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2004 Starleage Guillete prematch map (Guernica) - Page 2

Forum Index > Brood War Tournaments
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Prev 1 2 3 Next All
SeBASTa
Profile Joined September 2003
China1147 Posts
April 08 2004 19:24 GMT
#21
the desert map is impossible to win for zerg
En Taro Terran
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
April 08 2004 20:04 GMT
#22
imo these maps are not zerg friendly+_+v
DoubleStormIII
Profile Joined January 2004
Korea (South)2610 Posts
April 08 2004 20:37 GMT
#23
I thought those maps are Zerg-friendly enough to defeat Terran...hmm I think I'm wrong.
Double Storm On You!
Avi-Love
Profile Joined November 2003
Denmark423 Posts
April 08 2004 20:48 GMT
#24
Zerg will never win any big tourneys if they keep using super lame non-z maps like these ~_~
SpuniasauR
Profile Joined September 2003
Australia1500 Posts
Last Edited: 2004-04-08 21:07:31
April 08 2004 21:06 GMT
#25
i love the look of first two maps

o and i dont think the desert map is anti-zerg
i mean think of this, any race will have to put their shit on there by islands. now a zerg has a SERIOUS advantage in that they can abuse that middle ground with guards etc
AND early game they will have the run of that middle medallion thing because they have mass lords and can get hydra/lurk around easier and faster than the terran who has to drop shit 2-3 dropships at a time. so i think with a good bit of scouting zerg can quarantine terran out of that middle because they can scourge/lord drop then tech to guards and that middle area is soooo safe without serious terran/toss air support (sairs/valks/wraiths)

see the beauty of that middle formation is its proximity, u can run hydras around on it from one side to other in no time, and zerg can keep bringing as much reinforcements as they can produce due to lord. i think its the most balanced semi island map ive seen from first impressions.

and the valley of wind reminds me of paradoxxx in that u can build shit in middle elevated ground and stop ur enemy mining centre expands. in fact 2 expand island start its paradoxxx sideways
A firebat to your Zergling.
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
April 08 2004 21:15 GMT
#26
On April 08 2004 13:15 Ebenol wrote:
I hate the desert tileset. Won't this map be hard for Zerg, considering they'll have to protect their main and expansion individually?


you don't HAVE TO fast expand, sigh
DANCE ALL DAY
Kobayashi
Profile Joined February 2003
Portugal1970 Posts
April 08 2004 21:17 GMT
#27
On April 09 2004 06:06 SpuniasauR wrote:
i love the look of first two maps

o and i dont think the desert map is anti-zerg
i mean think of this, any race will have to put their shit on there by islands. now a zerg has a SERIOUS advantage in that they can abuse that middle ground with guards etc
AND early game they will have the run of that middle medallion thing because they have mass lords and can get hydra/lurk around easier and faster than the terran who has to drop shit 2-3 dropships at a time. so i think with a good bit of scouting zerg can quarantine terran out of that middle because they can scourge/lord drop then tech to guards and that middle area is soooo safe without serious terran/toss air support (sairs/valks/wraiths)

see the beauty of that middle formation is its proximity, u can run hydras around on it from one side to other in no time, and zerg can keep bringing as much reinforcements as they can produce due to lord. i think its the most balanced semi island map ive seen from first impressions.



that's all very nice if you survive the first 15m with no way to secure an expo.
I love mankind, its people I hate
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
April 08 2004 21:17 GMT
#28
I haven't tried these maps yet but I will do it later tonight+_+
Kobayashi
Profile Joined February 2003
Portugal1970 Posts
April 08 2004 21:18 GMT
#29
On April 09 2004 06:15 GroT wrote:
Show nested quote +
On April 08 2004 13:15 Ebenol wrote:
I hate the desert tileset. Won't this map be hard for Zerg, considering they'll have to protect their main and expansion individually?


you don't HAVE TO fast expand, sigh


I don't HAVE TO go early exp, but sooner or later you're gonna have to exp and on this map you either have the advantage already and you can secure your exp or you have to try an hidden exp or something like that.
I love mankind, its people I hate
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
April 08 2004 21:20 GMT
#30
On April 09 2004 06:18 Kobayashi wrote:
Show nested quote +
On April 09 2004 06:15 GroT wrote:
On April 08 2004 13:15 Ebenol wrote:
I hate the desert tileset. Won't this map be hard for Zerg, considering they'll have to protect their main and expansion individually?


you don't HAVE TO fast expand, sigh


I don't HAVE TO go early exp, but sooner or later you're gonna have to exp and on this map you either have the advantage already and you can secure your exp or you have to try an hidden exp or something like that.

