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On October 10 2025 23:03 FunkyDragoon wrote:+ Show Spoiler +Bisu accidentally quit his game vs Sharp lol. I think he would have lost anyways but still
JD did same while ago during proleauge during intense muta fighting in zvz.
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Netherlands5192 Posts
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+ Show Spoiler +The Mini Queen game on Roaring Currents was very close to what I wanted to see from a Protoss player with the exception of him not responding for 10 minutes to the massive doom drop to the main that he placed a spotting pylon to see. I don't know if he did enough harass damage to avoid a repeat of Bisu soma, but he wasn't just going fast 3 Stargate Carrier and hoping that the Zerg player would sit around with his thumb up his ass.
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On October 16 2025 00:41 RogueTheGOAT wrote:+ Show Spoiler +The Mini Queen game on Roaring Currents was very close to what I wanted to see from a Protoss player with the exception of him not responding for 10 minutes to the massive doom drop to the main that he placed a spotting pylon to see. I don't know if he did enough harass damage to avoid a repeat of Bisu soma, but he wasn't just going fast 3 Stargate Carrier and hoping that the Zerg player would sit around with his thumb up his ass. I am not sure it's the right way to play though. Refer to my post summing up the games I saw on this map before (below). Mini vs Queen today played out almost exactly the same way as Bisu vs Queen on August 20:
When P tries to go directly into Carriers without securing an early advantage first, he just dies to Z during the transition because the ground army is almost non-existent. See Bisu vs Queen on Aug 20. Bisu builds a very early Beacon at 8:00 when his Sair Reaver can't get any Drone earlier. Queen just makes 2 drops at the same time and kills both Bisu's main and 3rd with little resistance (a few Reavers not enough for mass Hydra). Basically, not enough of a lead = die during transition to Carriers.
I mean, Queen even did to Mini today the exact same move that he did to Bisu then: simultaneous drops at main and third. Mini today also built the Beacon at 8:00 just like Bisu. He killed about 5 Drones earlier. When I read your post I thought Mini totally neglected the doom drop in main, but upon watching, it's not like he wasn't responding to it. He just didn't have enough. He had 2 Reaver at the 3rd with his Corsair fleet and defended the drop there. But in his main, his ground army comprised of 1 Reaver 1 Goon and 2 Zealots. That's it. It's also worth noting that Queen opened with 3 Hatch before Pool so he was in a much stronger position than the usual Zerg, and that probably means the few damage Mini did to him via Reaver harass means nothing to the Zerg.
In the end, if we have to compare, Bisu at least got to 12 Carriers or something vs Soma, while Mini couldn't even build a Carrier before dying.
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On October 16 2025 03:02 TMNT wrote: When I read your post I thought Mini totally neglected the doom drop in main, but upon watching, it's not like he wasn't responding to it. He just didn't have enough. He had 2 Reaver at the 3rd with his Corsair fleet and defended the drop there. But in his main, his ground army comprised of 1 Reaver 1 Goon and 2 Zealots. That's it. The army he had defending his main and natural were small as you noted, so he was always going to struggle to clean up, but the speed at which he responded did him no favors. I watch at 2x speed and even I immediately saw the doom drop on the minimap make its way to the Nexus before he responded. Even with a much larger army he was going to take pretty significant economic damage though he might have been able to avoid the infrastructure damage.
I wonder if sticking on 3 bases before getting a few carriers out would help. The Protoss player cannot have air dominance, a large ground army AND be making carriers at the same time. If your bases are all in a line, you have a lot less space to defend which lets you more quickly bring your army to where it is needed.
I suppose the question also needs to be asked: If you have complete air dominance and are still getting doom dropped, what are you accomplishing with all of your invested resources? Whether that is a fundamental strategic flaw or an execution flaw is another question. If you have air control, why is the entire map other than the islands completely dark?
If the map were played for years without destroying tournaments by giving Zerg a near free win in ZvP in later stages, I feel like someone might figure something out to bring the balance closer to parity, but I don't think we'll ever see it get there.
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I still think going straight to Carriers, turtling, and waiting for storm or maelstrom is better. Reaver harass is too difficult, the avenues are obvious and easily defendable. Btw Snow tried playing standard today vs Queen and got stomped hard...
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On October 16 2025 06:33 Rainalcar wrote: I still think going straight to Carriers, turtling, and waiting for storm or maelstrom is better. Reaver harass is too difficult, the avenues are obvious and easily defendable. Btw Snow tried playing standard today vs Queen and got stomped hard... Maybe someone will try it and it will work, but the problem with going straight Carrier + Storm / Maelstrom with no pressure on the Zerg is that you're likely going to be fighting a maxed out Zerg player on 6+ bases. If you don't land the absolute godliest spell casting, you're just flat out dead.
If the Zerg player realizes what the Protoss player is doing, they just build a control group or two of cracklings and then just eviscerate the High Templar or Dark Templar since there would be nothing to buffer for them on the ground.
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On October 16 2025 07:15 RogueTheGOAT wrote:Show nested quote +On October 16 2025 06:33 Rainalcar wrote: I still think going straight to Carriers, turtling, and waiting for storm or maelstrom is better. Reaver harass is too difficult, the avenues are obvious and easily defendable. Btw Snow tried playing standard today vs Queen and got stomped hard... Maybe someone will try it and it will work, but the problem with going straight Carrier + Storm / Maelstrom with no pressure on the Zerg is that you're likely going to be fighting a maxed out Zerg player on 6+ bases. If you don't land the absolute godliest spell casting, you're just flat out dead. If the Zerg player realizes what the Protoss player is doing, they just build a control group or two of cracklings and then just eviscerate the High Templar or Dark Templar since there would be nothing to buffer for them on the ground.
I think you take the middle island and pressure the base just above from there, keeping the Z pinned and retreating to the island, while slowly building to templar tech and watching for any doom drops. Like Bisu did in ASL, except he lost the first fight heavily. I don't see any other way to play this map. Cheese probably doesn't work either. What would you play?
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The problem with Reaver harass is it only works when the P outskills the Z so hard. That's why Corsair Reaver strategy is only used on normal maps when the P is levels above the Z, or as a surprise mf strategy to catch Z offguard. On this map of course the Z knows Reavers are coming so it just doesn't give you enough of an edge. At best you get a couple of drones which is not enough, and at worst you lose your shuttle/reaver and it gives you a huge setback.
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the game in yesterday was so cool, but I don't like 2 FlaSh's games.
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Seriously, people need to routinely scout the top left island base on Roaring Currents. That's twice in the last few weeks that a player lost because they didn't scout it.
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Man once the action started that Bisu vs Flash on Roaring Currents was insanely back and forth... GG
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+ Show Spoiler +Flash got the game in the bag after such opening but he maybe got too cocky with his push later that allowed Bisu to come back
Also it shows how much of an advantage the defender has on this map. The reinforcement of the attacker is so slow lol.
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Today's proleague is called "Last Proleague", I saw this before but I'm not sure what it means. Are they planning a break for a few days? Or maybe this is the final proleague for the ASL final players. Does anyone know?
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