a into wide chokes on these modern maps and get some really good engagements and snowball into 4/5 base protoss with 2/2 upgrades. This is why soma has worked so hard on mineral optimization and crafted a well thoughout builds to kill protoss in early mid games or mind trick protoss into being defensive.

No bro. I don't know how you got it in a total opposite way like that.

Protoss is only ahead during the 10-13th minute if they do some damage to Zerg in the earlier phases, or by a BO luck. Like a sneaky Zealot getting some Drone early on, or a pre-storm Zealot timing that deals some damage, or a good trade between Corsairs vs Muta/Scourge, or a failed Hydra bust attempt from Z. Basically, race A is ahead of race B at the x minute because because player A deals some damage to player B y minutes earlier, which is true in every matchup.

There's no games where Protoss and Zerg both play safe, just macro up, and no one does anything to the other, and Protoss can naturally get ahead like you described. If that were the case, why would Protoss players even bother with Gate expand? Just FFE, build Cannons to be safe, camp and macro until you get 150 supplies and push out lol. And the global PvZ win rate would be ~55% instead of ~45% like currently lol.

You're just so tunnel visioned into those games where Protoss crushes Zerg at their power spike, because well, you're a Zerg supporter and can only see the difficulties of Zerg in the matchup, like the problem with maps you always claim. Why can't we have mineral lines that don't allow Zealot to hide? Why can't we have narrow chokes to defend? Basically, why mapmakers don't make the matchup easier for us?


I'm really curious what your mmr is and how you keep refuting what every z pros are saying right now. You really don't seem to understand zvp that well. The games where they go 50:50 are games that z/p cross spawn and constantly scout each other and z ends up making only 6 lings and protoss goes straight to stargate before cannon.

See the games snow played vs soma today (FYI snow destroyed soma 7-2 as soma seemed to purposefuly go standard to get ready for bisu matches. Soma did say he will play 30 games every day until the day of the match to increase his mechanics and he has ALWAYS said he lacks standard macro game. It's crazy how many mineral lines allow for zealots to hide and let's not even mention wide choke points which is the biggest culprit.

You see effort, larva, and soma all doing crazy styles to not let it get to standard macro game. Foreigners think soma played so well but the sad reality is that he needed to do this in order to be ahead because it sure is easy for protoss to 1a2a3a into wide chokepoint and get insane advantage. For example, see game 7 or 8 of snow vs soma BO9 (forgot which game it was but it was on polestar). Snow lost 2 DTs for FREE in the beginning and then soma opted to go standard and soma lost so much at wide chokepoint, attempting to defend both his nat and 4th with like 20 lurkers. Snow killed 20 lurkers and expanded twice. Soma had no answer for such eco disadvantage and the fact that he lost all his gas heavy units. It's really crushing as zerg to play like this where the other race can play macro standard game, stress free while zerg has to be the one initiating the variance play so that it doesn't fall into typical standard game.

somas standard macro play is indeed his weakest part of his game, and yet you rely on that as evidence that protoss is generally favoured in a macro race against zerg and zergs just crumble to protoss deathball? ok mate.

soma plays like that because his standard game is shit. he tries mind games or weird builds and tries to greed as much leverage he can get out of any lead in order to snowball his game, because once again, his standard macro game is shit. and when the benchmark for a good toss in a standard macro game is bisu, then yeah, its understandable that zergs try to punish protoss earlier. but the reality is, no other toss has a standard game as clean as bisus anyway. snow and mini arent known for optimisation and macro, and best doesnt have bisus unit control. also zvp will never change in that priority is pretty much always with zerg and the onus is on protoss to find out what zerg is doing at all times and respond perfectly. its far easier to make a mistake as a protoss or straight up die to a build you didnt even see coming. stress free is the last thing i would say to describe a protoss playing a zvp.



Again, what's your mmr and have you actually seen BO9 for zvps recently? Soma's macro is actually top tier. its just that his macro game is not close to his mind tricks and build trickeries.

Evil is guilty of slightly exaggerating, I mean no ASL Ro4 player or potent Proleague(s) player has a shit macro game, even relatively speaking.

I think their point that Soma’s strength is getting into an early/midgame advantage and riding that out, versus being good at playing from deficits and grinding it out probably does have some validity though.

It’s not as extreme, and it’s not all build gambles, some of it is his hyper-optimisations too, but it’s a bit reminiscent of how Mini plays.

Sure Mini can play a good macro game, but his stock approach is to try and play his macro games with a big initial advantage. Something that can bite him in the ass too.

Speaking of Soma, I don’t religiously follow the non-ASL stuff, how’s his matchup shape overall and how’s he stack up versus Bisu?

I’m a big Bisu fan, obviously some here are bigger :p But I’ve been rooting for Soma to win an ASL for ages despite not really being a Zerg enjoyer. Think it would be cool that like a (relatively) new player who wasn’t a previous frontline Kespa player and improved, innovated and optimised wins one of these things.



On eloboard, Soma is strong in ZvP with a total lifetime record of 60%, which also corresponds to his recent shape in the matchup. However, Bisu is the only top Protoss that he has a losing (lifetime) record against (49%, compared to 61% vs Snow, 58% vs. Best, 57% vs. Mini). His recent shape against Bisu is pretty even (20-17 since July, 6-6 in September), though that still lags behind his overall ZvP record. To be fair, his lifetime record against Snow is probably a little inflated because Snow used to be literally incapable of winning PvZ at all. So in general I'd say that Soma has very strong ZvP but Bisu (and perhaps Snow) can definitely give him some trouble.

Merci beaucoup!
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
evilfatsh1t
Profile Joined October 2010
Australia8709 Posts
Last Edited: 2025-10-01 16:29:02
October 01 2025 16:06 GMT
#261
On October 01 2025 23:38 Shinokuki wrote:
Show nested quote +
On October 01 2025 18:03 TMNT wrote:
On October 01 2025 08:12 Shinokuki wrote:
On October 01 2025 02:40 RogueTheGOAT wrote:
On September 30 2025 23:20 Shinokuki wrote:
On September 30 2025 21:23 TMNT wrote:
Yeah, I can feel the pain of Zergs during that 10-13th min power spike of Protoss when they have that kind of a death ball army and you can't be sure whether they'll hit the natural or the 3rd to put your defence.

It seems like the benefits from that sneaky 4th base of Larva didn't kick in yet for him though. Bisu probably hit the only timing for him.


This is why zergs are all inning so hard early game to either get ahead or outright kill protoss. It gets really hard for zerg to snowball into solid macro game onwards from 11 min and forward on these maps.

On the topic of maps, it is interesting but probably not meaningful due to miniature sample sizes that some maps have seen wild swings in win rates from ASL season 19 to 20.

In ZvP:
Metropolis - 50% -> 16.7%
Pole Star - 60% -> 25%
Radeon - 50% -> 20%


There's a common theme here. Wide chokes. See larva vs bisu games? It felt pretty one sided on these maps. Bisu can just 1a2a3a4a into it or into narrower point, if larva put 80% of his army in wide chokes.

Yes, and Bisu only camped and moved out at 150 supplies and 1a2a3a'd and won. Feels like something a B rank player can do too.

Nothing to do with having a lead with Nexus first and a executing 2 base timing while Zerg took his 4th base at 9:30 (game 2), holding off an all-in attempt with just Zealots and Probes while not even losing the Gate (game 3), a base trade that could have gone Larva's way if his execution was better and he didn't forget his Lurker in the Overlord (game 4), or hitting a timing right before Zerg's sneaky base kicked in, plus Zerg decided to fight the Protoss deathball by having his small groups of army going in one by one (game 5).

Btw, out of curiosity, what chokes do you consider wide? Polestar chokes don't seem wide to me. Neither are Metropolis. Knockout's double bridges and high ground 3rd aren't narrow enough for you? The only one I can say has wide chokes is Radeon. You want chokes like Fighting Spirit's?




Chokes like polypoid is fine. Metropolis is a bit weird because you practically have to place your units in 3 places but it's somewhat "ok" for current meta What is crazy is that Bisu pylon scouted/made pylon vs larva's 11h on polestar and THEN proceeded to make 3 cannons (overreaction). Bisu also lost a free DT and he STILL had 170 PSI vs larva's 119 PSI at 11 min mark. That's a big joke tbh and it's such a slap for current pvz meta. You cannot defend that in maps like polestar where chokes are so wide your lurkers need to be spaced out and can't target multiple units effectively like you can on maps lik FS/polypoid

for the record i dont play anymore so i dont know what my mmr is. regardless, based on your assessment of game 2 im just gonna come to the conclusion that you have no idea what youre talking about.

bisu started off with a bo win on polestar. 13 nexus vs 11h is a bo win for protoss. convenient of you to overlook that. also bisu never built 3 cannons so i dunno wtf youre on about there? he built 2 and the rest came after larvas mutas came out. also the dt cost nothing? its not like he invested in a shuttle for a dt drop. the dt replaces what would have otherwise just been a zealot. you talk like that dt death was massive.
bisu rolled larva that game because: 1. he got away with a 13 nexus, 2. its bisu and hes a production god, 3. he cut corsairs in favour of gateways and didnt get punished for that either and 4. larva was STILL droning at the 11min mark because he was greedy. larva did literally nothing to slow bisu down after the bo loss from basically the 2nd minute of the game. and that is completely typical of larva because he doesnt prefer to play aggressively like soma does.

youre looking at the absolute best protoss at optimising production given the absolute best case circumstances to play to his strengths and youre crying that this is how all pvz games go in the current meta. jesus christ
On October 02 2025 00:02 WombaT wrote:
Show nested quote +
On October 01 2025 23:33 Shinokuki wrote:
On October 01 2025 17:51 evilfatsh1t wrote:
On October 01 2025 07:27 Shinokuki wrote:
On October 01 2025 03:02 TMNT wrote:
On September 30 2025 23:58 Shinokuki wrote:
On September 30 2025 23:51 TornadoSteve wrote:
When im allinin, its usually to outright kill my opponent, or get ahead. This sounds about right


The issue is that they are "forced" to because if they don't protoss is usually ahead in these macro games. It gets real easy for protoss to just macro up to 140-150 psi and expand to 3 bases if z also tries to do the same. P can 1a2a3a4a5a into wide chokes on these modern maps and get some really good engagements and snowball into 4/5 base protoss with 2/2 upgrades. This is why soma has worked so hard on mineral optimization and crafted a well thoughout builds to kill protoss in early mid games or mind trick protoss into being defensive.

No bro. I don't know how you got it in a total opposite way like that.

Protoss is only ahead during the 10-13th minute if they do some damage to Zerg in the earlier phases, or by a BO luck. Like a sneaky Zealot getting some Drone early on, or a pre-storm Zealot timing that deals some damage, or a good trade between Corsairs vs Muta/Scourge, or a failed Hydra bust attempt from Z. Basically, race A is ahead of race B at the x minute because because player A deals some damage to player B y minutes earlier, which is true in every matchup.

There's no games where Protoss and Zerg both play safe, just macro up, and no one does anything to the other, and Protoss can naturally get ahead like you described. If that were the case, why would Protoss players even bother with Gate expand? Just FFE, build Cannons to be safe, camp and macro until you get 150 supplies and push out lol. And the global PvZ win rate would be ~55% instead of ~45% like currently lol.

