um someone forgets fantasy jangbi that's happening in a week? shame fantasy will just crush 3-0.
also, as one of the ten people that still watch proleague, I really really hope the playoffs implement a "free to choose" between sc2 or bw. Otherwise, 2nd place has advantage over 3rd/4rth winner and then 1rst place has advantage over whoever goes to final.
As well as the fact it would produce the most high quality games. Even if it is just 3 sets, a fantasy vs flash or bisu flash rematch could happen or something, and those players still have shown some elite bw play.
On July 28 2012 12:37 N.geNuity wrote: um someone forgets fantasy jangbi that's happening in a week? shame fantasy will just crush 3-0.
also, as one of the ten people that still watch proleague, I really really hope the playoffs implement a "free to choose" between sc2 or bw. Otherwise, 2nd place has advantage over 3rd/4rth winner and then 1rst place has advantage over whoever goes to final.
As well as the fact it would produce the most high quality games. Even if it is just 3 sets, a fantasy vs flash or bisu flash rematch could happen or something, and those players still have shown some elite bw play.
true, the elite in brood war can still show amazing games, but they will never be able to show games as when they focused 100% on brood war on the top of their careers.
yearly summer event since 2007 that celebrates esports and has competitions. And in 2007 in the "about" section there are qt cosplayers. Last year it was aug 19-21, which was right during the (delayed from china) proleague grand finals on aug 19 so no bw would have been at it.
On July 28 2012 12:58 SniXSniPe wrote: I'm actually surprised there's a decent crowd turnout, though it's technically Saturday over there?
Because there are games other than SC such as LOL there. I suspect all those people are going there to see SC exclusively. It's a big event so there are many people interesting in different games. It's only that the main stage is airing SC at the moment.
bbyong takes down temples and runs in with vultures; much damage incurred
light knew he was screwed from early game damage and bbyong followed through nicely. if light hadn't tried to establish center bbyong could have done exactly this earlier. He did try to start setting up center but thus got broken when bbyong didn't contest the 6 tanks out essentially doing nothing.
light was able to push towards to bbyong and take down the temple, as well as establish the 6 oclock base to give him crucial third gas. also won an air battle.
but bbyong holding steady and took the top left. 5 base 4 gas vs 4 base 3 gas
bbyong, with his two starports from earlier, able to muster up air forces to now get air control while light still had the 1 port (and made some dropships out of it)
bbyong pushes forward some but unable to go all the way to 6 oclock. however, bbyong still has map control and taking another base at top left.
light floating cc to top right but he has no way to defend it
mass wraith transition coming for bbyong, he just hasn't pushed into 6 oclock yet
also FPV reveals why he hasn't attacked the natural and top right where light floated his CC. He has a vulture patrolling the top right main and backdoor expo, so isn't checking the natural at top right.
bbyong surprisingly 4-1 in bw this season. not that it means much wit hybrid format (though some of us had him as a sweet 1 pointer in fantasy proleague and he never fucking won anything TT)
And now begins....the hating game. In which I hate this game
Still, this is the kind of nonsense I was hoping to see in the GSL finals. Wish the shenanigans had lasted longer. I wonder if Hero[join] should make more phoenixes to help win the War of the Worlds.
I've heard legends of Mothership phase PvP, but I've literally never seen it.
On July 28 2012 14:01 Ribbon wrote: And now begins....the hating game. In which I hate this game
Still, this is the kind of nonsense I was hoping to see in the GSL finals. Wish the shenanigans had lasted longer. I wonder if Hero[join] should make more phoenixes to help win the War of the Worlds.
I've heard legends of Mothership phase PvP, but I've literally never seen it.
The Mothership phase PvP supposedly takes place in the IM practice house between Seed, Yonghwa, First and Ready.
From what the development note in 2007 or 2008, Colossus is a unit derived from Reaver. So Reaver's successors in SC2 are reaver and colossus, but they later cute the reaver. Lol. Really nice decision.
On July 28 2012 14:15 larse wrote: From what the development note in 2007 or 2008, Colossus is a unit derived from Reaver. So Reaver's successors in SC2 are reaver and colossus, but they later cute the reaver. Lol. Really nice decision.
colossus is directly from command and conquer tripod
Hero already beat legit good players in SC2, so it's weird to suppose the following, but... it really looked like he's not used to the crucial importance of deathball in SC2 - he thought he could split units to harass and still make a good fight; and then he also stuck himself in that choke, almost as if by the BW instinct that higher ground gives you better DPS than the opponent.
