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ZvZ enemy spore colony

Forum Index > Brood War Strategy
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DrLefTy
Profile Blog Joined June 2009
United States36 Posts
July 11 2009 20:53 GMT
#1
So I just lost in a long ZvZ. I went 9pool speed into one hatch muta, but before my mutas got to his base, it had a spore colony up protecting the drones. Knowing full well that my mutas didn't have a chance against the spore colony, I decided to switch to hydras, but since my opponent never teched to mutas, he was ahead on the hydra tech, and eventually got the best of me.

My question is, what should I do in a ZvZ if there is a spore colony? Those things are a big challenge to kill with just mutas. Get +1 carapace? Switch to lings?

Here's the replay.
http://www.repdepot.net/replay.php?id=16598
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
July 11 2009 21:01 GMT
#2
I'm no expert, but I don't think seeing a spore colony warrants a tech switch to hydras. All you need is a lot of mutas to take down a spore, as well as good micro (i.e. flying back the damaged mutas).
Jayme
Profile Blog Joined February 2009
United States5866 Posts
Last Edited: 2009-07-11 21:04:35
July 11 2009 21:04 GMT
#3
On July 12 2009 05:53 DrLefTy wrote:
So I just lost in a long ZvZ. I went 9pool speed into one hatch muta, but before my mutas got to his base, it had a spore colony up protecting the drones. Knowing full well that my mutas didn't have a chance against the spore colony, I decided to switch to hydras, but since my opponent never teched to mutas, he was ahead on the hydra tech, and eventually got the best of me.

My question is, what should I do in a ZvZ if there is a spore colony? Those things are a big challenge to kill with just mutas. Get +1 carapace? Switch to lings?

Here's the replay.
http://www.repdepot.net/replay.php?id=16598


Wait what? What are you talking about?

11 mutas+ can shrug off spore colony fire as if it were a turret. You don't have to kill the colony even. If he's going some ridiculous hydra tech just go mass Mutalisks.

Don't treat mutalisks like wraiths or scouts... they are far more capable at killing buildings than any flier besides a carrier.
Python is garbage, number 1 advocate of getting rid of it.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
July 11 2009 21:05 GMT
#4
Just continue mass mutalisks and remember to be defended against ling harass since that's pretty much the only thing he can do. If you both mass mutas you will obviously be ahead and you will own him. If he goes hydras it will be more difficult.

I didn't watch the replay but hydras out of one base sucks. As long has he doesn't have two bases he cannot defeat you.
Lim Yo Hwan forever!
Ronald_McD
Profile Blog Joined November 2008
Canada807 Posts
July 11 2009 21:14 GMT
#5
You're afraid of one spore colony?
Dude mutas can hold their own against a spore colony.
Spore colonies + hydralisks might be a different story.
But just one spore colony is nooot a big deal
And if he invests money into multiple spore colonies
Then that already puts you ahead economically so you can just mass up more mutalisks and roll him
FUCKING GAY LAGS
DrLefTy
Profile Blog Joined June 2009
United States36 Posts
July 11 2009 21:15 GMT
#6
On July 12 2009 06:04 Jayme wrote:


Wait what? What are you talking about?

11 mutas+ can shrug off spore colony fire as if it were a turret. You don't have to kill the colony even. If he's going some ridiculous hydra tech just go mass Mutalisks.

Don't treat mutalisks like wraiths or scouts... they are far more capable at killing buildings than any flier besides a carrier.


I say that because I seem to remember losing a lot of mutas to one spore before i could take it down. I guess I should note I've only played SC for a month.
DownMaxX
Profile Joined August 2008
Canada1311 Posts
July 11 2009 21:19 GMT
#7
If he's on one base, just contain him with your superior mobility (mutas) and take an expo or two. If not you can run in with lings to harass and try to take out the spores or other key buildings. Keep in mind he can't kill you with defensive structures, so while he's waiting for his tech/eco to kick in you can throw down more hatches and drone up.

On blackberry so I can't watch replay...
parasite
aokces
Profile Joined October 2006
United States309 Posts
Last Edited: 2009-07-11 21:41:56
July 11 2009 21:39 GMT
#8
Ignore the spore (400 hp can take a lot of damage), the drone kills you get will be worth a few dead mutas.

