On May 10 2025 04:21 Gippy wrote:
Game 2 was disgusting. Rush was up 51 supply (135-84) on Soulkey but couldn't break through because of fast defilers. What exactly was Rush supposed to do in that situation? 30-40 supply for each player would be workers, so Rush's army was about double the supply of Soulkey's. Then in the endgame, Rush lost the supply lead and GG'd less than a minute later.
In any other matchup, a 51 supply lead means you're going to win 9 times out of 10. It just seems totally insane that fast defilers with Dark Swarm + Consume can stall that big of an army until the macro from the extra base kicks in.
I think most of that is because of the early and mid game. Rush scouted what Soulkey was doing way too late to react to it in a proper way. Because of that he went for a suboptimal tech against the lurkers and Soulkey got a very fast third up completely unscathed (wasn't even pressured, had to build 0 sunkens, lost 0 drones). Soulkey also caught the first group of M&Ms out on the map and took a very favourable trade. At that point, if he had gone muta, I would dare to say he probably could have ended the game. Then Rush took some unfavourable trades against the soft contain. All this enabled Soulkey to go into late game with a very large lead, especially tech-wise.
Supplies can lie in TvZ because they don't show which player is ahead in tech, which is much more important in this match up. 150 terran supply means nothing if it's just M&M's with a couple of vessels and a couple of tanks against a dozen defilers. You would need a fleet of vessels at that point.
Appart from that, I also think Soulkey's defense was insane. At every point he was a step ahead of Rush, i.e. his defense was already set up when Rush arrived. Usually what you do as Terran is to attack on multiple fronts, use drops, move around the dark swarms. Rush used one drop all game and then parked it in the top left for the rest of the game. The rest of his army moved around as one blob instead of trying to hit two or more locations at once. To be fair, the map helped Soulkey quite a bit in his defensive stance. There were hardly any weaknesses in his defense I could spot (which doesn't mean there were none).
I personally wonder if Rush could have transitioned into mech as well when I saw how the map helped Soulkey defend 4 bases. Seems good for mech on paper but he might have been too far behind to switch.