On July 28 2012 14:07 GTR wrote: Holy shit PvP sucks
My (equally biased) thought exactly. Felt like Hero played better the whole game but he got the poor end of the A-move in the end
/wrists
Well, he chose to engage there and his archons were late to the engagement...
It's not like snarfing your marines into sieged tanks back in 2010, where you're just an idiot to have engaged. There's no way to un-commit, so a single misstep can cost you the game.
Of course, with 2k/2k banked, Hero[join] could've just built a bunch of cannons in a strategic place to buy himself time to remax, so that he could come back, the way Zerg build like 20 spine crawlers so they don't lose from a good position even if they lose all their Brood Lords. If Hero[join] had like 10-15 cannons to fall back to, he could've escaped the battle without much losses, with Flying have to either kill the cannons and let Hero's army escape, or run by them and maybe lose some Tripods.
That's theorycraft out of me, obviously, but [join] had 2,000 minerals, so it was 15 cannons vs....not 15 cannons, so I don't see a real huge downside....
On July 28 2012 14:07 GTR wrote: Holy shit PvP sucks
My (equally biased) thought exactly. Felt like Hero played better the whole game but he got the poor end of the A-move in the end
/wrists
Well, he chose to engage there and his archons were late to the engagement...
It's not like snarfing your marines into sieged tanks back in 2010, where you're just an idiot to have engaged. There's no way to un-commit, so a single misstep can cost you the game.
Of course, with 2k/2k banked, Hero[join] could've just built a bunch of cannons in a strategic place to buy himself time to remax, so that he could come back, the way Zerg build like 20 spine crawlers so they don't lose from a good position even if they lose all their Brood Lords. If Hero[join] had like 10-15 cannons to fall back to, he could've escaped the battle without much losses, with Flying have to either kill the cannons and let Hero's army escape, or run by them and maybe lose some Tripods.
That's theorycraft out of me, obviously, but [join] had 2,000 minerals, so it was 15 cannons vs....not 15 cannons, so I don't see a real huge downside....
Cannons do nothing vs colossi/archon. In PvZ, spines only buy time vs stalkers (you HAVE to kill most of their colossi with corrupters if you decide to trade). If you trade your BLs and they still have 3+ colossi left, spines won't buy you much time.
On July 28 2012 14:07 GTR wrote: Holy shit PvP sucks
My (equally biased) thought exactly. Felt like Hero played better the whole game but he got the poor end of the A-move in the end
/wrists
Well, he chose to engage there and his archons were late to the engagement...
It's not like snarfing your marines into sieged tanks back in 2010, where you're just an idiot to have engaged. There's no way to un-commit, so a single misstep can cost you the game.
Of course, with 2k/2k banked, Hero[join] could've just built a bunch of cannons in a strategic place to buy himself time to remax, so that he could come back, the way Zerg build like 20 spine crawlers so they don't lose from a good position even if they lose all their Brood Lords. If Hero[join] had like 10-15 cannons to fall back to, he could've escaped the battle without much losses, with Flying have to either kill the cannons and let Hero's army escape, or run by them and maybe lose some Tripods.
That's theorycraft out of me, obviously, but [join] had 2,000 minerals, so it was 15 cannons vs....not 15 cannons, so I don't see a real huge downside....
Cannons do nothing vs colossi/archon. In PvZ, spines only buy time vs stalkers (you HAVE to kill most of their colossi with corrupters if you decide to trade). If you trade your BLs and they still have 3+ colossi left, spines won't buy you much time.
On July 28 2012 14:07 GTR wrote: Holy shit PvP sucks
My (equally biased) thought exactly. Felt like Hero played better the whole game but he got the poor end of the A-move in the end
/wrists
Well, he chose to engage there and his archons were late to the engagement...
It's not like snarfing your marines into sieged tanks back in 2010, where you're just an idiot to have engaged. There's no way to un-commit, so a single misstep can cost you the game.
Of course, with 2k/2k banked, Hero[join] could've just built a bunch of cannons in a strategic place to buy himself time to remax, so that he could come back, the way Zerg build like 20 spine crawlers so they don't lose from a good position even if they lose all their Brood Lords. If Hero[join] had like 10-15 cannons to fall back to, he could've escaped the battle without much losses, with Flying have to either kill the cannons and let Hero's army escape, or run by them and maybe lose some Tripods.