Here's a better post for your title: 'ZvZ enemy spore colony'

Help, this guy went 5evo and spore rushed me. Knowing full well my overlords didn't stand a chance against the spore colonies, I decided to switch to sunken tech. But since he never built a pool, he got way ahead and eventually got the best of me with +1 carapace drones.

My question is, what should I do in a ZvZ if there is a spore colony? Those things are a big challenge to kill with just overlords. Research overlord speed? Switch to lings?
Jayme
Profile Blog Joined February 2009
United States5866 Posts
July 11 2009 21:45 GMT
#9
On July 12 2009 06:15 DrLefTy wrote:
Show nested quote +
On July 12 2009 06:04 Jayme wrote:


Wait what? What are you talking about?

11 mutas+ can shrug off spore colony fire as if it were a turret. You don't have to kill the colony even. If he's going some ridiculous hydra tech just go mass Mutalisks.

Don't treat mutalisks like wraiths or scouts... they are far more capable at killing buildings than any flier besides a carrier.


I say that because I seem to remember losing a lot of mutas to one spore before i could take it down. I guess I should note I've only played SC for a month.


Ignore the spore colony.

Go after drones. Muta micro into spore range, kill a few drones and retreat. Cycle out mutalisks that have taken heavy damage and then repeat.
Python is garbage, number 1 advocate of getting rid of it.
Archaic
Profile Blog Joined March 2008
United States4024 Posts
Last Edited: 2009-07-11 21:50:05
July 11 2009 21:49 GMT
#10
I actually lost to a Zerg who did this once. He built 5-6 spores, massed drones. While I was microing to pick of random lings, he ran like.. 12 mutalisks around the corners of the map and killed all of my drones. He then proceeded to out macro me, even with me having two bases. If the Zerg builds spores to the point where you'll need a LOT of mutalisks to break them, just fall back, defend your base, and expand. If you feel safe enough, get queen + ensnare, or defiler + plague. All up to you, but don't get out macroed. I say this because if he's safe behind spores, he can build more drones and get away with it, so be sure to match his numbers in drones or you might even get out macroed, despite his economic hit of the spores.
tree.hugger
Profile Blog Joined May 2009
Philadelphia, PA10406 Posts
Last Edited: 2009-07-12 05:07:08
July 11 2009 22:13 GMT
#11
On July 12 2009 06:39 aokces wrote:
Here's a better post for your title: 'ZvZ enemy spore colony'

Help, this guy went 5evo and spore rushed me. Knowing full well my overlords didn't stand a chance against the spore colonies, I decided to switch to sunken tech. But since he never built a pool, he got way ahead and eventually got the best of me with +1 carapace drones.

My question is, what should I do in a ZvZ if there is a spore colony? Those things are a big challenge to kill with just overlords. Research overlord speed? Switch to lings?


Personally I'd research overlord drops, and try to clog the spore colony by dropping drones into the hole on top.

***

OP: Basically, a minimum of three mutas can easily take down a spore colony. If it makes you feel better, go kill the spore, but you're better off killing drones, and using lings to take out the spore. Hydra tech shouldn't beat a muta/ling army. There's a reason why you never see them in Korean ZvZs...
ModeratorEffOrt, Snow, GuMiho, and Team Liquid
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
July 11 2009 22:23 GMT
#12
You can take down a spore colony with 3 mutas? That doesn't seem real.
520
Profile Blog Joined April 2009
United States2822 Posts
July 11 2009 22:37 GMT
#13
Couldn't you also make a handful of lings (6 maybe) and rush into his base with those? Hydras are bad against Zerglings in small numbers, and you probably have the speed upgrade anyway...
Writer
Lightswarm
Profile Blog Joined November 2008
Canada966 Posts
July 11 2009 22:39 GMT
#14
if you see 1 spore, just mass up mutas and take it out (watch out for ling backstab though). if you see more than 1, its best to get a handful of mutas, drone up, and take an expansion asap. your opponent really shouldnt have gone for hydras, but if he did, just mass lings with about 8-9 mutas. and dont listen to any advice that involves anything past mutas. most u need are upgrades.
Team[AoV]
foppa
Profile Blog Joined July 2008
Canada451 Posts
July 11 2009 22:57 GMT
#15
just keep making mutas if he tries to expand micro against the hydras with ling support. your opponent will never be able to expand.
i can take you
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
July 11 2009 23:03 GMT
#16
I wouldn't recommend 1 hatch mutas unless your muta micro is really good, and even then its pretty much an all in build, meaning if you don't do severe damage with your early muta advantage, you've pretty much lost the game. (ex: recent match between Jaedong and Yellow[arnc]). The biggest advantage you have with mutas over hydras is mobility and harassment. Even with a spore, you can kill several of his drones, which is detrimental in ZvZ. Harass his peon line while you expand, and out macro him.
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
Last Edited: 2009-07-11 23:14:38
July 11 2009 23:06 GMT
#17
On July 12 2009 06:39 aokces wrote:
Ignore the spore (400 hp can take a lot of damage), the drone kills you get will be worth a few dead mutas.