You're just so tunnel visioned into those games where Protoss crushes Zerg at their power spike, because well, you're a Zerg supporter and can only see the difficulties of Zerg in the matchup, like the problem with maps you always claim. Why can't we have mineral lines that don't allow Zealot to hide? Why can't we have narrow chokes to defend? Basically, why mapmakers don't make the matchup easier for us?


I'm really curious what your mmr is and how you keep refuting what every z pros are saying right now. You really don't seem to understand zvp that well. The games where they go 50:50 are games that z/p cross spawn and constantly scout each other and z ends up making only 6 lings and protoss goes straight to stargate before cannon.

See the games snow played vs soma today (FYI snow destroyed soma 7-2 as soma seemed to purposefuly go standard to get ready for bisu matches. Soma did say he will play 30 games every day until the day of the match to increase his mechanics and he has ALWAYS said he lacks standard macro game. It's crazy how many mineral lines allow for zealots to hide and let's not even mention wide choke points which is the biggest culprit.

You see effort, larva, and soma all doing crazy styles to not let it get to standard macro game. Foreigners think soma played so well but the sad reality is that he needed to do this in order to be ahead because it sure is easy for protoss to 1a2a3a into wide chokepoint and get insane advantage. For example, see game 7 or 8 of snow vs soma BO9 (forgot which game it was but it was on polestar). Snow lost 2 DTs for FREE in the beginning and then soma opted to go standard and soma lost so much at wide chokepoint, attempting to defend both his nat and 4th with like 20 lurkers. Snow killed 20 lurkers and expanded twice. Soma had no answer for such eco disadvantage and the fact that he lost all his gas heavy units. It's really crushing as zerg to play like this where the other race can play macro standard game, stress free while zerg has to be the one initiating the variance play so that it doesn't fall into typical standard game.

somas standard macro play is indeed his weakest part of his game, and yet you rely on that as evidence that protoss is generally favoured in a macro race against zerg and zergs just crumble to protoss deathball? ok mate.

soma plays like that because his standard game is shit. he tries mind games or weird builds and tries to greed as much leverage he can get out of any lead in order to snowball his game, because once again, his standard macro game is shit. and when the benchmark for a good toss in a standard macro game is bisu, then yeah, its understandable that zergs try to punish protoss earlier. but the reality is, no other toss has a standard game as clean as bisus anyway. snow and mini arent known for optimisation and macro, and best doesnt have bisus unit control. also zvp will never change in that priority is pretty much always with zerg and the onus is on protoss to find out what zerg is doing at all times and respond perfectly. its far easier to make a mistake as a protoss or straight up die to a build you didnt even see coming. stress free is the last thing i would say to describe a protoss playing a zvp.



Again, what's your mmr and have you actually seen BO9 for zvps recently? Soma's macro is actually top tier. its just that his macro game is not close to his mind tricks and build trickeries.

Evil is guilty of slightly exaggerating, I mean no ASL Ro4 player or potent Proleague(s) player has a shit macro game, even relatively speaking.

I think their point that Soma’s strength is getting into an early/midgame advantage and riding that out, versus being good at playing from deficits and grinding it out probably does have some validity though.

It’s not as extreme, and it’s not all build gambles, some of it is his hyper-optimisations too, but it’s a bit reminiscent of how Mini plays.

Sure Mini can play a good macro game, but his stock approach is to try and play his macro games with a big initial advantage. Something that can bite him in the ass too.

Speaking of Soma, I don’t religiously follow the non-ASL stuff, how’s his matchup shape overall and how’s he stack up versus Bisu?

I’m a big Bisu fan, obviously some here are bigger :p But I’ve been rooting for Soma to win an ASL for ages despite not really being a Zerg enjoyer. Think it would be cool that like a (relatively) new player who wasn’t a previous frontline Kespa player and improved, innovated and optimised wins one of these things.


yes you are correct in your understanding of my point.
somas game is all about early game control. thats what hes known for amongst the korean sc community. he quite clearly favours 9 pool/overpool over 11/12 hatch, and he favours leg speed over lair. all of those tendencies favour aggression and priority on the map rather than econ. thats just how soma likes to lay foundations for his games. you will almost never see soma play like larva or hero or action or even soulkey. zergs that dont mind being on the defensive and letting the game go to hive stage

soma actually comes out ahead of bisu in head to head in online matches. like 55/45. says a lot about how somas style is more of a natural counter to bisu. blocks early game vision and goes back and forth between hydra and muta comps to put bisu behind.

edit: i see the bisu vs soma comparison was already answered. different sample size to my one though
Shinokuki
Profile Joined July 2013
United States921 Posts
October 01 2025 16:42 GMT
#262
On October 02 2025 01:06 evilfatsh1t wrote:
Show nested quote +
On October 01 2025 23:38 Shinokuki wrote:
On October 01 2025 18:03 TMNT wrote:
On October 01 2025 08:12 Shinokuki wrote:
On October 01 2025 02:40 RogueTheGOAT wrote:
On September 30 2025 23:20 Shinokuki wrote:
On September 30 2025 21:23 TMNT wrote:
Yeah, I can feel the pain of Zergs during that 10-13th min power spike of Protoss when they have that kind of a death ball army and you can't be sure whether they'll hit the natural or the 3rd to put your defence.

It seems like the benefits from that sneaky 4th base of Larva didn't kick in yet for him though. Bisu probably hit the only timing for him.


This is why zergs are all inning so hard early game to either get ahead or outright kill protoss. It gets really hard for zerg to snowball into solid macro game onwards from 11 min and forward on these maps.

On the topic of maps, it is interesting but probably not meaningful due to miniature sample sizes that some maps have seen wild swings in win rates from ASL season 19 to 20.

In ZvP:
Metropolis - 50% -> 16.7%
Pole Star - 60% -> 25%
Radeon - 50% -> 20%


There's a common theme here. Wide chokes. See larva vs bisu games? It felt pretty one sided on these maps. Bisu can just 1a2a3a4a into it or into narrower point, if larva put 80% of his army in wide chokes.

Yes, and Bisu only camped and moved out at 150 supplies and 1a2a3a'd and won. Feels like something a B rank player can do too.

Nothing to do with having a lead with Nexus first and a executing 2 base timing while Zerg took his 4th base at 9:30 (game 2), holding off an all-in attempt with just Zealots and Probes while not even losing the Gate (game 3), a base trade that could have gone Larva's way if his execution was better and he didn't forget his Lurker in the Overlord (game 4), or hitting a timing right before Zerg's sneaky base kicked in, plus Zerg decided to fight the Protoss deathball by having his small groups of army going in one by one (game 5).

Btw, out of curiosity, what chokes do you consider wide? Polestar chokes don't seem wide to me. Neither are Metropolis. Knockout's double bridges and high ground 3rd aren't narrow enough for you? The only one I can say has wide chokes is Radeon. You want chokes like Fighting Spirit's?




Chokes like polypoid is fine. Metropolis is a bit weird because you practically have to place your units in 3 places but it's somewhat "ok" for current meta What is crazy is that Bisu pylon scouted/made pylon vs larva's 11h on polestar and THEN proceeded to make 3 cannons (overreaction). Bisu also lost a free DT and he STILL had 170 PSI vs larva's 119 PSI at 11 min mark. That's a big joke tbh and it's such a slap for current pvz meta. You cannot defend that in maps like polestar where chokes are so wide your lurkers need to be spaced out and can't target multiple units effectively like you can on maps lik FS/polypoid

for the record i dont play anymore so i dont know what my mmr is. regardless, based on your assessment of game 2 im just gonna come to the conclusion that you have no idea what youre talking about.

bisu started off with a bo win on polestar. 13 nexus vs 11h is a bo win for protoss. convenient of you to overlook that. also bisu never built 3 cannons so i dunno wtf youre on about there? he built 2 and the rest came after larvas mutas came out. also the dt cost nothing? its not like he invested in a shuttle for a dt drop. the dt replaces what would have otherwise just been a zealot. you talk like that dt death was massive.
bisu rolled larva that game because: 1. he got away with a 13 nexus, 2. its bisu and hes a production god, 3. he cut corsairs in favour of gateways and didnt get punished for that either and 4. larva was STILL droning at the 11min mark because he was greedy. larva did literally nothing to slow bisu down after the bo loss from basically the 2nd minute of the game. and that is completely typical of larva because he doesnt prefer to play aggressively like soma does.

youre looking at the absolute best protoss at optimising production given the absolute best case circumstances to play to his strengths and youre crying that this is how all pvz games go in the current meta. jesus christ
Show nested quote +
On October 02 2025 00:02 WombaT wrote:
On October 01 2025 23:33 Shinokuki wrote:
On October 01 2025 17:51 evilfatsh1t wrote:
On October 01 2025 07:27 Shinokuki wrote:
On October 01 2025 03:02 TMNT wrote:
On September 30 2025 23:58 Shinokuki wrote:
On September 30 2025 23:51 TornadoSteve wrote:
When im allinin, its usually to outright kill my opponent, or get ahead. This sounds about right


The issue is that they are "forced" to because if they don't protoss is usually ahead in these macro games. It gets real easy for protoss to just macro up to 140-150 psi and expand to 3 bases if z also tries to do the same. P can 1a2a3a4a5a into wide chokes on these modern maps and get some really good engagements and snowball into 4/5 base protoss with 2/2 upgrades. This is why soma has worked so hard on mineral optimization and crafted a well thoughout builds to kill protoss in early mid games or mind trick protoss into being defensive.

No bro. I don't know how you got it in a total opposite way like that.

Protoss is only ahead during the 10-13th minute if they do some damage to Zerg in the earlier phases, or by a BO luck. Like a sneaky Zealot getting some Drone early on, or a pre-storm Zealot timing that deals some damage, or a good trade between Corsairs vs Muta/Scourge, or a failed Hydra bust attempt from Z. Basically, race A is ahead of race B at the x minute because because player A deals some damage to player B y minutes earlier, which is true in every matchup.

There's no games where Protoss and Zerg both play safe, just macro up, and no one does anything to the other, and Protoss can naturally get ahead like you described. If that were the case, why would Protoss players even bother with Gate expand? Just FFE, build Cannons to be safe, camp and macro until you get 150 supplies and push out lol. And the global PvZ win rate would be ~55% instead of ~45% like currently lol.

You're just so tunnel visioned into those games where Protoss crushes Zerg at their power spike, because well, you're a Zerg supporter and can only see the difficulties of Zerg in the matchup, like the problem with maps you always claim. Why can't we have mineral lines that don't allow Zealot to hide? Why can't we have narrow chokes to defend? Basically, why mapmakers don't make the matchup easier for us?


I'm really curious what your mmr is and how you keep refuting what every z pros are saying right now. You really don't seem to understand zvp that well. The games where they go 50:50 are games that z/p cross spawn and constantly scout each other and z ends up making only 6 lings and protoss goes straight to stargate before cannon.

See the games snow played vs soma today (FYI snow destroyed soma 7-2 as soma seemed to purposefuly go standard to get ready for bisu matches. Soma did say he will play 30 games every day until the day of the match to increase his mechanics and he has ALWAYS said he lacks standard macro game. It's crazy how many mineral lines allow for zealots to hide and let's not even mention wide choke points which is the biggest culprit.

