4 marines destroy the probe trying to scout - vulture heading around, 2 goons coming forwards, 2 more rallied....and they don't notice the vulture going by terrible!
Two goons seiging down the bunker at the nat of Baby, Repair M18M pulling probes, and losing 6 and mining time CC just about up, and first tank is done
Five goons coming towards the nat of Baby Two gate into expand Siege mode not yet done yet M18M moving in with his goons to pick off 3-4 scvs repairing, just as siege mode comes up Two goons melt away to the siege timing
Obs gets scanned, and the wraiths pick them off The goons trying to protect the third, get melted The nexus warped in, but has taken a lot of shield damage More gates being added, I don't have a count right now Three wraiths going to snipe the arbiter, but the recall comes down
CC falls regardless, but the goons are going to fall now For a CC and a tank Another CC on the way right now 6 gates total Stargate staying idle 4? 5? facts for Baby
A bunch of miscellaneous mine-clearing around the map, vultures going right up to the lowground outside Stardust's corner to lay mines and now to raid the mineral line at the 3rd despite a cannon
Goons are nearby but still a number of workers expire
M18M wants a fourth base, but the vulture snipes off the probe Mine on the 4th, and a probe snipe Vultures just sac themselves and pick off probes at the 3rd
Stardust attacking with zealot/goon Ty's defenses are just too thin, even though goons are distracted shooting at a floating ebay, Stardust's army easily crushes the defenses on the plateau and now attack the 3rd, while others surround the frozen units
7 facts 0-1 upgrades for the mech Four marines are still alive, Zealots running into the siege line, huge stasis on the tanks, and some stasis 1a2a3a is pretty good Up the ramp Even supply, 114-114
Another emp on another arbiter? Or the same, none the less, no more recalls for those 1-0-2 for toss upgrades M18M going to take 11 oclock now 197-169 Baby favored
Baby going to crush the 11 oclock bases now M18M going to counter attack now Baby going to maynard to his 4th, but M18M going to kill lots of scvs and maybe the CC Recall into the main of Baby, double emp on the units and arbiter
Steel army moving out yet again Nat and main mined out now Baby needs to take the 4th again Third for M18M is about to mine out Another recall for M18M inside of Baby's main More damage dealt in this one Second recall on the defensive units
Probes going to long distance mine from the 4th Vultures going to destroy the probes The recall gets cleaned up GG by M18M Baby takes the first BW set putting Team 8 up 1-0
good defense in the end, but pretty sloppy by m18m. never secured an expansion (even though baby did well with vultures, m18m should have been able to expand to 11 or 4). Just sloppy.
On June 02 2012 12:35 N.geNuity wrote: good defense in the end, but pretty sloppy by m18m. never secured an expansion (even though baby did well with vultures, m18m should have been able to expand to 11 or 4). Just sloppy.
What? You mean those probes he kept sending to 11 and 4 weren't offerings to the vulture god?
scv runs into the 6 lings... 1 marine out and heading back to the main no wall? bunker at the main mineral line... 2nd marine retreating....6 lings surround and pick it off!
bunker with 1 rine done at the main mineral line, forward depot taken down
rax built left of the bunker
lings attacking the depot...and no scvs repair? wtf?
scv building the rax picked off
1 forward marine vs ling - drone kills it after the ling dies JD takes his nat
Two rax for Piano Jaedong going to try and kill off the depot, but it doesn't work Jaedoing taking gas Loses all but one ling, and kills off a marine Piano going to counter? Sunken going to be morphed at the nat
Piano expanding Jaedong going taking his mineral only now Bunker gets killed off to take his gas I don't understand whats going on Jaedong vs Flash on Polaris anyone? Jaedoing going to rip though the marines
Why do I keep spelling Jaedoing TT Jaedong rips through the marines Bunker tries to get up Lair morphing now Two marines trying to get into the bunker, two of them get in
drone at 10.5... turrets being added but mutas already coming - mnm are there with stim....but a bunch of scvs being picked off - marines have no range!
