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[ASL8] Ro8 Day2 Sharp vs Action - Page 9

Forum Index > Brood War Tournaments
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Liquid`Drone
Profile Joined September 2002
Norway28727 Posts
August 09 2019 16:31 GMT
#161
On August 10 2019 01:24 KamMoye wrote:
A debate, like a marriage, is only beautiful between two equals.


This was either a very classy way of conceding the argument or a very low class way of walking away from it. :D
Moderator
kaspa84
Profile Joined July 2016
Brazil169 Posts
August 09 2019 17:31 GMT
#162
It seemed a classy way of conceding.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19299 Posts
August 09 2019 18:06 GMT
#163
On August 10 2019 01:31 Liquid`Drone wrote:
Show nested quote +
On August 10 2019 01:24 KamMoye wrote:
A debate, like a marriage, is only beautiful between two equals.


This was either a very classy way of conceding the argument or a very low class way of walking away from it. :D

I'm over a foot taller then my wife. If this is true, I should have a huge advantage in my debates.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
August 09 2019 19:17 GMT
#164
On August 10 2019 03:06 BisuDagger wrote:
Show nested quote +
On August 10 2019 01:31 Liquid`Drone wrote:
On August 10 2019 01:24 KamMoye wrote:
A debate, like a marriage, is only beautiful between two equals.


This was either a very classy way of conceding the argument or a very low class way of walking away from it. :D

I'm over a foot taller then my wife. If this is true, I should have a huge advantage in my debates.

Why do I doubt that's how it actually is?
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
JackyVSO
Profile Joined July 2018
Denmark85 Posts
August 09 2019 19:31 GMT
#165
On August 09 2019 21:00 TornadoSteve wrote:
Show nested quote +
On August 09 2019 20:24 JackyVSO wrote:
After watching this match, I'm afraid Action will have the same role next season as Horang2 had this season: The one whose group everyone wants to get in, and the only seed to miss the Ro.8. His performance was a huge contrast to Snow's victory vs Last.
If Action in any way gives Snow a run for his money in the semi final, it will really show how important matchup is compared to general skill.


Speechless. This is so wrong on so many levels I dont even know where to start.
You clearly have no idea what you are talking about, Action is probably the #1 zerg in the world right now. He had a bad day, like everyone does, and still manage to advance to RO4. Oh and by the way, he is probably favorite over Snow in the RO4.


I kind of agree that he's the best Zerg but that's not saying much at the moment. It appears he's not as good as Sharp who's only the third best Terran. Maybe he did just have a bad day. We'll see how it goes in the semis.
This is my signature. I love that I can have a signature here. I haven't had a signature since like 2008. It reminds me of the old internet. I wish I knew what to put here though.
Ethelis
Profile Blog Joined September 2008
United States2397 Posts
August 09 2019 19:48 GMT
#166
On August 10 2019 01:05 Jaeyun wrote:
Show nested quote +
On August 09 2019 11:55 KamMoye wrote:
If that's your thesis... it's pretty weak as far as theses go.

A game that builds on itself? Unpack what that actually means.

It's fairly simple: pros put more focused time in the game back in KeSPA than they do now. That and the players are simply less talented.

Even take a guy like Best. Look at his Kespa stats/ranking. Many of his peers are now gone--Bogus, Stats, Kal, so on. Yet he's not doing any better. I don't think he's more skilled now than before. If he was the same level player, he should be a dominant Protoss.


What do you mean this is a weak thesis..? I can't quite tell if you're serious - this is literally what makes Starcraft what it is. Skill in Starcraft is largely defined by a combination of mechanics and knowledge. You seem to be placing so much equity into sheer practice hours, and not enough in the knowledge component of the game. If you watched the game throughout the years, you see that strategies developed as a result of optimization, and a response to players over time pushing their boundaries to what they thought was possible.

If you want me to challenge your simple statement that more focused time equates into higher skill, let's take a walk back in history, say, in TvZ.

You know a long time ago, top Z's used to spend all their time going 9 pool into 1 base lurker. This was TOP level play. Let's take your 8-12 hours a day of top level players really, really, really getting good at their 9pool and lurker control with like 2 lurkers and 12 lings. If you saw Soulkey practicing that over and over, and only that, how well do you think that would fare in today's game? Also, do you think he is getting much muta micro practice by only doing that, or learning other timings, practicing his micro, etc.? No. He's not. The game had to evolve and build on itself for people to figure out this wasn't optimal, and therefore, they began switching to other strategies and spent their time there.