You see effort, larva, and soma all doing crazy styles to not let it get to standard macro game. Foreigners think soma played so well but the sad reality is that he needed to do this in order to be ahead because it sure is easy for protoss to 1a2a3a into wide chokepoint and get insane advantage. For example, see game 7 or 8 of snow vs soma BO9 (forgot which game it was but it was on polestar). Snow lost 2 DTs for FREE in the beginning and then soma opted to go standard and soma lost so much at wide chokepoint, attempting to defend both his nat and 4th with like 20 lurkers. Snow killed 20 lurkers and expanded twice. Soma had no answer for such eco disadvantage and the fact that he lost all his gas heavy units. It's really crushing as zerg to play like this where the other race can play macro standard game, stress free while zerg has to be the one initiating the variance play so that it doesn't fall into typical standard game.

somas standard macro play is indeed his weakest part of his game, and yet you rely on that as evidence that protoss is generally favoured in a macro race against zerg and zergs just crumble to protoss deathball? ok mate.

soma plays like that because his standard game is shit. he tries mind games or weird builds and tries to greed as much leverage he can get out of any lead in order to snowball his game, because once again, his standard macro game is shit. and when the benchmark for a good toss in a standard macro game is bisu, then yeah, its understandable that zergs try to punish protoss earlier. but the reality is, no other toss has a standard game as clean as bisus anyway. snow and mini arent known for optimisation and macro, and best doesnt have bisus unit control. also zvp will never change in that priority is pretty much always with zerg and the onus is on protoss to find out what zerg is doing at all times and respond perfectly. its far easier to make a mistake as a protoss or straight up die to a build you didnt even see coming. stress free is the last thing i would say to describe a protoss playing a zvp.



Again, what's your mmr and have you actually seen BO9 for zvps recently? Soma's macro is actually top tier. its just that his macro game is not close to his mind tricks and build trickeries.

Evil is guilty of slightly exaggerating, I mean no ASL Ro4 player or potent Proleague(s) player has a shit macro game, even relatively speaking.

I think their point that Soma’s strength is getting into an early/midgame advantage and riding that out, versus being good at playing from deficits and grinding it out probably does have some validity though.

It’s not as extreme, and it’s not all build gambles, some of it is his hyper-optimisations too, but it’s a bit reminiscent of how Mini plays.

Sure Mini can play a good macro game, but his stock approach is to try and play his macro games with a big initial advantage. Something that can bite him in the ass too.

Speaking of Soma, I don’t religiously follow the non-ASL stuff, how’s his matchup shape overall and how’s he stack up versus Bisu?

I’m a big Bisu fan, obviously some here are bigger :p But I’ve been rooting for Soma to win an ASL for ages despite not really being a Zerg enjoyer. Think it would be cool that like a (relatively) new player who wasn’t a previous frontline Kespa player and improved, innovated and optimised wins one of these things.


yes you are correct in your understanding of my point.
somas game is all about early game control. thats what hes known for amongst the korean sc community. he quite clearly favours 9 pool/overpool over 11/12 hatch, and he favours leg speed over lair. all of those tendencies favour aggression and priority on the map rather than econ. thats just how soma likes to lay foundations for his games. you will almost never see soma play like larva or hero or action or even soulkey. zergs that dont mind being on the defensive and letting the game go to hive stage

soma actually comes out ahead of bisu in head to head in online matches. like 55/45. says a lot about how somas style is more of a natural counter to bisu. blocks early game vision and goes back and forth between hydra and muta comps to put bisu behind.

edit: i see the bisu vs soma comparison was already answered. different sample size to my one though


Larva didn't do anything wrong and he droned hard on 6 lings too. The fact that PSI difference widened this much is obviously due to build order advantage that bisu has and the fact that bisu is a god. What I'm saying is that it's almost impossible to defend such 170 PSI army on modern maps like polestar. Look at the game snow played vs soma yesterday and almost all games were standard. It was crazy to see soma lose 30-40 psi while snow remained largely the same when they were fighting. Soma was trying to defend at wide choke, covering his main/nat with 20 lurkers. Snow killed 20 lurks and expanded twice in that time, leaving soma to be behind economically. I'm also saying is that it doesn't even matter if bisu was at 170 psi. He still would've busted at 145/150 PSI (normal supply if no build order advantage) because its polestar. This is why you see so many zergs opting to not get to this stage in the first place.
Life is just life
Magic Powers
Profile Joined April 2012
Austria4436 Posts
October 01 2025 16:51 GMT
#263
On October 01 2025 23:39 Shinokuki wrote:
Show nested quote +
On October 01 2025 21:38 Magic Powers wrote:
On October 01 2025 20:27 [sc1f]eonzerg wrote:
On October 01 2025 19:50 Magic Powers wrote:
On October 01 2025 18:01 [sc1f]eonzerg wrote:
On October 01 2025 16:50 Magic Powers wrote:
On October 01 2025 15:10 Bonyth wrote:
Larva retired from competetive online gaming. I think using his quarter-final game against Bisu for the sake of balance talk is just disrespectful to other zergs that compete on a daily basis.


This. Larva used to be the goat until a few years ago, but then he stopped playing and lost all of his skills. Lately he's been improving, but he's still a shadow of his former self.

The goat ? He basically won a very close ASL vs Mini and retired lol. I dont ever remember him dominating everyone. Him like Soulkey was getting eliminated at early ASls cuz of zerg vs zerg. Then he beat Jaedong and few others on his way to the final. Larva was Known for playing 1000 games vs FlaSh and taking 20 lol.

Btw Game 1 What he did with the mass sunkens if Bisu just put 4 reavers to shutdown that shit.. But instead Bisu doing Bisu things decided it was more optimal to attack up ramp.


Larva was extremely strong. In my view he was the clear favorite against everyone other than Rush, who failed to stop him. After that I was almost 100% convinced he'd win the tournament, although Mini shocked us with his impressive skills. He made it a close final match.

If Larva had kept practicing after that, I'm convinced he would've destroyed everyone for years to come. Other players were very lucky that he went on a hiatus, because no other zerg player had such a strong macro game. He was the reason why Flash stopped doing mech transitions in every TvZ, as Larva proved that zerg was actually a clear favorite against that strategy. Towards the end of their rivalry, Flash could only beat Larva with heavy early/mid game aggression, and so the TvZ meta reverted back from mech to bio.


So actually. Terran stopped doing the mech switch hardcore after the new 1-1-1 Build of FlaSh.Then Soma introduced real counters to it and terrans started doing it again but less cuz the maps werent the most apropiated to play that style. Instead going 4`barracks +1 into 2 starports like we still see was the build of choice. Mech Switch died cuz of the mass Queens style. For a while if i remember correctly Mong was the only guy that stick to it. Now i have to admit something. in 2021 i wasnt following starcraft. I kinda lost interesting after blizzard not upgrading the terrible mappool of Benzene/eclipse/optimizer/Plasma/Ringing bloom etc.

In fact i only recall seeing the finals from that ASL and i tuned in cuz im actually friends with Larva so i was curious if he could beat Mini lol. If Larva actually had year of domination in 2021 like Snow and Soma are doing then my bad.Genuinely didnt know. About Macro. Call me crazy but Effort macro is kinda insane too.There is this famous game between him and FlaSh before going to military that everyone was freakin out.

https://youtu.be/xZeVyJh1Rrs?si=H-RQDRNKOu-wcM8H


Larva was the player who kept working on the broodling counter strategy to Flash's mech switch. He was the one who figured out that it is a hard counter. It developed over many dozens if not hundreds of games between those two players.
Then Flash realized it wasn't working anymore and started relying on a repertoire of marine centric strategies, which included all kinds of older high aggression builds that he knew from his long standing career. This put Larva back in his place for quite a while until he also started to learn to deal with that aggression. He wasn't good at that stuff, and he got much better at it during his rivalry with Flash. This all preceded his ASL victory. Flash is basically responsible for much of Larva's later success. And their rivalry is responsible for the meta changes that destroyed the TvZ mech switch.


You talk as if larva actually had decent win rate. Larva would win 5-2 flash randomly and people just remember that but fail to remember larva overall record was like 20-152 lol and larva always lost vs flash/bisu even at end. Larva was never the dominant zerg online too. He wasn't the goat.


Larva's overall record against Flash improved from 10% to upwards of 30% after countless battles.
Perhaps what you're referring to is the fact that Larva's winrate fell off again the moment Flash stopped relying on mech transitions. He had to learn to survive the early/mid game to reclaim his 30%+ winrate. That's why I'm saying Flash is a big reason why Larva became so goated.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
evilfatsh1t
Profile Joined October 2010
Australia8709 Posts
October 01 2025 17:01 GMT
#264
On October 02 2025 01:42 Shinokuki wrote:
Show nested quote +
On October 02 2025 01:06 evilfatsh1t wrote:
On October 01 2025 23:38 Shinokuki wrote:
On October 01 2025 18:03 TMNT wrote:
On October 01 2025 08:12 Shinokuki wrote:
On October 01 2025 02:40 RogueTheGOAT wrote:
On September 30 2025 23:20 Shinokuki wrote:
On September 30 2025 21:23 TMNT wrote:
Yeah, I can feel the pain of Zergs during that 10-13th min power spike of Protoss when they have that kind of a death ball army and you can't be sure whether they'll hit the natural or the 3rd to put your defence.

It seems like the benefits from that sneaky 4th base of Larva didn't kick in yet for him though. Bisu probably hit the only timing for him.


This is why zergs are all inning so hard early game to either get ahead or outright kill protoss. It gets really hard for zerg to snowball into solid macro game onwards from 11 min and forward on these maps.

On the topic of maps, it is interesting but probably not meaningful due to miniature sample sizes that some maps have seen wild swings in win rates from ASL season 19 to 20.

In ZvP:
Metropolis - 50% -> 16.7%
Pole Star - 60% -> 25%
Radeon - 50% -> 20%


There's a common theme here. Wide chokes. See larva vs bisu games? It felt pretty one sided on these maps. Bisu can just 1a2a3a4a into it or into narrower point, if larva put 80% of his army in wide chokes.

Yes, and Bisu only camped and moved out at 150 supplies and 1a2a3a'd and won. Feels like something a B rank player can do too.

Nothing to do with having a lead with Nexus first and a executing 2 base timing while Zerg took his 4th base at 9:30 (game 2), holding off an all-in attempt with just Zealots and Probes while not even losing the Gate (game 3), a base trade that could have gone Larva's way if his execution was better and he didn't forget his Lurker in the Overlord (game 4), or hitting a timing right before Zerg's sneaky base kicked in, plus Zerg decided to fight the Protoss deathball by having his small groups of army going in one by one (game 5).

Btw, out of curiosity, what chokes do you consider wide? Polestar chokes don't seem wide to me. Neither are Metropolis. Knockout's double bridges and high ground 3rd aren't narrow enough for you? The only one I can say has wide chokes is Radeon. You want chokes like Fighting Spirit's?




