And I know what you mean here. Why not have Sayle use his bipolar second half of him into the casting equation. Sayle's other half is like a mix between a high templar and Jim Carrey.
that kind of trick cheese seems like it'd be hard to anticipate, what would you do to failsafe vs that? Dance the lings behind the forward rines to check for additional forces?
Oh yeah, I'll be live translating in snipe3 http://www.twitch.tv/snipealot3 You can pop out the chat and watch Sayle :D (Might be a few seconds ahead though)
Live Translation: Hero vs Hiya - Game 1 - Neo Wind and Cloud
» Hero vs Hiya - Game 1 - Neo Wind and Cloud » 5 4 3 2 1, StaRt! » 11 o clock Yellow terran, Hiya » wonder what he's thinking about? » LSW: Sonic height 160cm prob » 1 o clock red Zerg, Hero » Hero has a certain playstyle, he likes macro games so he shows good ZvP » but in ZvT... a macro oriented zerg is hard to play because terran has many timings » before the game I asked Hero, both players practiced in secret » Hero says he practiced as much as he did in progamer days, same for Hiya » Hiya style is pretty aggressive, so it'll be hard to be macro oriented » but look at this, even after hero goes 12hatch, he gets more drones » sees no gas, and making even more drones with that scout, both of them have good scouting » 2rax?! STIM RUSH? » This is perfect mind games from Hiya » he won't let Hero just macro up » super fast stim pack rush is highly possible » it is hard for overlord to scout too for this map » scv is constantly seeing drones made, without scouting.... » the zerg can only think of 1 rax double for terran » even if the zergling scouts, only 4 marines will stand in front and deny everything » Hiya is hiding is real marine count » if he went speedlings, going very macro it'll be okay... but focusing only on mutas, hero is in danger » without sunkens, Hero can't hold on » HE NEEDS ONE SUNKEN, IT IS REQUIRED AGAINST THIS » NO DEFENSE AT ALL » NO SPEED » this kind of timing seems PERFECT for hiya » Scan ?!?!?!? » STIM PACKKKKKK ATTACKKK » ONE SUNKEN TOO LATE » WOW CONTROL SO GOOD HIYA » THIS IS PERFECT MIND GAMES » GEEEGEEEEEEEEEEEE
On May 11 2013 19:54 ArvickHero wrote: ah man SSL you have to be on so late at night T_T I have to sleep, wish I could LR and watch more ... this was fun!! keep up the LR :D
» 5 4 3 2 1 StaRt! » 5 o clock yellow Terran, is Hiya » this kind of strategy, will make his opponent frustrated » ending on such a low tech, when the zerg prepared a macro oriented style » 11 o clock red zerg, Hero, he lost the first game pretty easily but he can't back down now » back then terrans hated 2hatch muta play a lot, needs to use that kind of strat to make Hiya play more passive in the later sets » hero wanted to use his own style, he is now trying to adapt with the faster pool, he has backed away from his original intentions » both workers meeting each other, Hiya sending two scvs » lings come out fast with the first pool, this is a good scout for hiya » build wise atm, Hiya is in the lead » Hero went an early pool build, but farthest distance possible » a very safe bunker ready » what the terran can do if zerg does 3 hatch, terran can do 1 1 1, 1rax 1fact 1star, prepare a fast vessel.. but since he didn't scout uphill, hero denied scout well » hero is blocking the scout well » players that like doing timing attacks (like hiya) he needs all the information he can get » without seeing the drone number and the late ling speed, terran can expect mutas safely » very safe build, 3 rax and 2 medics, oh firebats! nice moves for hero » terran isn't even attempting a fast double, but as time goes on, mutas can come out safely » OH HIYA CONTROL MISS? » Hero can take control of the game with the muta timing, the medic has to match the number of sunkens to break it » mutas are ready to harass, both players need to focus » until marines are upgraded +1, mutas can micro battle them very well » hiya needs to be careful » good battle for Hero, but nice focus firing for Hiya as well » Zerg going lurker tech, a very normal ZvT » hero has a lot of drones too, and hiya passive micro » hiya needs a lot of time for science vessels, mutas can buy plenty of time for hero to build up a nice lurker count » +1 for marines just finished » hero should have some stop lurkers in the center, to