Let's flip it and look at it from T's side. They started playing 1 base builds, then slowly optimized into 2 rax + high CC, to 1 rax + high CC, to 1 rax + low CC, and to, now, 1 rax + factory + CC + starport + vessel, living off of like 5 attacking units for 7 minutes. Why do you think the builds slowly went towards that direction? Well, the game built on itself - they took what their predecessors did, and made it better. Not only that, they pushed their boundaries of improving their micro, sim city, and most importantly, their scouting information (this is key), and developed razor thin timings/defenses to make it work. This is an improvement of not only knowledge, but also raw, mechanical skill. It takes WAY more skill to practice 1 rax + low CC (scouting/microing/optimizing) than to sit with 2 barracks on a high ground with the security that you will likely not die to mass lings, which is what pros were spending their 8-12 hours on for a very long time.

I don't deny that there were harder practice schedules back in the KeSPA era, where the game was a real sport and there were lots of people in the pipeline, young and hungry to improve. Yes, that is important, and I do not discount that. There was much greater depth in the talent pool, but it's crazy if you think the top players then are better than the top players now. Sheer practice hours don't directly translate into skill - it might help in that era when everyone else is playing obsolete styles, but as you fast forward, any pro today can pick apart the strategies of old because it's now simple common sense. Ever see that guy on your local ladder playing thousands of games every season but never improving?

Your statement about Best not improving because his stats haven't gotten better makes no sense to me. First of all you can't compare two eras. Second, if everyone else is getting better (at least the top 24-ish), then of course his overall skill is improving but not relative to the competition to be dominant. We're comparing Best today vs. Best of old - I'm pretty sure he'll take his today self than the past.


I don't have a horse in this race but I think it's naive to blindly assume that all of these newer razor thin timings/defenses would hold against the arguably higher late kespa-era (pre-sc2) mechanics that players had back then.
Disabled gamer - Diamond 3 (LoL) D+ Rank scrublord on BW. Bisu doesnt need DTs, He uses probes. just ask Flash.
Jaeyun
Profile Joined June 2017
United States202 Posts
Last Edited: 2019-08-09 21:01:50
August 09 2019 20:58 GMT
#167

I don't have a horse in this race but I think it's naive to blindly assume that all of these newer razor thin timings/defenses would hold against the arguably higher late kespa-era (pre-sc2) mechanics that players had back then.


Just to clarify as my post may have been a little misleading - I don't deny that there was probably more time to practice mechanics and to execute strategies (though, there were less serious variation to deal with back then than now). With time, study, and practice, the KeSPA players would be able to pull off what is happening today (obviously, since they're doing it now).

What I absolutely disagree with is this notion that the "far superior mechanics" of the past would more than make up from the evolution of knowledge that took many years to develop. To put it simply, if I could pick a team of the top 5 players in the past year and put them against the top 5 players (even if they are the same people) back in any other past era, my team would completely dominate.

Even if this theory that the top players' mechanics are worse is true, and for some players it probably is (but certainly not all), the knowledge would way more than make up for it.
www.twitch.tv/jaeyun
Ethelis
Profile Blog Joined September 2008
United States2397 Posts
Last Edited: 2019-08-09 22:35:20
August 09 2019 22:34 GMT
#168
On August 10 2019 05:58 Jaeyun wrote:
Show nested quote +

I don't have a horse in this race but I think it's naive to blindly assume that all of these newer razor thin timings/defenses would hold against the arguably higher late kespa-era (pre-sc2) mechanics that players had back then.


Just to clarify as my post may have been a little misleading - I don't deny that there was probably more time to practice mechanics and to execute strategies (though, there were less serious variation to deal with back then than now). With time, study, and practice, the KeSPA players would be able to pull off what is happening today (obviously, since they're doing it now).

What I absolutely disagree with is this notion that the "far superior mechanics" of the past would more than make up from the evolution of knowledge that took many years to develop. To put it simply, if I could pick a team of the top 5 players in the past year and put them against the top 5 players (even if they are the same people) back in any other past era, my team would completely dominate.

Even if this theory that the top players' mechanics are worse is true, and for some players it probably is (but certainly not all), the knowledge would way more than make up for it.


It's more grey than that imo. I think only the TvZ/ZvT knowledge and PvT (Protoss perspective only) could make up for the mechanical difference. The 3 mirror match ups? No way. The rest is harder to make a case for as to which would be stronger.
Disabled gamer - Diamond 3 (LoL) D+ Rank scrublord on BW. Bisu doesnt need DTs, He uses probes. just ask Flash.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19299 Posts
August 09 2019 23:29 GMT
#169
On August 10 2019 07:34 Ethelis wrote:
Show nested quote +
On August 10 2019 05:58 Jaeyun wrote:

I don't have a horse in this race but I think it's naive to blindly assume that all of these newer razor thin timings/defenses would hold against the arguably higher late kespa-era (pre-sc2) mechanics that players had back then.