Chokes like polypoid is fine. Metropolis is a bit weird because you practically have to place your units in 3 places but it's somewhat "ok" for current meta What is crazy is that Bisu pylon scouted/made pylon vs larva's 11h on polestar and THEN proceeded to make 3 cannons (overreaction). Bisu also lost a free DT and he STILL had 170 PSI vs larva's 119 PSI at 11 min mark. That's a big joke tbh and it's such a slap for current pvz meta. You cannot defend that in maps like polestar where chokes are so wide your lurkers need to be spaced out and can't target multiple units effectively like you can on maps lik FS/polypoid

for the record i dont play anymore so i dont know what my mmr is. regardless, based on your assessment of game 2 im just gonna come to the conclusion that you have no idea what youre talking about.

bisu started off with a bo win on polestar. 13 nexus vs 11h is a bo win for protoss. convenient of you to overlook that. also bisu never built 3 cannons so i dunno wtf youre on about there? he built 2 and the rest came after larvas mutas came out. also the dt cost nothing? its not like he invested in a shuttle for a dt drop. the dt replaces what would have otherwise just been a zealot. you talk like that dt death was massive.
bisu rolled larva that game because: 1. he got away with a 13 nexus, 2. its bisu and hes a production god, 3. he cut corsairs in favour of gateways and didnt get punished for that either and 4. larva was STILL droning at the 11min mark because he was greedy. larva did literally nothing to slow bisu down after the bo loss from basically the 2nd minute of the game. and that is completely typical of larva because he doesnt prefer to play aggressively like soma does.

youre looking at the absolute best protoss at optimising production given the absolute best case circumstances to play to his strengths and youre crying that this is how all pvz games go in the current meta. jesus christ
On October 02 2025 00:02 WombaT wrote:
On October 01 2025 23:33 Shinokuki wrote:
On October 01 2025 17:51 evilfatsh1t wrote:
On October 01 2025 07:27 Shinokuki wrote:
On October 01 2025 03:02 TMNT wrote:
On September 30 2025 23:58 Shinokuki wrote:
On September 30 2025 23:51 TornadoSteve wrote:
When im allinin, its usually to outright kill my opponent, or get ahead. This sounds about right


The issue is that they are "forced" to because if they don't protoss is usually ahead in these macro games. It gets real easy for protoss to just macro up to 140-150 psi and expand to 3 bases if z also tries to do the same. P can 1a2a3a4a5a into wide chokes on these modern maps and get some really good engagements and snowball into 4/5 base protoss with 2/2 upgrades. This is why soma has worked so hard on mineral optimization and crafted a well thoughout builds to kill protoss in early mid games or mind trick protoss into being defensive.

No bro. I don't know how you got it in a total opposite way like that.

Protoss is only ahead during the 10-13th minute if they do some damage to Zerg in the earlier phases, or by a BO luck. Like a sneaky Zealot getting some Drone early on, or a pre-storm Zealot timing that deals some damage, or a good trade between Corsairs vs Muta/Scourge, or a failed Hydra bust attempt from Z. Basically, race A is ahead of race B at the x minute because because player A deals some damage to player B y minutes earlier, which is true in every matchup.

There's no games where Protoss and Zerg both play safe, just macro up, and no one does anything to the other, and Protoss can naturally get ahead like you described. If that were the case, why would Protoss players even bother with Gate expand? Just FFE, build Cannons to be safe, camp and macro until you get 150 supplies and push out lol. And the global PvZ win rate would be ~55% instead of ~45% like currently lol.

You're just so tunnel visioned into those games where Protoss crushes Zerg at their power spike, because well, you're a Zerg supporter and can only see the difficulties of Zerg in the matchup, like the problem with maps you always claim. Why can't we have mineral lines that don't allow Zealot to hide? Why can't we have narrow chokes to defend? Basically, why mapmakers don't make the matchup easier for us?


I'm really curious what your mmr is and how you keep refuting what every z pros are saying right now. You really don't seem to understand zvp that well. The games where they go 50:50 are games that z/p cross spawn and constantly scout each other and z ends up making only 6 lings and protoss goes straight to stargate before cannon.

See the games snow played vs soma today (FYI snow destroyed soma 7-2 as soma seemed to purposefuly go standard to get ready for bisu matches. Soma did say he will play 30 games every day until the day of the match to increase his mechanics and he has ALWAYS said he lacks standard macro game. It's crazy how many mineral lines allow for zealots to hide and let's not even mention wide choke points which is the biggest culprit.

You see effort, larva, and soma all doing crazy styles to not let it get to standard macro game. Foreigners think soma played so well but the sad reality is that he needed to do this in order to be ahead because it sure is easy for protoss to 1a2a3a into wide chokepoint and get insane advantage. For example, see game 7 or 8 of snow vs soma BO9 (forgot which game it was but it was on polestar). Snow lost 2 DTs for FREE in the beginning and then soma opted to go standard and soma lost so much at wide chokepoint, attempting to defend both his nat and 4th with like 20 lurkers. Snow killed 20 lurkers and expanded twice. Soma had no answer for such eco disadvantage and the fact that he lost all his gas heavy units. It's really crushing as zerg to play like this where the other race can play macro standard game, stress free while zerg has to be the one initiating the variance play so that it doesn't fall into typical standard game.

somas standard macro play is indeed his weakest part of his game, and yet you rely on that as evidence that protoss is generally favoured in a macro race against zerg and zergs just crumble to protoss deathball? ok mate.

soma plays like that because his standard game is shit. he tries mind games or weird builds and tries to greed as much leverage he can get out of any lead in order to snowball his game, because once again, his standard macro game is shit. and when the benchmark for a good toss in a standard macro game is bisu, then yeah, its understandable that zergs try to punish protoss earlier. but the reality is, no other toss has a standard game as clean as bisus anyway. snow and mini arent known for optimisation and macro, and best doesnt have bisus unit control. also zvp will never change in that priority is pretty much always with zerg and the onus is on protoss to find out what zerg is doing at all times and respond perfectly. its far easier to make a mistake as a protoss or straight up die to a build you didnt even see coming. stress free is the last thing i would say to describe a protoss playing a zvp.



Again, what's your mmr and have you actually seen BO9 for zvps recently? Soma's macro is actually top tier. its just that his macro game is not close to his mind tricks and build trickeries.

Evil is guilty of slightly exaggerating, I mean no ASL Ro4 player or potent Proleague(s) player has a shit macro game, even relatively speaking.

I think their point that Soma’s strength is getting into an early/midgame advantage and riding that out, versus being good at playing from deficits and grinding it out probably does have some validity though.

It’s not as extreme, and it’s not all build gambles, some of it is his hyper-optimisations too, but it’s a bit reminiscent of how Mini plays.

Sure Mini can play a good macro game, but his stock approach is to try and play his macro games with a big initial advantage. Something that can bite him in the ass too.

Speaking of Soma, I don’t religiously follow the non-ASL stuff, how’s his matchup shape overall and how’s he stack up versus Bisu?

I’m a big Bisu fan, obviously some here are bigger :p But I’ve been rooting for Soma to win an ASL for ages despite not really being a Zerg enjoyer. Think it would be cool that like a (relatively) new player who wasn’t a previous frontline Kespa player and improved, innovated and optimised wins one of these things.


yes you are correct in your understanding of my point.
somas game is all about early game control. thats what hes known for amongst the korean sc community. he quite clearly favours 9 pool/overpool over 11/12 hatch, and he favours leg speed over lair. all of those tendencies favour aggression and priority on the map rather than econ. thats just how soma likes to lay foundations for his games. you will almost never see soma play like larva or hero or action or even soulkey. zergs that dont mind being on the defensive and letting the game go to hive stage

soma actually comes out ahead of bisu in head to head in online matches. like 55/45. says a lot about how somas style is more of a natural counter to bisu. blocks early game vision and goes back and forth between hydra and muta comps to put bisu behind.

edit: i see the bisu vs soma comparison was already answered. different sample size to my one though


Larva didn't do anything wrong and he droned hard on 6 lings too. The fact that PSI difference widened this much is obviously due to build order advantage that bisu has and the fact that bisu is a god. What I'm saying is that it's almost impossible to defend such 170 PSI army on modern maps like polestar. Look at the game snow played vs soma yesterday and almost all games were standard. It was crazy to see soma lose 30-40 psi while snow remained largely the same when they were fighting. Soma was trying to defend at wide choke, covering his main/nat with 20 lurkers. Snow killed 20 lurks and expanded twice in that time, leaving soma to be behind economically. I'm also saying is that it doesn't even matter if bisu was at 170 psi. He still would've busted at 145/150 PSI (normal supply if no build order advantage) because its polestar. This is why you see so many zergs opting to not get to this stage in the first place.

dont know about the snow vs soma game youre referring to, but queen did just fine against best in the group stages on polestar.
Shinokuki
Profile Joined July 2013
United States921 Posts
October 01 2025 17:14 GMT
#265
On October 02 2025 02:01 evilfatsh1t wrote:
Show nested quote +
On October 02 2025 01:42 Shinokuki wrote:
On October 02 2025 01:06 evilfatsh1t wrote:
On October 01 2025 23:38 Shinokuki wrote:
On October 01 2025 18:03 TMNT wrote:
On October 01 2025 08:12 Shinokuki wrote:
On October 01 2025 02:40 RogueTheGOAT wrote:
On September 30 2025 23:20 Shinokuki wrote:
On September 30 2025 21:23 TMNT wrote:
Yeah, I can feel the pain of Zergs during that 10-13th min power spike of Protoss when they have that kind of a death ball army and you can't be sure whether they'll hit the natural or the 3rd to put your defence.

It seems like the benefits from that sneaky 4th base of Larva didn't kick in yet for him though. Bisu probably hit the only timing for him.


This is why zergs are all inning so hard early game to either get ahead or outright kill protoss. It gets really hard for zerg to snowball into solid macro game onwards from 11 min and forward on these maps.

On the topic of maps, it is interesting but probably not meaningful due to miniature sample sizes that some maps have seen wild swings in win rates from ASL season 19 to 20.

In ZvP:
Metropolis - 50% -> 16.7%
Pole Star - 60% -> 25%
Radeon - 50% -> 20%


There's a common theme here. Wide chokes. See larva vs bisu games? It felt pretty one sided on these maps. Bisu can just 1a2a3a4a into it or into narrower point, if larva put 80% of his army in wide chokes.

Yes, and Bisu only camped and moved out at 150 supplies and 1a2a3a'd and won. Feels like something a B rank player can do too.

Nothing to do with having a lead with Nexus first and a executing 2 base timing while Zerg took his 4th base at 9:30 (game 2), holding off an all-in attempt with just Zealots and Probes while not even losing the Gate (game 3), a base trade that could have gone Larva's way if his execution was better and he didn't forget his Lurker in the Overlord (game 4), or hitting a timing right before Zerg's sneaky base kicked in, plus Zerg decided to fight the Protoss deathball by having his small groups of army going in one by one (game 5).

Btw, out of curiosity, what chokes do you consider wide? Polestar chokes don't seem wide to me. Neither are Metropolis. Knockout's double bridges and high ground 3rd aren't narrow enough for you? The only one I can say has wide chokes is Radeon. You want chokes like Fighting Spirit's?




