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Russian Federation3329 Posts
On April 09 2011 22:29 JinDesu wrote:Show nested quote +On April 09 2011 22:28 ArvickHero wrote:On April 09 2011 22:26 JinDesu wrote:On April 09 2011 22:25 Ubersturmfuhrer wrote:On April 09 2011 22:19 538 wrote: Fun fact: according to the op's poll, 4:1 was the least expected result. I voted for 4:1 SK just because it was least favorite XD I was righhttt!! woooooooooo. I demand 10 liquibet points. Btw seeing how aggressively both S2 and Bisu fought Flash, perhaps it was something the coaches of SKT1 figured would be Flash's weak point. For Bisu, it could be specifically that map. I don't know if that hard zealot pressure would make it on most other maps. I'd say its more reliant on whether or not how likely the Terran is going to place a forward Rax and FE. Although the rush distances for Aztec weren't too bad either. As someone else said, ramp to the nat is a pretty big factor too. Marines on the bottom can't hit zeals on top. So they have to get up there and dance. they can if they have vision up there don't they? and i thought flash did have vision.. or is something different about the map? AHHHHHHH BISUUUU!!!!!!
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On April 09 2011 22:31 hmmm... wrote:Show nested quote +On April 09 2011 22:27 Daft Commander wrote: The main reason why Bisu broke Flash's contain was that he managed to snipe the science vessel and he got the arbiter not much later after that. lol can't tell if you're joking. arbiter didn't do much that game. bisu just had way way more units than flash.
Not to mention, he broke out at the right area. That line of tanks couldn't do anything on that ramp after the initial break-out.
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Allright that's all for me, here's the last picture I prepared for the fated event of Fantasy being sent out:
![[image loading]](http://a6.sphotos.ak.fbcdn.net/hphotos-ak-ash4/207166_177440632306549_100001218400081_486849_7970947_n.jpg)
Great big thanks to MORTICIAN for letting me use his FB bandwith
OK, I'm spent guys, no more funny picture ammunition left, so for more just head over to NaDa's body (imma pic-dump soon) <3 gongryong
Ok guys, we all know you're all hyped up about Brood War, SO COME PLAY SOME RW / TEAM-MELE @ OP TEAMLIQUID, iCCUP !!
RIGHT NOW GOGOGO!
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As someone else said earlier, had Flash scouted correctly right away as Bisu did, he would have thrown down a bunker instead of a supply depot, and held off the zealots much more easily with less micro.
less?
yeah right..
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Russian Federation3329 Posts
LOL Afrotoss holding the trophy 
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Map had little to do with having 4th nexus done by the time flash decides to move out off 2base/5fact. Probe scout 1st try helped a bit, as in to pull the rine away for some time; but flash had plenty lucky times with 3 marines with 1hit left on them surviving with zealot in front over and over.
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On April 09 2011 22:28 shadymmj wrote: Well stop saying it was a good build, I don't think it was even on this map, if flash scouted bisu at the same time bisu scouted him, do you honestly think it would have worked?
It was a tremendous anti-flash build. Specifically, Flash lost a bunch of SCVs and had his natural expo denied. I still think that might not have been enough, but Bisu then kept his goons forward and denied the vultures Flash sent to even things out, forcing a full-scale push to break the contain.
I still think Flash should have set up and turtled at his nat/3rd, but that would risk 4/5 base carriers, which would have been just as bad.
Build or micro, Flash got put on the back foot early, and Bisu played it out just right.
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Congrats on the mvp s2,well deserved.
If best break out of his slump and s2 continue to perform well SKT will be unstoppable in the remaining rounds.
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On April 09 2011 22:32 Bisu-Fan wrote:Show nested quote +On April 09 2011 22:29 JinDesu wrote:On April 09 2011 22:28 ArvickHero wrote:On April 09 2011 22:26 JinDesu wrote:On April 09 2011 22:25 Ubersturmfuhrer wrote:On April 09 2011 22:19 538 wrote: Fun fact: according to the op's poll, 4:1 was the least expected result. I voted for 4:1 SK just because it was least favorite XD I was righhttt!! woooooooooo. I demand 10 liquibet points. Btw seeing how aggressively both S2 and Bisu fought Flash, perhaps it was something the coaches of SKT1 figured would be Flash's weak point. For Bisu, it could be specifically that map. I don't know if that hard zealot pressure would make it on most other maps. I'd say its more reliant on whether or not how likely the Terran is going to place a forward Rax and FE. Although the rush distances for Aztec weren't too bad either. As someone else said, ramp to the nat is a pretty big factor too. Marines on the bottom can't hit zeals on top. So they have to get up there and dance. they can if they have vision up there don't they? and i thought flash did have vision.. or is something different about the map? AHHHHHHH BISUUUU!!!!!!
They have vision, but shooting up is tougher on the marines.