Just to clarify as my post may have been a little misleading - I don't deny that there was probably more time to practice mechanics and to execute strategies (though, there were less serious variation to deal with back then than now). With time, study, and practice, the KeSPA players would be able to pull off what is happening today (obviously, since they're doing it now).

What I absolutely disagree with is this notion that the "far superior mechanics" of the past would more than make up from the evolution of knowledge that took many years to develop. To put it simply, if I could pick a team of the top 5 players in the past year and put them against the top 5 players (even if they are the same people) back in any other past era, my team would completely dominate.

Even if this theory that the top players' mechanics are worse is true, and for some players it probably is (but certainly not all), the knowledge would way more than make up for it.


It's more grey than that imo. I think only the TvZ/ZvT knowledge and PvT (Protoss perspective only) could make up for the mechanical difference. The 3 mirror match ups? No way. The rest is harder to make a case for as to which would be stronger.

I'm genuinely curious how good Rain is at PvP. Is he one of the best of all time or are the other protoss players that lacking in PvP skill. Would peak form Kal , Stork, Bisu, or Shuttle loss just as easily or at their Kespa best would they be so good Rain would be mediocre against them. I personally it's a mix. He's definitely one of the best, but I think that he really hasn't been challenged yet. Before Rain and after Kespa PvP was actually a really rare matchup in tournaments and not practiced often. I think the low priority of need to be good at PvP has made everyone but Rain complacent and his brilliant mind is just taking advantage of it.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
KamMoye
Profile Joined December 2010
United States721 Posts
August 10 2019 03:55 GMT
#170
On August 10 2019 01:31 Liquid`Drone wrote:
Show nested quote +
On August 10 2019 01:24 KamMoye wrote:
A debate, like a marriage, is only beautiful between two equals.


This was either a very classy way of conceding the argument or a very low class way of walking away from it. :D


It's not worth my time any longer. If someone intelligent advances the discussion, I'll rejoin.
ggsimida
Profile Joined August 2015
1148 Posts
Last Edited: 2019-08-10 06:04:07
August 10 2019 04:49 GMT
#171
On August 10 2019 05:58 Jaeyun wrote:

What I absolutely disagree with is this notion that the "far superior mechanics" of the past would more than make up from the evolution of knowledge that took many years to develop. To put it simply, if I could pick a team of the top 5 players in the past year and put them against the top 5 players (even if they are the same people) back in any other past era, my team would completely dominate.

Even if this theory that the top players' mechanics are worse is true, and for some players it probably is (but certainly not all), the knowledge would way more than make up for it.


"current knowledge" is just slight refinements/variations of old builds. 5rax+1, 111, goliath openings...all these builds that flash pushes for tvz meta over the past few years are nothing really new, their general idea already exist back in modern kespa era...same goes for zerg responses. also the "evolution" only occurs for certain couple matchups, theres basically no change in say, zvz.

the way people describe "current knowledge" here and now is really hyperbolic, making it seem like the meta is completely flipped over with some absolutely revolutionary ideas when there aren't. tvz goliath opening isn't some revolutionary shit.

also for zerg i would pick 08/09 JD over any current zerg player with sole exception of in-form effort maybe. his level of mechanics and execution is just leaguessss above any zerg i seen today and i have no doubt he can adjust his strats on the fly against mere refinements of terran builds that he has already faced numerous times before.
fearthequeen
Profile Joined November 2011
United States788 Posts
Last Edited: 2019-08-10 05:44:20
August 10 2019 05:39 GMT
#172
[B]On August 10 2019 08:29 BisuDagger wrote:



I'm genuinely curious how good Rain is at PvP. Is he one of the best of all time or are the other protoss players that lacking in PvP skill. Would peak form Kal , Stork, Bisu, or Shuttle loss just as easily or at their Kespa best would they be so good Rain would be mediocre against them. I personally it's a mix. He's definitely one of the best, but I think that he really hasn't been challenged yet. Before Rain and after Kespa PvP was actually a really rare matchup in tournaments and not practiced often. I think the low priority of need to be good at PvP has made everyone but Rain complacent and his brilliant mind is just taking advantage of it.


