
[ASL15] Ro16 Group D
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BLinD-RawR
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masoka82
Spain591 Posts
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[JXSA].Zergling
China186 Posts
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M3t4PhYzX
Poland4163 Posts
but I have a feeling that hero and Mind will advance instead.. hope i'm wrong! | ||
HOLYBATS
Turkey703 Posts
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M3t4PhYzX
Poland4163 Posts
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Zariel
Australia1285 Posts
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RogerChillingworth
2824 Posts
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Rainalcar
Croatia358 Posts
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RogerChillingworth
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prosatan
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Destroyer
Czech Republic931 Posts
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kAra
Germany1353 Posts
PvZ PvT really looks hard nower days. | ||
ggsimida
1140 Posts
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_hxhxhx1
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prosatan
Romania7713 Posts
On March 29 2023 20:10 _hxhxhx1 wrote: who won both series Mind and hero | ||
prosatan
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BLinD-RawR
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HOLYBATS
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Zografa
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BLinD-RawR
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Poll: Recommend Winner's Game Set 2? Yes (11) No (1) If you have time (0) 12 total votes Your vote: Recommend Winner's Game Set 2? | ||
Destroyer
Czech Republic931 Posts
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BLinD-RawR
ALLEYCAT BLUES49776 Posts
On March 29 2023 20:54 Destroyer wrote: On beginning of season I wouldnt have guessed that Mind (and Jyj) will advance to RO8 while Royal, Light and Rush will be out. nobody would have guessed it. but hey at least mind can balance the scales a bit, especially if bisu goes through. | ||
Zariel
Australia1285 Posts
Nothing feels like a solid terran han-bang timing catching a zerg before defiler tech hits. Music to eyes and ears | ||
Destroyer
Czech Republic931 Posts
Now Bisu go!! | ||
RowdierBob
Australia12936 Posts
Legit might not beat Ssak here. | ||
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BLinD-RawR
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Peeano
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TMNT
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Peeano
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BLinD-RawR
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BLinD-RawR
ALLEYCAT BLUES49776 Posts
On March 29 2023 21:33 Peeano wrote: I'd like to see Hiya vs free on this map. this doesn't work like triathalon. | ||
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Peeano
Netherlands4800 Posts
idc. I'll take Hiya's 2port opening regardless! | ||
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BLinD-RawR
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Poll: Recommend Losers Game Set 2? Yes (7) If you have time (1) No (0) 8 total votes Your vote: Recommend Losers Game Set 2? | ||
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BLinD-RawR
ALLEYCAT BLUES49776 Posts
On March 29 2023 21:35 Peeano wrote: idc. I'll take Hiya's 2port opening regardless! hiya went 3 port that game. | ||
TMNT
2500 Posts
On March 29 2023 21:39 Peeano wrote: It appears Bisu doesn't know how to "unload quick". It probably has something to do with his screen size like I said. Bunch of Shuttles clumped up in a tiny screen, he just can't click them one by one fast enough while they are in motion, so the unload ended up looking so clumsy. | ||
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BLinD-RawR
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Peeano
Netherlands4800 Posts
I wanna see Hiya vs free on 76 regardless of what you'll tell me! | ||
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BLinD-RawR
ALLEYCAT BLUES49776 Posts
On March 29 2023 21:44 Peeano wrote: I wanna see Hiya vs free on 76 regardless of what you'll tell me! neither are that good, or active. | ||
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Peeano
Netherlands4800 Posts