Chokes like polypoid is fine. Metropolis is a bit weird because you practically have to place your units in 3 places but it's somewhat "ok" for current meta What is crazy is that Bisu pylon scouted/made pylon vs larva's 11h on polestar and THEN proceeded to make 3 cannons (overreaction). Bisu also lost a free DT and he STILL had 170 PSI vs larva's 119 PSI at 11 min mark. That's a big joke tbh and it's such a slap for current pvz meta. You cannot defend that in maps like polestar where chokes are so wide your lurkers need to be spaced out and can't target multiple units effectively like you can on maps lik FS/polypoid

for the record i dont play anymore so i dont know what my mmr is. regardless, based on your assessment of game 2 im just gonna come to the conclusion that you have no idea what youre talking about.

bisu started off with a bo win on polestar. 13 nexus vs 11h is a bo win for protoss. convenient of you to overlook that. also bisu never built 3 cannons so i dunno wtf youre on about there? he built 2 and the rest came after larvas mutas came out. also the dt cost nothing? its not like he invested in a shuttle for a dt drop. the dt replaces what would have otherwise just been a zealot. you talk like that dt death was massive.
bisu rolled larva that game because: 1. he got away with a 13 nexus, 2. its bisu and hes a production god, 3. he cut corsairs in favour of gateways and didnt get punished for that either and 4. larva was STILL droning at the 11min mark because he was greedy. larva did literally nothing to slow bisu down after the bo loss from basically the 2nd minute of the game. and that is completely typical of larva because he doesnt prefer to play aggressively like soma does.

youre looking at the absolute best protoss at optimising production given the absolute best case circumstances to play to his strengths and youre crying that this is how all pvz games go in the current meta. jesus christ
On October 02 2025 00:02 WombaT wrote:
On October 01 2025 23:33 Shinokuki wrote:
On October 01 2025 17:51 evilfatsh1t wrote:
On October 01 2025 07:27 Shinokuki wrote:
On October 01 2025 03:02 TMNT wrote:
On September 30 2025 23:58 Shinokuki wrote:
On September 30 2025 23:51 TornadoSteve wrote:
When im allinin, its usually to outright kill my opponent, or get ahead. This sounds about right


The issue is that they are "forced" to because if they don't protoss is usually ahead in these macro games. It gets real easy for protoss to just macro up to 140-150 psi and expand to 3 bases if z also tries to do the same. P can 1a2a3a4a5a into wide chokes on these modern maps and get some really good engagements and snowball into 4/5 base protoss with 2/2 upgrades. This is why soma has worked so hard on mineral optimization and crafted a well thoughout builds to kill protoss in early mid games or mind trick protoss into being defensive.

No bro. I don't know how you got it in a total opposite way like that.

Protoss is only ahead during the 10-13th minute if they do some damage to Zerg in the earlier phases, or by a BO luck. Like a sneaky Zealot getting some Drone early on, or a pre-storm Zealot timing that deals some damage, or a good trade between Corsairs vs Muta/Scourge, or a failed Hydra bust attempt from Z. Basically, race A is ahead of race B at the x minute because because player A deals some damage to player B y minutes earlier, which is true in every matchup.

There's no games where Protoss and Zerg both play safe, just macro up, and no one does anything to the other, and Protoss can naturally get ahead like you described. If that were the case, why would Protoss players even bother with Gate expand? Just FFE, build Cannons to be safe, camp and macro until you get 150 supplies and push out lol. And the global PvZ win rate would be ~55% instead of ~45% like currently lol.

You're just so tunnel visioned into those games where Protoss crushes Zerg at their power spike, because well, you're a Zerg supporter and can only see the difficulties of Zerg in the matchup, like the problem with maps you always claim. Why can't we have mineral lines that don't allow Zealot to hide? Why can't we have narrow chokes to defend? Basically, why mapmakers don't make the matchup easier for us?


I'm really curious what your mmr is and how you keep refuting what every z pros are saying right now. You really don't seem to understand zvp that well. The games where they go 50:50 are games that z/p cross spawn and constantly scout each other and z ends up making only 6 lings and protoss goes straight to stargate before cannon.

See the games snow played vs soma today (FYI snow destroyed soma 7-2 as soma seemed to purposefuly go standard to get ready for bisu matches. Soma did say he will play 30 games every day until the day of the match to increase his mechanics and he has ALWAYS said he lacks standard macro game. It's crazy how many mineral lines allow for zealots to hide and let's not even mention wide choke points which is the biggest culprit.

You see effort, larva, and soma all doing crazy styles to not let it get to standard macro game. Foreigners think soma played so well but the sad reality is that he needed to do this in order to be ahead because it sure is easy for protoss to 1a2a3a into wide chokepoint and get insane advantage. For example, see game 7 or 8 of snow vs soma BO9 (forgot which game it was but it was on polestar). Snow lost 2 DTs for FREE in the beginning and then soma opted to go standard and soma lost so much at wide chokepoint, attempting to defend both his nat and 4th with like 20 lurkers. Snow killed 20 lurkers and expanded twice. Soma had no answer for such eco disadvantage and the fact that he lost all his gas heavy units. It's really crushing as zerg to play like this where the other race can play macro standard game, stress free while zerg has to be the one initiating the variance play so that it doesn't fall into typical standard game.

somas standard macro play is indeed his weakest part of his game, and yet you rely on that as evidence that protoss is generally favoured in a macro race against zerg and zergs just crumble to protoss deathball? ok mate.

soma plays like that because his standard game is shit. he tries mind games or weird builds and tries to greed as much leverage he can get out of any lead in order to snowball his game, because once again, his standard macro game is shit. and when the benchmark for a good toss in a standard macro game is bisu, then yeah, its understandable that zergs try to punish protoss earlier. but the reality is, no other toss has a standard game as clean as bisus anyway. snow and mini arent known for optimisation and macro, and best doesnt have bisus unit control. also zvp will never change in that priority is pretty much always with zerg and the onus is on protoss to find out what zerg is doing at all times and respond perfectly. its far easier to make a mistake as a protoss or straight up die to a build you didnt even see coming. stress free is the last thing i would say to describe a protoss playing a zvp.



Again, what's your mmr and have you actually seen BO9 for zvps recently? Soma's macro is actually top tier. its just that his macro game is not close to his mind tricks and build trickeries.

Evil is guilty of slightly exaggerating, I mean no ASL Ro4 player or potent Proleague(s) player has a shit macro game, even relatively speaking.

I think their point that Soma’s strength is getting into an early/midgame advantage and riding that out, versus being good at playing from deficits and grinding it out probably does have some validity though.

It’s not as extreme, and it’s not all build gambles, some of it is his hyper-optimisations too, but it’s a bit reminiscent of how Mini plays.

Sure Mini can play a good macro game, but his stock approach is to try and play his macro games with a big initial advantage. Something that can bite him in the ass too.

Speaking of Soma, I don’t religiously follow the non-ASL stuff, how’s his matchup shape overall and how’s he stack up versus Bisu?

I’m a big Bisu fan, obviously some here are bigger :p But I’ve been rooting for Soma to win an ASL for ages despite not really being a Zerg enjoyer. Think it would be cool that like a (relatively) new player who wasn’t a previous frontline Kespa player and improved, innovated and optimised wins one of these things.


yes you are correct in your understanding of my point.
somas game is all about early game control. thats what hes known for amongst the korean sc community. he quite clearly favours 9 pool/overpool over 11/12 hatch, and he favours leg speed over lair. all of those tendencies favour aggression and priority on the map rather than econ. thats just how soma likes to lay foundations for his games. you will almost never see soma play like larva or hero or action or even soulkey. zergs that dont mind being on the defensive and letting the game go to hive stage

soma actually comes out ahead of bisu in head to head in online matches. like 55/45. says a lot about how somas style is more of a natural counter to bisu. blocks early game vision and goes back and forth between hydra and muta comps to put bisu behind.

edit: i see the bisu vs soma comparison was already answered. different sample size to my one though


Larva didn't do anything wrong and he droned hard on 6 lings too. The fact that PSI difference widened this much is obviously due to build order advantage that bisu has and the fact that bisu is a god. What I'm saying is that it's almost impossible to defend such 170 PSI army on modern maps like polestar. Look at the game snow played vs soma yesterday and almost all games were standard. It was crazy to see soma lose 30-40 psi while snow remained largely the same when they were fighting. Soma was trying to defend at wide choke, covering his main/nat with 20 lurkers. Snow killed 20 lurks and expanded twice in that time, leaving soma to be behind economically. I'm also saying is that it doesn't even matter if bisu was at 170 psi. He still would've busted at 145/150 PSI (normal supply if no build order advantage) because its polestar. This is why you see so many zergs opting to not get to this stage in the first place.

dont know about the snow vs soma game youre referring to, but queen did just fine against best in the group stages on polestar.


You should check it out. It's right on snow's youtube yesterday. It's the perfect series to dissect what's wrong with standard macro game without any trickeries in zvp. Soma seems like he went macro game to prepare for bisu
Life is just life
TMNT
Profile Joined January 2021
2896 Posts
Last Edited: 2025-10-01 23:36:19
22 hours ago
#266
On October 02 2025 02:14 Shinokuki wrote:
You should check it out. It's right on snow's youtube yesterday. It's the perfect series to dissect what's wrong with standard macro game without any trickeries in zvp. Soma seems like he went macro game to prepare for bisu

After watching said game (Snow vs Soma on Pole Star, game 9 of the series), I think it's fair to say you have a heavy bias that you can only see what you want to see.

That game is a macro game yes, but it's far from a standard one. Evidence one: Snow never built a Stargate for the entire game.

He opened Nexus after 1 Zealot (17 Nexus) and the probe only went out to scout after that. Then he tech'd all the way up to Citadel before dropping the first Cannon. Later, somehow Snow's probe just walked right pass 6 Lings in front of Soma's natural, seeing a Lair morphing and a finished Hydra Den. It was 4:40 in the game that he saw this, which means if Soma went for a Muta switch bullshit, Snow had to start 3 Cannons in his main at the latest around 7:10 (might even be sooner than that, depending on the progress of the Lair). He started ONLY 1 Cannon in his main at 7:20.

Probably Snow identified Soma wouldn't go for a Muta switch and played like that. And combined with his opening, he was able to sit on 9 Gates, with 4 HTs and storm research already done, plus 1 DA morphing in, at 8:00. He cut corners left and right and took so many risks to get to that state, also partly because he was up 6-2 at that point already and given the way Soma only played macro in this series (like you said). Needless to say, such opening allowed Snow to outfight, outmanoeuvre Soma's army for the rest of the game.

If Protoss is allowed to skip Stargate tech in PvZ and that being considered standard, we'll never say a word about the matchup again lol.

You can even say Snow treated that game like a risk-free one on ladder and Soma treated it like a practice session for his Defiler tech macro game (because the series already had a winner at that point and they are likely facing each other in finals)
Shinokuki
Profile Joined July 2013
United States921 Posts
Last Edited: 2025-10-02 02:49:59
19 hours ago
#267
On October 02 2025 08:30 TMNT wrote:
Show nested quote +
On October 02 2025 02:14 Shinokuki wrote:
You should check it out. It's right on snow's youtube yesterday. It's the perfect series to dissect what's wrong with standard macro game without any trickeries in zvp. Soma seems like he went macro game to prepare for bisu

After watching said game (Snow vs Soma on Pole Star, game 9 of the series), I think it's fair to say you have a heavy bias that you can only see what you want to see.