Loses two mutas, manages to kill off the turrets though, and picking off the marines Third muta falls Range and stim are finished for the marines now I think Two more creep colonies in the nat of Jaedong
Posting for funsies, I'm keeping a tally of how the teams are doing for BW only, Bo3 isn't ideal but it's all I have to work with. It's my way of having a BW only PL :/
Results including matches played today
On June 02 2012 13:05 X10A wrote: Where are the players for third set announced?
On June 02 2012 13:06 Hyde wrote: Posting for funsies, I'm keeping a tally of how the teams are doing for BW only, Bo3 isn't ideal but it's all I have to work with. It's my way of having a BW only PL :/
00:04 @Kimoleon[PL] • Q - a strong impression from JD, 5 drone wow, thoughts on your win 00:04 @Kimoleon[PL] • q - do you like 5 drone on this map 00:05 @Kimoleon[PL] • q - last time your ace match, after you shaek up esports scene is it always 5 drone? (talking about drone block game I thiknk) 00:05 @nalho • A - its not always like that but strangely i just have days where i want to use it 00:05 @Kimoleon[PL] • q - it sounds like you're addicted to 5 drone :3 00:05 @Kimoleon[PL] • q - how is the atmosphere for team8 00:05 @nalho • A - i got my first win and the mood is very bright. i feel that my record will also follow nicely as well 00:06 @nalho • practice mood is nice* 00:06 @Kimoleon[PL] • q - word to your pans 00:06 @nalho • A - last season i showed fun games and i want to show good and fun games for fans again if i have the chance 00:06 @Kimoleon[PL] • q - thank you jaedongu
On June 02 2012 13:06 Hyde wrote: Posting for funsies, I'm keeping a tally of how the teams are doing for BW only, Bo3 isn't ideal but it's all I have to work with. It's my way of having a BW only PL :/
Two more gates being added for both players two ground Arbiters and two zealots on the top of Sang's ramp, his own Obs is out first for him also bigGoon on the way out for him dtGoon manages to get away from Sang's army
Obs scouts the citadel and two gates Sang doesn't scout the forward pylon, nevermind it does Sang supply blocked dtGoon's have the teleport ability, and pick off the big goon at the cost of two or three dtGoons
Teleport ability for the dtGoon's for both players Sang decides to wait for the rest of his forces Sang goign to teleport into the main base of Guemchi Nevermind, just joking dtGoon's teleport into try and pick off the big goons
Tripod facility being warped in for Guemchi Sang is camped on the top of his ramp, but moves out with his dtGoons and teleport onto the army , pulls back
I don't understand this game at all Tripod's going to come out for both players Upgrade from the tripod facility, being time warped, I think that's range
Massive rampstasis at Guemchi's third, traps some dtGoons after they teleport onto the top of thr amp Two tripods being produced at a time, for both players Third base coming up for Sang now
156-111 Guemchi in the lead for supply Three tripods for Guemchi, and a pretty big force to back them up, not very many dtGoons Three tripods also for Sang
Ramp stasis traps some zealots behind them Sang's third is under alot of fire Splash of the tripods is favored for Guemchi Nexus falls, and some leftover dtGoon's are given away to Sang
Flying pylon, loaded up with a tripod Guemchi being really cute Forge isup for Sang Flying pylon and tripod both die, what a waste This isn't shuttle reaver =/
Guemchi expanding to the 5 oclock main now Archons are added to Guemchi's army No dtGoon's in Guemchi's composition DT building warping in for someone, don't know who
When is there gonna be something other than PvP in scToo? TT Templar archives is up for Sang Stargates added at the 5 oclock main for Guemchi DT building was for Guemchi
On June 02 2012 13:34 ragnorr wrote: Whoever thought the concept of protoss would be cool and fun to watch must have a really twisted view of the world
I think it's getting a lot better in other match up. Only PvP is still quite bad.
On June 02 2012 13:34 ragnorr wrote: Whoever thought the concept of protoss would be cool and fun to watch must have a really twisted view of the world
lasers man, lasers are extreme...