On March 29 2023 21:43 TMNT wrote: It probably has something to do with his screen size like I said. Bunch of Shuttles clumped up in a tiny screen, he just can't click them one by one fast enough while they are in motion, so the unload ended up looking so clumsy. You don't have to, just U, left click location to drop, hold shift and right click away from your drop location and your drops will all unload asap, it prevents the bugging out not unloading staying stacked bs. | ||
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Peeano
Netherlands4800 Posts
I wanna see Hiya vs free on 76 regardless... | ||
TMNT
2500 Posts
On March 29 2023 21:44 BLinD-RawR wrote: Bisu still plays tiny screen ala 1.16 days? ![]() He probably changed his mousepad this season tho. | ||
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Peeano
Netherlands4800 Posts
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Peeano
Netherlands4800 Posts
Bisu fighting! | ||
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Zografa
174 Posts
On March 29 2023 21:49 TMNT wrote: ![]() He probably changed his mousepad this season tho. how do u run the game like this? I mean if you have big monitor and u want to just have the experience of lets say 20inch one? | ||
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ALLEYCAT BLUES49776 Posts
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Poll: Recommend Final Game Set 2? No (3) Yes (2) If you have time (1) 6 total votes Your vote: Recommend Final Game Set 2? | ||
prosatan
Romania7713 Posts
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ggsimida
1140 Posts
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Zografa
174 Posts
On March 29 2023 22:19 ggsimida wrote: JD now has a really good chance this season JDs possible opponents: - ZerO - HerO - Soulkey I mean its JvZ or what? | ||
RowdierBob
Australia12936 Posts
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TMNT
2500 Posts
On March 29 2023 22:25 RowdierBob wrote: Bisu just isn’t one of the top players atm. He got handled pretty easily by Mind and Hero. Ro16 is about the cap on his skill level atm. This is not true. He still has decent results online. Last 3 months he's 14-14 vs Hero, 46-34 vs Soma, 17-8 vs Queen, 25-16 vs Light (wow I didn't expect this one). Definitely can still hang out with the top 8. He just plays pretty bad offline in general I'd say. It seems like the case with all the Protoss now. | ||
TMNT
2500 Posts
His stats last 3 months: vs Hero: 7-12 (turns out this is the hardest) vs Soulkey: 3-2 (not enough sample size to say anything) vs Queen: 9-2 (should be a walk in the park for JD) | ||
TornadoSteve
984 Posts
action, hero hero | ||
prosatan
Romania7713 Posts
Best vs Action Mind vs Queen JD vs hero JyJ vs Soulkey | ||
iRkSupperman
Norway130 Posts
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Magic Powers
Austria3709 Posts
Guess I'll just root for JyJ then, I like his style ![]() | ||
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Peeano
Netherlands4800 Posts
On March 30 2023 02:07 Magic Powers wrote: I just realized I have no one left to root for D: Guess I'll just root for JyJ then, I like his style ![]() ![]() ![]() | ||
Djabanete
United States2786 Posts
On March 30 2023 02:07 Magic Powers wrote: I just realized I have no one left to root for D: Guess I'll just root for JyJ then, I like his style ![]() Wearing the T1 bling and not cheering for BeSt? Eh? | ||
Magic Powers
Austria3709 Posts
On March 30 2023 02:23 Djabanete wrote: Wearing the T1 bling and not cheering for BeSt? Eh? I was only a T1 fan because of Boxer and iloveoov ![]() | ||
Lazyer
United States337 Posts
Fun to see Stork in the crowd cheering for Bisu, even with the results today. I'm still impressed by JYJ's Ro16 play, so I'm rooting for him! Tough tough competition though. | ||
outscar
2832 Posts
On March 29 2023 21:49 TMNT wrote: ![]() He probably changed his mousepad this season tho. That's so weird lol. I knew Rain was playing like that and thought Bisu switched to fullscreen already. Not only all pros play fullscreen with HD graphics since Remastered came out, most players eventually switched to widescreen already meanwhile Bisu handicapping himself with SD + small screen + 4:3. | ||
outscar
2832 Posts
On March 29 2023 21:40 Peeano wrote: Cya sSuk ![]() sSak won SSL10, give guy some credit. Mind played like beast, is he really back this time? Sad to see Bisu go but he wasn't playing that great tonight. | ||
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Peeano
Netherlands4800 Posts