Here's a better post for your title: 'ZvZ enemy spore colony'

Help, this guy went 5evo and spore rushed me. Knowing full well my overlords didn't stand a chance against the spore colonies, I decided to switch to sunken tech. But since he never built a pool, he got way ahead and eventually got the best of me with +1 carapace drones.

My question is, what should I do in a ZvZ if there is a spore colony? Those things are a big challenge to kill with just overlords. Research overlord speed? Switch to lings?


xD

hmm man I don't think there is a point in watching the whole rep (I'm at 6mins right now).
Like others said target drones + spores don't have that big range man lol you could harass his drones, gas and den from the north not getting hit even once!

Or just keep track of your muta and don't make them wait near the base, they were there when spore was like 1/3 done??

This guy went 7pool NO GAS, even pure ling should defeat him ez I think?

edit: muta tank so lings come closer to hydras -> it's lings that do most of the damage
There is no point in switching, especially having map control.
Mutaling is much faster than hydra; that also means that if you would meet in the middle of the map or something you always should have bigger, of course stronger army.
You could expo if he placed spore in a better location so you wouldn't own him like you should in that situation rofl.

As I read a good post on TL some time ago the only good situation to switch to Hydra is after you are low on gas I think so you go Mutaling + hydra vs mutaling.
Gotta see a good game of that tho >.<
wwww
invy
Profile Joined April 2009
Bosnia-Herzegovina41 Posts
July 11 2009 23:16 GMT
#18
Las time the second i saw zerg builfing evo chamber (with my ovie scout) i i switched to mass zerglings, knowing that he wastes minerals and expects me to come with Mutas. Ppl build spore colonies usually when they are late with Spire.

So he saved minerals or something for mutas and spire and zerglings overran him. Don't build hydras.
peidongyang
Profile Joined January 2009
Canada2084 Posts
July 12 2009 00:34 GMT
#19
Just double expand.

12 mutas owns 24 hydras if you start harrassing them the second they leave their base
the throws never bothered me anyway
koreasilver
Profile Blog Joined June 2008
9109 Posts
Last Edited: 2009-07-12 00:41:33
July 12 2009 00:40 GMT
#20
Why you switched to hydras because of a single spore colony is beyond me.

The main problem with this game is that neither of you seemed to have any understanding of the matchup. I missed it at the beginning, but if you went speed first with 9pool or overpool and take off one drone from gas, you NEED to put a drone back on gas when you start your lair. I'm just not going to watch the rest.

You need to learn to scout properly with your overlords and just be more wary of what's going on. If you were scouting properly or even used your zerglings well, you would have realized that your opponent was absolutely screwed and you could have won the game at the zergling stage.

In general though, if your opponent goes spores for defense, due to the large investment into the spores, you are able to make a couple more drones and expand to get a second gas. It varies on what openings you and your opponent did and what happened before the spores went up on who has the upper hand, but almost always the player that went spore will not have the initiative.

On July 12 2009 08:03 FrostedMiniWeet wrote:
I wouldn't recommend 1 hatch mutas unless your muta micro is really good, and even then its pretty much an all in build, meaning if you don't do severe damage with your early muta advantage, you've pretty much lost the game. (ex: recent match between Jaedong and Yellow[arnc]).

