• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:21
CEST 03:21
KST 10:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 13-19): Clem Goes for Four0BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80Weekly Cups (Sept 29-Oct 5): MaxPax triples up3
StarCraft 2
General
The New Patch Killed Mech! Team Liquid Map Contest #21 - Presented by Monster Energy herO joins T1 Weekly Cups (Oct 13-19): Clem Goes for Four TL.net Map Contest #21: Voting
Tourneys
SC2's Safe House 2 - October 18 & 19 INu's Battles #13 - ByuN vs Zoun Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $1,200 WardiTV October (Oct 21st-31st)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
BW caster Sayle BSL Season 21 BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Team A vs Koreans - Sat-Sun 16:00 CET
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Anonymous Tournament [ASL20] Semifinal B SC4ALL $1,500 Open Bracket LAN
Strategy
[I] TvP Strategies and Build Roaring Currents ASL final [I] TvZ Strategies and Builds Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1355 users

LRM $75 Island Tournament - Page 5

Forum Index > Brood War Tournaments
Post a Reply
Prev 1 2 3 4 5 All
OneTrickPony
Profile Joined June 2011
United States19 Posts
June 09 2011 07:05 GMT
#81
Island Map Guide

-=Zerg on Island Maps=-
*Can research Burrow for Drones to avoid enemy drops.
*Can research Burrow for Hydralisks on Island Maps for unburrowing and surprising enemy Shuttle Drops.
*Multiple Nydus Canals are required in the late game on Island Maps.
* Dark Swarm helps dramatically while attacking Islands.
*Plague is good against Capital Ships.
*Zergs can Parasite Dropships and Shuttles or expensive enemy units the enemy is less likely to suicide.
*Ensnare helps chase down Wraiths and Corsairs. You can Ensnare those units and then run-by them and go do your drop. You can also ensnare Carriers and Battle Cruisers to chase them down. Ensnare also negates Marine's Stim Pack's effects. Ensnare is very good in conjunction with Lurker drops when dropping enemy worker lines.
You may want Queens and Spawn Broodlings if you are against High Templars with Psionic Storm.
*If a Zerg goes mass Mutalisks versus a Protoss, if he can make it to Hive Tech, Devourers should help significantly in beating Corsairs. In fact, Devourers may make Corsairs obsolete altogether since Devourers are so effective.
*Zergs need to double expand in the early game to hold their own with gas. Kind of like Sauron Zerg mass expansion style.
*Hydralisk + 1 attack upgrade should be preferred over +1 defense for intercepting enemy drops.
*You may want to send Drones early to potential future expos, and then burrow them there, since it may be difficult in getting Overlords (with drones) there later.
*In ZvP, two Lair Hydralisk Drop rush is a viable strategy. (Nicknamed "Twin Lairs") A second Lair will give you a time advantage where you get both Overlord upgrades quicker and can expand quicker. A second Lair only costs 100 extra gas but allows for a quicker first expansion. On maps like Halls of Valhalla, Dire Straits, and Island Hop, where slow drop expand isn't an option, two Lairs may be a better option.
*In ZvT, again a two Lair Lurker drop rush is a viable strategy. (Nicknamed "Twin Lairs") A second Lair will give you a time advantage where you get both Overlord upgrades quicker and can expand quicker. A second Lair only costs 100 extra gas but allows for a quicker first expansion. On maps like Halls of Valhalla, Dire Straits, and Island Hop, where slow drop expand isn't an option, two Lairs may be a better option. BESIDES, Lurkers are good against a Terran who goes Wraith because the Terran foregoes an Academy+Comsat Scanner.
*One opening possibility for Zerg is to make both a Hydralisk Den and Spire. The Spire is only for four or so Scourges to scourge Shuttles and maybe Corsairs, while the Hydra Den is for Hydralisks to counter any possible Zealot drop.
*Excess minerals can be spent on an extra Sunken or Spore Colony to slow down Zealot or Reaver drops or Marines & Medics, Goliaths, Vultures, or Wraiths.
*Hydra Range first before Hydra Speed will help better defend against Corsairs. This will allow your overlords and overlord drops to stay alive longer.
*If you have say 20 Scourges versus 4 Battle Cruisers, the proper way to micro is to do the "Divine Wind" method: One group of four scourges are sent ahead to get one-shot killed, while four groups of four Scourges all are split and kill one Battle Cruiser each. On Island Maps, Zergs with mass expansions can pump mass scourges.
*Knowing how to Doom Drop is important.
*Reavers excell in not only killing drones but also expansion Hatcheries when the attack upgrade is done, which changes from 25 to 125 damage.
*Queens & Devourers vs. Protoss air is a crazy-good combination. Ensnare can allow you to chase down the enemy units. Ensnare reduces the rate of fire of Corsairs by 10%. Any Interceptors Ensnared won't attack. Each Devourer's Acid Spore increases a unit's cooldown by 12.5% while also for each Acid Spore the unit takes one extra damage per attack. Finally a few Devourers at 250 health may be used with Overlord sight upgrade to snipe enemy Observers while your Lurkers rampage.