Also there is a reason we didn't see Mini make it into the Ro16. It's because he thinks sSak is ez, not because sSak played so great. This round one could say Mini's thinking wasn't far off with sSak not even getting a single win. It's nice he has an SSL gold. Respect. I'm afraid it means very little though. | ||
redknights
206 Posts
Also none of the recently elite terrans (Light, Rush, Royal) were ones to move on who had that predicted when Ro16 started? | ||
Bisu-Fan
Russian Federation3329 Posts
On March 29 2023 22:32 TMNT wrote: This is not true. He still has decent results online. Last 3 months he's 14-14 vs Hero, 46-34 vs Soma, 17-8 vs Queen, 25-16 vs Light (wow I didn't expect this one). Definitely can still hang out with the top 8. He just plays pretty bad offline in general I'd say. It seems like the case with all the Protoss now. Yup. Best commentating on Bisu's games said as much. If you watch his proleague and ck games (and the group selection ceremony), he's still considered the S/god tier | ||
TMNT
2500 Posts
On March 30 2023 14:07 Bisu-Fan wrote: Yup. Best commentating on Bisu's games said as much. If you watch his proleague and ck games (and the group selection ceremony), he's still considered the S/god tier Bisu Light and Snow being the last three picks in group selection ceremony says it all. Light and Snow are even at 75% win rate in Proleague in March. Crazy that alll 3 are out. But the two Zergs who knocked them out are the biggest championship contenders this season though. | ||
Artas1984
Lithuania111 Posts
On March 29 2023 22:32 TMNT wrote: He still has decent results online. Last 3 months he's 14-14 vs Hero, 46-34 vs Soma, 17-8 vs Queen, 25-16 vs Light (wow I didn't expect this one). Definitely can still hang out with the top 8. He just plays pretty bad offline in general I'd say. It seems like the case with all the Protoss now. Seems like Hero is actually the best protoss killer zerg at the moment. Though i am disappointed beyond lowest low that he advanced, i was very impressed with him non the less, his muta switch in the first game was executed in god tier level. | ||
moktira
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Ireland1542 Posts
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Empyrean
16953 Posts
On March 30 2023 20:44 Artas1984 wrote: Bisu, you idiot! Because of your fault, we now have 5 zergs in ro8. Everyone was cheering for you, even people who don't like you, just because you were supposed to bring balance to the force! What a fail! The only positive outcome i see from this is JD having the best chances to win ASL now. Seems like Hero is actually the best protoss killer zerg at the moment. Though i am disappointed beyond lowest low that he advanced, i was very impressed with him non the less, his muta switch in the first game was executed in god tier level. Hero and Zero have always been ZvP snipers. Very strong matchup for the both of them. | ||
Simplistik
1931 Posts
On March 31 2023 08:53 moktira wrote: I've been a Bisu fan since I first started following the pro scene in 2007, I can't remember the last time I haven't been disappointed in a tournament, I suppose at least he's had some success that I got to enjoy. But man am I sick of seeing him lose to Mind... I sympathise. When Bisu does particularly badly, well, I sometimes lose interest in watching. The reality is probably that Bisu's peak was from 2007 to 2009. Although he is actually quite successful in the post-KeSpA era. He did win SSL 9, made the final of Vant and SSL11, and he also made 3 ASL semis, including last year. While not championship level, that is pretty good. The ASL era seems to have been pretty unkind to Protoss in general, with really only Rain, Mini and Snow having an impact at the top. Seems like we need some Protoss maps... | ||
Miragee
8466 Posts
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Akio
Finland1838 Posts
As a side note, this is looking like a realistic finals for JD… No way SK loses a ZvT to JyJ, and that would mean at least two ZvZs… | ||
TornadoSteve
984 Posts
I hope hes as motivated as JD, because it took a good 2 years to JD to actually improve and reach the next level. But Bisu is clearly a top tier player right now anyway, thanks to his micro/macro. But imo, he just cant get away with his poor decision making like he did in "his prime". | ||
TornadoSteve
984 Posts
If there is one zerg who can affect Best mindset, its Action though. This should be good | ||
Miragee
8466 Posts