...like a doritos seriously though pvp is as boring as hell
On June 02 2012 13:34 ragnorr wrote: Whoever thought the concept of protoss would be cool and fun to watch must have a really twisted view of the world
lasers man, lasers are extreme like a doritos seriously though pvp is boring as hell
Son, don't diss Doritos. Those are delicious, like Cheetos.
On June 02 2012 13:34 ragnorr wrote: Whoever thought the concept of protoss would be cool and fun to watch must have a really twisted view of the world
I think it's getting a lot better in other match up. Only PvP is still quite bad.
Which comes down to the amazing design protoss has!
eh, I don't think modern sctoo people go mass colossus as much cuz they die to like blink stalkers early on. But kespa pvp solved that problem--build more robos!
On June 02 2012 13:34 ragnorr wrote: Whoever thought the concept of protoss would be cool and fun to watch must have a really twisted view of the world
lasers man, lasers are extreme like a doritos seriously though pvp is boring as hell
Son, don't diss Doritos. Those are delicious, like Cheetos.
may god have mercy on your poor community-less soul
On June 02 2012 13:38 N.geNuity wrote: eh, I don't think modern sctoo people go mass colossus as much cuz they die to like blink stalkers early on. But kespa pvp solved that problem--build more robos!
Everything ends up in mass colossus in PvP, there isent any other way to play the matchup as colossus is to good at killing stuff
On June 02 2012 13:39 X10A wrote: Remove tripod, and make gateways produce faster than the imba gates warp in. That'd make protoss fun to watch
remove groundarbiter, hero unit and voidray, add arbiter, reaver, buff the carrier and add in the scout for lolz
On June 02 2012 13:38 N.geNuity wrote: eh, I don't think modern sctoo people go mass colossus as much cuz they die to like blink stalkers early on. But kespa pvp solved that problem--build more robos!
Everything ends up in mass colossus in PvP, there isent any other way to play the matchup as colossus is to good at killing stuff
(High level) PvP rarely ends up to late-game... it almost always ends on 1-2 bases.
That game was still not as bad as watching the mc vs parting turtle fest into mass collossi + voids and motherships game earlier this year. I wish I could find the screencap for that clusterfuck.
On June 02 2012 13:38 N.geNuity wrote: eh, I don't think modern sctoo people go mass colossus as much cuz they die to like blink stalkers early on. But kespa pvp solved that problem--build more robos!
Everything ends up in mass colossus in PvP, there isent any other way to play the matchup as colossus is to good at killing stuff
(High level) PvP rarely ends up to late-game... it almost always ends on 1-2 bases.
Kinda funny isn't it. 2 years ago, people were saying its impossible for zerg to go more than 1 base in z v z. Now we get zergs playing late game units and doing crazy shit with drops, while protoss still does the same thing. Blizzard needs to step up and do something or bw fans are just never going to be fans of sc2 especially with the amount of pvp in proleague.
On June 02 2012 13:42 X10A wrote: Zealots need a buff too, so Reach will have a reason to come back <3 Speed + that silly running thing
Just remove SC2 protoss and add in BW protoss instead, it was such a beautiful designed race in BW. Dont get the reason that you have to completly redo a race which works really well already -_-
On June 02 2012 13:42 X10A wrote: Zealots need a buff too, so Reach will have a reason to come back <3 Speed + that silly running thing
Just remove SC2 protoss and add in BW protoss instead, it was such a beautiful designed race in BW -_-
hell yeah man.. I used to play toss in bw, switched to sc2 and it was like what the fuck did they do to toss??? Fucking boring, switched to zerg because of it.
On June 02 2012 13:42 X10A wrote: Zealots need a buff too, so Reach will have a reason to come back <3 Speed + that silly running thing
Just remove SC2 protoss and add in BW protoss instead, it was such a beautiful designed race in BW. Dont get the reason that you have to completly redo a race which works really well already -_-
Amen, I don't quite get the point of the zerg 1.5 unit, or that football player looking terran bio unit
On June 02 2012 13:42 X10A wrote: Zealots need a buff too, so Reach will have a reason to come back <3 Speed + that silly running thing
Just remove SC2 protoss and add in BW protoss instead, it was such a beautiful designed race in BW. Dont get the reason that you have to completly redo a race which works really well already -_-
Amen, I don't quite get the point of the zerg 1.5 unit, or that football player looking terran bio unit
Blizzard needs to get their shit together seriously. We need to protest their headquarters.