No, you're wrong.

On July 12 2009 06:39 aokces wrote:
Ignore the spore (400 hp can take a lot of damage), the drone kills you get will be worth a few dead mutas.

Really depends. It is so absolutely possible to win a ZvZ just simply because you have more mutalisks than the opponent regardless of drone count.

On July 12 2009 08:06 beetlelisk wrote:
As I read a good post on TL some time ago the only good situation to switch to Hydra is after you are low on gas I think so you go Mutaling + hydra vs mutaling.
Gotta see a good game of that tho >.<

Good god, no.
reincremate
Profile Blog Joined May 2009
China2213 Posts
Last Edited: 2009-07-12 02:03:44
July 12 2009 02:02 GMT
#21
On July 12 2009 06:39 aokces wrote:
Ignore the spore (400 hp can take a lot of damage), the drone kills you get will be worth a few dead mutas.

Here's a better post for your title: 'ZvZ enemy spore colony'

Help, this guy went 5evo and spore rushed me. Knowing full well my overlords didn't stand a chance against the spore colonies, I decided to switch to sunken tech. But since he never built a pool, he got way ahead and eventually got the best of me with +1 carapace drones.

My question is, what should I do in a ZvZ if there is a spore colony? Those things are a big challenge to kill with just overlords. Research overlord speed? Switch to lings?

LMAO that's brilliant.

Anyway, I can't believe no one's linked to Liquipedia yet: http://wiki.teamliquid.net/starcraft/Zerg_vs._Zerg_Guide This pretty much contains all you need to know about ZvZ as a Zerg newbie.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2009-07-12 02:38:59
July 12 2009 02:38 GMT
#22
Holy shit, did anyone other than koreasilver even watch the replay? His Zerg opponent canceled his fucking 8th drone, scouted like he had down syndrome, then went 7pool. He has 2 idle drones way early in the game, and like 5 mining with a sunken built in his base. Your opponent is amazingly bad I'm considering not watching the rest of the game.

His spore doesn't even guard half his fucking base! Why don't you just sit at the top of his base and kill some of his shit? Just avoid the damn spore, you don't even need micro. Just move and hold position to kill him. He's making pure drones when you can kill him. Why are your zerglings sitting at your base? Go to his. Why don't you expand or something? He obviously cannot attack, he has nothing.

Oh my bad, finally you try to muta harass(with a few unstacked mutas) and then run when his second spore finishes. You can still take out like half his drones with proper micro here.

Why are you switching over to hydra now? You just retreating from his base and let him expand for free. He's actually ahead of you now, despite his weird ass BO. At this point, I'm pretty sure computers can beat both of you in a ZvZ O_o

I'm 10 minutes in, and not even halfway done. I'm sorry, this is just too bad to watch. Please learn some basic ZvZ.
+ Show Spoiler +
Unless my replay is glitched or something?
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
koreasilver
Profile Blog Joined June 2008
9109 Posts
July 12 2009 02:51 GMT
#23
1hatch lair in ZvZ is all-in now, APPARENTLY.

I think I'm gonna have an aneurysm.
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
July 12 2009 03:12 GMT
#24
No, you're wrong.


If you're going to claim somebody is wrong, you ought to provide some evidence for the fact, otherwise your statement is worthless. It's quite simple really, 1 Hatch muta sacrifices economy and production capabilities for an early tech advantage. If you fail turn that sacrifice into an advantage somehow, your opponent is left with superior economy and production, and unless he/she completely sucks, its pretty much game over. This is demonstrated perfectly in the recent match between Jaedong and Yellow[arnc], in which, like I said, Jaedong failed to gain a significant advantage with his early tech, and was overpowered by a superior economy. Please explain to me how this is wrong.
Eben
Profile Blog Joined September 2008
United States769 Posts
July 12 2009 04:31 GMT
#25
Just build mutaling and expand. Spore colonies can't protect your expo's, so you can just deny him from ever expanding while getting yourself a 2nd gas. Once you have your 2nd gas its pretty easy to win from there with mass muta vs his hydra.
koreasilver
Profile Blog Joined June 2008
9109 Posts
Last Edited: 2009-07-12 04:35:06
July 12 2009 04:31 GMT
#26
You see, there are some times when one does not need to prove an argument due to it being complete common knowledge. The vast majority of ZvZs are 1hatch lair, you simply cannot argue against it. I mean, overpool -> lair is the safest fucking build in ZvZ; how could anyone possibly say that 1hatch lair is "all-in" in ZvZ? That's just completely ignorant.