make hiya stay home without vessel tech » without tank... can Hiya break up? » Hero needs to be careful » 2 LURKERS?!?! BREAK?! » AHHHH 12 O CLOCK HATCHERY » Hiya is a dangerous player because of this » Hiya can create his own timings » HATCHERY SNIPEDDDDD » Hiya put Hero back on 2 gas » Hero thought like this, 'I'm safe now and he'll move out when he gets vessel', but why would Hiya wait?! » Hero really needed stop lurkers, aigo those 3 lurkers spotted » if Hero was under stress from game 1, this game.... his normal performance won't come out for the next game(s) » SURROUND?! science vessel?! SNIPE wow nice » the tank couldn't position well, very good engagement for zerg » only expended lings, lets look at zerg tech, oh defiler, until defilers come out zerg needs to conserve those lurkers » oh reaction time, DEFILER SNIPEEEEEEEEEE » now all that lead he found in the engagement, hero just lost it » 7 o clock hatchery is scouted as well » Hiya won't let up the pressure, the terran can just exchange armies in the center cause of poor gas » Hero has no army! » adding to that, Terran has perfect position, DEFILERRRR » one swarm down, but this is meaningless » for Hero to comeback in this game, he needs a 4th gas... for defend for 5 minutes, push terran off his half of the map, a lot on his plate » this kind of Hiya pressure, Hero can't even breathe comfortably, suffocating the resources of hero » Terran can expand comfortably, lay mines in center and just patrol the center and bank more » zerglings can't even run around the center because of spider mines » hero needs overlord drop/speed to deal with this » if you jsut look at the mini map.. the yellow color, if you get a large amount of bases you can just do whatever you want » look at all those factories! » hero struggles just to get 1 defiler out, this is hopeless for the zerg » this kind of firepower, will make the spell effects of dark swarm useless » wants to move out, BUT TANKS HAVE ARRIVED, siege modu » how poor hero is in the gas department, 2-3 lurkers.. 1-2 defilers, a counter drop but!!! AHHHHHHHHH » this is too late for harassing » when swarm runs out, terran can just a move in » 3 gas is the minimal requirement for hive tech zerg units... when that was denied the game turned out horrible for zerg » look at this terran firepower, zerg has no gas for even scourge! » even wasting that precious vessel energy irradiating a hydralisk, 1 o clock being pushed all the way » today's gameplay... Hero is in trouble, this can break his mental pressure, GG
» 5 4 3 2 1 StaRt! » 5 o clock yellow Terran, is Hiya » this kind of strategy, will make his opponent frustrated » ending on such a low tech, when the zerg prepared a macro oriented style » 11 o clock red zerg, Hero, he lost the first game pretty easily but he can't back down now » back then terrans hated 2hatch muta play a lot, needs to use that kind of strat to make Hiya play more passive in the later sets » hero wanted to use his own style, he is now trying to adapt with the faster pool, he has backed away from his original intentions » both workers meeting each other, Hiya sending two scvs » lings come out fast with the first pool, this is a good scout for hiya » build wise atm, Hiya is in the lead » Hero went an early pool build, but farthest distance possible » a very safe bunker ready » what the terran can do if zerg does 3 hatch, terran can do 1 1 1, 1rax 1fact 1star, prepare a fast vessel.. but since he didn't scout uphill, hero denied scout well » hero is blocking the scout well » players that like doing timing attacks (like hiya) he needs all the information he can get » without seeing the drone number and the late ling speed, terran can expect mutas safely » very safe build, 3 rax and 2 medics, oh firebats! nice moves for hero » terran isn't even attempting a fast double, but as time goes on, mutas can come out safely » OH HIYA CONTROL MISS? » Hero can take control of the game with the muta timing, the medic has to match the number of sunkens to break it » mutas are ready to harass, both players need to focus » until marines are upgraded +1, mutas can micro battle them very well » hiya needs to be careful » good battle for Hero, but nice focus firing for Hiya as well » Zerg going lurker tech, a very normal ZvT » hero has a lot of drones