2004 Starleage Guillete prematch map (Guernica) - Page 2
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SeBASTa
China1147 Posts
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FreeZEternal
Korea (South)3396 Posts
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DoubleStormIII
Korea (South)2610 Posts
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Avi-Love
Denmark423 Posts
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SpuniasauR
Australia1500 Posts
o and i dont think the desert map is anti-zerg i mean think of this, any race will have to put their shit on there by islands. now a zerg has a SERIOUS advantage in that they can abuse that middle ground with guards etc AND early game they will have the run of that middle medallion thing because they have mass lords and can get hydra/lurk around easier and faster than the terran who has to drop shit 2-3 dropships at a time. so i think with a good bit of scouting zerg can quarantine terran out of that middle because they can scourge/lord drop then tech to guards and that middle area is soooo safe without serious terran/toss air support (sairs/valks/wraiths) see the beauty of that middle formation is its proximity, u can run hydras around on it from one side to other in no time, and zerg can keep bringing as much reinforcements as they can produce due to lord. i think its the most balanced semi island map ive seen from first impressions. and the valley of wind reminds me of paradoxxx in that u can build shit in middle elevated ground and stop ur enemy mining centre expands. in fact 2 expand island start its paradoxxx sideways ![]() | ||
GroT
Belgium3003 Posts
On April 08 2004 13:15 Ebenol wrote: I hate the desert tileset. Won't this map be hard for Zerg, considering they'll have to protect their main and expansion individually? you don't HAVE TO fast expand, sigh ![]() | ||
Kobayashi
Portugal1970 Posts
On April 09 2004 06:06 SpuniasauR wrote: i love the look of first two maps o and i dont think the desert map is anti-zerg i mean think of this, any race will have to put their shit on there by islands. now a zerg has a SERIOUS advantage in that they can abuse that middle ground with guards etc AND early game they will have the run of that middle medallion thing because they have mass lords and can get hydra/lurk around easier and faster than the terran who has to drop shit 2-3 dropships at a time. so i think with a good bit of scouting zerg can quarantine terran out of that middle because they can scourge/lord drop then tech to guards and that middle area is soooo safe without serious terran/toss air support (sairs/valks/wraiths) see the beauty of that middle formation is its proximity, u can run hydras around on it from one side to other in no time, and zerg can keep bringing as much reinforcements as they can produce due to lord. i think its the most balanced semi island map ive seen from first impressions. that's all very nice if you survive the first 15m with no way to secure an expo. | ||
FreeZEternal
Korea (South)3396 Posts
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Kobayashi
Portugal1970 Posts
I don't HAVE TO go early exp, but sooner or later you're gonna have to exp and on this map you either have the advantage already and you can secure your exp or you have to try an hidden exp or something like that. | ||
FreeZEternal
Korea (South)3396 Posts
On April 09 2004 06:18 Kobayashi wrote: I don't HAVE TO go early exp, but sooner or later you're gonna have to exp and on this map you either have the advantage already and you can secure your exp or you have to try an hidden exp or something like that. You can contain your enemy and then exp -_- | ||
AutumnLight
Ukraine2488 Posts
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FrEaK[S.sIR]
2373 Posts
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red.venom
United States4651 Posts
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Kane
Poland114 Posts
the geurenic cna be good for zerg only when respawns will be long 11-5 1-8 short respwan it means easly dead for zerg withoutn exp or 2 way deffending exp and main. Requiem is some kind modifaid of Hall of Valhalla with much more space on the middle it can bee good but that mins on the midlee corners UP terran strats with tanks after them | ||
Kane
Poland114 Posts
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Dark_mage
Russian Federation2 Posts
On April 08 2004 17:17 SoMuchBetter wrote: why cant a zerg player design a map for once ![]() I think that zerg players designed LT... | ||
FreeZEternal
Korea (South)3396 Posts
Agreed | ||
RaiZ
2813 Posts
![]() Well let me explain : All races can expand easily at the 2nd expand (the one which is blocked by minerals) by using the 2 peons gathering. But when i tried to pass throught the minerals only glings can pass it : that means they can attack any early expands while zerg can expand very safely... I hope they will be some of these tricks in the tournament ^^ It would be fun don't u think ? (Hope it's not Boxer which will do this first...) | ||
Destroyer
Czech Republic929 Posts
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Kane
Poland114 Posts
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