On August 04 2012 11:16 Hier wrote: Wait when did by.hero join T8?
Yeah, just realized it too. There are now tons of decent players in T8. T8 winning this season will be the perfect end. They were the ones affected by the transition the most, losing their teams and stuff.
if shy hadn't lost those probes he could have broken through with more production.
was a good solid trade about 2 times, then sea reinforced. even came close right now, but down 30 supply after the attempt (and lost 2 templar to a mine)
On August 04 2012 12:13 eviltomahawk wrote: Woot Jaehoon. Very nice play that game, and he prevented Flying's god-awful theme song from playing twice today.
I almost wish I could listen to said awful theme song since I can't watch the games at work >_>
I really want T8 to lose the SC2 series, so that JD gets to Ace again.
SK goes for a third, but Jaedong forces a cancel, and sees SK's 1.5 hydras in the process. Both players teching and getting upgrades, but JD is retaking his third and has a light contain on Jaedong.
Oh, wait! JD catches a bunch of roaches, getting some free kills and a chance to take a third. JD kills SK's own third right after it finishes, but loses a bunch of lings in the process. He's still in great shape, though. SK is way behind.
SK's overlord positioning is very poor. They're hanging out at his nat despite no anti-air for JD :|. SK breaks the backdoor to Jaedong's third, but can't get much done. Both players getting fatdefilers, and we're entering the infamous blob stage of ZvZ, though this game's been good so far.
JD has burrow now. SK's is on the way. JD pushes out, and SK sets up a defensive concave on the tri-base choke. Not enough though, as he gets overwhelmed. GG, Jaedong.
When T8 hired Cizanne from ex sc2 team oGs as a coach, all of them started playin really good... Just a little bit of insight and thats what u get. Totally love their play.
On August 04 2012 12:40 Grampz wrote: fuck T8 is owning so hard now a days
Big cezanne doing work. skt better get their own cezanne if they wanna start winning again
oGs was such a goldmine for beastly players...even at the very beginning with tester and fruitdealer, sad most of them are still struggling to find teams
The last 3 sc2 games I have seen of JD have been the most impressive games of any kespa player in sc2. Against all 3 races too. He is looking about as good as DRG when DRG first made it into the gsl code a with a ton of hype, brutal mechanics but not quite ready to be king with his build orders and shit.
On August 04 2012 12:43 Maghetti wrote: The last 3 sc2 games I have seen of JD have been the most impressive games of any kespa player in sc2. Against all 3 races too. He is looking about as good as DRG when DRG first made it into the gsl code a with a ton of hype, brutal mechanics but not quite ready to be king with his build orders and shit.
oh please
JD still struggles against some basic Protoss cheese, and his mechanics aren't on par with DRG or Nestea yet. I don't think he's better than Stephano either
On August 04 2012 12:43 Maghetti wrote: JD still struggles against some basic Protoss cheese, and his mechanics aren't on par with DRG or Nestea yet. I don't think he's better than Stephano either
On August 04 2012 12:43 Maghetti wrote: JD still struggles against some basic Protoss cheese, and his mechanics aren't on par with DRG or Nestea yet. I don't think he's better than Stephano either
ok....
Ah I forgot, he's a Kespa player - therefore his mechanics are 10 times better automatically...
On August 04 2012 12:43 Maghetti wrote: JD still struggles against some basic Protoss cheese, and his mechanics aren't on par with DRG or Nestea yet. I don't think he's better than Stephano either
ok....
Ah I forgot, he's a Kespa player - therefore his mechanics are 10 times better automatically...
On August 04 2012 12:43 Maghetti wrote: JD still struggles against some basic Protoss cheese, and his mechanics aren't on par with DRG or Nestea yet. I don't think he's better than Stephano either
ok....
Ah I forgot, he's a Kespa player - therefore his mechanics are 10 times better automatically...
On August 04 2012 12:43 Maghetti wrote: JD still struggles against some basic Protoss cheese, and his mechanics aren't on par with DRG or Nestea yet. I don't think he's better than Stephano either
ok....
Ah I forgot, he's a Kespa player - therefore his mechanics are 10 times better automatically...
I'm fairly certain Jaedong's mechanics have already proven themselves time and time again, also Nestea's mechanics are already noted to be low apm but high eapm with good decision making, similar to savior's bw days, so in this sense Jaedong's mechanics themselves very well might be better than Nestea's, not DRG's though.
