• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:48
CEST 04:48
KST 11:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners1Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection6Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
Team Liquid Map Contest #22: Results and Winners TL Poll: How do you feel about the 5.0.16 PTR balance changes? Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection Code S Season 2 (2026): RO4 and Finals Preview
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026 GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW fans in southern Sweden, look here! 25 Years Since Brood War Patch 1.08 BW General Discussion BW animated web series: seeking contributors
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread PC Games Sales Thread Nintendo Switch Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6094 users

[ASL9] 3rd Place Match - Page 7

Forum Index > Brood War Tournaments
Post a Reply
Prev 1 5 6 7 All
ggsimida
Profile Joined August 2015
1156 Posts
April 20 2020 02:05 GMT
#121
On April 20 2020 09:49 Kaolla wrote:
hat the game is like. Used to be ages like this, but it seems these days if its not a 2 base opening its a bad map and imbalance blabla... Really shitty. I welcome maps like these. Break the macro meta which is somewhat boring (imo).


its imbalanced because thanks to that opening and the overall layout of that nat theres so many ways terran can take advantage with 111 its not even funny. its recognizing this map is inherently abusive in a certain way and forces certain race to only play in a certain way that arbitrarily restrictive thanks to the map and consequently unfun (for the zerg at least).
RKC
Profile Joined June 2012
2848 Posts
Last Edited: 2020-04-20 02:09:23
April 20 2020 02:08 GMT
#122
On April 20 2020 11:05 ggsimida wrote:
Show nested quote +
On April 20 2020 09:49 Kaolla wrote:
hat the game is like. Used to be ages like this, but it seems these days if its not a 2 base opening its a bad map and imbalance blabla... Really shitty. I welcome maps like these. Break the macro meta which is somewhat boring (imo).


its imbalanced because thanks to that opening and the overall layout of that nat theres so many ways terran can take advantage with 111 its not even funny. its recognizing this map is inherently abusive in a certain way and forces certain race to only play in a certain way that arbitrarily restrictive thanks to the map and consequently unfun (for the zerg at least).


But a map which allows the Zerg to easily take a 2nd (or even 3rd) base also 'forces' Terran or Protoss to play a certain way. Perhaps maps can never be perfectly balanced for all matchups, which is why the map pool should have different type of maps to balance a BO3-BO5 series.
gg no re thx
ggsimida
Profile Joined August 2015
1156 Posts
Last Edited: 2020-04-20 02:18:08
April 20 2020 02:17 GMT
#123
On April 20 2020 11:08 RKC wrote:
Show nested quote +
On April 20 2020 11:05 ggsimida wrote:
On April 20 2020 09:49 Kaolla wrote:
hat the game is like. Used to be ages like this, but it seems these days if its not a 2 base opening its a bad map and imbalance blabla... Really shitty. I welcome maps like these. Break the macro meta which is somewhat boring (imo).


its imbalanced because thanks to that opening and the overall layout of that nat theres so many ways terran can take advantage with 111 its not even funny. its recognizing this map is inherently abusive in a certain way and forces certain race to only play in a certain way that arbitrarily restrictive thanks to the map and consequently unfun (for the zerg at least).


But a map which allows the Zerg to easily take a 2nd (or even 3rd) base also 'forces' Terran or Protoss to play a certain way. Perhaps maps can never be perfectly balanced for all matchups, which is why the map pool should have different type of maps to balance a BO3-BO5 series.


now you know why everyone only wants to play on FS/CS in korea? do you think its fun the map forces you to play to play in a certain way, and/or its cool and fun your main reason of loss is thanks to certain abusive features of the map rather than just being outclassed BO/macro wise?

and only the viewers gripe about fs/cb being boring?
RowdierBob
Profile Blog Joined May 2003
Australia13425 Posts
April 20 2020 02:31 GMT
#124
Hydras kinda suck at killing vultures without their speed and range upgrade. Given the amount of drones he lost it prob would’ve been worth investing in a sunk tbh. Soma was too ancy to get his mutas out and it cost him.
"Terrans are pretty much space-Australians" - H
TornadoSteve
Profile Joined March 2018
1115 Posts
April 20 2020 06:57 GMT
#125
Hitchiker brings new meta, more low econ games and more 1 base game. This is awesome that we have the chance to see pro games on Hitchiker on stage, and i hope there is more map like this in further ASL.

but...
Transistor is still the best ASL map for me so far.
JoinTheRain
Profile Blog Joined September 2018
Bulgaria409 Posts
April 20 2020 07:47 GMT
#126
When Flash plays mind games and barely loses a Bo5: Oh, he's washed up, he needs to step up his normal game again.
When Flash plays regularly and utterly crushes opponent: Oh, 3-0, so boring, those maps are stupid.