You can contain your enemy and then exp -_-
AutumnLight
Profile Joined July 2003
Ukraine2488 Posts
April 10 2004 05:15 GMT
#31
looking forward to some very good games
Pray for War.
FrEaK[S.sIR]
Profile Joined October 2002
2373 Posts
April 10 2004 10:15 GMT
#32
clearly hes never heard of the 2 hatch speedling -> exp builds
red.venom
Profile Joined October 2002
United States4651 Posts
April 11 2004 14:07 GMT
#33
These maps are crazy. I honestly think the 4th map(Requiem) would be a dope air map if they took away ramps... Hopefully 2nd and 3rd maps are the ones they pick though. Regardless of what you think about Zerg openings, it's pretty hard to play ZvT on a map like the the first one. There are plenty of things you can do, but the only pressure Z has early on vs a T is with ling(Hopefully with speed) counter threat, and powering due to the defense sunken provides(Allowing ample time to mass units and prepare a strong opening). Map like that sort of takes away the powering part, and it's all about your opening timing vs T's. ; [
Broom
Kane
Profile Joined November 2002
Poland114 Posts
April 11 2004 15:55 GMT
#34
Requiem and wvally of Wind imho are the best....MERCURY sux for any zerg zvp any word can be said beacuase toss easly take exp after exp with cannons and mass....and zvt m&m will bloc the way and tanks will take the res with exp's under the cosmic space
the geurenic cna be good for zerg only when respawns will be long 11-5 1-8 short respwan it means easly dead for zerg withoutn exp or 2 way deffending exp and main.
Requiem is some kind modifaid of Hall of Valhalla with much more space on the middle it can bee good but that mins on the midlee corners UP terran strats with tanks after them
Ive become a death, Destroyer of world
Kane
Profile Joined November 2002
Poland114 Posts
April 11 2004 16:00 GMT
#35
Any terran must yunderstand that zerg must have advantage of exp. if they dont it means dead for them.... try to atack ling hydra vs marrins and you will understnad what i mean only lurkers and without +exp gass you are dead
Ive become a death, Destroyer of world
Dark_mage
Profile Joined February 2004
Russian Federation2 Posts
April 11 2004 22:55 GMT
#36
On April 08 2004 17:17 SoMuchBetter wrote:
why cant a zerg player design a map for once


I think that zerg players designed LT...
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
April 11 2004 23:05 GMT
#37
On April 12 2004 07:55 Dark_mage wrote:
Show nested quote +
On April 08 2004 17:17 SoMuchBetter wrote:
why cant a zerg player design a map for once


I think that zerg players designed LT...


Agreed
RaiZ
Profile Blog Joined April 2003
2813 Posts
April 12 2004 00:51 GMT
#38
I just discovered somes bugs on requiem... It advantages zerg a LOT

Well let me explain : All races can expand easily at the 2nd expand (the one which is blocked by minerals) by using the 2 peons gathering.
But when i tried to pass throught the minerals only glings can pass it : that means they can attack any early expands while zerg can expand very safely...

I hope they will be some of these tricks in the tournament ^^ It would be fun don't u think ? (Hope it's not Boxer which will do this first...)
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Destroyer
Profile Joined October 2002
Czech Republic949 Posts
April 12 2004 01:52 GMT
#39
i really dont like these maps..
never too old for starcraft :)
Kane
Profile Joined November 2002
Poland114 Posts
April 12 2004 09:11 GMT
#40
if lings can make thru by mins that is bug and thay will probably chang that
Ive become a death, Destroyer of world
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