too, and hiya passive micro » hiya needs a lot of time for science vessels, mutas can buy plenty of time for hero to build up a nice lurker count » +1 for marines just finished » hero should have some stop lurkers in the center, to make hiya stay home without vessel tech » without tank... can Hiya break up? » Hero needs to be careful » 2 LURKERS?!?! BREAK?! » AHHHH 12 O CLOCK HATCHERY » Hiya is a dangerous player because of this » Hiya can create his own timings » HATCHERY SNIPEDDDDD » Hiya put Hero back on 2 gas » Hero thought like this, 'I'm safe now and he'll move out when he gets vessel', but why would Hiya wait?! » Hero really needed stop lurkers, aigo those 3 lurkers spotted » if Hero was under stress from game 1, this game.... his normal performance won't come out for the next game(s) » SURROUND?! science vessel?! SNIPE wow nice » the tank couldn't position well, very good engagement for zerg » only expended lings, lets look at zerg tech, oh defiler, until defilers come out zerg needs to conserve those lurkers » oh reaction time, DEFILER SNIPEEEEEEEEEE » now all that lead he found in the engagement, hero just lost it » 7 o clock hatchery is scouted as well » Hiya won't let up the pressure, the terran can just exchange armies in the center cause of poor gas » Hero has no army! » adding to that, Terran has perfect position, DEFILERRRR » one swarm down, but this is meaningless » for Hero to comeback in this game, he needs a 4th gas... for defend for 5 minutes, push terran off his half of the map, a lot on his plate » this kind of Hiya pressure, Hero can't even breathe comfortably, suffocating the resources of hero » Terran can expand comfortably, lay mines in center and just patrol the center and bank more » zerglings can't even run around the center because of spider mines » hero needs overlord drop/speed to deal with this » if you jsut look at the mini map.. the yellow color, if you get a large amount of bases you can just do whatever you want » look at all those factories! » hero struggles just to get 1 defiler out, this is hopeless for the zerg » this kind of firepower, will make the spell effects of dark swarm useless » wants to move out, BUT TANKS HAVE ARRIVED, siege modu » how poor hero is in the gas department, 2-3 lurkers.. 1-2 defilers, a counter drop but!!! AHHHHHHHHH » this is too late for harassing » when swarm runs out, terran can just a move in » 3 gas is the minimal requirement for hive tech zerg units... when that was denied the game turned out horrible for zerg » look at this terran firepower, zerg has no gas for even scourge! » even wasting that precious vessel energy irradiating a hydralisk, 1 o clock being pushed all the way » today's gameplay... Hero is in trouble, this can break his mental pressure, GG
» 5 4 3 2 1 StaRt! » 11 o clock yellow terran is Hiya, this is match point for him! very concentrated look with mouth closed » he does open his mouth when he's focusing on engagements too, looks like he went to the barber too » if you look at the map, this is okay for zerg, hero needs to get himself together » both playing normally, the ball is in hiya's court atm » ohhh the players acting like they're warming up! » like students acting like they're studying when their parents come into their rooms » 1 rax going up normally, 12 hatch for hero » in a management game, Hiya is confident in all aspects at the moment, hopefully Hero plays more of his style instead of responding to Hiya's » looks like 3 hatch play atm, 1 rax double for terran, a normal transition even if he scouts normally, hero feels the pressure 2 games down » (lee seung won is recommending hero take the 1st move somehow, economically or otherwise) » hiya very lax state, fast engineering bay » upgrade marines for hiya, but... hero chose hydralisk den ohh » hiya will scan him later, when hiya natural doesn't have lots of bunkers.. hero could attack with lurkers/speedlings » scan will see soon, a fast lurker for hero isn't that bad, cause hiya stayed on barracks for a long time » no bunkers at all for hiya » might be slightly dangerous » they're almost done morphing » Hero needs all lings right now » nice pulling by hiya » lings are coming up, no lurker for hiya » a very wide choke, 2 lurker moving at time » good control for hiya » hiya can block this when tank