That game is a macro game yes, but it's far from a standard one. Evidence one: Snow never built a Stargate for the entire game.

He opened Nexus after 1 Zealot (17 Nexus) and the probe only went out to scout after that. Then he tech'd all the way up to Citadel before dropping the first Cannon. Later, somehow Snow's probe just walked right pass 6 Lings in front of Soma's natural, seeing a Lair morphing and a finished Hydra Den. It was 4:40 in the game that he saw this, which means if Soma went for a Muta switch bullshit, Snow had to start 3 Cannons in his main at the latest around 7:10 (might even be sooner than that, depending on the progress of the Lair). He started ONLY 1 Cannon in his main at 7:20.

Probably Snow identified Soma wouldn't go for a Muta switch and played like that. And combined with his opening, he was able to sit on 9 Gates, with 4 HTs and storm research already done, plus 1 DA morphing in, at 8:00. He cut corners left and right and took so many risks to get to that state, also partly because he was up 6-2 at that point already and given the way Soma only played macro in this series (like you said). Needless to say, such opening allowed Snow to outfight, outmanoeuvre Soma's army for the rest of the game.

If Protoss is allowed to skip Stargate tech in PvZ and that being considered standard, we'll never say a word about the matchup again lol.

You can even say Snow treated that game like a risk-free one on ladder and Soma treated it like a practice session for his Defiler tech macro game (because the series already had a winner at that point and they are likely facing each other in finals)


I like how you never mention snow lost 2 dts practically for free and THEN still made DA which is a huge sunk in gas and resources. Soma had equal PSI vs snow and got obliterated. You talk as if snow had some sort of 180 psi vs 120 psi advantage. Soma had around equal ground power and still got rolled over and then snowballed into snow's insane eco advantage. You're missing the point here. The macro game on POLESTAR/etc is very hard for zerg when z needs to set up their 4 base with 65 drones and p can pressure and z cant drone up as usual.

I checked polestar stats and it stands at 50.6% win rate for zvp while at 39% win rate for zvt. Looks like zvp win rate is going down as protoss is figuring out trickeries and how to deal with all ins. It used to be at 52%. Goddamn this kinda map is horrible for zergs
Life is just life
TornadoSteve
Profile Joined March 2018
1079 Posts
Last Edited: 2025-10-02 05:27:54
16 hours ago
#268
This is entertaining, keep it up guys
TMNT
Profile Joined January 2021
2896 Posts
Last Edited: 2025-10-02 08:45:08
13 hours ago
#269
On October 02 2025 11:48 Shinokuki wrote:
Show nested quote +
On October 02 2025 08:30 TMNT wrote:
On October 02 2025 02:14 Shinokuki wrote:
You should check it out. It's right on snow's youtube yesterday. It's the perfect series to dissect what's wrong with standard macro game without any trickeries in zvp. Soma seems like he went macro game to prepare for bisu

After watching said game (Snow vs Soma on Pole Star, game 9 of the series), I think it's fair to say you have a heavy bias that you can only see what you want to see.

That game is a macro game yes, but it's far from a standard one. Evidence one: Snow never built a Stargate for the entire game.

He opened Nexus after 1 Zealot (17 Nexus) and the probe only went out to scout after that. Then he tech'd all the way up to Citadel before dropping the first Cannon. Later, somehow Snow's probe just walked right pass 6 Lings in front of Soma's natural, seeing a Lair morphing and a finished Hydra Den. It was 4:40 in the game that he saw this, which means if Soma went for a Muta switch bullshit, Snow had to start 3 Cannons in his main at the latest around 7:10 (might even be sooner than that, depending on the progress of the Lair). He started ONLY 1 Cannon in his main at 7:20.

Probably Snow identified Soma wouldn't go for a Muta switch and played like that. And combined with his opening, he was able to sit on 9 Gates, with 4 HTs and storm research already done, plus 1 DA morphing in, at 8:00. He cut corners left and right and took so many risks to get to that state, also partly because he was up 6-2 at that point already and given the way Soma only played macro in this series (like you said). Needless to say, such opening allowed Snow to outfight, outmanoeuvre Soma's army for the rest of the game.

If Protoss is allowed to skip Stargate tech in PvZ and that being considered standard, we'll never say a word about the matchup again lol.

You can even say Snow treated that game like a risk-free one on ladder and Soma treated it like a practice session for his Defiler tech macro game (because the series already had a winner at that point and they are likely facing each other in finals)


I like how you never mention snow lost 2 dts practically for free and THEN still made DA which is a huge sunk in gas and resources. Soma had equal PSI vs snow and got obliterated. You talk as if snow had some sort of 180 psi vs 120 psi advantage. Soma had around equal ground power and still got rolled over and then snowballed into snow's insane eco advantage. You're missing the point here. The macro game on POLESTAR/etc is very hard for zerg when z needs to set up their 4 base with 65 drones and p can pressure and z cant drone up as usual.

I checked polestar stats and it stands at 50.6% win rate for zvp while at 39% win rate for zvt. Looks like zvp win rate is going down as protoss is figuring out trickeries and how to deal with all ins. It used to be at 52%. Goddamn this kinda map is horrible for zergs

The two DTs means almost nothing in the grand scheme of things thanks to the advantages he got from the corners he cut and the risks he took. In fact I like how that's the only thing you mentioned while the rest of Snow's build doesn't matter. On top of skipping the entire air tech tree, the early Nexus and early Citadel not only allowed Snow to afford 4 DTs + 4 HTs + 9 Gates, it also allowed him to have them much sooner than usual and can contest Zerg before they grow out of control. He achieved that at the risk of dying any time to a Ling rush or Mutas because that game didn't matter to him at 6-2 already. It's not a standard game at all and it's stupid to use it as an example of a macro game.

It's also funny that you're complaining about a ~50% win rate. Maybe devote that energy on the 39% ZvT. Imagine how Protoss players feel when their win rates in both matchups are always below 50% on most maps all these years lol.

Plus, I didn't see Soma's supplies, but if he was on equal supplies with Snow and lost the battles then maybe he should look at his army control before blaming the map. I mean, well yeah Polestar may be harder than FS or Polypoid but we're talking about going from 53% to 50% ffs. If you complain about a matchup that your race has 50% win rate, might as well ask the referees to hand the win to you already.
Shinokuki
Profile Joined July 2013
United States921 Posts
Last Edited: 2025-10-02 16:12:48
7 hours ago
#270
On October 02 2025 17:39 TMNT wrote:
Show nested quote +
On October 02 2025 11:48 Shinokuki wrote:
On October 02 2025 08:30 TMNT wrote:
On October 02 2025 02:14 Shinokuki wrote:
You should check it out. It's right on snow's youtube yesterday. It's the perfect series to dissect what's wrong with standard macro game without any trickeries in zvp. Soma seems like he went macro game to prepare for bisu

After watching said game (Snow vs Soma on Pole Star, game 9 of the series), I think it's fair to say you have a heavy bias that you can only see what you want to see.

That game is a macro game yes, but it's far from a standard one. Evidence one: Snow never built a Stargate for the entire game.

He opened Nexus after 1 Zealot (17 Nexus) and the probe only went out to scout after that. Then he tech'd all the way up to Citadel before dropping the first Cannon. Later, somehow Snow's probe just walked right pass 6 Lings in front of Soma's natural, seeing a Lair morphing and a finished Hydra Den. It was 4:40 in the game that he saw this, which means if Soma went for a Muta switch bullshit, Snow had to start 3 Cannons in his main at the latest around 7:10 (might even be sooner than that, depending on the progress of the Lair). He started ONLY 1 Cannon in his main at 7:20.

Probably Snow identified Soma wouldn't go for a Muta switch and played like that. And combined with his opening, he was able to sit on 9 Gates, with 4 HTs and storm research already done, plus 1 DA morphing in, at 8:00. He cut corners left and right and took so many risks to get to that state, also partly because he was up 6-2 at that point already and given the way Soma only played macro in this series (like you said). Needless to say, such opening allowed Snow to outfight, outmanoeuvre Soma's army for the rest of the game.

If Protoss is allowed to skip Stargate tech in PvZ and that being considered standard, we'll never say a word about the matchup again lol.

You can even say Snow treated that game like a risk-free one on ladder and Soma treated it like a practice session for his Defiler tech macro game (because the series already had a winner at that point and they are likely facing each other in finals)


I like how you never mention snow lost 2 dts practically for free and THEN still made DA which is a huge sunk in gas and resources. Soma had equal PSI vs snow and got obliterated. You talk as if snow had some sort of 180 psi vs 120 psi advantage. Soma had around equal ground power and still got rolled over and then snowballed into snow's insane eco advantage. You're missing the point here. The macro game on POLESTAR/etc is very hard for zerg when z needs to set up their 4 base with 65 drones and p can pressure and z cant drone up as usual.

I checked polestar stats and it stands at 50.6% win rate for zvp while at 39% win rate for zvt. Looks like zvp win rate is going down as protoss is figuring out trickeries and how to deal with all ins. It used to be at 52%. Goddamn this kinda map is horrible for zergs

The two DTs means almost nothing in the grand scheme of things thanks to the advantages he got from the corners he cut and the risks he took. In fact I like how that's the only thing you mentioned while the rest of Snow's build doesn't matter. On top of skipping the entire air tech tree, the early Nexus and early Citadel not only allowed Snow to afford 4 DTs + 4 HTs + 9 Gates, it also allowed him to have them much sooner than usual and can contest Zerg before they grow out of control. He achieved that at the risk of dying any time to a Ling rush or Mutas because that game didn't matter to him at 6-2 already. It's not a standard game at all and it's stupid to use it as an example of a macro game.

It's also funny that you're complaining about a ~50% win rate. Maybe devote that energy on the 39% ZvT. Imagine how Protoss players feel when their win rates in both matchups are always below 50% on most maps all these years lol.

Plus, I didn't see Soma's supplies, but if he was on equal supplies with Snow and lost the battles then maybe he should look at his army control before blaming the map. I mean, well yeah Polestar may be harder than FS or Polypoid but we're talking about going from 53% to 50% ffs. If you complain about a matchup that your race has 50% win rate, might as well ask the referees to hand the win to you already.


Losing 2 DTs is nothing? That's kinda crazy and you'd know if you played zvp at high level and idk why you consider this not a standard macro game. It's a perfect game to show why these maps suck "MACRO" wise because if it gets to this point and supplies are similar toss has an upper hand advantage due to widechokes It's also crazy talk how you "assume" that since snow was already 6-2 it didn't matter.. Every win is $100 for snow man. Z has many ways to all in protoss but cannot do a standard macro game and it will seem to be that way, moving forward and that's what we're arguing. Why should we be cheesing when we just want to braindead macro like protoss/terran? It's hard for non pros to execute a certain micro/strats 20 different ways. It gets tiring.

You're missing my point man. I'm not complaining about zvt. I'm complaining about the macro set up for zvp on these modern maps like polestar. That's my entire argument.