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United States5582 Posts
CONGRATULATIONS SK TELECOM T1 ON YOUR 1ST WL TROPHY
AND TO MANY MORE THAT WILL COME IN THE FUTURE \O/
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afrotoss making out with the trophy... rofl
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On April 09 2011 22:32 hauton wrote:Show nested quote +On April 09 2011 22:28 shadymmj wrote: Well stop saying it was a good build, I don't think it was even on this map, if flash scouted bisu at the same time bisu scouted him, do you honestly think it would have worked? Well Flash goes Rax-CC blind nowadays I don't think scouting the build would've made a major difference aside from him maybe putting down a bunker earlier - even then he's completely exposed to runbys given Aztec. Show nested quote +On April 09 2011 22:29 ArvickHero wrote:On April 09 2011 22:27 Daft Commander wrote: The main reason why Bisu broke Flash's contain was that he managed to snipe the science vessel and he got the arbiter not much later after that. not like the arbiter really did anything other than take up supply that game lol Yeah I equally doubt the Vessel would've done anything - I don't think it had enough energy for EMP anyways. As for cloaking, Flash had tons of scans to spare. He had a bunch of missile turrets up front too. The arbiter really didn't do anything.
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awww. afrotoss is so happy <3
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Paralyze REALLY loves that trophy, I think he's trying to mimic Bisu.
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United States5582 Posts
YES FROTOSS KISSES THE TROPHY
WE ARE BLESSED FOR THE NEXT YEARS TO COME, SKT FANS.
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On April 09 2011 22:23 VGhost wrote:Show nested quote +On April 09 2011 22:20 revy wrote:On April 09 2011 22:18 TheOnly92 wrote: Well, KT should learn. SKT sent bisu as their 2nd player SKT sent Bisu second because that map was 65% PvT, I have a hard time believing they would do that on any other map. Grats Bisu and SKT, things just worked out in your favor today, monster effort from s2! I have a feeling we'll meet again during the PL finals =). The thing that made it work though was the lack of a wall-in. I don't remember if T can wall on Aztec, if not... map needs to go because that build > Terran, anybody but Flash would have lost to the zeals. That, and the fact that Bisu was really good at keeping the vultures at bay.
I didn't mean to degrade Bisu's performance or imply that map imba was the only reason why he won. Bisu played well, had a good build, scouted Flash first, and Flash scouted Bisu last. Flash played well too but the concatenation of these four things just overwhelmed him.
From a purely resource respect the initial zealot harass was not cost effective but it kept Flash penned back while he was comfortable to take and lock up four bases. In this respect it's very similar to the play Bisu used against Flash the last time they played, and for that matter Flash's response was the same as it was then as well. Bisu played an aggressive open which penned Flash back while securing a large number of bases. Instead of shoring up defense and taking a third, Flash responded by adding more Facts and playing a strong 2 base game. In the previous game Bisu's expo's were to separate mains which let Flash cut him in half whereas in this game Bisu only had 2 spots that were connected to defend.
You can't really fault Flash's play there, he knew that his army would be most effective if he put up a contain on those four bases forcing Bisu to run through chokes to break him. Had Flash not put up a contain it's likely that Bisu would have beaten Flash to the 3rd main and could have slowly starved Flash out.
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On April 09 2011 22:31 letian wrote:Show nested quote +On April 09 2011 22:27 Zona wrote: Both Flash and fans were dismissing the idea that a build could get the better of Flash, but time to eat your words. 1 gate expo (before core!) with zealot pump worked perfectly to set up Bisu for a significant eco advantage midgame finally some wise analysis I am looking for among countless empty "Bisu is so imba" posts. I still think its not that difficult to prepare a good build when you know your enemy. And todays Bisu victory also lies on the shoulders of his teammates.
"Bisu is so imba" That'd be the day! Nice build really
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5930 Posts
On April 09 2011 22:32 Bisu-Fan wrote:Show nested quote +On April 09 2011 22:29 JinDesu wrote:On April 09 2011 22:28 ArvickHero wrote:On April 09 2011 22:26 JinDesu wrote:On April 09 2011 22:25 Ubersturmfuhrer wrote:On April 09 2011 22:19 538 wrote: Fun fact: according to the op's poll, 4:1 was the least expected result. I voted for 4:1 SK just because it was least favorite XD I was righhttt!! woooooooooo. I demand 10 liquibet points. Btw seeing how aggressively both S2 and Bisu fought Flash, perhaps it was something the coaches of SKT1 figured would be Flash's weak point. For Bisu, it could be specifically that map. I don't know if that hard zealot pressure would make it on most other maps. I'd say its more reliant on whether or not how likely the Terran is going to place a forward Rax and FE. Although the rush distances for Aztec weren't too bad either. As someone else said, ramp to the nat is a pretty big factor too. Marines on the bottom can't hit zeals on top. So they have to get up there and dance. they can if they have vision up there don't they? and i thought flash did have vision.. or is something different about the map? AHHHHHHH BISUUUU!!!!!!
Vision doesn't matter, marines can miss when shooting ground units on high ground. When zealots have so much HP and shields compared to marines, you literally have to fight them on equal ground if you actually want to kill them.
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On April 09 2011 22:30 iMp.will. wrote: Map..postitions..zealots unbalanced Lol. Bisu just raped Flash. WAKE UP~
well said bro.
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On April 09 2011 22:29 ArvickHero wrote:Show nested quote +On April 09 2011 22:27 Daft Commander wrote: The main reason why Bisu broke Flash's contain was that he managed to snipe the science vessel and he got the arbiter not much later after that. not like the arbiter really did anything other than take up supply that game lol yeah, there were turrets when bisu attacked, so effect of the arbiter moving to hover over them was...limited
one thing bisu did was send his force through the narrow ramp - ordinarily a bad idea but it was a good idea today because flash dropped most of his mines at the wide bridges, which meant that the narrow ramp was a viable channel to attack through with Bisu's rather large army (after he cleared all the mines below the ramp with just one zealot!)
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