On April 01 2023 21:14 TornadoSteve wrote: Am i the only one who think Bisu is playing his A game? Pretty sure Bisu is very close to his peak. Everyone else has got better, and thats how it is. Absolutely not, mechanic-wise most korean pros are worse compared to their Kespa days, including Bisu. Bisu's shuttle play vs Sharp was super entertaining and impressive but he fumbled some unloads and his shuttles also sometimes sat there for 20 seconds or so while getting shot by random goliaths. No way that would have happened to 2007-2009 Bisu. | ||
orth0dox
28 Posts
On April 01 2023 22:10 Miragee wrote: Absolutely not, mechanic-wise most korean pros are worse compared to their Kespa days, including Bisu. Bisu's shuttle play vs Sharp was super entertaining and impressive but he fumbled some unloads and his shuttles also sometimes sat there for 20 seconds or so while getting shot by random goliaths. No way that would have happened to 2007-2009 Bisu. I'm not sure about that.. I remember how in KESPA days zergs struggled to defend 3rd base from terran push. And now around same in game time they just kill terrans on pure micro. | ||
Miragee
8466 Posts
On April 01 2023 23:28 orth0dox wrote: I'm not sure about that.. I remember how in KESPA days zergs struggled to defend 3rd base from terran push. And now around same in game time they just kill terrans on pure micro. Right, but that also happened at times during the post-Kespa era and I think there is more to it than just the the surface-level micro you see outright. One part has to do with evolving strategies and meta. For example, when 5 rax play was new and dominant, zergs reeeally struggled to set up a third base. Over time, zergs figured out strategies to counter it better and nowadays you only see 5 rax every now and then to mix it up. Small adjustments in timings for units and buidlings make a huge difference at this level and age of the game, when everything's so tight. A few seconds can litterally making the difference in holding something vs struggling or getting busted. Builds these days are more refined and efficient compared to the Kespa-era and other stuff, such as mineral-boosting, are now available to the player. All in all, the timings now are just very different. Terran used to do siege timings before swarm for example. Zerg almost never started the third base before mutas were out. Hive/swarm timings are generally quicker these days. One more thing I would throw in that is another mechanical limitation on terran's part to bust a third is how quickly they move accross the map. This takes a lot of multi-tasking and speed to do efficiently and makes a hell of a difference when it comes to busting zerg's third. This is one of the reasons why Flash would bust zergs way more often than most other terrans. He just moved accross the map so quickly withouth losing many units or fumbling on his macro, base-defense against mutas etc. | ||
TornadoSteve
984 Posts
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Miragee
8466 Posts
On April 02 2023 00:07 TornadoSteve wrote: Siege before muta?! Right, I meant to say before swarm, got things mixed up, I'll edit that. I meant a very specific m&m+siege timing that was very standard for quite a while. | ||
Magic Powers
Austria3709 Posts
On April 02 2023 00:14 Miragee wrote: Right, I meant to say before swarm, got things mixed up, I'll edit that. I meant a very specific m&m+siege timing that was very standard for quite a while. It's still very standard, we see it in a lot of games. | ||
vndestiny
Singapore3438 Posts
On April 01 2023 23:59 Miragee wrote: Right, but that also happened at times during the post-Kespa era and I think there is more to it than just the the surface-level micro you see outright. One part has to do with evolving strategies and meta. For example, when 5 rax play was new and dominant, zergs reeeally struggled to set up a third base. Over time, zergs figured out strategies to counter it better and nowadays you only see 5 rax every now and then to mix it up. Small adjustments in timings for units and buidlings make a huge difference at this level and age of the game, when everything's so tight. A few seconds can litterally making the difference in holding something vs struggling or getting busted. Builds these days are more refined and efficient compared to the Kespa-era and other stuff, such as mineral-boosting, are now available to the player. All in all, the timings now are just very different. Terran used to do siege timings before