That's theorycraft out of me, obviously, but [join] had 2,000 minerals, so it was 15 cannons vs....not 15 cannons, so I don't see a real huge downside....
Cannons do nothing vs colossi/archon. In PvZ, spines only buy time vs stalkers (you HAVE to kill most of their colossi with corrupters if you decide to trade). If you trade your BLs and they still have 3+ colossi left, spines won't buy you much time.
Zealots don't do much against Colossi/Archon either, but people make them to tank. Are cannons so bad that it's better to just have a 2k bank, when you're on 4 mining bases?
On July 28 2012 14:07 GTR wrote: Holy shit PvP sucks
My (equally biased) thought exactly. Felt like Hero played better the whole game but he got the poor end of the A-move in the end
/wrists
Well, he chose to engage there and his archons were late to the engagement...
It's not like snarfing your marines into sieged tanks back in 2010, where you're just an idiot to have engaged. There's no way to un-commit, so a single misstep can cost you the game.
Of course, with 2k/2k banked, Hero[join] could've just built a bunch of cannons in a strategic place to buy himself time to remax, so that he could come back, the way Zerg build like 20 spine crawlers so they don't lose from a good position even if they lose all their Brood Lords. If Hero[join] had like 10-15 cannons to fall back to, he could've escaped the battle without much losses, with Flying have to either kill the cannons and let Hero's army escape, or run by them and maybe lose some Tripods.
That's theorycraft out of me, obviously, but [join] had 2,000 minerals, so it was 15 cannons vs....not 15 cannons, so I don't see a real huge downside....
Cannons do nothing vs colossi/archon. In PvZ, spines only buy time vs stalkers (you HAVE to kill most of their colossi with corrupters if you decide to trade). If you trade your BLs and they still have 3+ colossi left, spines won't buy you much time.
Zealots don't do much against Colossi/Archon either, but people make them to tank. Are cannons so bad that it's better to just have a 2k bank, when you're on 4 mining bases?
Zealots are used to tank midgame, when both have 7+ collosi, they're litterally one shot and serve no purpose having them in the army. Cannons are just to deal with counter attacks/runbys/dts.
On July 28 2012 14:07 GTR wrote: Holy shit PvP sucks
My (equally biased) thought exactly. Felt like Hero played better the whole game but he got the poor end of the A-move in the end
/wrists
Well, he chose to engage there and his archons were late to the engagement...
It's not like snarfing your marines into sieged tanks back in 2010, where you're just an idiot to have engaged. There's no way to un-commit, so a single misstep can cost you the game.
Of course, with 2k/2k banked, Hero[join] could've just built a bunch of cannons in a strategic place to buy himself time to remax, so that he could come back, the way Zerg build like 20 spine crawlers so they don't lose from a good position even if they lose all their Brood Lords. If Hero[join] had like 10-15 cannons to fall back to, he could've escaped the battle without much losses, with Flying have to either kill the cannons and let Hero's army escape, or run by them and maybe lose some Tripods.
That's theorycraft out of me, obviously, but [join] had 2,000 minerals, so it was 15 cannons vs....not 15 cannons, so I don't see a real huge downside....
Cannons do nothing vs colossi/archon. In PvZ, spines only buy time vs stalkers (you HAVE to kill most of their colossi with corrupters if you decide to trade). If you trade your BLs and they still have 3+ colossi left, spines won't buy you much time.
Zealots don't do much against Colossi/Archon either, but people make them to tank. Are cannons so bad that it's better to just have a 2k bank, when you're on 4 mining bases?
Yea, zealots are used to tank in the big engagement so your colossi can get more shots off. And they are good if you trade your colossus/archon army for his army. Then you just warp in more zealots to take out his base while you rebuild your colossi/archon.
1) Even trade where both armies die - Zealot is better than cannons
2) Uneven trade where opponent still has multiple colossi/archon left - you lose with zealot OR cannons.
So overall, you need to get an even trade anyways, so better to bank so you can warp in more zealots after army trade.
On July 28 2012 14:27 a7choi wrote: why is the stage bigger today?
World Cyber Games, I think.
Oh yay, Ohana. I'd love to see a macro game in Proleague, but you don't get them on Ohana.
14pool from Effort. Shy with a 17 nexus 17 forge (!), walling himself in completely so Effort doesn't kill him.
Why don't Proleague zergs ever do the mass queen style?