I mean, you're implying that any ZvZ build besides 12pool expand and 12hatch are all-in. That's just ludicrous.

Jesus Christ.
Jayme
Profile Blog Joined February 2009
United States5866 Posts
July 12 2009 04:37 GMT
#27
On July 12 2009 12:12 FrostedMiniWeet wrote:
Show nested quote +
No, you're wrong.


If you're going to claim somebody is wrong, you ought to provide some evidence for the fact, otherwise your statement is worthless. It's quite simple really, 1 Hatch muta sacrifices economy and production capabilities for an early tech advantage. If you fail turn that sacrifice into an advantage somehow, your opponent is left with superior economy and production, and unless he/she completely sucks, its pretty much game over. This is demonstrated perfectly in the recent match between Jaedong and Yellow[arnc], in which, like I said, Jaedong failed to gain a significant advantage with his early tech, and was overpowered by a superior economy. Please explain to me how this is wrong.


You have no clue do you?

I'd say the vast majority of ZvZ's don't drop their second hatcheries until after their Lair is well in the process of being completed.

9 pool -> gas -> lair is probably the most common build....
Python is garbage, number 1 advocate of getting rid of it.
koreasilver
Profile Blog Joined June 2008
9109 Posts
Last Edited: 2009-07-12 04:40:47
July 12 2009 04:39 GMT
#28
I'm gonna have an aneurysm.
gumbum8
Profile Blog Joined December 2008
United States721 Posts
July 12 2009 05:21 GMT
#29
Hey Dr_Lefty! I played a zvz w/ u not too long ago (I'm jaeding on iCCup, D+)
I'm not sure If I'm exactly qualified to help you, But I'd be glad to help you with your zvz (I'd say I have C level zvz, but I hate to say something like that w/ no evidence... But I've been raping since my stat reset (stupid friends...)

Basically, shoot me a PM or something and I'd be happy to play w/ you and maybe give you pointers
but really, has anyone REALLY been far even as decided to use even go want to do look more like?
AlwaysGG
Profile Joined March 2009
Taiwan952 Posts
July 12 2009 05:26 GMT
#30
you can easily micro can kill the spore.
one spore scare you to tech hydra is tard'd.

there is so many good advice ppl gave u. i think most effective you can do is. ran ling in snipe drone or take a expo and drone up win it in long term because by the time hes hydra got critical mass. you should have mass muta and handful of ling to roll hes hydra army over. because ur 2 base besides.

one spore cannot stop 6 muta or 4 muta. just pick drones off and he probably will gg after lost like 7 or 8 drones
Trust 神教教主 FlaSh | Believe 火心 EffOrt
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
July 12 2009 05:39 GMT
#31
You see, there are some times when one does not need to prove an argument due to it being complete common knowledge. The vast majority of ZvZs are 1hatch lair, you simply cannot argue against it. I mean, overpool -> lair is the safest fucking build in ZvZ; how could anyone possibly say that 1hatch lair is "all-in" in ZvZ? That's just completely ignorant.


I think we have a misunderstanding about terminology. I didn't say a 1 hatch lair was "all in". I said 1 hatch Mutas was all in, meaning you are pumping mutas from only 1 hatchery, like Jaedong's recent Z v Z's. If you don't think that's all in, then I don't know what the hell is. After watching this dudes replay, I see that he did put down a second hatch after the spire, so I retract my comment, my bad.
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
July 12 2009 05:44 GMT
#32
On July 12 2009 13:37 Jayme wrote:
Show nested quote +
On July 12 2009 12:12 FrostedMiniWeet wrote:
No, you're wrong.