comes out and push this contain out » hero lost some lurkers in those engageents too, trying to break?! ahhhhhhhhhhh this is a huge loss for Hero » although hiya used scan for all the lurkers in the natural defense, he hasn't scanned other parts of the map for zerg bases » ohh? what is this? mistakes? » THIS WILL BE BROKEN AHH » ohh STACKED LURKER » ahhhhhh fast upgraded marines melting the zerg! » RAN OUT OF SCAN, THIS TIMING » hero lost a base worth of drones though, he blocked... but didn't really block it at all » even with the hive tech, terran can pressure and don't let zerg get drones » forcing him to build army » another dangerous timing, reinforcements with more tanks incoming.... can hero defend this with the lack of units? » consume??? » nice, he can delay » VESSEL SNIPE ?!?!?!! AHHJ MISSED IT » this positioning for terran, is too good » look at how much pressure zerg is in, he is still building drones at 1 o clock base when terran is attacking » now Hero needs to to plan the defense of 1 o clock » ahhhhh vessel..... the 2 lurkers wasted » hero is so poor at the moment, those are so valuable » terran with 2.5 base, he can use 2 dropship and harass while moving around the center » hero barely has 3 gas at the moment, this is so tough for hero » almost nice vessel snipes » hiya just focusing on 1 spot, wow.... just muscling himself in » defiler?!?! where is defiler? needs to cast some spells to defend this » the 1 o clock zerg base has no meaning if he can't block this » 2nd droppppppppp » Hiya's play is perfect in all 3 games » Also his control is top notch today » GEEEEEEEEEEEGEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Interviewer - Lee Seung Won » q. congratulations to Hiya, you beat Hero 3:0 today, you msut be happy how do you feel » hiya - I am very happy ended the way I wanted, the 3/4 maps were pretty hard to prepare for, happy I won 1/2 and 3rd » q. when did you feel like you had the match? » hiya - in the 1st game/2nd game result of those games it feels I could win the 3rd easily » q. it feels like you're playing better tvz then your pro days » hiya - because I played with many good players like jaedong, in my mind I have a mindset I won't lose to zergs, and helped me approached this match easier » q. who do you want to play in the finals? » hiya - I want to be killer, sonic would want zerg, itembay would like zerg probably too, I want to avoid tvt so I expect Killer to move on » q. hero's momentum was strong before this, but hiya won 3:0, how did you view the matches seo yeon ji nim? » q. (seo yeon ji) - I saw hiya ceremonies during cable broadcasts, can you tell me what you prepared? » hiya - I did prepare a bit.. I won't spoil, it's a famous broadcaster's ceremony, when I win I will show it » q. congrats on your win, and see you at the finals!
4:40 Mod kimoleon: Killer vs Ssak - Game 1 - Neo Wind and Cloud » 5 4 3 2 1 StaRt! » 7 o clock yellow terran for Ssak, he showed us great games in ro8, his first SSL but already in the ro4 » 5 o clock zerg, Killer, the 7th SSL winner, can be called the best zerg of afreeca » will he able to enter the finals again? » viewers can compare games from first matchup, killer is a very aggressive zerg as well » this yellow terran, you might favor the banana color too huh (referencing sonic's song banana love hehe) » pool first and even extractor, very aggressive by killer » if you make a wall like this from Terran, they're both planning aggressive builds » fast mutas for killer » killer's overlord as you can see, it's not moving from that spot, why it's not moving is to hide his position/build even longer » why 2 hatch muta is scary, if you don't expect it.. it surprises the terran » however, the pattern for blocking fast mutas for terran is ok, but ssak has to be careful still, ooooh valkyrie » until ssak gets a few valks, might be still dangerous » ssak definitely needs goliath support » the wraith going to scout, and can even kill an ovie to delay » ohhhh control tower just going up? » this defense?!?! where is it?! » this is the fastest muta timing » it's hard to block with just marines » killer needs to do lots of damage » zerg is under pressure with his poor eco » ahhhhhhhhhhhh SCOURGE SNIPE » ssak losing his first valkyrie » needs to micro!!!! ahhh this is seriously bad for terran » good turret spots for terran, while going mech strat he needs to get more barracks... » while under pressure from mutas, forced to make turrets and even more valks, takes resources to battle the ground forces (lurkers lings) » ssak not even building bunkers... this is out of his predictions » wall is broken! not even spider mines to defend » this is showing why killer is such a strong player, he doesn't have a definitive playing style, so flexible » hit whatever in reach, wow micro so nice » killer is playing so good right now » tank is out but hydras too close » this is looking like a 1st game win for killer, in a poor economic stage, Geegeeeeeeee
» 7 o clock yellow terran, Ssak has spawned. in the chatting window he was like 'ah I'm going to lost 0:3' this kind of pre match chatting, he needs to be careful » 5 o clock red zerg, very easy 1st game for him, in the 7th ssl he had an easygoing expression but right now he seems very serious » 12 hatch for killer, thinking of 3 hatch play bringing out different cards » overlord scout luck is good too » ohh this guy looks close to perfectman, he's thinking very deep! » how can ssak recover! he's tearing up from the emotions » this kind of fan is here, we have to cast better! » even if when killer went 3 hatch play, he's a player that can go ling all of a sudden, ssak needs to scout as long as possible » early engineering bay for ssak, ohhhhh this scout is very nice » scv recovers home after scouting, ssak seems to have prepared a lot » wow he pulls out scvs just ready to build those rax, both players scouting gosu » even killer is suspicious because of those scvs moving around the map » scouting in places he normally won't, while making his 3rd hatch » 4 rax is up, using the +1 timing to stab at the zerg once is what ssak prepared, he can deny 3rd gas with this, 4 medics already » Ohhh 1 free muta » thanks for the tip » killer has a lot of lings » 4 medics are so strong » +1 marines with 4 marines, zerglings all melted » ssak won the early engagement » WOW 2 MUTAS LOST » KILLER IS RUSHING HIMSELF, IT'S 4 RAX » it's the butterfly effect, scvs moving around at 12 o clock even now! » like I mentioned early, if he blocks 3 gas from going up... » going up to the main! » killer knowing he can't defend 3rd, killer backstabs camping the main » Killer owning so many scvs woahhhh » Ahhhh killer's muta micro so gosu » this kind of move is hard to make from that position » this is thinking one step ahead by killer » making zerglings at an unexpected timing catching ssak off guard » right now ssak needs to be patient » terran can recover so fast because zerg doesn't have a 3rd gas » killer is rushing defilers though » ohhhh micro, medic snipe, MORE DAMAGE » GEEGEEEEEEEEEEE
So, first Hiya makes this match-up seem imbalanced in Ts favour, then Killer makes the match-up seem imbalanced in Zs favour. Will be interesting to see what happen when they clash vs each other...
On May 11 2013 21:44 Fusilero wrote: Noooooo I wanted TvT finals oh well killer vs hiya is probably my favourite non TvT finals possible so still happy.
On May 11 2013 21:44 Fusilero wrote: Noooooo I wanted TvT finals oh well killer vs hiya is probably my favourite non TvT finals possible so still happy.
Shame fishiking will 4-0 this scrublord.
Dean stop pretending to care.
Can I show I care by sucking snipealot's cock until I get admin on the stream?
On May 11 2013 21:44 Fusilero wrote: Noooooo I wanted TvT finals oh well killer vs hiya is probably my favourite non TvT finals possible so still happy.
On May 11 2013 21:44 Fusilero wrote: Noooooo I wanted TvT finals oh well killer vs hiya is probably my favourite non TvT finals possible so still happy.
Shame fishiking will 4-0 this scrublord.
Dean stop pretending to care.
Can I show I care by sucking snipealot's cock until I get admin on the stream?
On May 11 2013 21:44 Fusilero wrote: Noooooo I wanted TvT finals oh well killer vs hiya is probably my favourite non TvT finals possible so still happy.
On May 11 2013 21:44 Fusilero wrote: Noooooo I wanted TvT finals oh well killer vs hiya is probably my favourite non TvT finals possible so still happy.
On May 11 2013 21:44 Fusilero wrote: Noooooo I wanted TvT finals oh well killer vs hiya is probably my favourite non TvT finals possible so still happy.
