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Estonia4504 Posts
On February 12 2011 13:04 Musoeun wrote: I don't get STX's choice. Why a (bad) Zerg on a Terran map vs a Terran-heavy team? I don't get it either. Hero's been played a lot on EoTS, but he usually loses.
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first two wraiths out, ovie destroyed
spire on the way, two hydra ready at hero's nat, nothing in his main though
2 wraiths arrive at the nat, see the spire - trying to pick off ovies, light backs off instead of taking more damage
light takes his nat, now his wraiths score a drone kill in the main, 2 more are out
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Nice return by the wraiths to get that ovie.
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On February 12 2011 13:08 mustaju wrote:Show nested quote +On February 12 2011 13:04 Musoeun wrote: I don't get STX's choice. Why a (bad) Zerg on a Terran map vs a Terran-heavy team? I don't get it either. Hero's been played a lot on EoTS, but he usually loses.  *shrugs* who knows what goes on in the mind of the chicken master?
light adding a control tower now, wraiths netting a few drone kills at the nat
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control tower done, cloak being researched 4 scourge produced light brings back wraiths to hiss nat for now, 2 scourge run into 4 wraiths and die
2 are hanging out over light's starports but light's wraiths come back to destroy it
ebay being started
light still has like under a handful of rines but finishes a bunker at his nat
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wraiths being repaired, turrets being added at the nat
vulture that idled all game runs into the sunken at the nat and dies
drone being sent to the east...expo soon at 4?
light adding a 2nd bunker at his nat
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wraiths raiding hero's nat again
a bunch of hydra moving towards light's nat, with speed ovies, scv left ahead spot them coming
imba repair taking down a lot of hydra, a few wraiths explode, hero has to back off
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Hero SCV repair on the bunkers!
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hero's econ is marginally crap
wraiths flying around midmap looking for ovies perhaps? but with speed they won't be caught alone
the wraiths spot the fresh 3rd at 4, and now head into the main sure feels nice to see zerg on the receiving end of air harass for once
4 drones maynarded to the 3rd in time for the wraiths to arrive, 3 die
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3? scouge hit wraiths, they have to back off
light has siege done and 3 tanks 4 now
scourge sees a lot of the buildings in the main but not the facility
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Stream really laggy for anyone else?
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another hatchery for hero in his main, queen's nest done a spore at his 3rd to deny wraiths
light checking all the top edge of the map with wraiths, no hidden expos though
first vessel out, a few medics too
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Maybe an all-hydra army wasn't the best choice?
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light moving out with his tanks and a few mnm, hero's hydra are kinda crappy against them hero focus-fires on the vessel, gets it down to the red before backing off
hero has 1 ground carapace for what good that'll do
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On February 12 2011 13:15 Jeremy Reimer wrote: Maybe an all-hydra army wasn't the best choice? you're telling me
light probably doesn't even need the 5 siege tanks with his army
light getting close to hero's 3rd hero has maybe 6 or so lurkers morphing on his plateau, but light's army comes
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4 lurkers done, a lot more morphing - maybe 8? actually there's a lot more
hero rushes a random assortment of units - lings, hydra, lurkers towards light's army light d-matrix's a rine
light actually losing a significant portion of his army, including all his tanks, and pulls back a short distance
light's 3rd is up at 8, an ovie sees it
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Light loses all his tanks and has to back off !
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hero with nothing but some lurkers left though
light's scv arrives at 1.5 to see a drone headed that way
light adding another rax, is that 4 now? not sure
hero holding out a lot longer than I expected considering how the game opened more units traded at the SE hexside
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hero takes his massive army, runs it into a tank/bio army, result is a slightly less massive Zerg army and no tanks. Light keeps map control.
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