If you're going to claim somebody is wrong, you ought to provide some evidence for the fact, otherwise your statement is worthless. It's quite simple really, 1 Hatch muta sacrifices economy and production capabilities for an early tech advantage. If you fail turn that sacrifice into an advantage somehow, your opponent is left with superior economy and production, and unless he/she completely sucks, its pretty much game over. This is demonstrated perfectly in the recent match between Jaedong and Yellow[arnc], in which, like I said, Jaedong failed to gain a significant advantage with his early tech, and was overpowered by a superior economy. Please explain to me how this is wrong.


You have no clue do you?

I'd say the vast majority of ZvZ's don't drop their second hatcheries until after their Lair is well in the process of being completed.

9 pool -> gas -> lair is probably the most common build....


I'm not sure how your post contradicts his.

1-Hatch Muta specifically means building Mutalisks out of one Hatchery. If you get a second Hatchery on your way to a Lair, it isn't 1-Hatch Muta anymore because by the time your Spire gets done you have two Hatcheries.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
koreasilver
Profile Blog Joined June 2008
9109 Posts
July 12 2009 05:47 GMT
#33
On July 12 2009 14:39 FrostedMiniWeet wrote:
Show nested quote +
You see, there are some times when one does not need to prove an argument due to it being complete common knowledge. The vast majority of ZvZs are 1hatch lair, you simply cannot argue against it. I mean, overpool -> lair is the safest fucking build in ZvZ; how could anyone possibly say that 1hatch lair is "all-in" in ZvZ? That's just completely ignorant.


I think we have a misunderstanding about terminology. I didn't say a 1 hatch lair was "all in". I said 1 hatch Mutas was all in, meaning you are pumping mutas from only 1 hatchery, like Jaedong's recent Z v Z's. If you don't think that's all in, then I don't know what the hell is. After watching this dudes replay, I see that he did put down a second hatch after the spire, so I retract my comment, my bad.

You're absolutely clueless. Please stop posting.
gumbum8
Profile Blog Joined December 2008
United States721 Posts
July 12 2009 05:49 GMT
#34
On July 12 2009 14:39 FrostedMiniWeet wrote:
Show nested quote +
You see, there are some times when one does not need to prove an argument due to it being complete common knowledge. The vast majority of ZvZs are 1hatch lair, you simply cannot argue against it. I mean, overpool -> lair is the safest fucking build in ZvZ; how could anyone possibly say that 1hatch lair is "all-in" in ZvZ? That's just completely ignorant.


I think we have a misunderstanding about terminology. I didn't say a 1 hatch lair was "all in". I said 1 hatch Mutas was all in, meaning you are pumping mutas from only 1 hatchery, like Jaedong's recent Z v Z's. If you don't think that's all in, then I don't know what the hell is. After watching this dudes replay, I see that he did put down a second hatch after the spire, so I retract my comment, my bad.


...You play zerg...?
but really, has anyone REALLY been far even as decided to use even go want to do look more like?
Stimpacked
Profile Joined June 2008
Philippines368 Posts
July 12 2009 16:36 GMT
#35
On July 12 2009 09:34 peidongyang wrote:
Just double expand.

12 mutas owns 24 hydras if you start harrassing them the second they leave their base


are you kidding me? with hydra range? no way...
live and let live...
da_head
Profile Blog Joined November 2008
Canada3350 Posts
July 12 2009 18:16 GMT
#36
you could easily destroy the spore, but if he proceeds to smack down like 4 or 5 then just use lings and own him. there's no way he would have enough hydras to stop them yet.
When they see MC Probe, all the ladies disrobe.
laLAlA[uC]
Profile Blog Joined May 2009
Canada963 Posts
July 12 2009 22:17 GMT
#37
On July 12 2009 07:13 tree.hugger wrote:

OP: Basically, a minimum of three mutas can easily take down a spore colony. If it makes you feel better, go kill the spore, but you're better off killing drones, and using lings to take out the spore. Hydra tech shouldn't beat a muta/ling army. There's a reason why you never see them in Korean ZvZs...