-=Terran on Island Maps=-
*Old school Goliath Drops with +1 attack upgrade for use against enemy drops.
*In TvZ, maybe always make at least one wraith for scouting and harassing. The Starport will be needed for mass Dropships eventually anyways.
*In TvP, mid to late game, a Terran may want some Wraiths to attack-move chase down Shuttles. In the early game, they would be killed by Dragoons. Also, Wraiths can snipe enemy Observers to kill Carriers while Cloaked.
*In TvP, if both players are equal, the game will progress to massive air on air battles with victory fleets. The Protoss won't be able to break-into the Terran without Carriers. One Terran might turtle with abundant cheap Turrets, ranged Goliaths, Spider Mines, and Sieg Tanks. The Protoss might turtle with ranged Dragoons and other tech surrounding his base's periphery.
*In TvZ, two Starport Wraiths is a very viable strategy which will give you air dominance and also give you map control on Islands where scouting is more difficult. Wraith micro wasn't as refined back in 2005 when Island Maps were last played. Two Starport Wraiths would of course be followed up with Two Starport Dropships with mass Marines & Medics.
*In TvZ, Mechanical play may be worse than Bionic play because Hydralisks do increased explosive damage against Mech units.
*Terrans may want to lay Spider Mines where they think the enemy will drop or recall at. They may place Spider Mines near Turrets incase a Turret luckily kills a Shuttle and the Shuttle unloads units shortly before dying.
*Maybe twin academies (two academies) for rushing super fast Marine Range and Marine Stimpack would be fun to try.
*Knowing how to Dropship micro is important.
*In TvP, because you are map blind in the early game of an Island Map, you may want to make a fast Academy + Comsat Scanner + small Bionic force in the early game.

-=Protoss on Island Maps=-
*Old school four Zealot Drop rush is a possibility.
*You can Hallucinate Arbiters for Recall.
*Maybe can make shield Batteries for use with harassing using Reavers, Shuttles, and Corsairs since one has to make due with less gas intensive units on Island Maps.
*Several observers should be made since less scouting can be done on Island Maps.
*Arbiter's Recall ability, possibly with Hallucinated Arbiters, remains a possibility. If it is a small island, a player may attempt to use his workers to partially block the recall by pulling the workers away from a worker line to intercept the recall.
*In PvZ, the main build order possibilities are Reaver/Corsair or Robo/HT & DT/Corsair.
*In PvT, if both players are equal, the game will progress to massive air on air battles with victory fleets. The Protoss won't be able to break-into the Terran without Carriers. One Terran might turtle with abundant cheap Turrets, ranged Goliaths, Spider Mines, and Sieg Tanks. The Protoss might turtle with ranged Dragoons and other tech surrounding his base's periphery.
*Knowing how to Shuttle micro is important.
*A Protoss player may use excess minerals to make a couple Photon Cannons to slow down enemy drops.
*In PvZ, if you have a mass of Corsairs, you might as well researcha nd use D-Web when dropping or defending.
Ravencruiser
Profile Blog Joined May 2011
Canada519 Posts
June 10 2011 05:57 GMT
#82
Thanks for the amazing tournament.

I feel ttat the tourny/thread deserves wayyyy more replies/attention/hype. The games were amazingly entertaining to say the least.
"Yah, free will is a bitch" - Drone
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
LiuLi Cup #46 - Day 2
CranKy Ducklings219
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft237
WinterStarcraft100
Nathanias 96
CosmosSc2 38
StarCraft: Brood War
Artosis 690
Soulkey 201
NaDa 46
Light 20
Sharp 15
Dota 2
monkeys_forever447
League of Legends
ScreaM736
Cuddl3bear4
Counter-Strike
fl0m1384
Super Smash Bros
hungrybox466
Heroes of the Storm
Khaldor135
Other Games
summit1g9508
shahzam695
C9.Mang0294
Day[9].tv276
Maynarde176
Skadoodle167
Trikslyr59
Organizations
Other Games
gamesdonequick825
Counter-Strike
PGL340
Other Games
BasetradeTV48
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 64
• intothetv
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
• Kozan
StarCraft: Brood War
• Azhi_Dahaki19
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift4671
Other Games
• imaqtpie1422
• Scarra1068
• Day9tv276
• Shiphtur195
Upcoming Events
Wardi Open
9h 39m
Wardi Open
13h 9m
PiGosaur Monday
22h 39m
Replay Cast
1d 8h
Tenacious Turtle Tussle
1d 21h
The PondCast
2 days
OSC
2 days
WardiTV Invitational
3 days
Online Event
3 days
RSL Revival
4 days
[ Show More ]
RSL Revival
4 days
WardiTV Invitational
4 days
Afreeca Starleague
5 days
Snow vs Soma
Sparkling Tuna Cup
5 days
WardiTV Invitational
5 days
CrankTV Team League
5 days
RSL Revival
5 days
Wardi Open
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.