[SPL] Air Force ACE vs. KT Rolster - Page 41
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Tenhou
1052 Posts
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MountainDewJunkie
United States10344 Posts
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Doraemon
Australia14949 Posts
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NicksonReyes
Philippines4431 Posts
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Holgerius
Sweden16951 Posts
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Doraemon
Australia14949 Posts
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nitdkim
1264 Posts
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Kazius
Israel1456 Posts
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_Quasar_
Russian Federation4405 Posts
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Tenhou
1052 Posts
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Turbovolver
Australia2395 Posts
On May 07 2011 16:01 Tenhou wrote: ggaemo with a fast 3rd That 3rd seems slower than "normal" to me? Fast by 2base quick lurker standards? | ||
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X10A
Canada9837 Posts
GGaemo expanding to 3? Flash scans the nat and the main building 2 bunkers and a turret Vulture out, where are the mines and an ebay? Haha Two turrets, anda tank too. Lurkerling taking fire, pull back Spire morphing | ||
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_Quasar_
Russian Federation4405 Posts
maybe really lurker hydra bust? oh no, siege done. ggaemo has to go back. but 3 base, by no means it was an all-in | ||
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infinity2k9
United Kingdom2397 Posts
On May 07 2011 15:59 Holgerius wrote: Super fast scout into 14 CC (if 12 Hatch) is such a retardedly strong build on 2 player maps. So safe and so good. It is too good. Instant eco advantage right from the start :/ Wonder what his winrate is on 2p for the build. | ||
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MountainDewJunkie
United States10344 Posts
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Kazius
Israel1456 Posts
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Tenhou
1052 Posts
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_Quasar_
Russian Federation4405 Posts
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Doraemon
Australia14949 Posts
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Holgerius
Sweden16951 Posts
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