On June 02 2012 13:39 X10A wrote: Remove tripod, and make gateways produce faster than the imba gates warp in. That'd make protoss fun to watch
Current protoss sc2 players would argue against it. They don't want it to be fun to watch, they want to win. :/
Maybe the current pros would argue against it but as a casual player I played protoss till a month back and finally got fed up with this stupid unit and switched to terran. Now I lose more but at least its a lot more fun. I refuse to play protoss again till they fix this. There have been lots of threads in SC2 forums just arguing what you said above. WG and colossus are so imba that normal toss units have to suffer which was behind most of the early toss woes in SC2. I would have rejoiced if they removed the colossus instead of the carrier in HOTS but blizzard are just too arrogant to admit their mistakes.
On June 02 2012 13:38 N.geNuity wrote: eh, I don't think modern sctoo people go mass colossus as much cuz they die to like blink stalkers early on. But kespa pvp solved that problem--build more robos!
Everything ends up in mass colossus in PvP, there isent any other way to play the matchup as colossus is to good at killing stuff
(High level) PvP rarely ends up to late-game... it almost always ends on 1-2 bases.
Kinda funny isn't it. 2 years ago, people were saying its impossible for zerg to go more than 1 base in z v z. Now we get zergs playing late game units and doing crazy shit with drops, while protoss still does the same thing. Blizzard needs to step up and do something or bw fans are just never going to be fans of sc2 especially with the amount of pvp in proleague.
High level PvP in SC2 == High level ZvZ in BW lol. It's painful but at least it's quick. Once the BW guys get better at SC2, hopefully they learn how to end PvPs quickly.
On June 02 2012 13:39 X10A wrote: Remove tripod, and make gateways produce faster than the imba gates warp in. That'd make protoss fun to watch
Current protoss sc2 players would argue against it. They don't want it to be fun to watch, they want to win. :/
Maybe the current pros would argue against it but as a casual player I played protoss till a month back and finally got fed up with this stupid unit and switched to terran. Now I lose more but at least its a lot more fun. I refuse to play protoss again till they fix this. There have been lots of threads in SC2 forums just arguing what you said above. WG and colossus are so imba that normal toss units have to suffer which was behind most of the early toss woes in SC2. I would have rejoiced if they removed the colossus instead of the carrier in HOTS but blizzard are just too arrogant to admit their mistakes.
On June 02 2012 13:38 N.geNuity wrote: eh, I don't think modern sctoo people go mass colossus as much cuz they die to like blink stalkers early on. But kespa pvp solved that problem--build more robos!
Everything ends up in mass colossus in PvP, there isent any other way to play the matchup as colossus is to good at killing stuff
(High level) PvP rarely ends up to late-game... it almost always ends on 1-2 bases.
Kinda funny isn't it. 2 years ago, people were saying its impossible for zerg to go more than 1 base in z v z. Now we get zergs playing late game units and doing crazy shit with drops, while protoss still does the same thing. Blizzard needs to step up and do something or bw fans are just never going to be fans of sc2 especially with the amount of pvp in proleague.
High level PvP in SC2 == High level ZvZ in BW lol. It's painful but at least it's quick. Once the BW guys get better at SC2, hopefully they learn how to end PvPs quickly.
The sad thing is that you shouldnt wish that a match up end quickly in the first place..
On June 02 2012 13:48 ImNightmare wrote: FUCK YOU, WHY PVP AGAIN! OMG! I wanna cry... I wanna watch a Z v T
I don't know whose replays they are watching and make them think P is very strong. Seriously, there's no P as a GSL champion for a year already. On the other hand, there's like dozens of strong Terran's that have replays out there.
And the top P players currently play way more aggressive than this.
On June 02 2012 13:38 N.geNuity wrote: eh, I don't think modern sctoo people go mass colossus as much cuz they die to like blink stalkers early on. But kespa pvp solved that problem--build more robos!
