On June 08 2009 00:09 SilverSkyLark wrote:
Uhm typo?
They only cost 275 right..? Wait lemme check
Uhm typo?
They only cost 275 right..? Wait lemme check
Yeah, but it feels like 375.
Forum Index > Brood War Strategy |
Chef
10810 Posts
On June 08 2009 00:09 SilverSkyLark wrote: Uhm typo? Show nested quote + When you get your Stargate you're going to want to save up 375 minerals timed for as soon as it finishes, as well as 3 supply. They only cost 275 right..? Wait lemme check Yeah, but it feels like 375. | ||
arb
Noobville17920 Posts
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Stimpacked
Philippines368 Posts
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Chef
10810 Posts
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meegrean
Thailand7699 Posts
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Stimpacked
Philippines368 Posts
On June 08 2009 00:32 Chef wrote: Better players than you have lost to it ^^ those better players should'nt be called better.. =) | ||
sixghost
United States2096 Posts
On June 08 2009 00:47 Stimpacked wrote: those better players should'nt be called better.. =) Strat forum hero right here. | ||
Stimpacked
Philippines368 Posts
On June 08 2009 00:49 sixghost wrote: Show nested quote + On June 08 2009 00:47 Stimpacked wrote: On June 08 2009 00:32 Chef wrote: Better players than you have lost to it ^^ those better players should'nt be called better.. =) Strat forum hero right here. im just defending my point that this build isnt just viable nowadays.. maybe back then but now never. marines can negate the scout. dts can be late bec of stargate plus lack of gas. and assuming every terran nowadays just adds turrets when they smell somethings fishy. and how the hell can it survive from a strong fd? | ||
Arsis
9 Posts
On June 08 2009 01:03 Stimpacked wrote: Show nested quote + On June 08 2009 00:49 sixghost wrote: On June 08 2009 00:47 Stimpacked wrote: On June 08 2009 00:32 Chef wrote: Better players than you have lost to it ^^ those better players should'nt be called better.. =) Strat forum hero right here. im just defending my point that this build isnt just viable nowadays.. maybe back then but now never. marines can negate the scout. dts can be late bec of stargate plus lack of gas. and assuming every terran nowadays just adds turrets when they smell somethings fishy. and how the hell can it survive from a strong fd? What's your Iccup account? I'll be happy to school you a bit with this very build, then provide more replays for this topic... hell, it will even take away the disadvantage of not knowing that I'll do. ![]() Awesome topic, Chef. This and the 4 gate 2 Archon guide are so far my favorite in this website. ^.^ | ||
Louder
United States2276 Posts
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Stimpacked
Philippines368 Posts
On June 08 2009 01:28 Arsis wrote: Show nested quote + On June 08 2009 01:03 Stimpacked wrote: On June 08 2009 00:49 sixghost wrote: On June 08 2009 00:47 Stimpacked wrote: On June 08 2009 00:32 Chef wrote: Better players than you have lost to it ^^ those better players should'nt be called better.. =) Strat forum hero right here. im just defending my point that this build isnt just viable nowadays.. maybe back then but now never. marines can negate the scout. dts can be late bec of stargate plus lack of gas. and assuming every terran nowadays just adds turrets when they smell somethings fishy. and how the hell can it survive from a strong fd? What's your Iccup account? I'll be happy to school you a bit with this very build, then provide more replays for this topic... hell, it will even take away the disadvantage of not knowing that I'll do. ![]() Awesome topic, Chef. This and the 4 gate 2 Archon guide are so far my favorite in this website. ^.^ eXo.Lastgamer.. yea sure practice hard.. i just dont see the main purpose of this build other than fun and not winning. | ||
exalted
United States3612 Posts
Nonetheless, it was great to walk down memory lane and be refreshed to that sexy build. In tribute to this thread, I will be going 2base arbiter and DT drop a lot more! :o | ||
Deleted User 37864
780 Posts
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Chef
10810 Posts
Also, if he is relying on his marines to fend off your scout, is he getting turrets or detection? This will help your DTs make up for your scout in the second part of the game. I'm of course not saying this is a superior strategy, or faulting you. I am only trying to suggest how you can better utilize this build, as apposed to setting up barriers like 'since Terrans do this it's impossible.' My replays aren't from 4 years ago. They're all 1.16. If you can take out a marine that strays from it's group, this will also help you. Although in my guide I suggest killing an expo's worth with your scout, that was more of a joke than a serious expectation. The advantage a scout gives you is more the intel it gives you than anything. It will get there at a timing far earlier than a regular observers build, and allow you to get quickly to arbiters because it is along the way, unlike a robo and observatory. If you get just 3 kills with the scout that's probably normal. | ||
Chef
10810 Posts
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Nightmarjoo
United States3359 Posts
edit: Of course you want it. http://repdepot.net/download.php?type=rep&id=14361&name=NeveR)SayNever vs HilariouS.rep | ||
neobowman
Canada3324 Posts
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Judicator
United States7270 Posts
On June 08 2009 04:51 Chef wrote: If you're having trouble with the early little group of marines Terran's get, I would suggest another perspective. For example, you know that your scout is faster than his marines. This means you can fly around his base as much as you like, and he will never actually be able to kill you. If he keeps chasing you with his marines, you can tech/expo faster than you normally would because you want need to build units for defending a push. If he moves out with his marines and tank, then you will get free hits on his SCVs, and more critically, his scvs that are trying to build stuff. Also, if he is relying on his marines to fend off your scout, is he getting turrets or detection? This will help your DTs make up for your scout in the second part of the game. I'm of course not saying this is a superior strategy, or faulting you. I am only trying to suggest how you can better utilize this build, as apposed to setting up barriers like 'since Terrans do this it's impossible.' My replays aren't from 4 years ago. They're all 1.16. If you can take out a marine that strays from it's group, this will also help you. Although in my guide I suggest killing an expo's worth with your scout, that was more of a joke than a serious expectation. The advantage a scout gives you is more the intel it gives you than anything. It will get there at a timing far earlier than a regular observers build, and allow you to get quickly to arbiters because it is along the way, unlike a robo and observatory. If you get just 3 kills with the scout that's probably normal. But it's not like your scout is yielding great returns, I mean its a draw at best for the Stove user. Hell the Terran can drop a bunker and hide units in that. Still an interesting strategy to pull from time to time, people forget how to play against old stuff more than they would like to think ![]() And for the people attempting to shit on this strategy, Chef is very realistic in the guide (if you can pick up the nuances), and doesn't advocate it as something super effective in the strategy sense. | ||
Nightmarjoo
United States3359 Posts
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ZidaneTribal
United States2800 Posts
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