o.O;; 3 Muta's kill a spore? Maybe if its Kulkulza. You can micro spores too...
I'm an old man now
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
July 12 2009 22:25 GMT
#38
Your title of the thread reminds me so much of that "giant enemy crab" thing lol.
EEEE1234
Profile Joined June 2009
Canada55 Posts
July 12 2009 23:17 GMT
#39
Switching to hydras was definitely a bad idea. He had switched to hydras before you, so why would you accept such an inconvenient imbalance? (by imbalance I mean, say, having more map control than the opponent or having more muta or less hydra than the opponent) If anything, switch back to lings and try to snipe the spore with muta support.
지지이이이이이이이이이이이
Ideas
Profile Blog Joined April 2008
United States8091 Posts
July 13 2009 04:49 GMT
#40
This doesn't exactly address the OP but I've read so many replies that state that the proper counter to hydras is mutas. While mutas are better than hydras, getting a bunch of speedlings mixed in (IE like 2-4 lings for every muta) is way better. Lings are SO GOOD vs hydras it's insane. Hydras only do half damage to lings; 2 lings can beat 1 hydra.
Free Palestine
threepool
Profile Joined March 2009
United States150 Posts
July 13 2009 09:32 GMT
#41
Posts like Grobyc's make me sad. Why do crappy SC players concern themselves so much with insulting crappier players?
This is my *house*. Do you want to know a *secret*? Do not *think* it too *not campers*. You are so many *lonely* *juicy* *bubbles*. It is so sad. Now that you are *campers* you will have more *parties* and no more *sad* *lonely* *bubbles*.
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
July 13 2009 11:07 GMT
#42
Majority of other comments isn't insulting I think. I wrote few lols and rofls but the game was that bad, I watched maybe 1/5 of it myself.
There really are things you can see for yourself, play again keeping them in mind and make thread when something less obvious happens.
Avoiding the 1st Spore or just checking where mutas were and not letting them idle anywhere - as it was misplaced so badly and started morphing way too late - is pretty much really... visible? here.

koreasilver talking about aneurysm is strange tho o.O flamebait?
wwww
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
July 13 2009 11:17 GMT
#43
On July 12 2009 13:31 koreasilver wrote:
You see, there are some times when one does not need to prove an argument due to it being complete common knowledge. The vast majority of ZvZs are 1hatch lair, you simply cannot argue against it. I mean, overpool -> lair is the safest fucking build in ZvZ; how could anyone possibly say that 1hatch lair is "all-in" in ZvZ? That's just completely ignorant.

I mean, you're implying that any ZvZ build besides 12pool expand and 12hatch are all-in. That's just ludicrous.

Jesus Christ.


I'm not trying to get involved in the argument, but I want to point out that saying "everyone does it" is terrible evidence for backing up your claim. Just a few years ago, most protosses were doing 1 base in PvZ but that turned out to be the wrong way to play the matchup.

Care to explain logically why 1 base muta isn't all in? After all, I'm sure plenty of people reading this thread would benefit from your supposed knowledge.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
July 13 2009 11:43 GMT
#44
upgrade the mutas dont let him exp, exp yourself
that's pretty much it. or lingallin maybe, but why would you do that if you have a safer option to win
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
koreasilver
Profile Blog Joined June 2008
9109 Posts
July 13 2009 14:19 GMT
#45
On July 13 2009 20:17 AcrossFiveJulys wrote:
Show nested quote +
On July 12 2009 13:31 koreasilver wrote:
You see, there are some times when one does not need to prove an argument due to it being complete common knowledge. The vast majority of ZvZs are 1hatch lair, you simply cannot argue against it. I mean, overpool -> lair is the safest fucking build in ZvZ; how could anyone possibly say that 1hatch lair is "all-in" in ZvZ? That's just completely ignorant.

I mean, you're implying that any ZvZ build besides 12pool expand and 12hatch are all-in. That's just ludicrous.

Jesus Christ.


I'm not trying to get involved in the argument, but I want to point out that saying "everyone does it" is terrible evidence for backing up your claim. Just a few years ago, most protosses were doing 1 base in PvZ but that turned out to be the wrong way to play the matchup.

Care to explain logically why 1 base muta isn't all in? After all, I'm sure plenty of people reading this thread would benefit from your supposed knowledge.