Everything ends up in mass colossus in PvP, there isent any other way to play the matchup as colossus is to good at killing stuff
(High level) PvP rarely ends up to late-game... it almost always ends on 1-2 bases.
Kinda funny isn't it. 2 years ago, people were saying its impossible for zerg to go more than 1 base in z v z. Now we get zergs playing late game units and doing crazy shit with drops, while protoss still does the same thing. Blizzard needs to step up and do something or bw fans are just never going to be fans of sc2 especially with the amount of pvp in proleague.
High level PvP in SC2 == High level ZvZ in BW lol. It's painful but at least it's quick. Once the BW guys get better at SC2, hopefully they learn how to end PvPs quickly.
The sad thing is that you shouldnt wish that a match up end quickly in the first place..
I just want to punch an Activision corporate rep in the throat.
On June 02 2012 13:48 ImNightmare wrote: FUCK YOU, WHY PVP AGAIN! OMG! I wanna cry... I wanna watch a Z v T
seriously this -_-.
Z v T the best match up in Sc2... and its not played because bw teams all agree protoss is the strongest now and they are forced to play protoss since its their job. sigh...
On June 02 2012 13:38 N.geNuity wrote: eh, I don't think modern sctoo people go mass colossus as much cuz they die to like blink stalkers early on. But kespa pvp solved that problem--build more robos!
Everything ends up in mass colossus in PvP, there isent any other way to play the matchup as colossus is to good at killing stuff
(High level) PvP rarely ends up to late-game... it almost always ends on 1-2 bases.
Kinda funny isn't it. 2 years ago, people were saying its impossible for zerg to go more than 1 base in z v z. Now we get zergs playing late game units and doing crazy shit with drops, while protoss still does the same thing. Blizzard needs to step up and do something or bw fans are just never going to be fans of sc2 especially with the amount of pvp in proleague.
High level PvP in SC2 == High level ZvZ in BW lol. It's painful but at least it's quick. Once the BW guys get better at SC2, hopefully they learn how to end PvPs quickly.
If it was more like BW ZvZ then it would arguably be better. Quick games which end with a fast and furious micro war can be good, but when it gets to the midgame and both players just take their expo and mass Collosus then it's pretty boring. In BW ZvZ you very rarely see the game get past Mutas and two bases, so most games end with Ling or Muta battles which is (imo) actually pretty exciting.
Corsair is out for kal Obs is out of the robo first, then the bigGoon Two more gates being added for Kal Corsair going to scout around, and the groundArbiters, just like th eair counterparts, do almost no damage
On June 02 2012 13:38 N.geNuity wrote: eh, I don't think modern sctoo people go mass colossus as much cuz they die to like blink stalkers early on. But kespa pvp solved that problem--build more robos!
Everything ends up in mass colossus in PvP, there isent any other way to play the matchup as colossus is to good at killing stuff
(High level) PvP rarely ends up to late-game... it almost always ends on 1-2 bases.
Kinda funny isn't it. 2 years ago, people were saying its impossible for zerg to go more than 1 base in z v z. Now we get zergs playing late game units and doing crazy shit with drops, while protoss still does the same thing. Blizzard needs to step up and do something or bw fans are just never going to be fans of sc2 especially with the amount of pvp in proleague.
High level PvP in SC2 == High level ZvZ in BW lol. It's painful but at least it's quick. Once the BW guys get better at SC2, hopefully they learn how to end PvPs quickly.
The sad thing is that you shouldnt wish that a match up end quickly in the first place..
It's like everytime there's a ZvZvZvZ group in OSL/MSL. Please have mercy and finish quickly and no tiebreakers -_-;;
On June 02 2012 13:38 N.geNuity wrote: eh, I don't think modern sctoo people go mass colossus as much cuz they die to like blink stalkers early on. But kespa pvp solved that problem--build more robos!
Everything ends up in mass colossus in PvP, there isent any other way to play the matchup as colossus is to good at killing stuff
(High level) PvP rarely ends up to late-game... it almost always ends on 1-2 bases.
