[SSL] Semifinals - Page 8
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ArvickHero
10387 Posts
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Epoxide
Magic Woods9326 Posts
On May 11 2013 19:54 ArvickHero wrote: ah man SSL you have to be on so late at night T_T I have to sleep, wish I could LR and watch more ... this was fun!! keep up the LR :D Aww ![]() | ||
Abjurer
Sweden208 Posts
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NicksonReyes
Philippines4431 Posts
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amazingxkcd
GRAND OLD AMERICA16375 Posts
On May 11 2013 19:56 Abjurer wrote: Convincing game from Hiya! Wonder what build he will use next, playing it safe or going for the tricky cheese? if hero 12hatchs and hiya scouts, then probably 5 rax +1, else the same 2-3 rax acad | ||
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Kimoleon
United States210 Posts
Hero vs Hiya - Game 2 - Fighting Spirit + Show Spoiler [click~] + » 5 4 3 2 1 StaRt! » 5 o clock yellow Terran, is Hiya » this kind of strategy, will make his opponent frustrated » ending on such a low tech, when the zerg prepared a macro oriented style » 11 o clock red zerg, Hero, he lost the first game pretty easily but he can't back down now » back then terrans hated 2hatch muta play a lot, needs to use that kind of strat to make Hiya play more passive in the later sets » hero wanted to use his own style, he is now trying to adapt with the faster pool, he has backed away from his original intentions » both workers meeting each other, Hiya sending two scvs » lings come out fast with the first pool, this is a good scout for hiya » build wise atm, Hiya is in the lead » Hero went an early pool build, but farthest distance possible » a very safe bunker ready » what the terran can do if zerg does 3 hatch, terran can do 1 1 1, 1rax 1fact 1star, prepare a fast vessel.. but since he didn't scout uphill, hero denied scout well » hero is blocking the scout well » players that like doing timing attacks (like hiya) he needs all the information he can get » without seeing the drone number and the late ling speed, terran can expect mutas safely » very safe build, 3 rax and 2 medics, oh firebats! nice moves for hero » terran isn't even attempting a fast double, but as time goes on, mutas can come out safely » OH HIYA CONTROL MISS? » Hero can take control of the game with the muta timing, the medic has to match the number of sunkens to break it » mutas are ready to harass, both players need to focus » until marines are upgraded +1, mutas can micro battle them very well » hiya needs to be careful » good battle for Hero, but nice focus firing for Hiya as well » Zerg going lurker tech, a very normal ZvT » hero has a lot of drones too, and hiya passive micro » hiya needs a lot of time for science vessels, mutas can buy plenty of time for hero to build up a nice lurker count » +1 for marines just finished » hero should have some stop lurkers in the center, to make hiya stay home without vessel tech » without tank... can Hiya break up? » Hero needs to be careful » 2 LURKERS?!?! BREAK?! » AHHHH 12 O CLOCK HATCHERY » Hiya is a dangerous player because of this » Hiya can create his own timings » HATCHERY SNIPEDDDDD » Hiya put Hero back on 2 gas » Hero thought like this, 'I'm safe now and he'll move out when he gets vessel', but why would Hiya wait?! » Hero really needed stop lurkers, aigo those 3 lurkers spotted » if Hero was under stress from game 1, this game.... his normal performance won't come out for the next game(s) » SURROUND?! science vessel?! SNIPE wow nice » the tank couldn't position well, very good engagement for zerg » only expended lings, lets look at zerg tech, oh defiler, until defilers come out zerg needs to conserve those lurkers » oh reaction time, DEFILER SNIPEEEEEEEEEE » now all that lead he found in the engagement, hero just lost it » 7 o clock hatchery is scouted as well » Hiya won't let up the pressure, the terran can just exchange armies in the center cause of poor gas » Hero has no army! » adding to that, Terran has perfect position, DEFILERRRR » one swarm down, but this is meaningless » for Hero to comeback in this game, he needs a 4th gas... for defend for 5 minutes, push terran off his half of the map, a lot on his plate » this kind of Hiya pressure, Hero can't even breathe comfortably, suffocating the resources of hero » Terran can expand comfortably, lay mines in center and just patrol the center and bank more » zerglings can't even run around the center because of spider mines » hero needs overlord drop/speed to deal with this » if you jsut look at the mini map.. the yellow color, if you get a large amount of bases you can just do whatever you want » look at all those factories! » hero struggles just to get 1 defiler out, this is hopeless for the zerg » this kind of firepower, will make the spell effects of dark swarm useless » wants to move out, BUT TANKS HAVE ARRIVED, siege modu » how poor hero is in the gas department, 2-3 lurkers.. 1-2 defilers, a counter drop but!!! AHHHHHHHHH » this is too late for harassing » when swarm runs out, terran can just a move in » 3 gas is the minimal requirement for hive tech zerg units... when that was denied the game turned out horrible for zerg » look at this terran firepower, zerg has no gas for even scourge! » even wasting that precious vessel energy irradiating a hydralisk, 1 o clock being pushed all the way » today's gameplay... Hero is in trouble, this can break his mental pressure, GG | ||
sasvorti00
Hungary90 Posts
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amazingxkcd
GRAND OLD AMERICA16375 Posts
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Epoxide
Magic Woods9326 Posts
