On March 20 2010 02:44 Emon_ wrote:
The Light vs. Perfectman set 3 was such a sweet game. Light went for the Flash strategy of turtling the entire map, upgrade and then roll the P. Perfectman didn't miss a beat and expanded four times, ending up on a totaly of 6 bases by the time Light had 3 or 4 and a huge army. After this the scene was set for an epic clash. Light lost the 12o'clock, PM lost 6.
The arbiter tech into carriers into trading bases - both players really wanted to win. It was such an awesome game. I haven't seen Kal vs. Flash yet, but so far this is the best TvP of 2010.
It was not a good game.
Light was far behind until it looked like he could be back in it if he manages secure the bottom left. But it turned out he could not. He did not display the clutch defense that one might have hoped for at several key points. And by then Perfectman, having mined from 6 bases for so long, could get away with anything, however badly executed...