Kinda funny isn't it. 2 years ago, people were saying its impossible for zerg to go more than 1 base in z v z. Now we get zergs playing late game units and doing crazy shit with drops, while protoss still does the same thing. Blizzard needs to step up and do something or bw fans are just never going to be fans of sc2 especially with the amount of pvp in proleague.
High level PvP in SC2 == High level ZvZ in BW lol. It's painful but at least it's quick. Once the BW guys get better at SC2, hopefully they learn how to end PvPs quickly.
If it was more like BW ZvZ then it would arguably be better. Quick games which end with a fast and furious micro war are good, but when it gets to the midgame and both players just take their expo and mass Collosus then it's pretty boring. In BW ZvZ you very rarely see the game get past Mutas and two bases, so most games end with Ling or Muta battles which is (imo) actually pretty exciting.
On June 02 2012 13:38 N.geNuity wrote: eh, I don't think modern sctoo people go mass colossus as much cuz they die to like blink stalkers early on. But kespa pvp solved that problem--build more robos!
Everything ends up in mass colossus in PvP, there isent any other way to play the matchup as colossus is to good at killing stuff
(High level) PvP rarely ends up to late-game... it almost always ends on 1-2 bases.
Kinda funny isn't it. 2 years ago, people were saying its impossible for zerg to go more than 1 base in z v z. Now we get zergs playing late game units and doing crazy shit with drops, while protoss still does the same thing. Blizzard needs to step up and do something or bw fans are just never going to be fans of sc2 especially with the amount of pvp in proleague.
High level PvP in SC2 == High level ZvZ in BW lol. It's painful but at least it's quick. Once the BW guys get better at SC2, hopefully they learn how to end PvPs quickly.
If it was more like BW ZvZ then it would arguably be better. Quick games which end with a fast and furious micro war are good, but when it gets to the midgame and both players just take their expo and mass Collosus then it's pretty boring. In BW ZvZ you very rarely see the game get past Mutas and two bases, so most games end with Ling or Muta battles which is (imo) actually pretty exciting.
QFT. You actually have to Micro in Bw z v z. Sc2 pvp is all about who clicked on the a key quicker. Its just too boring.
Kal going to lift six probes, kill them all two groundArbiters and some zealots running out of Kal's nat Robo is up for Kal, and bigGoon is being boosted out
Four corsairs still flying around, one really low Tripod building from Kal, and double robo Four corsairs from Hoon now How effective are the corsairs against tripods?
Hoon is ripping through the probes in Kal's mineral line in the main Citadel being added for Kal Tripod building for Hoon, and constant corsair production
Even more probes dying to the corsair harass 34 dead against 14 Two scouts out on the field now for Hoon, 10 corsairs Hoon expanding himself, at the 11 oclock main
More probes being lifted off and killed Hoon moving in for the engagement Corsairs doing work and kill off two of the tripods Kal's army gets destroyed The nat is breached HOON <3 Ace just got 4-0ed GG from Kal
Quick question: For the BW set 3, it was supposed to be Check vs FBH. Although they did not play, does it count as a BW match and the next game they play is SC2? Or not? ty.
On June 02 2012 14:21 Ryo wrote: I'm concerned for Tyson.
Yeah, he hasn't been in the lineups at all :O Well, at least according to liquipedia (but there's two matches where the third set is missing information for sc2, maybe he was designated one of those spots?). But not seeing him is a big concern
On June 02 2012 14:21 Ryo wrote: I'm concerned for Tyson.
Yeah, he hasn't been in the lineups at all :O Well, at least according to liquipedia (but there's two matches where the third set is missing information for sc2, maybe he was designated one of those spots?). But not seeing him is a big concern
He didn't attend Team 8's previous match so some netizens were spreading rumours of his retirement. He was at Yongsan today but again, not in the line-up.
On June 02 2012 14:39 ilj.psa wrote: Sorry, might be a stupid question but why are they playing sc2? Is the format for SPL now with both games?
Unfortunately, it's hybrid PL now, with SC2 being played as well.