Seems like a fair assessment. P v P is largely mind games because the build order advantages are more pronounced than other matchups. Only z v z has a similar level. So perhaps everyone has a relatively similar level of micro mechanics and this further leverages Rain's ability to out think everyone else.
NAKR`flying
Ethelis
Profile Blog Joined September 2008
United States2397 Posts
Last Edited: 2019-08-10 06:21:02
August 10 2019 06:20 GMT
#173
On August 10 2019 13:49 ggsimida wrote:
Show nested quote +
On August 10 2019 05:58 Jaeyun wrote:

What I absolutely disagree with is this notion that the "far superior mechanics" of the past would more than make up from the evolution of knowledge that took many years to develop. To put it simply, if I could pick a team of the top 5 players in the past year and put them against the top 5 players (even if they are the same people) back in any other past era, my team would completely dominate.

Even if this theory that the top players' mechanics are worse is true, and for some players it probably is (but certainly not all), the knowledge would way more than make up for it.


"current knowledge" is just slight refinements/variations of old builds. 5rax+1, 111, goliath openings...all these builds that flash pushes for tvz meta over the past few years are nothing really new, their general idea already exist back in modern kespa era...same goes for zerg responses. also the "evolution" only occurs for certain couple matchups, theres basically no change in say, zvz.

the way people describe "current knowledge" here and now is really hyperbolic, making it seem like the meta is completely flipped over with some absolutely revolutionary ideas when there aren't. tvz goliath opening isn't some revolutionary shit.

also for zerg i would pick 08/09 JD over any current zerg player with sole exception of in-form effort maybe. his level of mechanics and execution is just leaguessss above any zerg i seen today and i have no doubt he can adjust his strats on the fly against mere refinements of terran builds that he has already faced numerous times before.


Goliath openings were never as stable as they are today (at least not in the "prime" KeSPA era). The hardest hitting version of a Goliath build that I remember is the one off 14cc. As we know, 14cc every game isn't stable at all.

As to whether the Goliath is stable because of today's maps might be a topic worth exploring but I get the impression that this isn't the case. I don't really watch sponmatches really so I can't confidently take stance on this.
Disabled gamer - Diamond 3 (LoL) D+ Rank scrublord on BW. Bisu doesnt need DTs, He uses probes. just ask Flash.
ggsimida
Profile Joined August 2015
1148 Posts
Last Edited: 2019-08-10 06:59:54
August 10 2019 06:56 GMT
#174
On August 10 2019 15:20 Ethelis wrote:
Show nested quote +
On August 10 2019 13:49 ggsimida wrote:
On August 10 2019 05:58 Jaeyun wrote:

What I absolutely disagree with is this notion that the "far superior mechanics" of the past would more than make up from the evolution of knowledge that took many years to develop. To put it simply, if I could pick a team of the top 5 players in the past year and put them against the top 5 players (even if they are the same people) back in any other past era, my team would completely dominate.

Even if this theory that the top players' mechanics are worse is true, and for some players it probably is (but certainly not all), the knowledge would way more than make up for it.


"current knowledge" is just slight refinements/variations of old builds. 5rax+1, 111, goliath openings...all these builds that flash pushes for tvz meta over the past few years are nothing really new, their general idea already exist back in modern kespa era...same goes for zerg responses. also the "evolution" only occurs for certain couple matchups, theres basically no change in say, zvz.

the way people describe "current knowledge" here and now is really hyperbolic, making it seem like the meta is completely flipped over with some absolutely revolutionary ideas when there aren't. tvz goliath opening isn't some revolutionary shit.

also for zerg i would pick 08/09 JD over any current zerg player with sole exception of in-form effort maybe. his level of mechanics and execution is just leaguessss above any zerg i seen today and i have no doubt he can adjust his strats on the fly against mere refinements of terran builds that he has already faced numerous times before.


Goliath openings were never as stable as they are today (at least not in the "prime" KeSPA era). The hardest hitting version of a Goliath build that I remember is the one off 14cc. As we know, 14cc every game isn't stable at all.

As to whether the Goliath is stable because of today's maps might be a topic worth exploring but I get the impression that this isn't the case. I don't really watch sponmatches really so I can't confidently take stance on this.


14cc is just flash taking risks to grab any advantage he can get due to tighter competition back in the day, its not something he needs to do anymore now that his current level of execution outclasses almost everyone. current goliath build its just econ 2fact with concepts of Fantasy build of using vultures early on to deny ling allin/scouting +possible starport for drop harass. today's mechanic/execution standards are lower which make MM a bitch to work well, so theres no incentive for terran to switch to MM after 2fact (aka fake mech) like in the modern kespa days. its a build well tailored and refined to today's meta but its ideas aren't anything super interesting or innovative.
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