They're still not fully caught up in the current metagame that GSL and other SC2 players have already been messing around with. Proleague Zergs watch VoD's from not the current metagame. Which is why the games play out differently. Some of the builds they use (not openings but overall builds) are outdated to the rest of the experienced players. (GSL and the like)
On July 28 2012 14:38 larse wrote: Now, SPL is turning into PvP all day long. And PvP is widely considered the greatest matchup in SC2. What a nice way to get a fan base.
Yes, just look at the recent GSL finals and you will see what a great match up PvP is.
On July 28 2012 14:07 GTR wrote: Holy shit PvP sucks
My (equally biased) thought exactly. Felt like Hero played better the whole game but he got the poor end of the A-move in the end
/wrists
Well, he chose to engage there and his archons were late to the engagement...
It's not like snarfing your marines into sieged tanks back in 2010, where you're just an idiot to have engaged. There's no way to un-commit, so a single misstep can cost you the game.
Of course, with 2k/2k banked, Hero[join] could've just built a bunch of cannons in a strategic place to buy himself time to remax, so that he could come back, the way Zerg build like 20 spine crawlers so they don't lose from a good position even if they lose all their Brood Lords. If Hero[join] had like 10-15 cannons to fall back to, he could've escaped the battle without much losses, with Flying have to either kill the cannons and let Hero's army escape, or run by them and maybe lose some Tripods.
That's theorycraft out of me, obviously, but [join] had 2,000 minerals, so it was 15 cannons vs....not 15 cannons, so I don't see a real huge downside....
Cannons do nothing vs colossi/archon. In PvZ, spines only buy time vs stalkers (you HAVE to kill most of their colossi with corrupters if you decide to trade). If you trade your BLs and they still have 3+ colossi left, spines won't buy you much time.
Zealots don't do much against Colossi/Archon either, but people make them to tank. Are cannons so bad that it's better to just have a 2k bank, when you're on 4 mining bases?
Yea, zealots are used to tank in the big engagement so your colossi can get more shots off. And they are good if you trade your colossus/archon army for his army. Then you just warp in more zealots to take out his base while you rebuild your colossi/archon.
1) Even trade where both armies die - Zealot is better than cannons
2) Uneven trade where opponent still has multiple colossi/archon left - you lose with zealot OR cannons.
So overall, you need to get an even trade anyways, so better to bank so you can warp in more zealots after army trade.
No no no, I'm talking about Cannons to cover an escape
So, like
(Your Army) (My Army) (10+ Cannons)
If I make a misstep, I move command back past the cannons.
)Your army) (10+ cannons) (My army minus some zealots because I took damage, minus a Tripod worst-case)
If you move-command past me, you take like 40 cannon shots. If you stop to fight the cannons, that buys me a few seconds to spread my Tripods and get a concave. Either way, it lets me fight a bit more on even terms. If you kill my army, obviously the cannons won't do anything to buy me time to remax, but they can force an engagement a bit more to my liking
On July 28 2012 14:38 larse wrote: Now, SPL is turning into PvP all day long. And PvP is widely considered the greatest matchup in SC2. What a nice way to get a fan base.
Yes, just look at the recent GSL finals and you will see what a great match up PvP is.
On July 28 2012 14:38 larse wrote: Now, SPL is turning into PvP all day long. And PvP is widely considered the greatest matchup in SC2. What a nice way to get a fan base.
Yes, just look at the recent GSL finals and you will see what a great match up PvP is.
ba dum psh
zing
Yeah seriously, what was larse thinking?! >:[
But yes it's great when your favorite player or team wins in PvPs of course~
On July 28 2012 14:38 larse wrote: Now, SPL is turning into PvP all day long. And PvP is widely considered the greatest matchup in SC2. What a nice way to get a fan base.
Yes, just look at the recent GSL finals and you will see what a great match up PvP is.
ba dum psh
zing
Yeah seriously, what was larse thinking?! >:[
But yes it's great when your favorite player or team wins in PvPs of course~
On July 28 2012 14:38 larse wrote: Now, SPL is turning into PvP all day long. And PvP is widely considered the greatest matchup in SC2. What a nice way to get a fan base.
Yes, just look at the recent GSL finals and you will see what a great match up PvP is.
ba dum psh
zing
Yeah seriously, what was larse thinking?! >:[
But yes it's great when your favorite player or team wins in PvPs of course~
Learn sarcasm.
I think there was two layers of veiled sarcasm so the funny got lost in there somewhere
On July 29 2012 02:12 Release wrote: lol. Has anyone gone 2-0 this season? Every time someone loses their regular game they seem to win their ace match, and vice-versa