Format works like this: First three sets are BW, last three sets are SC2. Ace match is SC2 no matter what. Each three set = a best of three series. So if a team wins 2-x in BW but loses x-2 in SC2, then they decide the result based on the ACE match. The worse part is that players must alternate between games, meaning if they play BW for one day, they MUST play SC2. The ace match does not count as this though, so anyone can play that.
On June 02 2012 14:39 ilj.psa wrote: Sorry, might be a stupid question but why are they playing sc2? Is the format for SPL now with both games?
Unfortunately, it's hybrid PL now, with SC2 being played as well.
Format works like this: First three sets are BW, last three sets are SC2. Ace match is SC2 no matter what. Each three set = a best of three series. So if a team wins 2-x in BW but loses x-2 in SC2, then they decide the result based on the ACE match. The worse part is that players must alternate between games, meaning if they play BW for one day, they MUST play SC2. The ace match does not count as this though, so anyone can play that.
Like they dobn't have enough sc2 tournments -_- Jesus, Well this is terrible as a broodwar fan.
On June 02 2012 14:39 ilj.psa wrote: Sorry, might be a stupid question but why are they playing sc2? Is the format for SPL now with both games?
Unfortunately, it's hybrid PL now, with SC2 being played as well.
Format works like this: First three sets are BW, last three sets are SC2. Ace match is SC2 no matter what. Each three set = a best of three series. So if a team wins 2-x in BW but loses x-2 in SC2, then they decide the result based on the ACE match. The worse part is that players must alternate between games, meaning if they play BW for one day, they MUST play SC2. The ace match does not count as this though, so anyone can play that.
Like they dobn't have enough sc2 tournments -_- Jesus, Well this is terrible as a broodwar fan.
The whole Kespa scene will change to Sc2, better to prepeare for it
A short BW noob question: Why go Arbiter first instead of High Templar? I a fight HT's seem to be of much more use than Arbiters. Even when a Stasis goes of of only affects 3-5 units most of the time while Storm has a huge AoE radius and you should be able to land more Storms than Stasis because Templar are cheaper. Additionally I don't get why people don't recall their recalled armies back home after they destroyed some builds but instead let all of them get slaughtered, seems like a waste.
On June 02 2012 21:54 CruelZeratul wrote: A short BW noob question: Why go Arbiter first instead of High Templar? I a fight HT's seem to be of much more use than Arbiters. Even when a Stasis goes of of only affects 3-5 units most of the time while Storm has a huge AoE radius and you should be able to land more Storms than Stasis because Templar are cheaper. Additionally I don't get why people don't recall their recalled armies back home after they destroyed some builds but instead let all of them get slaughtered, seems like a waste.
Okay let me answer your questions here .
6 high templars in the open without protection and imagine it engaging it in a tank line of siege tank . Without any protection these so called much better units than Arbiters will be evaporated in to the dust within a few seconds . However instead of having high templars you had 4 arbiters with stasis upgrade . What can you do with it ? Of course you could stasis a whole bunch of siege tank with 4 stasis spell and players at D + level are pretty much too lazy to split their tank line .
Stasis taking away and freezing most of the tank lines gives you the opportunity to push in with your zealots and dragoon force with zealots heading the charge in to the battle . Will always lead you to a guaranteed win if you stasis his tank lines properly . However for a more effective use of this two good units in the late game it is preferable you have a mix units in the late game having arbiters + shutle with high templars allows you to storm terran ball units in to dust if you have the proper micro and attention to your unit which is a big if . On a noob level Arbiters are always preferable unit and oh about leaving your units to die instead of recalling them .
Well you see in the first place recalling unit isn't mean to kill the terran unit instead it's merely a posing threat to the terran to keep busy and delay the inevitable push he is about to do when he is on 200/200 terran is pretty strong with 3/3 weapon upgrade. While your guerilla force distracts and he attacks your recall army you can expand take more bases and make more gateways at the same time. At this point protoss should have way more bases than terran because of success of the recall in taking out the terran precious armory and a supply depot . Which than bring me to a conclusion that it's not necessary to recall those units back because they have done their job and buy the extra time to set up a new expansion for the protoss.