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ALLEYCAT BLUES49496 Posts
On October 14 2024 20:03 gravity wrote: So far Rain has had better decision making despite somewhat poor control.
for these many tanks the room for error is so small, you can forgive it.
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LOL, what was Rush doing this game?
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turns out you can't sit and do nothing while protoss claims 3/4th of the map.
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Rain played with patience got the result.
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Rain FIGHTING ! ! !
The hope is real.
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ALLEYCAT BLUES49496 Posts
Poll: Recommend Rush vs Rain Game 2?Yes (15) 75% No (4) 20% If you have time (1) 5% 20 total votes Your vote: Recommend Rush vs Rain Game 2? (Vote): Yes (Vote): No (Vote): If you have time
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The drops on six o'clock somehow won the game by keeping Rush busy.
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ALLEYCAT BLUES49496 Posts
On October 14 2024 20:05 Gorsameth wrote: turns out you can't sit and do nothing while protoss claims 3/4th of the map.
he was moving across the map for the top right bases and just stopped and turned around because 6 was getting harassed.
that 6 o clock base was a crutch to Rush.
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Well, at least we got a long game, eh?
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Rain's control is dodgy, but decision-making, macro and army movement all pretty good.
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On October 14 2024 20:07 BLinD-RawR wrote:Show nested quote +On October 14 2024 20:05 Gorsameth wrote: turns out you can't sit and do nothing while protoss claims 3/4th of the map. he was moving across the map for the top right bases and just stopped and turned around because 6 was getting harassed. that 6 o clock base was a crutch to Rush. yeah but to me he already lost the game at that point. Protoss was already all around the map, which makes it so hard to defend and push when you expand towards the protoss. Feels like Rush needed to be more pro-active before Protoss got to like 7 bases.
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ALLEYCAT BLUES49496 Posts
On October 14 2024 20:10 Gorsameth wrote:Show nested quote +On October 14 2024 20:07 BLinD-RawR wrote:On October 14 2024 20:05 Gorsameth wrote: turns out you can't sit and do nothing while protoss claims 3/4th of the map. he was moving across the map for the top right bases and just stopped and turned around because 6 was getting harassed. that 6 o clock base was a crutch to Rush. yeah but to me he already lost the game at that point. Protoss was already all around the map, which makes it so hard to defend and push when you expand towards the protoss. Feels like Rush needed to be more pro-active before Protoss got to like 7 bases.
not going to disagree that he has to be more proactive in general but in TvP, protoss being up that many bases doesn't mean much because the mech army can steamroll those bases pretty fast and rush had that army. I was certain rain would lose the top right to that mech army but he was distracted by 6 that he just couldn't commit to it.
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I'm not sure how we can say Rain's control that game is poor. It's as good as any Protoss on earth bar Snow can do.
If you have ever played the game in that scenario or even just watched it from a FP point of view, you'd understand how clueless Protoss is when it comes to where the tanks and mines spread. Remember the players don't have observer vision like you. Plus it's played at an insanely hectic pace. Only an AI can control that without looking clumsy.
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ALLEYCAT BLUES49496 Posts
you really don't want to be down 0-2 on kickback
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classic robo cheese on this map coming I think.. Or adun that works too.
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ALLEYCAT BLUES49496 Posts
probably 2 gate obs, rain doesn't need to get crazy on his map.
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ALLEYCAT BLUES49496 Posts
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What's the purpose of the neutral sunken colonies on this map?
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On October 14 2024 20:23 gravity wrote: What's the purpose of the neutral sunken colonies on this map?
when a zerg player spawns the creep connects and spreads so that they can build sunken at the choke.
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