Sick games today, and no ZvZ finals~ (Kim Carrier very happy) Shoutout to Rainei for pming these to me Sonic mentioning at the end the finals will be held at Kangwoon University staring at 6pm
Live Translation: Killer vs Ssak - Game 3 - Andromeda
» 7 o clock yellow terran for Ssak, he prepared some strategies.. but killer plays outside his expectations » that kind of zergling/muta backstab, really just surprised him » again 5 o clock zerg Killer, he mentioned in group ceremonies he will win two starleagues in a row, he is getting very close » (mentioning Daily e-Sports reporter is there ) » thankfully drone can't go in terran's main and check for gas » wowwww killer, no pool 3 hatch » zerg so rich, if this kind of tech play by ssak won't be effective » like Leta's 2 port wraith play, he needs to do something similar » ssak controlling his gas, exactly like 1st game » positioning! » 2 drones in the back do nothing » 1 marine doing little damage, more than expected because killer was so greedy » 1fact 1star, same as the 1st game » no speed upgrade for lings, vultures can move out and wraith should go harass » because of fast tech, killer needs the hydras to prepare for it » good start with ovie snipe » needs to check his build » slow tech for killer, ssak just needs to check hydra numbers in case of busts » terran going fast tech and getting natural running because of not mutalisks, this is a big opportunity for ssak, wow nice play on the low ground » ssak researching wraiths on cloak too » this is very annoying play vulture/wraith combo harass, interesting spot » showing ssak practiced this build a lot » this cloak feels a bit awkward since just from 1 starport, these hydras are just defensive until mutas will come out... killer's making more hydralisks before spire timing » wow this is another switch??? » only 1 mutalisks » tank is out, but no siege mode » without siege mode, he can get busted easily » ssak please get a bunker for safety » killer is not looking back » this is AllIn » tank positioning is importan » one tank, 2 tank » OHhh bust » careful of focus fire » wowowowowo SCVS BLOCKING SO GOOD » killer's allin type play was easily deflected » this is what ssak needed, this 1 star cloaking wraiths did a lot of unexpected damage even with lots of hydralisks on the map » wraith control~ very nice » it seems like ssak prepared this in the 1st game » even with speed ovies, it's hard to keep up with wraiths » this is buying time, with the time ssak can build his barracks and gather his bionic » killer doesn't even have hive yet, getting a group of lurkers though » this seems very hard to defend for killer, zerg thought of too many things trying to trick his terrran opponent » mutalisks are often used as time buying period for something, but without it ssak can macro up so comfortably » this one giant army, seems like it will roll over killer's army » however ssak is not confident » he should just hug the wall and approach killer's natural » ssak needs to GOGOGO while defilers aren't out yet » what can killer do without defilers? grab better position » wraiths did a great job spotting those lurkers, very nice » in a tough spot, killer is positioning his army excellently » delaying just with units » until swarm timing, hive is still not even done morphing » TANKS NEED TO SIEGE » SSAK NEEDS TO MICRO » KILLERS ARMY WHAT » SO MANY ARMY » WHAT IS THIS » MARINES INT HE BACK » HOW DID KILLER BEAT THIS ARMY? » the marines were ONLY moving » not shooting while moving » 3 o clock is now mining for the zerg » killer showing another strength in his play » ssak's bionic control... was very passive, not confident when he had the stronger force » (earlier when he was moving out) » the biggest damage in the 1st engagement for terran, is losing those tanks » scan sees the backstab » Wow no medic » NO MEDIC IN THE MAIN » KILLER'S JUDGMENT » IRRADIATE SSAK » the marines need to kill 3 o clock at least » WOW KILLER JUST GOGING FOR THE MAIN » NO TANK » NO DEFENSE IN THE MAIN » MINE MINE MINEMINE » HURRY UP SSAK » HE CAn'T DEFEND » SCVS BODY BLOCKING » WOW, forceful attacking » if Ssak defends this, he has a good chance to win too » wow both players' gameplay impressive » mine mine mine min emine mine » Ssak is not using his vessels well » good cutoff the reinforcements, excellent » Killer has nothing to consume!!!!!! » SCOURGE CONSUME » MINE MINE MINE » if this is blocked..... Killer reinforcement cutting off, when vessel comes out ssak can block this no problem » Ssak needs to grab position » CONTROL » CONTROL FOCUS FOCUS » hurry up and take your hill » Killer can't buy time, just has to