On August 04 2012 12:43 Maghetti wrote: The last 3 sc2 games I have seen of JD have been the most impressive games of any kespa player in sc2. Against all 3 races too. He is looking about as good as DRG when DRG first made it into the gsl code a with a ton of hype, brutal mechanics but not quite ready to be king with his build orders and shit.
oh please
JD still struggles against some basic Protoss cheese, and his mechanics aren't on par with DRG or Nestea yet. I don't think he's better than Stephano either
JD's mechanics are magnitudes better than Nestea's. What he lacks, and is quickly gaining, is the game sense needed to be a top professional player.
On August 04 2012 12:43 Maghetti wrote: JD still struggles against some basic Protoss cheese, and his mechanics aren't on par with DRG or Nestea yet. I don't think he's better than Stephano either
ok....
Ah I forgot, he's a Kespa player - therefore his mechanics are 10 times better automatically...
His mechanics are up to par. It's decision making and everything that hey have to work on lol. Just look at their low money And reaction timing
On August 04 2012 12:43 Maghetti wrote: The last 3 sc2 games I have seen of JD have been the most impressive games of any kespa player in sc2. Against all 3 races too. He is looking about as good as DRG when DRG first made it into the gsl code a with a ton of hype, brutal mechanics but not quite ready to be king with his build orders and shit.
oh please
JD still struggles against some basic Protoss cheese, and his mechanics aren't on par with DRG or Nestea yet. I don't think he's better than Stephano either
I didn't say he was better than drg or stephano or any zerg, I compared him to a DRG before DRG became a dominate code S champion. In sc2 there is a specific response to like every one of the 300 different allins and pressures and he hasn't figured out the answers to all of them yet, that will come with experience, but he still looks damn good. And yes being a top bw pro automatically means your mechanics are as good as drg and nestea.
On August 04 2012 12:43 Maghetti wrote: JD still struggles against some basic Protoss cheese, and his mechanics aren't on par with DRG or Nestea yet. I don't think he's better than Stephano either
ok....
Ah I forgot, he's a Kespa player - therefore his mechanics are 10 times better automatically...
Keep talking out of your ass, I'll let MC defend Jaedong's mechanics.
Honestly, his knowledge and understanding of the game is lacking. However, his fundamentals are amazing. He's aggressive like he was in Starcraft 1. I think it's solid enough to work really well in Proleague.
I am neutral to this whole Kespa vs GOM nonsense (it's fucking nonsense, I just want to see great games), and Jaedong's mechanics are impressive.
He uses multiple hotkeys for his army even when not splitting things up (doing runbys, flanks, etc) His infestors are on different hotkeys He often does not use smart cast to select which Infestor uses fungal, he sometimes individually selects infestors to fungal and shift clicks them back. He also does not a-move infestors hoping headbutts have damage His injects are solid, dunno if perfect His creep spread is just okay
On August 04 2012 13:08 NrGmonk wrote: Can someone explain to me the eligibility requirements? What determines who can play SC1/SC2?
At the start of every round robin round, if you start off playing a BW game, then you can't play BW the next match.
So let's say JD plays against CJ the first week in BW. Next week he has to play SC2. For ace match, any of the six who played, BW or SC2, can play in it.
On August 04 2012 13:08 NrGmonk wrote: Can someone explain to me the eligibility requirements? What determines who can play SC1/SC2?
Everyone plays both games, and have to alternate (not counting Ace matches). So Jaedong has to play BW next game, etc. That'll make the playoffs WEIRD, actually.
On August 04 2012 13:08 NrGmonk wrote: Can someone explain to me the eligibility requirements? What determines who can play SC1/SC2?
You can't play the same game 2 times in a row, except for the ace match where anyone can play, that is all. That also means players can't skip playing a week just to play the same SC again the next time. JD played SC2 this week, if they want to field him in SC2 vs a specific team, they have to make him play BW at some point earlier.
@ lichter: I don't think using multiple hotkeys is a good or bad point, just depends on how comfortable the person feels with them. There are quite a few examples of good Zergs who don't use many hotkeys: CoCa immediately comes to mind as someone who mainly uses point-and-drag to micro units, and I don't think I need to defend myself saying that CoCa is easily one of the best Zergs in the world.
I do think more Zergs need to separate out their infestors. The select-individual-infestors-fungal-shiftclick-back isn't very complex; I'm actually surprised so many pros don't do this, but I guess that since SC2 is such a burst-damage-focused game, a lot of pros decide it's more important to prioritize other things, like simply making more units.