As for me, it was a great pleasure to watch Flash win the last map, on the Terran graveyard. He looked like he was indeed D-E-D when somehow managed to kill everything Soma had.
The subject-matter of the art of living is each person's own life.
RKC
Profile Joined June 2012
2848 Posts
Last Edited: 2020-04-20 08:24:45
April 20 2020 08:23 GMT
#127
Is Hitchhiker favoured for Terran in TvZ? G2 where Soma nearly made a comeback from early losses showed one great advantage Zerg has in delaying timing pushes: the valley of death. Sure, the distance between bases are short, but the cliffs on both sides of the main central path allows mutas to keep sniping marines. Imagine being Terran lacking vision of the cliffs - it's absolutely heart-stopping trying to anticipate and micro against muta attacks (makes a good action Alien-like movie scene too!).

Also, the reason why pro gamers veto 'weird' maps every season could be the complexity and extra hassle of learning specific BOs and timings. Doesn't necessarily mean the map itself is imbalance. In fact, Flash lost on Hitchhiker against Zero, and won the Protoss-favoured map against Snow in the ASL where he bowed out early. The difficulty is not so much winning on a funky map, but preparing the series as a whole.

So having a diverse map pool tests players' ability to prepare and execute multiple strats in a series - which is a good thing.
gg no re thx
M3t4PhYzX
Profile Joined March 2019
Poland4267 Posts
April 20 2020 08:55 GMT
#128
On April 20 2020 17:23 RKC wrote:
Is Hitchhiker favoured for Terran in TvZ? G2 where Soma nearly made a comeback from early losses showed one great advantage Zerg has in delaying timing pushes: the valley of death. Sure, the distance between bases are short, but the cliffs on both sides of the main central path allows mutas to keep sniping marines. Imagine being Terran lacking vision of the cliffs - it's absolutely heart-stopping trying to anticipate and micro against muta attacks (makes a good action Alien-like movie scene too!).

Also, the reason why pro gamers veto 'weird' maps every season could be the complexity and extra hassle of learning specific BOs and timings. Doesn't necessarily mean the map itself is imbalance. In fact, Flash lost on Hitchhiker against Zero, and won the Protoss-favoured map against Snow in the ASL where he bowed out early. The difficulty is not so much winning on a funky map, but preparing the series as a whole.

So having a diverse map pool tests players' ability to prepare and execute multiple strats in a series - which is a good thing.

agreed

it is a Real Time STRATEGY game after all, right?
Piste
Profile Blog Joined July 2006
6183 Posts
April 20 2020 08:57 GMT
#129
On April 20 2020 11:04 RKC wrote:
Show nested quote +
On April 20 2020 09:49 Kaolla wrote:
On April 20 2020 09:21 darktreb wrote:
"Every game on Hitchhiker is like this"

^ said by people who have seen two games total on Hitchhiker that went like this.


exactly, Hitchhiker is fine, but these "low eco" maps are getting voted out because the produce bad games due to players playing macro games and fucking up. Not every game should open with a free expansion for both players. Zergs (or any players) have a great chance if terran plays 1 base , yea it requires more attention early game but thats what the game is like. Used to be ages like this, but it seems these days if its not a 2 base opening its a bad map and imbalance blabla... Really shitty. I welcome maps like these. Break the macro meta which is somewhat boring (imo).


Exactly. I don't see why it should be the norm for players to get a 'free' 2nd base. Bases, even main bases, should have second exits and/or be surrounded by cliffs. This allows for early game scouting for Terran and Protoss, too. I feel that Zergs have a somewhat unfair advantage in early-game scouting (hence, they can execute busts and fake bust more easily).

It's not realistic that bases are arbitrarily 'walled off' by some invisible screen. A strategy-based game should be based on real warfare as much as possible.

Of course, this may unbalance certain matchups. But if Terran can siege up cliffs with tanks, Zergs can muta harass or siege up with guardians. Zerg have viable strats even on 'low econ' (fast defilers).

