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[Q]TvP Various Counters to Early Reaver Drop - Page 2

Forum Index > Brood War Strategy
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ZeKk
Profile Blog Joined November 2004
Sweden320 Posts
August 15 2009 19:18 GMT
#21
On August 16 2009 01:41 Adeny wrote:
Show nested quote +
On August 16 2009 01:05 ZeKk wrote:
On August 15 2009 22:22 Adeny wrote:
^ Do not do the above. What will happen is you're fighting trying to get up his ramp because he hasn't expanded yet. You won't get up that ramp. In the meantime his reaver has free reign over your base and will kill every SCV. The best counter is to scout for his expo, if it's not up when you start your expansion, get an e-bay stat. This way you soft-counter both reavers and DTs because they are both a possibility. Because his expo is later than yours you can feel free to go abit heavy on the turrets. Not 8-9 turrets, but something reasonable like 3-4. Then play reactionary. There's also no need to get wraiths unless you were going for a starport build anyways, it also doesn not counter DTs. Turrets <3.


Ur right. Don't do it if ur bad.


Bro the liquipedia article you linked says 1 gate reaver counters JoyO.


Dude just read again what I wrote from the beginnig.
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
August 15 2009 21:21 GMT
#22
Here is the replay of Optical Flare vs Reaver:

[image loading]
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
August 15 2009 21:44 GMT
#23
On August 15 2009 23:36 Adeny wrote:
^ I don't get it. Then again I thought optical flare only removed a units ability to detect.

You should probably stop posting advice...
Being healthy, it has been said, really consists of having the same disease as everybody else.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2009-08-15 21:53:32
August 15 2009 21:52 GMT
#24
Sorry double post
Being healthy, it has been said, really consists of having the same disease as everybody else.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
August 15 2009 21:52 GMT
#25
On August 15 2009 22:39 JFKWT wrote:
^ What Adeny said. Get your Ebay up right before or after your CC (if you're going for any FE build) and lay down a few turrets, defend/kill his shuttle and roll out with superior macro on 2 bases while hes struggling to lay down his natural/3rd.

build a depot in the corner of your main to spot the shuttle early so you have more time to react. Floating your ebay around the edges of your base helps that too.

The other counters to reaver drop (apart from scouting) are usually part of your build. If you went early armoury then get a gol or 2 if his expansion is slow (and if you have mines/scan) to kill DT. If you went 1fac1port build then make a wraith if you think hes going for drop. The wraith is useful anyways if you're going for map control but its quite expensive so don't lose it. Eventually you'll be using them to kill arbiters so its not a waste either way

You should never make your ebay before your cc off 1 fact...thats horrible.
Being healthy, it has been said, really consists of having the same disease as everybody else.
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
August 15 2009 22:14 GMT
#26
On August 16 2009 06:44 TheFoReveRwaR wrote:
Show nested quote +
On August 15 2009 23:36 Adeny wrote:
^ I don't get it. Then again I thought optical flare only removed a units ability to detect.

You should probably stop posting advice...


The only time I have EVER, EVER, seen optical flare used was boxer's flare on observers to cloak a ghost. Why should I care about flare? There's more than enough useful information about broodwar out there for me to try to absorb, and flare isn't exactly high on my list of priorities.
JoeSumo
Profile Joined December 2008
2 Posts
August 16 2009 04:59 GMT
#27
You probably won't even look down this far, but i usually just put turrets up so he cant drop directly on my scvs and put spider mines where i think he'll be more likely to drop. i also put 2 tanks by my scvs cause usually a reaver can kill one or land on it if my turret/tank placement is off. keep a couple vultures handy too in case he brought zealots. its a good counter because you don't really have to change your build to do it
She was fun, but she passed out awful quick
julealgon
Profile Joined December 2008
Brazil120 Posts
August 16 2009 05:24 GMT
#28
On August 16 2009 06:21 niteReloaded wrote:
Here is the replay of Optical Flare vs Reaver:

[image loading]


I loved that game. The way you used optical flare on those observers later on was really nice, it forced him to build more of them to see the spider mines.

I really think this strategy should be used more. If you have more replays of you using optical flare efficiently like this one, I would love to watch them.

It would be cool also to use it on the front dragoons before a push, hopefully without him noticing it. That way, you can get into siege position and have the upper hand.

And since we are talking about OF, how about making 1-2 more medics to use it more often? The medic is quite inexpensive and I think spamming OF on everything could be somewhat decent, mainly on those observers/shuttles/reavers and them on the front units, since it also helps when they are walking around mines (the probability of them stepping onto them instead of destroying them is enormous if not 100%). And what about a bunch of medics drawing fire from the goons and healing each other? It is a possibility too, although it does waste a lot of energy from them.
Here is hoping God implements save/load in the next version of life
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