swarm for example. Zerg almost never started the third base before mutas were out. Hive/swarm timings are generally quicker these days. One more thing I would throw in that is another mechanical limitation on terran's part to bust a third is how quickly they move accross the map. This takes a lot of multi-tasking and speed to do efficiently and makes a hell of a difference when it comes to busting zerg's third. This is one of the reasons why Flash would bust zergs way more often than most other terrans. He just moved accross the map so quickly withouth losing many units or fumbling on his macro, base-defense against mutas etc. I'm actually just start following the pro-scene recently again after awhile, so maybe this is the perfect time to ask. What exactly did Zerg pros figure our against 5 rax? I remember it was quite hopeless as the mutas ball could never be enough to hold the 3rd, nor do much dmg against the mass MM with upgraded. Was it simply better muta micro or? | ||
TornadoSteve
984 Posts
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orth0dox
28 Posts
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Miragee
8466 Posts
On April 02 2023 00:49 Magic Powers wrote: It's still very standard, we see it in a lot of games. Really? I rarely see those siege timings anymore. There are pushes with siege before swarm but they depend on the situation. In general the early to mid game in TvZ feels way more open nowadays. What I meant was that, in my memory, ZvT used to be very static before swarm. Almost every game looked like this: 1rax expand by terra and 3 hatch muta by zerg (2 hatch if all in). First push by terran when the spire was almost done to force 3-4 sunkens. Defend mutas until the first vessel was out. Push with M&M, 2-3 tanks and 1 vessel before swarm. If the zerg didn't die, then the match was on. Maybe my memory is off. It has been over a decade so it wouldn't surprise me. This was before mech openings became more prevelant in the late stages of the kespa era. On April 02 2023 13:36 vndestiny wrote: I'm actually just start following the pro-scene recently again after awhile, so maybe this is the perfect time to ask. What exactly did Zerg pros figure our against 5 rax? I remember it was quite hopeless as the mutas ball could never be enough to hold the 3rd, nor do much dmg against the mass MM with upgraded. Was it simply better muta micro or? I think it was multiple things that made terrans drift away from 5 rax. Maybe some of the better, more educated terrans here can answer this in a better way because they know the exact timings. But I will try: - more lurker openings compared to muta openings. - zergs getting used to the timing led to them being more comfortable in delaying the push with mutas/zerglings. - lurker stacking became more abundant. - flash developed and improved his 1-1-1 strat, which he found to be superior to 5 rax at the time. On April 03 2023 04:30 orth0dox wrote: I'm under impression that nowadays players technique is superior to Kespa days. It is just they only show it when they prepare for ASL cause it's only one relevant tournament left. Other part of year they just fool around on custom maps or stream to make a living. When Kespa was a thing, every single upcoming match was analyzed by whole team, and they often used very specific all ins on nonstandard maps. Now everyone is on their own and players tend to play solid standards that rely on top notch execution to win against other player that also play in same way. I mean, what you are saying certainly supports the hypthesis that mechanic skill was higher during Kespa days. Players trained their mechanics more vigorously. However, more players were "incomplete" players, especially because of proleague strategies you mentioned. A lot of players didn't get the room to become "smarter" players, experiment much. A lot of tricks were also discovered or turned out to be more efficient after the Kespa days, which impact battles and so on. Iirc, focussing with siege tanks was less of a focus. So most "mechanical" advancement today are due to increased knowledge. If you gave pros back in the day all that knowledge, the execution would be even better. Of course it's a bit speculative, but that's how I see it. And everytime I jump back to watch old games I'm reminded of the level of multitasking and reaction speed of the players, which reinforces my believe. I could still be wrong of course... | ||
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