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[Guide] The Stove - Page 3

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 10 11 12 Next All
Chef
Profile Blog Joined August 2005
10810 Posts
June 07 2009 15:14 GMT
#41
On June 08 2009 00:09 SilverSkyLark wrote:
Uhm typo?
Show nested quote +

When you get your Stargate you're going to want to save up 375 minerals timed for as soon as it finishes, as well as 3 supply.

They only cost 275 right..? Wait lemme check

Yeah, but it feels like 375.
LEGEND!! LEGEND!!
arb
Profile Blog Joined April 2008
Noobville17921 Posts
June 07 2009 15:20 GMT
#42
some a rank korean beat chinas super(the terran) with a stove.
Artillery spawned from the forges of Hell
Stimpacked
Profile Joined June 2008
Philippines368 Posts
June 07 2009 15:26 GMT
#43
is this a stupid joke? its not like i cannot make turrets or gols.. even my fd kills this pathetic build. lol
live and let live...
Chef
Profile Blog Joined August 2005
10810 Posts
June 07 2009 15:32 GMT
#44
Better players than you have lost to it ^^
LEGEND!! LEGEND!!
meegrean
Profile Joined May 2008
Thailand7699 Posts
June 07 2009 15:43 GMT
#45
Haha, very detailed
Brood War loyalist
Stimpacked
Profile Joined June 2008
Philippines368 Posts
June 07 2009 15:47 GMT
#46
On June 08 2009 00:32 Chef wrote:
Better players than you have lost to it ^^


those better players should'nt be called better.. =)
live and let live...
sixghost
Profile Blog Joined November 2007
United States2096 Posts
June 07 2009 15:49 GMT
#47
On June 08 2009 00:47 Stimpacked wrote:
Show nested quote +
On June 08 2009 00:32 Chef wrote:
Better players than you have lost to it ^^


those better players should'nt be called better.. =)

Strat forum hero right here.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
Stimpacked
Profile Joined June 2008
Philippines368 Posts
June 07 2009 16:03 GMT
#48
On June 08 2009 00:49 sixghost wrote:
Show nested quote +
On June 08 2009 00:47 Stimpacked wrote:
On June 08 2009 00:32 Chef wrote:
Better players than you have lost to it ^^


those better players should'nt be called better.. =)

Strat forum hero right here.


im just defending my point that this build isnt just viable nowadays.. maybe back then but now never. marines can negate the scout. dts can be late bec of stargate plus lack of gas. and assuming every terran nowadays just adds turrets when they smell somethings fishy. and how the hell can it survive from a strong fd?
live and let live...
Arsis
Profile Joined May 2009
9 Posts
June 07 2009 16:28 GMT
#49
On June 08 2009 01:03 Stimpacked wrote:
Show nested quote +
On June 08 2009 00:49 sixghost wrote:
On June 08 2009 00:47 Stimpacked wrote:
On June 08 2009 00:32 Chef wrote:
Better players than you have lost to it ^^


those better players should'nt be called better.. =)

Strat forum hero right here.


im just defending my point that this build isnt just viable nowadays.. maybe back then but now never. marines can negate the scout. dts can be late bec of stargate plus lack of gas. and assuming every terran nowadays just adds turrets when they smell somethings fishy. and how the hell can it survive from a strong fd?

What's your Iccup account? I'll be happy to school you a bit with this very build, then provide more replays for this topic... hell, it will even take away the disadvantage of not knowing that I'll do.

Awesome topic, Chef. This and the 4 gate 2 Archon guide are so far my favorite in this website. ^.^
Look at the bright side; There is no bright side, therefore you have one less side to worry about.
Louder
Profile Blog Joined September 2002
United States2276 Posts
June 07 2009 16:34 GMT
#50
Such a terrible build lol
Stimpacked
Profile Joined June 2008
Philippines368 Posts
June 07 2009 17:11 GMT
#51
On June 08 2009 01:28 Arsis wrote:
Show nested quote +
On June 08 2009 01:03 Stimpacked wrote:
On June 08 2009 00:49 sixghost wrote:
On June 08 2009 00:47 Stimpacked wrote:
On June 08 2009 00:32 Chef wrote:
Better players than you have lost to it ^^


those better players should'nt be called better.. =)

Strat forum hero right here.


im just defending my point that this build isnt just viable nowadays.. maybe back then but now never. marines can negate the scout. dts can be late bec of stargate plus lack of gas. and assuming every terran nowadays just adds turrets when they smell somethings fishy. and how the hell can it survive from a strong fd?

What's your Iccup account? I'll be happy to school you a bit with this very build, then provide more replays for this topic... hell, it will even take away the disadvantage of not knowing that I'll do.