allin! » 1 o clock dying for zerg, killer has no turning back now » ssak is not using vessel effectively » killer's goal is camping terran's production facility » zerg is gas sarved » VULTURE VULTURE TANK AHHH » heeds continuous dark swarm » there is also lots of tanks on the bottom, and no reinforcements » 4 tanks on the bottom, really good vessel snipes for killer » WHAT » MUTALISK SWITCH?!?! » BEST DECISION » WOWOWOWOOWWOOWOW » REALLY THE KILLING BLOW » IRRADIATE » VULTURES NEED TO KILL ALL DRONES » and not play around » this is Killer's final attack, camp the natural » while cleaning up the marines camping bases » wowowowow crazy play by both players » he saved up all that muta resources while sniping vessels giving up on lurkers » marines keep dying » really interesting spot, is killer's main is running out of minereals » while being denies his 3rd bases » this game, is still anyone goes » Ssak desperately needs his 2nd gas » only irradiate is left » IRRADIATEEEE » nice muta pull by killer » if that 3 o clock goes up..... that means killer gets more mutas » COMMAND CENTERRRRRRRR » ssak can't defend anymore, wow Killer » starving terran's natural while getting his 3rd gas, incredible » this army composition by killer, hydras can be defended by tanks but this is not enough » ahh.. this is crazy skillls by killer » now killer can slow down, and ssak is under pressure » terran trying to move out, he should take what's left of his natural » ahhhh mine diffusal, ahhhhhhh » a bit overextending by killer » killer did what he intended though, reduce the army count » mutas need to attack together, it feels like irradiates were wasted on lurkers » going up to 3 o clock for ssak » ssak needs that natural gas » AHHHHHH DEFENDED » NO MORE REINFORCEMENTS » IS KILLER ENTERING THE FINALS VS HIYA » GEEEEEEGEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
kimoleon: q. congrats on your win, you are regarded as the best player atm, spinechilling gameplay at the moment, how was your thoughts during the match kimoleon: killer - it is tough and I made a few mistakes, after pushing him to his hill, I thought I had a chance » q. when you continuously tried to bust, how did you choose to make those mutalisks mid after your defiler/lurker push? » killer - since my opponent was only on 1 gas, while reducing his vessel count I thought that making 9 mutas would be great in that position » q. you're against hiya in the finals, he also played great today. » killer - hiya is good, and I am confident as well, I think the fans got the matchups they wanted too » q. (seo yeon ji) - your last game was amazing, hiya mentioned he has a ceremony prepared, can you promise some kind of ceremony if you win the finals? » killer - if I win, I will do my best and prepare a ceremony too » q. congrats and thank you for the interview
On May 11 2013 21:44 Fusilero wrote: Noooooo I wanted TvT finals oh well killer vs hiya is probably my favourite non TvT finals possible so still happy.
Shame fishiking will 4-0 this scrublord.
Dean stop pretending to care.
Can I show I care by sucking snipealot's cock until I get admin on the stream?
On May 11 2013 21:44 Fusilero wrote: Noooooo I wanted TvT finals oh well killer vs hiya is probably my favourite non TvT finals possible so still happy.
Shame fishiking will 4-0 this scrublord.
Dean stop pretending to care.
Can I show I care by sucking snipealot's cock until I get admin on the stream?
I will let you in on a secret
That is not how we became mods
It might get you mod on my stream though. Just sayin.
On May 11 2013 21:44 Fusilero wrote: Noooooo I wanted TvT finals oh well killer vs hiya is probably my favourite non TvT finals possible so still happy.
Shame fishiking will 4-0 this scrublord.
Dean stop pretending to care.
Can I show I care by sucking snipealot's cock until I get admin on the stream?
I will let you in on a secret
That is not how we became mods
It might get you mod on my stream though. Just sayin.
On May 11 2013 21:44 Fusilero wrote: Noooooo I wanted TvT finals oh well killer vs hiya is probably my favourite non TvT finals possible so still happy.
Shame fishiking will 4-0 this scrublord.
Dean stop pretending to care.
Can I show I care by sucking snipealot's cock until I get admin on the stream?
I will let you in on a secret
That is not how we became mods
It might get you mod on my stream though. Just sayin.
*Whistling innocently*
I didn't know cowboy jesus starred in brokeback mountain.
Damn, those Killer/Ssak games were fantastic to watch. Killer just pulling out the old "go fucking kill him" card in G1/G2, and G3 was just a great game all around. SSL delivers.