You always get your lair within the first 200 gas you mine in ZvZ. Although this is pretty much how almost every Zerg build goes in each of the three matchups, due to the nature of ZvZ your gas timing is always fast and you never ever stop your gas intake. Due to the nature of the matchup, almost every build gets their pool and gas before anything, and due to the nonstop gas intake, a lot of the time you won't have enough drones to create a mineral surplus that will allow you to make a second hatchery for a long while.

On whether or not you can take a second hatchery before mutalisk production also depends A LOT on what build you opened with, what build your opponent opened with, what both you and your opponent are trying to due, how much larva is being invested into zerglings and drones, and also the map. There are just too many variables involved that can change your second hatch timing. In example, I always go overgaspool on Destination and pump drones like mad until I see zerglings running across the map with my overlord, and due to my extremely greedy opening I am always certainly able to get a second hatch before mutalisk production. I'm able to do this because the rush distance is so so so so far that by the time my opponent's zerglings are at my base I would have enough zerglings and/or a sunk to deter my opponent's attack. However, I just simply can't do the same thing on a map like Blue Storm because overgaspool just isn't that great of a build on the map, and due to the wide, rampless choke, zergling aggression is extremely strong and important on that map. Alot of ZvZs I've played on Blue Storm started and ended with one hatchery due to nearly all my larva being spent into zerglings, mutalisk, and scourge, with my initial drones being the only drones mining throughout the entire game.

I'm missing a lot of things that I know about, but I gotta get to work so I'll continue on with my explanation sometime else.
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
July 13 2009 14:45 GMT
#46
Echoing what was said here, you should be capitalizing on the mobility advantage that Mutas provide. A Spore's range is only so large, and that should be the only area you're not harassing relentlessly when your Muta numbers are small. Stock up on lings and use them to contain him within his base while you expand and take a second geyser. Anytime you see a Spire going up (which is realistically the only thing that can threaten you, because Muta/ling will tear apart Hydras) you can beat it with your Mutas via stack attacking.
Moderator
rredtooth
Profile Blog Joined December 2008
5459 Posts
July 13 2009 18:21 GMT
#47
On July 12 2009 06:39 aokces wrote:
Ignore the spore (400 hp can take a lot of damage), the drone kills you get will be worth a few dead mutas.

Here's a better post for your title: 'ZvZ enemy spore colony'

Help, this guy went 5evo and spore rushed me. Knowing full well my overlords didn't stand a chance against the spore colonies, I decided to switch to sunken tech. But since he never built a pool, he got way ahead and eventually got the best of me with +1 carapace drones.

My question is, what should I do in a ZvZ if there is a spore colony? Those things are a big challenge to kill with just overlords. Research overlord speed? Switch to lings?
what the hell is this shit? trolls have to be funny to be funny...
[formerly sponsored by the artist formerly known as Gene]
Eggplant
Profile Joined June 2009
United States120 Posts
July 13 2009 18:28 GMT
#48
Stacked mutas are so broken! Use them to your advantage!
Say opponent has S evenly spaced spore colonies, and you have M stacked mutalisks.

Given the size of a base, and the range of spore colonies, you will (in all reasonable situations) be able to find a location to place your m stacked mutas so that they are taking damage from as few spore colonies as possible. They may have 200 spore colonies around the map, but at any given location, because of muta stacking, you will easily outnumber the spores, during which time, if you can do significant damage to economy/tech, while only taking damage from a single colony, it's definitely worth the pain!
:)
Fir3fly
Profile Joined May 2009
Australia251 Posts
July 14 2009 05:43 GMT
#49
On July 12 2009 06:39 aokces wrote:
Ignore the spore (400 hp can take a lot of damage), the drone kills you get will be worth a few dead mutas.

Here's a better post for your title: 'ZvZ enemy spore colony'

Help, this guy went 5evo and spore rushed me. Knowing full well my overlords didn't stand a chance against the spore colonies, I decided to switch to sunken tech. But since he never built a pool, he got way ahead and eventually got the best of me with +1 carapace drones.

My question is, what should I do in a ZvZ if there is a spore colony? Those things are a big challenge to kill with just overlords. Research overlord speed? Switch to lings?



OMG LOL, THAT HAS GOT TO BE THE BEST TACTIC EVER.. *rushes off to try it*
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