Soma himself said it too! It's crazy how you refute this. Soma said in proleague today "This map sucks for defense against Goon/ht timing" and even stork agreed to it lol. Stork also said "Honestly if both z and p macro up without making lings or p going to fast tech, its good for P." Watch the game queen vs snow on polestar and soma/stork commentate on it lol
Life is just life
RogueTheGOAT
Profile Joined July 2025
119 Posts
Last Edited: 2025-10-02 20:15:04
4 hours ago
#271
On October 02 2025 17:39 TMNT wrote:
It's also funny that you're complaining about a ~50% win rate. Maybe devote that energy on the 39% ZvT. Imagine how Protoss players feel when their win rates in both matchups are always below 50% on most maps all these years lol.

Plus, I didn't see Soma's supplies, but if he was on equal supplies with Snow and lost the battles then maybe he should look at his army control before blaming the map. I mean, well yeah Polestar may be harder than FS or Polypoid but we're talking about going from 53% to 50% ffs. If you complain about a matchup that your race has 50% win rate, might as well ask the referees to hand the win to you already.

To be fair, with the sample sizes we're talking about, a map's balance shifting towards 50% from imbalance is achieved by the losing side now winning more than 50% of games. e.g. ZvP going from 53% to 47%. The sample sizes are also so small that only a handful of games going the other direction would also have maintained the previous balance.

Your point about Zerg players being whiners is absolutely correct. They complain about Protoss because they know Terran will jump in and agree because if Protoss wins 10% of games, that's 10% too high.
Shinokuki
Profile Joined July 2013
United States921 Posts
3 hours ago
#272
On October 03 2025 02:18 RogueTheGOAT wrote:
Show nested quote +
On October 02 2025 17:39 TMNT wrote:
It's also funny that you're complaining about a ~50% win rate. Maybe devote that energy on the 39% ZvT. Imagine how Protoss players feel when their win rates in both matchups are always below 50% on most maps all these years lol.

Plus, I didn't see Soma's supplies, but if he was on equal supplies with Snow and lost the battles then maybe he should look at his army control before blaming the map. I mean, well yeah Polestar may be harder than FS or Polypoid but we're talking about going from 53% to 50% ffs. If you complain about a matchup that your race has 50% win rate, might as well ask the referees to hand the win to you already.

To be fair, with the sample sizes we're talking about, a map's balance shifting towards 50% from imbalance is achieved by the losing side now winning more than 50% of games. e.g. ZvP going from 53% to 47%. The sample sizes are also so small that only a handful of games going the other direction would also have maintained the previous balance.

You're point about Zerg players being whiners is absolutely correct. They complain about Protoss because they know Terran will jump in and agree because if Protoss wins 10% of games, that's 10% too high.


Just because TMNT brought up zvt win rate, I'll just mention this. We don't complain about zvt because it is what it is. The reason for such abysmal win rate in zvt is that unless you're top tier zergs like soulkey/soma you're going to suffer a lot vs terran but the main key point is that terrans are able to simcity and tech/eco on low marine count which is very good for terran. They are able to do this because of the wall.

You may argue "why not remove this simcity then?" But that would destroy zvp and make it so zvp favored because protoss now has to work with bad simcity and because of such reason, protoss cannot be greedy anymore. Zerg can all in a lot more and snowball this into a more favorable game and make this match up 60% win rate. We don't want that to happen here. What I'm arguing here is that wide chokes are the very problem of modern day zvp. They keep giving help to protoss while giving zerg nothing in return. Look at maps like knock out.. It's like telling zergs not to 973... while also giving protoss mineral lines for zlots to go in and gain lot of advantages.

It's pretty suffocating and not fun when zerg has to be the one needing to perform some trickeries/all ins in order to "prevent" the game from flowing to your standard macro game. Zergs just want to be able to turn it off and get into nice groove of macro game and this matters especially when it's not a tournament like ASL lol and most games are played outside of ASL. Same goes for us normal zerg players. We play hundred of ladder games. Do we really want to all in all day long like zelot? Why can't we just braindead macro like P/T. Have a 2/3 set build orders we can hit our eco and play a nice macro game rather than play some gamble risk game. Players like Eon would understand this and any zergs 2200+ will probably understand it
Life is just life
Magic Powers
Profile Joined April 2012
Austria4436 Posts
3 hours ago
#273
What I'm arguing here is that wide chokes are the very problem of modern day zvp. They keep giving help to protoss while giving zerg nothing in return.


Bruh, wide chokes would completely destroy protoss. They rely on narrow choke points to defend their bases against the mass onslaught of hydras and zerglings and whatnot. Wide choke = good for zerg.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
Shinokuki
Profile Joined July 2013
United States921 Posts
Last Edited: 2025-10-02 18:59:17
3 hours ago
#274
On October 03 2025 03:36 Magic Powers wrote:
Show nested quote +
What I'm arguing here is that wide chokes are the very problem of modern day zvp. They keep giving help to protoss while giving zerg nothing in return.


Bruh, wide chokes would completely destroy protoss. They rely on narrow choke points to defend their bases against the mass onslaught of hydras and zerglings and whatnot. Wide choke = good for zerg.


Ok I really don't know what to say to this. What's your mmr? Have you actually played zvp? Are you trying to refute soma and stork's argument here? Idk why you're even trying to argue about wide chokes. This was the most backseater comment I've seen. This tells me you know nothing about modern day zvp. Zerglings and hydras?? Are we in 2007 era? lol
Life is just life
RJBTVYOUTUBE
Profile Joined December 2023
Netherlands979 Posts
2 hours ago
#275
wide chokes screw zerg, terran, and protoss over tremendously. all three races rely heavily on the narrow chokes. protoss does not rely on it more than terran or zerg. all three races have situations where they need them or die.
JDON MY SOUL!
TMNT
Profile Joined January 2021
2896 Posts
1 hour ago
#276
Yes, there's not a single rule as to wide/narrow chokes benefit which race more. It depends on the specific situations.

In PvZ, narrow chokes are better for the defensive side, whether it's P or Z, because noone wants to shove their army through a choke to eat storms or lurker/sunken spines. I reckon the reason Shinokuki is so vocal about wide chokes is because of the power spike of the 2-base Protoss around 130-150 supplies at 10-15 minutes, before Defiler is out, which corresponds exactly to the period of the game that gives P the most wins. Basically, he wants the FS/CB/Eclipse type chokes with the bridges and the invincible 3rd base, so Zerg can have an easier time surviving this period.

What I wonder is, even with that power spike, the PvZ win rate is still around 47%, so if you nerfs it, what would P become? You're asking to have all the Zerg shenanigans in the early to mid game that can kill a vulnerable Protoss immediately, plus an easier time during the Protoss power spike, and the powerful late game with dark swarm, plague, cracklings and the insane economic power. Poor Protoss is only allowed to have fuck all. Maybe what Rogue said is correct: if Protoss wins 10% of games, that's 10% too high.
Magic Powers
Profile Joined April 2012
Austria4436 Posts
1 hour ago
#277
On October 03 2025 03:58 Shinokuki wrote:
Show nested quote +
On October 03 2025 03:36 Magic Powers wrote:
What I'm arguing here is that wide chokes are the very problem of modern day zvp. They keep giving help to protoss while giving zerg nothing in return.


Bruh, wide chokes would completely destroy protoss. They rely on narrow choke points to defend their bases against the mass onslaught of hydras and zerglings and whatnot. Wide choke = good for zerg.


Ok I really don't know what to say to this. What's your mmr? Have you actually played zvp? Are you trying to refute soma and stork's argument here? Idk why you're even trying to argue about wide chokes. This was the most backseater comment I've seen. This tells me you know nothing about modern day zvp. Zerglings and hydras?? Are we in 2007 era? lol


This is simply not in dispute. The wider the choke, the more space hydras have to shoot and move around, the more space zerglings have to sneak through gaps and attack from every angle. I'm sorry but that's not something anyone can deny. Protoss doesn't have an answer to that, which is precisely why every natural base ever in the last several decades has been made the perfect size for gateway+forge.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
Uldridge
Profile Blog Joined January 2011
Belgium4903 Posts
Last Edited: 2025-10-02 21:03:26
55 minutes ago
#278
Or Barracks supply depot wall or zerg sim city. What are you smoking MP.
Taxes are for Terrans
Magic Powers
Profile Joined April 2012
Austria4436 Posts
49 minutes ago
#279
On October 03 2025 06:03 Uldridge wrote:
Or Barracks supply depot wall or zerg sim city. What are you smoking MP.


I don't know what you mean. I was talking about PvZ from the protoss perspective. The wider the area leading into the protoss main/nat, the more trouble they have defending against zerglings and hydras. This has always been the case and it's the main reason why natural bases have been designed like this for decades. The map makers know exactly what they're doing. Narrow natural choke points are in service of protoss in PvZ.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
Uldridge
Profile Blog Joined January 2011
Belgium4903 Posts
19 minutes ago
#280
So the terran wall in and zerg sim cities are just a happenstance byproduct for this tremendous service the mapmakers did for protoss in PvZ?
Taxes are for Terrans
Shinokuki
Profile Joined July 2013
United States921 Posts
Last Edited: 2025-10-02 21:46:44
16 minutes ago
#281
On October 03 2025 05:51 Magic Powers wrote:
Show nested quote +
On October 03 2025 03:58 Shinokuki wrote:
On October 03 2025 03:36 Magic Powers wrote:
What I'm arguing here is that wide chokes are the very problem of modern day zvp. They keep giving help to protoss while giving zerg nothing in return.


Bruh, wide chokes would completely destroy protoss. They rely on narrow choke points to defend their bases against the mass onslaught of hydras and zerglings and whatnot. Wide choke = good for zerg.


Ok I really don't know what to say to this. What's your mmr? Have you actually played zvp? Are you trying to refute soma and stork's argument here? Idk why you're even trying to argue about wide chokes. This was the most backseater comment I've seen. This tells me you know nothing about modern day zvp. Zerglings and hydras?? Are we in 2007 era? lol


This is simply not in dispute. The wider the choke, the more space hydras have to shoot and move around, the more space zerglings have to sneak through gaps and attack from every angle. I'm sorry but that's not something anyone can deny. Protoss doesn't have an answer to that, which is precisely why every natural base ever in the last several decades has been made the perfect size for gateway+forge.


wait we aren't talking about natural chokes... we're talking about here.... where z needs to defend vs 12 min pvz push

[image loading]


I was actually in favor of the narrow chokes for natural... again, showing your ignorance
Life is just life
Shinokuki
Profile Joined July 2013
United States921 Posts
Last Edited: 2025-10-02 21:52:41
13 minutes ago
#282
On October 03 2025 05:44 TMNT wrote:
Yes, there's not a single rule as to wide/narrow chokes benefit which race more. It depends on the specific situations.

In PvZ, narrow chokes are better for the defensive side, whether it's P or Z, because noone wants to shove their army through a choke to eat storms or lurker/sunken spines. I reckon the reason Shinokuki is so vocal about wide chokes is because of the power spike of the 2-base Protoss around 130-150 supplies at 10-15 minutes, before Defiler is out, which corresponds exactly to the period of the game that gives P the most wins. Basically, he wants the FS/CB/Eclipse type chokes with the bridges and the invincible 3rd base, so Zerg can have an easier time surviving this period.