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Abjurer
Sweden208 Posts
On May 11 2013 19:58 Kimoleon wrote: Live Translation: Hero vs Hiya - Game 2 - Fighting Spirit + Show Spoiler [click~] + » 5 4 3 2 1 StaRt! » 5 o clock yellow Terran, is Hiya » this kind of strategy, will make his opponent frustrated » ending on such a low tech, when the zerg prepared a macro oriented style » 11 o clock red zerg, Hero, he lost the first game pretty easily but he can't back down now » back then terrans hated 2hatch muta play a lot, needs to use that kind of strat to make Hiya play more passive in the later sets » hero wanted to use his own style, he is now trying to adapt with the faster pool, he has backed away from his original intentions » both workers meeting each other, Hiya sending two scvs » lings come out fast with the first pool, this is a good scout for hiya » build wise atm, Hiya is in the lead » Hero went an early pool build, but farthest distance possible » a very safe bunker ready » what the terran can do if zerg does 3 hatch, terran can do 1 1 1, 1rax 1fact 1star, prepare a fast vessel.. but since he didn't scout uphill, hero denied scout well » hero is blocking the scout well » players that like doing timing attacks (like hiya) he needs all the information he can get » without seeing the drone number and the late ling speed, terran can expect mutas safely » very safe build, 3 rax and 2 medics, oh firebats! nice moves for hero » terran isn't even attempting a fast double, but as time goes on, mutas can come out safely » OH HIYA CONTROL MISS? » Hero can take control of the game with the muta timing, the medic has to match the number of sunkens to break it » mutas are ready to harass, both players need to focus » until marines are upgraded +1, mutas can micro battle them very well » hiya needs to be careful » good battle for Hero, but nice focus firing for Hiya as well » Zerg going lurker tech, a very normal ZvT » hero has a lot of drones too, and hiya passive micro » hiya needs a lot of time for science vessels, mutas can buy plenty of time for hero to build up a nice lurker count » +1 for marines just finished » hero should have some stop lurkers in the center, to make hiya stay home without vessel tech » without tank... can Hiya break up? » Hero needs to be careful » 2 LURKERS?!?! BREAK?! » AHHHH 12 O CLOCK HATCHERY » Hiya is a dangerous player because of this » Hiya can create his own timings » HATCHERY SNIPEDDDDD » Hiya put Hero back on 2 gas » Hero thought like this, 'I'm safe now and he'll move out when he gets vessel', but why would Hiya wait?! » Hero really needed stop lurkers, aigo those 3 lurkers spotted » if Hero was under stress from game 1, this game.... his normal performance won't come out for the next game(s) » SURROUND?! science vessel?! SNIPE wow nice » the tank couldn't position well, very good engagement for zerg » only expended lings, lets look at zerg tech, oh defiler, until defilers come out zerg needs to conserve those lurkers » oh reaction time, DEFILER SNIPEEEEEEEEEE » now all that lead he found in the engagement, hero just lost it » 7 o clock hatchery is scouted as well » Hiya won't let up the pressure, the terran can just exchange armies in the center cause of poor gas » Hero has no army! » adding to that, Terran has perfect position, DEFILERRRR » one swarm down, but this is meaningless » for Hero to comeback in this game, he needs a 4th gas... for defend for 5 minutes, push terran off his half of the map, a lot on his plate » this kind of Hiya pressure, Hero can't even breathe comfortably, suffocating the resources of hero » Terran can expand comfortably, lay mines in center and just patrol the center and bank more » zerglings can't even run around the center because of spider mines » hero needs overlord drop/speed to deal with this » if you jsut look at the mini map.. the yellow color, if you get a large amount of bases you can just do whatever you want » look at all those factories! » hero struggles just to get 1 defiler out, this is hopeless for the zerg » this kind of firepower, will make the spell effects of dark swarm useless » wants to move out, BUT TANKS HAVE ARRIVED, siege modu » how poor hero is in the gas department, 2-3 lurkers.. 1-2 defilers, a counter drop but!!! AHHHHHHHHH » this is too late for harassing » when swarm runs out, terran can just a move in » 3 gas is the minimal requirement for hive tech zerg units... when that was denied the game turned out horrible for zerg » look at this terran firepower, zerg has no gas for even scourge! » even wasting that precious vessel energy irradiating a hydralisk, 1 o clock being pushed all the way » today's gameplay... Hero is in trouble, this can break his mental pressure, GG Wow thanks! Hero of the LR thread :D | ||
amazingxkcd
GRAND OLD AMERICA16375 Posts
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amazingxkcd
GRAND OLD AMERICA16375 Posts
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Epoxide
Magic Woods9326 Posts
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amazingxkcd
GRAND OLD AMERICA16375 Posts
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amazingxkcd
GRAND OLD AMERICA16375 Posts
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amazingxkcd
GRAND OLD AMERICA16375 Posts
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amazingxkcd
GRAND OLD AMERICA16375 Posts
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KristofferAG
Norway25712 Posts
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amazingxkcd
GRAND OLD AMERICA16375 Posts
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amazingxkcd
GRAND OLD AMERICA16375 Posts
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