We should have more dynamic maps to freshen up the meta.
And protss can build cannons on the cliffs surrounding your base? :D The game is sci-fi, invisible wall offs suits well with force fields and aliens

Anyways these are the matters of opinion. Anyone can open a game with a map they desire and play one base if they want. But for the sake of balance and fairness to the competetive scene the tournament maps is better to keep fairly standard.
Magic Powers
Profile Joined April 2012
Austria4478 Posts
April 20 2020 09:43 GMT
#130
Reading this thread it feels like I'm alone in having thoroughly enjoyed this match. Feelsbadman.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
fLyiNgDroNe
Profile Joined September 2005
Belgium4103 Posts
April 20 2020 10:12 GMT
#131
On April 20 2020 11:04 RKC wrote:
Show nested quote +
On April 20 2020 09:49 Kaolla wrote:
On April 20 2020 09:21 darktreb wrote:
"Every game on Hitchhiker is like this"

^ said by people who have seen two games total on Hitchhiker that went like this.


exactly, Hitchhiker is fine, but these "low eco" maps are getting voted out because the produce bad games due to players playing macro games and fucking up. Not every game should open with a free expansion for both players. Zergs (or any players) have a great chance if terran plays 1 base , yea it requires more attention early game but thats what the game is like. Used to be ages like this, but it seems these days if its not a 2 base opening its a bad map and imbalance blabla... Really shitty. I welcome maps like these. Break the macro meta which is somewhat boring (imo).


Exactly. I don't see why it should be the norm for players to get a 'free' 2nd base. Bases, even main bases, should have second exits and/or be surrounded by cliffs. This allows for early game scouting for Terran and Protoss, too. I feel that Zergs have a somewhat unfair advantage in early-game scouting (hence, they can execute busts and fake bust more easily).

It's not realistic that bases are arbitrarily 'walled off' by some invisible screen. A strategy-based game should be based on real warfare as much as possible.

Of course, this may unbalance certain matchups. But if Terran can siege up cliffs with tanks, Zergs can muta harass or siege up with guardians. Zerg have viable strats even on 'low econ' (fast defilers).

We should have more dynamic maps to freshen up the meta.


Have been saying this for years. Every time the player that opens FE gets rushed people get mad, while the truth is that opening FE is a risk (although this risk is negligibly small on certain maps/matches), so maps like that do exploit this.
1 base/ low eco play is possible however hard it might be. I thoroughly enjoyed Hitchhiker there should be more maps like that. Balance will be of question when a lot of games are played and OP strategies are formed.
Drone is a way of living
M3t4PhYzX
Profile Joined March 2019
Poland4267 Posts
Last Edited: 2020-04-20 10:52:27
April 20 2020 10:51 GMT
#132
On April 20 2020 19:12 fLyiNgDroNe wrote:
Show nested quote +
On April 20 2020 11:04 RKC wrote:
On April 20 2020 09:49 Kaolla wrote:
On April 20 2020 09:21 darktreb wrote:
"Every game on Hitchhiker is like this"

^ said by people who have seen two games total on Hitchhiker that went like this.


exactly, Hitchhiker is fine, but these "low eco" maps are getting voted out because the produce bad games due to players playing macro games and fucking up. Not every game should open with a free expansion for both players. Zergs (or any players) have a great chance if terran plays 1 base , yea it requires more attention early game but thats what the game is like. Used to be ages like this, but it seems these days if its not a 2 base opening its a bad map and imbalance blabla... Really shitty. I welcome maps like these. Break the macro meta which is somewhat boring (imo).


Exactly. I don't see why it should be the norm for players to get a 'free' 2nd base. Bases, even main bases, should have second exits and/or be surrounded by cliffs. This allows for early game scouting for Terran and Protoss, too. I feel that Zergs have a somewhat unfair advantage in early-game scouting (hence, they can execute busts and fake bust more easily).

It's not realistic that bases are arbitrarily 'walled off' by some invisible screen. A strategy-based game should be based on real warfare as much as possible.

Of course, this may unbalance certain matchups. But if Terran can siege up cliffs with tanks, Zergs can muta harass or siege up with guardians. Zerg have viable strats even on 'low econ' (fast defilers).

We should have more dynamic maps to freshen up the meta.


Have been saying this for years. Every time the player that opens FE gets rushed people get mad, while the truth is that opening FE is a risk (although this risk is negligibly small on certain maps/matches), so maps like that do exploit this.
1 base/ low eco play is possible however hard it might be. I thoroughly enjoyed Hitchhiker there should be more maps like that. Balance will be of question when a lot of games are played and OP strategies are formed.

totally agreed

but its kinda understandable that most players want bland, standard maps because learning new approaches is a hassle

this comes from pure human laziness I think. Kinda shame, but nothing can be done, really
Barneyk
Profile Joined November 2008
Sweden317 Posts
April 20 2020 13:47 GMT
#133
I can't believe so many are complaining about the maps when Soma played so poorly in the first 2 games.

Losing all his lings for almost nothing in the first engage and then running all his lurkers into a widely spread terran army just makes no sense to me. He was doing well with muta harass and putting Flash into a position where he had to play it safe and waste quite a lot on turrets etc. while he double expanded.

Terrible engages made Flash just steamroll him.