Awesome topic, Chef. This and the 4 gate 2 Archon guide are so far my favorite in this website. ^.^


eXo.Lastgamer.. yea sure practice hard.. i just dont see the main purpose of this build other than fun and not winning.
live and let live...
exalted
Profile Blog Joined March 2004
United States3612 Posts
June 07 2009 18:24 GMT
#52
The build was great back then, although certainly isn't as nice any more with Ts constantly making 4+ marines in all their builds.

Nonetheless, it was great to walk down memory lane and be refreshed to that sexy build. In tribute to this thread, I will be going 2base arbiter and DT drop a lot more! :o
too easy
Deleted User 37864
Profile Blog Joined June 2008
780 Posts
June 07 2009 19:37 GMT
#53
I've been trying this today.. but the 4+ marines that the Terrans make always just ruin everything..
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2009-06-07 20:02:36
June 07 2009 19:51 GMT
#54
If you're having trouble with the early little group of marines Terran's get, I would suggest another perspective. For example, you know that your scout is faster than his marines. This means you can fly around his base as much as you like, and he will never actually be able to kill you. If he keeps chasing you with his marines, you can tech/expo faster than you normally would because you want need to build units for defending a push. If he moves out with his marines and tank, then you will get free hits on his SCVs, and more critically, his scvs that are trying to build stuff.

Also, if he is relying on his marines to fend off your scout, is he getting turrets or detection? This will help your DTs make up for your scout in the second part of the game.

I'm of course not saying this is a superior strategy, or faulting you. I am only trying to suggest how you can better utilize this build, as apposed to setting up barriers like 'since Terrans do this it's impossible.' My replays aren't from 4 years ago. They're all 1.16.

If you can take out a marine that strays from it's group, this will also help you.

Although in my guide I suggest killing an expo's worth with your scout, that was more of a joke than a serious expectation. The advantage a scout gives you is more the intel it gives you than anything. It will get there at a timing far earlier than a regular observers build, and allow you to get quickly to arbiters because it is along the way, unlike a robo and observatory. If you get just 3 kills with the scout that's probably normal.
LEGEND!! LEGEND!!
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2009-06-07 22:09:33
June 07 2009 22:09 GMT
#55
Audiobook version now available (OP POST).
LEGEND!! LEGEND!!
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
Last Edited: 2009-06-07 22:51:19
June 07 2009 22:49 GMT
#56
One of my favourite pvt builds ever. It's so absurd it's brilliant. I have a game where I stove fairly recent, though it didn't last to arbiters (I didn't realize arbiters were part of the build actually) if you want it. He makes goliaths and marines and shit as soon as he sees the scout and he still loses.

edit: Of course you want it.
http://repdepot.net/download.php?type=rep&id=14361&name=NeveR)SayNever vs HilariouS.rep
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
June 07 2009 22:51 GMT
#57
Dammit, now everybody will be prepared when I use this against them -_-. I used to win all the time with this, might not now. Good job nonetheless.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
June 07 2009 22:52 GMT
#58
On June 08 2009 04:51 Chef wrote:
If you're having trouble with the early little group of marines Terran's get, I would suggest another perspective. For example, you know that your scout is faster than his marines. This means you can fly around his base as much as you like, and he will never actually be able to kill you. If he keeps chasing you with his marines, you can tech/expo faster than you normally would because you want need to build units for defending a push. If he moves out with his marines and tank, then you will get free hits on his SCVs, and more critically, his scvs that are trying to build stuff.

Also, if he is relying on his marines to fend off your scout, is he getting turrets or detection? This will help your DTs make up for your scout in the second part of the game.

I'm of course not saying this is a superior strategy, or faulting you. I am only trying to suggest how you can better utilize this build, as apposed to setting up barriers like 'since Terrans do this it's impossible.' My replays aren't from 4 years ago. They're all 1.16.

If you can take out a marine that strays from it's group, this will also help you.

Although in my guide I suggest killing an expo's worth with your scout, that was more of a joke than a serious expectation. The advantage a scout gives you is more the intel it gives you than anything. It will get there at a timing far earlier than a regular observers build, and allow you to get quickly to arbiters because it is along the way, unlike a robo and observatory. If you get just 3 kills with the scout that's probably normal.


But it's not like your scout is yielding great returns, I mean its a draw at best for the Stove user. Hell the Terran can drop a bunker and hide units in that.

Still an interesting strategy to pull from time to time, people forget how to play against old stuff more than they would like to think

And for the people attempting to shit on this strategy, Chef is very realistic in the guide (if you can pick up the nuances), and doesn't advocate it as something super effective in the strategy sense.
Get it by your hands...
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
June 07 2009 23:07 GMT
#59
Haha I never thought of using a bunker as... a bunker before.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
June 07 2009 23:41 GMT
#60
i didnt know this is used vs zerg as well o.O?
fuck lag
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