What I wonder is, even with that power spike, the PvZ win rate is still around 47%, so if you nerfs it, what would P become? You're asking to have all the Zerg shenanigans in the early to mid game that can kill a vulnerable Protoss immediately, plus an easier time during the Protoss power spike, and the powerful late game with dark swarm, plague, cracklings and the insane economic power. Poor Protoss is only allowed to have fuck all. Maybe what Rogue said is correct: if Protoss wins 10% of games, that's 10% too high.


Except... it will eventually lead to a favorable win rate over time for pvz the longer it is played just like how we are seeing..
Protoss is guaranteed ultimate early game set up while leaving zerg with none nowadays. You can't expect normal/non top tier zergs to perform how soma/soulkey/hero/queen are playing. Where are you getting this 47%? Again, we need to dissect more into this win rate. is this including eclipse? FS? Polypoid? CB?
Life is just life
Magic Powers
Profile Joined April 2012
Austria4436 Posts
11 minutes ago
#283
On October 03 2025 06:39 Uldridge wrote:
So the terran wall in and zerg sim cities are just a happenstance byproduct for this tremendous service the mapmakers did for protoss in PvZ?


Balance has to be achieved in all match-ups, I was only talking about PvZ because that was the point of contention. Wide entrance = bad for protoss.
The fact that a wide entrance can also cause an imbalance in other matchups doesn't change that fact, it only further supports the concept of narrower choke points. PvZ is a very illustrative example because it's so heavily impacted by it. The matchup would literally break without narrow choke points. Zerg would practically always win.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
Shinokuki
Profile Joined July 2013
United States921 Posts
9 minutes ago
#284
On October 03 2025 06:46 Magic Powers wrote:
Show nested quote +
On October 03 2025 06:39 Uldridge wrote:
So the terran wall in and zerg sim cities are just a happenstance byproduct for this tremendous service the mapmakers did for protoss in PvZ?


Balance has to be achieved in all match-ups, I was only talking about PvZ because that was the point of contention. Wide entrance = bad for protoss.
The fact that a wide entrance can also cause an imbalance in other matchups doesn't change that fact, it only further supports the concept of narrower choke points. PvZ is a very illustrative example because it's so heavily impacted by it. The matchup would literally break without narrow choke points. Zerg would practically always win.


Again, this is somethign even 1600 mmr nowadays knows. We're not talking about this.
Life is just life
Magic Powers
Profile Joined April 2012
Austria4436 Posts
Last Edited: 2025-10-02 21:52:17
6 minutes ago
#285
On October 03 2025 06:41 Shinokuki wrote:
Show nested quote +
On October 03 2025 05:51 Magic Powers wrote:
On October 03 2025 03:58 Shinokuki wrote:
On October 03 2025 03:36 Magic Powers wrote:
What I'm arguing here is that wide chokes are the very problem of modern day zvp. They keep giving help to protoss while giving zerg nothing in return.


Bruh, wide chokes would completely destroy protoss. They rely on narrow choke points to defend their bases against the mass onslaught of hydras and zerglings and whatnot. Wide choke = good for zerg.


Ok I really don't know what to say to this. What's your mmr? Have you actually played zvp? Are you trying to refute soma and stork's argument here? Idk why you're even trying to argue about wide chokes. This was the most backseater comment I've seen. This tells me you know nothing about modern day zvp. Zerglings and hydras?? Are we in 2007 era? lol


This is simply not in dispute. The wider the choke, the more space hydras have to shoot and move around, the more space zerglings have to sneak through gaps and attack from every angle. I'm sorry but that's not something anyone can deny. Protoss doesn't have an answer to that, which is precisely why every natural base ever in the last several decades has been made the perfect size for gateway+forge.


wait we aren't talking about natural chokes... we're talking about here.... where z needs to defend vs 12 min pvz push

[image loading]


I was actually in favor of the narrow chokes for natural... again, showing your ignorance


Choke points outside of the natural - lets say for the third or fourth base - also have to be narrower to help protoss, not zerg. The fact that zerg players can also benefit from narrow choke points doesn't mean it's designed specifically to help them win more games against protoss. Narrow choke points are clearly better for protoss than for zerg in PvZ. This is because protoss has fewer units and thus benefits from narrow spaces to not get surrounded all the time. This is true for both the protoss army and for protoss expansions.

Zerg doesn't benefit more from sim city than protoss does. Never has, never will.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
Shinokuki
Profile Joined July 2013
United States921 Posts
4 minutes ago
#286
On October 03 2025 06:52 Magic Powers wrote:
Show nested quote +
On October 03 2025 06:41 Shinokuki wrote:
On October 03 2025 05:51 Magic Powers wrote:
On October 03 2025 03:58 Shinokuki wrote:
On October 03 2025 03:36 Magic Powers wrote:
What I'm arguing here is that wide chokes are the very problem of modern day zvp. They keep giving help to protoss while giving zerg nothing in return.


Bruh, wide chokes would completely destroy protoss. They rely on narrow choke points to defend their bases against the mass onslaught of hydras and zerglings and whatnot. Wide choke = good for zerg.


Ok I really don't know what to say to this. What's your mmr? Have you actually played zvp? Are you trying to refute soma and stork's argument here? Idk why you're even trying to argue about wide chokes. This was the most backseater comment I've seen. This tells me you know nothing about modern day zvp. Zerglings and hydras?? Are we in 2007 era? lol


This is simply not in dispute. The wider the choke, the more space hydras have to shoot and move around, the more space zerglings have to sneak through gaps and attack from every angle. I'm sorry but that's not something anyone can deny. Protoss doesn't have an answer to that, which is precisely why every natural base ever in the last several decades has been made the perfect size for gateway+forge.


wait we aren't talking about natural chokes... we're talking about here.... where z needs to defend vs 12 min pvz push

[image loading]


I was actually in favor of the narrow chokes for natural... again, showing your ignorance


Choke points outside of the natural - lets say for the third or fourth base - also have to be narrower to help protoss, not zerg. The fact that zerg players can also benefit from narrow choke points doesn't mean it's designed specifically to help them win more games against protoss. Narrow choke points are clearly better for protoss than for zerg in PvZ. This is because protoss has fewer units and thus benefits from narrow spaces to not get surrounded all the time. This is true for both the protoss army and for protoss expansions.

Zerg doesn't benefit more from sim city than protoss does. Never has, never will.


Do you understand the current zvp meta? or are you just saying things you don't know? Anyway done arguing here. Why should i argue with 1300 mmr player
Life is just life
Magic Powers
Profile Joined April 2012
Austria4436 Posts
3 minutes ago
#287
On October 03 2025 06:53 Shinokuki wrote:
Show nested quote +
On October 03 2025 06:52 Magic Powers wrote:
On October 03 2025 06:41 Shinokuki wrote:
On October 03 2025 05:51 Magic Powers wrote:
On October 03 2025 03:58 Shinokuki wrote:
On October 03 2025 03:36 Magic Powers wrote:
What I'm arguing here is that wide chokes are the very problem of modern day zvp. They keep giving help to protoss while giving zerg nothing in return.


Bruh, wide chokes would completely destroy protoss. They rely on narrow choke points to defend their bases against the mass onslaught of hydras and zerglings and whatnot. Wide choke = good for zerg.


Ok I really don't know what to say to this. What's your mmr? Have you actually played zvp? Are you trying to refute soma and stork's argument here? Idk why you're even trying to argue about wide chokes. This was the most backseater comment I've seen. This tells me you know nothing about modern day zvp. Zerglings and hydras?? Are we in 2007 era? lol


This is simply not in dispute. The wider the choke, the more space hydras have to shoot and move around, the more space zerglings have to sneak through gaps and attack from every angle. I'm sorry but that's not something anyone can deny. Protoss doesn't have an answer to that, which is precisely why every natural base ever in the last several decades has been made the perfect size for gateway+forge.


wait we aren't talking about natural chokes... we're talking about here.... where z needs to defend vs 12 min pvz push

[image loading]


I was actually in favor of the narrow chokes for natural... again, showing your ignorance


Choke points outside of the natural - lets say for the third or fourth base - also have to be narrower to help protoss, not zerg. The fact that zerg players can also benefit from narrow choke points doesn't mean it's designed specifically to help them win more games against protoss. Narrow choke points are clearly better for protoss than for zerg in PvZ. This is because protoss has fewer units and thus benefits from narrow spaces to not get surrounded all the time. This is true for both the protoss army and for protoss expansions.

Zerg doesn't benefit more from sim city than protoss does. Never has, never will.


Do you understand the current zvp meta? or are you just saying things you don't know? Anyway done arguing here. Why should i argue with 1300 mmr player


From the start you've been attacking me as a player. If this is how you want to debate things with people, I'll stop responding to you and start reporting all of your inflammatory comments.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
Shinokuki
Profile Joined July 2013
United States921 Posts
2 minutes ago
#288
On October 03 2025 06:55 Magic Powers wrote:
Show nested quote +
On October 03 2025 06:53 Shinokuki wrote:
On October 03 2025 06:52 Magic Powers wrote:
On October 03 2025 06:41 Shinokuki wrote:
On October 03 2025 05:51 Magic Powers wrote:
On October 03 2025 03:58 Shinokuki wrote:
On October 03 2025 03:36 Magic Powers wrote:
What I'm arguing here is that wide chokes are the very problem of modern day zvp. They keep giving help to protoss while giving zerg nothing in return.


Bruh, wide chokes would completely destroy protoss. They rely on narrow choke points to defend their bases against the mass onslaught of hydras and zerglings and whatnot. Wide choke = good for zerg.


Ok I really don't know what to say to this. What's your mmr? Have you actually played zvp? Are you trying to refute soma and stork's argument here? Idk why you're even trying to argue about wide chokes. This was the most backseater comment I've seen. This tells me you know nothing about modern day zvp. Zerglings and hydras?? Are we in 2007 era? lol


This is simply not in dispute. The wider the choke, the more space hydras have to shoot and move around, the more space zerglings have to sneak through gaps and attack from every angle. I'm sorry but that's not something anyone can deny. Protoss doesn't have an answer to that, which is precisely why every natural base ever in the last several decades has been made the perfect size for gateway+forge.


wait we aren't talking about natural chokes... we're talking about here.... where z needs to defend vs 12 min pvz push

[image loading]


I was actually in favor of the narrow chokes for natural... again, showing your ignorance


Choke points outside of the natural - lets say for the third or fourth base - also have to be narrower to help protoss, not zerg. The fact that zerg players can also benefit from narrow choke points doesn't mean it's designed specifically to help them win more games against protoss. Narrow choke points are clearly better for protoss than for zerg in PvZ. This is because protoss has fewer units and thus benefits from narrow spaces to not get surrounded all the time. This is true for both the protoss army and for protoss expansions.

Zerg doesn't benefit more from sim city than protoss does. Never has, never will.


Do you understand the current zvp meta? or are you just saying things you don't know? Anyway done arguing here. Why should i argue with 1300 mmr player


From the start you've been attacking me as a player. If this is how you want to debate things with people, I'll stop responding to you and start reporting all of your inflammatory comments.


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