In the 2nd game I don't understand how he let so many vultures through, 1 sunken to cover the mineral line and 3 hydras blocking the choke or something is a bit wasteful but running his hydras around like headless chicken for 10 minutes was just awful to watch.

Truly disappointing series, Soma probably got flustered and choked because he was nowhere near the level he has played at throughout this season.

People saying that Flash would've done to Queen what he did here to Soma if he played standard just baffles me, Queen played so damn well in his games.
nah
RKC
Profile Joined June 2012
2848 Posts
April 20 2020 15:14 GMT
#134
On April 20 2020 22:47 Barneyk wrote:
I can't believe so many are complaining about the maps when Soma played so poorly in the first 2 games.

Losing all his lings for almost nothing in the first engage and then running all his lurkers into a widely spread terran army just makes no sense to me. He was doing well with muta harass and putting Flash into a position where he had to play it safe and waste quite a lot on turrets etc. while he double expanded.

Terrible engages made Flash just steamroll him.

In the 2nd game I don't understand how he let so many vultures through, 1 sunken to cover the mineral line and 3 hydras blocking the choke or something is a bit wasteful but running his hydras around like headless chicken for 10 minutes was just awful to watch.

Truly disappointing series, Soma probably got flustered and choked because he was nowhere near the level he has played at throughout this season.

People saying that Flash would've done to Queen what he did here to Soma if he played standard just baffles me, Queen played so damn well in his games.


Yes, a single sunken in the main base could've stopped the vulture harass (or at least, force Flash to mass more vultures and waste resources). A nice placement could be top left to block.the vultures from passing behind the minerals?

To be fair, Soma probably didn't expect Flash to keep spamming vultures - but instead to transition to starport or tank-marine push, perhaps? The way Flash (deliberately or thoughtlessly) sent vultures one-by-one would indicate such a transition (someone planning to invest in X number of vultures would more likely send X vultures in mass all at once). Maybe some meta trickery going on?
gg no re thx
Barneyk
Profile Joined November 2008
Sweden317 Posts
Last Edited: 2020-04-21 09:27:29
April 21 2020 09:23 GMT
#135
On April 21 2020 00:14 RKC wrote:
To be fair, Soma probably didn't expect Flash to keep spamming vultures - but instead to transition to starport or tank-marine push, perhaps? The way Flash (deliberately or thoughtlessly) sent vultures one-by-one would indicate such a transition (someone planning to invest in X number of vultures would more likely send X vultures in mass all at once). Maybe some meta trickery going on?


But we already saw another game where Terran sent Vultures one by one that same path and did major damage, Soma saw that game as well and shouldn't have been surprised by it. Anyone remember which game it was?

I am sure there are a lot of things going on that I miss but it really felt like Soma fell apart here. I hope he can come back next season and do great things!
nah
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2020-04-21 10:06:05
April 21 2020 10:05 GMT
#136
A single sunken colony costs 175 minerals and cannot protect entire mineral line from vulture harass.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Barneyk
Profile Joined November 2008
Sweden317 Posts
April 26 2020 22:54 GMT
#137
On April 21 2020 19:05 Ej_ wrote:
A single sunken colony costs 175 minerals and cannot protect entire mineral line from vulture harass.


Losing 10 drones costs 500 minerals + lost mining.

In that position it basically can.
nah
Prev 1 5 6 7 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSL Season 2: Playoffs
CranKy Ducklings107
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 131
ProTech90
StarCraft: Brood War
Rain 4583
GuemChi 3474
Sea 1377
Artosis 556
BeSt 229
NaDa 43
Mind 36
ZergMaN 14
Bale 12
Terrorterran 1
Dota 2
monkeys_forever787
NeuroSwarm83
League of Legends
JimRising 667
Super Smash Bros
hungrybox1412
Mew2King12
Other Games
summit1g10661
Doublelift2589
PiGStarcraft1046
shahzam773
C9.Mang0517
ViBE139
Maynarde108
Organizations
Other Games
gamesdonequick988
BasetradeTV203
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 99
• davetesta16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt197
Upcoming Events
The PondCast
7h 12m
Maestros of the Game
12h 12m
Serral vs Rogue
herO vs SHIN
OSC
19h 42m
Replay Cast
21h 12m
Maestros of the Game
1d 11h
Replay Cast
1d 21h
CranKy Ducklings
2 days
uThermal 2v2 Circuit
2 days
BSL22 NKC (BSL vs China)
2 days
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
Sparkling Tuna Cup
3 days
[ Show More ]
uThermal 2v2 Circuit
3 days
BSL22 NKC (BSL vs China)
3 days
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
OSC
3 days
Wardi Open
4 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.