On August 04 2012 13:11 babylon wrote: @ lichter: I don't think using multiple hotkeys is a good or bad point, just depends on how comfortable the person feels with them. There are quite a few examples of good Zergs who don't use many hotkeys: CoCa immediately comes to mind as someone who mainly uses point-and-drag to micro units, and I don't think I need to defend myself saying that CoCa is easily one of the best Zergs in the world.
I do think more Zergs need to separate out their infestors. The select-individual-infestors-fungal-shiftclick-back isn't very complex; I'm actually surprised so many pros don't do this, but I guess that since SC2 is such a burst-damage-focused game, a lot of pros decide it's more important to prioritize other things, like simply making more units.
The problem with not making groups and using hotkeys effectively is it leads to gross mistakes, most notable mass infestor suicide. JD is very careful with his casters, and the reason he can do this is because he groups units in separate hotkeys.
CoCa might feel more comfortable using his units like that, but his control won't be optimal if he doesn't learn this, because he will necessarily make this type of mistake. That the game development isn't at multiple hotkey usage yet as a common thing is a different thing, I expect this to be standard in the future.
On August 04 2012 13:11 babylon wrote: @ lichter: I don't think using multiple hotkeys is a good or bad point, just depends on how comfortable the person feels with them. There are quite a few examples of good Zergs who don't use many hotkeys: CoCa immediately comes to mind as someone who mainly uses point-and-drag to micro units, and I don't think I need to defend myself saying that CoCa is easily one of the best Zergs in the world.
I do think more Zergs need to separate out their infestors. The select-individual-infestors-fungal-shiftclick-back isn't very complex; I'm actually surprised so many pros don't do this, but I guess that since SC2 is such a burst-damage-focused game, a lot of pros decide it's more important to prioritize other things, like simply making more units.
Not using multiple hotkeys isn't necessarily a bad thing, but using multiple hotkeys (and one hotkey for everything) is definitely more efficient. Having to box everything every time is imprecise but also mechanically taxing and in some ways impressive (in a I'm-doing-it-the-hard-way kinda way). Another problem is a-moving infestors accidentally, and I hate seeing that.
Sigh, even "mechanically superior" players like DRG let their infestors (or HT) die so needlessly when they are so easy to save. People have become so comfy with smart-casting that nobody does individual cast and shift-click back. It saves tons and tons of gas and production time. I want more people to do this.
On August 04 2012 13:11 babylon wrote: @ lichter: I don't think using multiple hotkeys is a good or bad point, just depends on how comfortable the person feels with them. There are quite a few examples of good Zergs who don't use many hotkeys: CoCa immediately comes to mind as someone who mainly uses point-and-drag to micro units, and I don't think I need to defend myself saying that CoCa is easily one of the best Zergs in the world.
I do think more Zergs need to separate out their infestors. The select-individual-infestors-fungal-shiftclick-back isn't very complex; I'm actually surprised so many pros don't do this, but I guess that since SC2 is such a burst-damage-focused game, a lot of pros decide it's more important to prioritize other things, like simply making more units.
The problem with not making groups and using hotkeys effectively is it leads to gross mistakes, most notable mass infestor suicide. JD is very careful with his casters, and the reason he can do this is because he groups units in separate hotkeys.
CoCa might feel more comfortable using his units like that, but his control won't be optimal if he doesn't learn this, because he will necessarily make this type of mistake. That the game development isn't at multiple hotkey usage yet as a common thing is a different thing, I expect this to be standard in the future.
The thing is, even Kespa players don't use multiple hotkeys as much as they should. Even better Zergs like Soulkey. They've been playing with tiny control groups for years and somehow forget they have 1-0 to use for hotkeys once they start playing SC2. =/
FYeah! I'm slowly becoming a T8 super fanboy this season! I'm going to be a KT/T8 fanboy for the seasons to come, if I would somehow decide to spend a chunk of my time watching SC2.
T8 only has +4 differential after 8 straight wins because most of them are ace match wins lol.
Damn, Team 8 on a fucking roll. I hope this team doesn't have to split up or anything if they don't find a sponsor after this season, because it has so much potential. JD getting back to tyrant mode and sc2 is BaBy's time to shine. sc2 Terran is made for this kid with his sick multitasking and playstyle. Even if they would have to split up I hope JD and BaBy stays together because what a ridiclous combo to have in a team.
Hehe, just wanted to say that I have the exact same motto in my signature since the foundation of Team 8, I always believe even during their struggles and now look whos on top with 8 win streak?!