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HUMANITY IS SAVED! STORK! STORK! STORK! STORK! STORK! |
On October 31 2017 15:28 BigFan wrote: this first one should be good. Bio TvP wonder what Stork will do. Faster ht maybe
edit: so so sooo glad we see SD BW again! :D
SD always looks great to me
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Stork's concentration is amazing. Even with those fucking annoying flashes blinding him, he doesn't lose a beat.
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On October 31 2017 15:29 Essbee wrote:Show nested quote +On October 31 2017 15:28 BigFan wrote: this first one should be good. Bio TvP wonder what Stork will do. Faster ht maybe
edit: so so sooo glad we see SD BW again! :D SD always looks great to me
I do think RM looks better...but I never thought SD looked bad. It's aged insanely well imo.
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TLADT24920 Posts
On October 31 2017 15:29 Essbee wrote:Show nested quote +On October 31 2017 15:28 BigFan wrote: this first one should be good. Bio TvP wonder what Stork will do. Faster ht maybe
edit: so so sooo glad we see SD BW again! :D SD always looks great to me agree SD > RM to me.
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On October 31 2017 15:30 L_Master wrote:Show nested quote +On October 31 2017 15:29 Essbee wrote:On October 31 2017 15:28 BigFan wrote: this first one should be good. Bio TvP wonder what Stork will do. Faster ht maybe
edit: so so sooo glad we see SD BW again! :D SD always looks great to me I do think RM looks better...but I never thought SD looked bad. It's aged insanely well imo.
Not a fan of dynamic lighting but yeah RM looks great I think, not sure about "better", I like the "darker" scvs of the SD for example.
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TLADT24920 Posts
I hate death animations for some of RM and marines look terrible... it's ok otherwise. Also, dynamic lighting is terrible.
Stork playing well, go Stork!
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On October 31 2017 15:33 BigFan wrote: I hate death animations for some of RM and marines look terrible... it's ok otherwise.
Stork playing well, go Stork
stork 2 gud
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Nice work with the reaver drop. Carve up those marines.
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TLADT24920 Posts
On October 31 2017 15:35 NoS-Craig wrote: Nice work with the reaver drop. Carve up those marines. that reaver killed almost 5 tanks lol
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Hold on. How did MJ's units know how to go up its own ramp to defend?
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On October 31 2017 15:23 usopsama wrote:Show nested quote +On October 31 2017 15:23 BigFan wrote:On October 31 2017 15:22 usopsama wrote:On October 31 2017 15:00 usopsama wrote: Seems like there are three AI's and each student will face each of the AI's in the same order.
1) MJ - Hide above ramps and confuse the AI. 2) ZZZK - Defend the 4pool 3) tscmoo - 4pool -> drones -> individually microed mutas. Stork should be able to kill the first two. The third one is still impossible. How do you kill individually microed units? don't let it get to the point whee they have a huge muta flock? Did you see the individually microed marines? It was crazy.
Is there no prescribed limit to the AI APM for this experiment? Like it's allowed to go over 9999 and micro each unit simultaneously?
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Damn. Seeing the AI go 1 fac expand made me hopeful. Then it goes M and M
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On October 31 2017 15:36 BigFan wrote:Show nested quote +On October 31 2017 15:35 NoS-Craig wrote: Nice work with the reaver drop. Carve up those marines. that reaver killed almost 5 tanks lol
I know, lovely stuff indeed.
Stork recking this AI right now.
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That BM bot didn't type gg.
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This AI is even worse than Blizzard AI, can't type GG
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On October 31 2017 15:38 Meiya wrote: BM bot won't quit...
Fantasy is an ai confirmed?
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TLADT24920 Posts
that was quite the thrashing. Can't wait to see tscmoo
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The AI needs to float his buildings for maximum BM.
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