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[H] TVP going vs 12-14 nexus (fast expo) - Page 3

Forum Index > Brood War Strategy
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Louder
Profile Blog Joined September 2002
United States2276 Posts
May 23 2009 16:42 GMT
#41
I guess the real lesson in this thread is to 12 nex 100% vs Idra
Dr lowenstein PhD
Profile Joined May 2009
9 Posts
May 24 2009 12:29 GMT
#42
Except that Idra doesn't play against bad players.
I've seen substantially better players micro a BO to victory versus the BO's own hard counter.
I could imagine a pro winning with 2 fact vs. 2 nex just to get the game over with quicker.

Anyways, back to the thread at hand, four questions I'd like to raise.

1) what puts you more at an economic disadvantage as the Terran. Scouting earlier than normal every game to prevent the toss from getting away with a free advantage by going 12 nex, or allowing any toss to go ahead and 12 nex versus you and face the fact that you have to play slightly gimped every time you face this bo?

2) I've seen 12 nex being very goon heavy early on (on par with 2 gate goon with different timings.)
Would a 2 fact/1fact build work better if you pushed out with siege first? or atleast push out with mines and siege well on its way. It seems plausible with how many rines one has to support the tanks. I've seen flash do this before with early game success. He eventually lost his advantage to a flank on the contain but that was only possible because of a well timed shuttle popping out right before the robo fell.

3) This question is for Idra or any other experienced enough player to know and not just speculate out his or her ass. How viable is a 14CC with good scv micro versus anything other than a double nex opening from a toss with good goon micro?

4) and finally, is 12 nex safe enough to be considered "standard"?
The day is coming when a single carrot freshly observed will set off a revolution. -Paul Cezanne
arb
Profile Blog Joined April 2008
Noobville17921 Posts
May 24 2009 14:51 GMT
#43
On May 24 2009 21:29 Dr lowenstein PhD wrote:
Except that Idra doesn't play against bad players.
I've seen substantially better players micro a BO to victory versus the BO's own hard counter.
I could imagine a pro winning with 2 fact vs. 2 nex just to get the game over with quicker.

Anyways, back to the thread at hand, four questions I'd like to raise.

1) what puts you more at an economic disadvantage as the Terran. Scouting earlier than normal every game to prevent the toss from getting away with a free advantage by going 12 nex, or allowing any toss to go ahead and 12 nex versus you and face the fact that you have to play slightly gimped every time you face this bo?

2) I've seen 12 nex being very goon heavy early on (on par with 2 gate goon with different timings.)
Would a 2 fact/1fact build work better if you pushed out with siege first? or atleast push out with mines and siege well on its way. It seems plausible with how many rines one has to support the tanks. I've seen flash do this before with early game success. He eventually lost his advantage to a flank on the contain but that was only possible because of a well timed shuttle popping out right before the robo fell.

3) This question is for Idra or any other experienced enough player to know and not just speculate out his or her ass. How viable is a 14CC with good scv micro versus anything other than a double nex opening from a toss with good goon micro?

4) and finally, is 12 nex safe enough to be considered "standard"?

i dont see a 14cc ever being safe against toss unless
a) he's terrible
b) he 14nexs

zealots are going to be shitting all over your scvs a long time before you have marines, as will goons.
Artillery spawned from the forges of Hell
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17726 Posts
May 24 2009 15:09 GMT
#44
ive seen 14 cc used by boxer once on longinus. It was the game where after he went to the army his first prelim msl match vs this toss. Its a famous game where he dropped a ghost in the walls behind toss's nat and nuked the toss's nexus. Boxer survived with barely any damage had to bring a few scvs to repair though.

I remember seeing idra trying the build on colosseum 2 vs stork. He lost to early pressure but think that was more being nervous on stage than the actual build being bad.
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
May 24 2009 16:04 GMT
#45
14cc vs 14nex on colloseum is awesomeness:D
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
Reason
Profile Blog Joined June 2006
United Kingdom2770 Posts
May 24 2009 16:58 GMT
#46
14 cc on God's Garden TvP is a must !
Speak properly, and in as few words as you can, but always plainly; for the end of speech is not ostentation, but to be understood.
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
May 24 2009 17:22 GMT
#47
12 nex is a hard counter to 2 fact? Since when? The P has to rely on really good micro and even at the pro level people use 2 fact to punish fast nexus builds on close distances. On far distances, yea, its not good.
I will eat you alive
4Servy
Profile Joined August 2008
Netherlands1542 Posts
Last Edited: 2009-05-24 19:18:06
May 24 2009 19:16 GMT
#48
2 fac doesnt beat 12 nex dude, they cut 1 round or if they are unsure of their micro 2 rounds of probes and got like 7 or 8 goons down the ramp with a pylon in front.
tobi9999
Profile Joined April 2009
United States1966 Posts
Last Edited: 2009-05-24 20:04:36
May 24 2009 20:03 GMT
#49
you can just cut/pull some probes to kill off the 2fact and you'll be ahead. when I used to play terran, and the protoss 12nexus'd I'd do some 3fact complete all in(sometimes it worked), but it made me quit terran because they'd just get dts and I'd die.


edit: personally i think the best way to counter this is to do some awesome probe killing harrassment while keeping up with your macro and expanding. that's the easiest way to get back into the game.
"tobi is ur iq 9999? cuz i think it might be u so smart wowowow." -Artosis
Sublimis
Profile Joined May 2009
Sweden70 Posts
May 24 2009 21:43 GMT
#50
But in practice Protoss doesn't assume that Terran will go 2 factory and thus won't cut probes and actually will build a zealot or two in the beginning?
IdrA
Profile Blog Joined July 2004
United States11541 Posts
May 24 2009 23:14 GMT
#51
14 cc is doable on really big maps, free loss vs any kind of center gate thing and whatnot of course, and not easy vs any zealot first builds.. and its really easy for protoss to abuse in general, but alot of that abuse is kinda risky.
imagine how hard it is to defend really dedicated fast tech builds, like fastest possible dt drop or a reaver bulldog or something. now imagine trying to do that with 1.5(?) less tanks. but if you do block it the games over. they can 1 gate double exp immediately upon scouting, and tbh i never use 14 cc just cuz its so risky but i imagine that leaves a timing window if terran hits it perfectly, like the way hwasin played vs best (fast arb instead of a third nex, but same principle) on return of the king.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Liquid`Drone
Profile Joined September 2002
Norway28665 Posts
May 25 2009 08:48 GMT
#52
attacking with 1 rax rines, several scvs and 2 fact vult without addon has always seemed best to me. get addon after the first 4 vults or so, but you normally shouldnt need mines nor speed before that.
rine+scv+vult beats small numbers of goons, probes cant help fight that much cuz they get raped by vults, get bunker going and you're good. you just can't bring so many scvs that he ends up advantaged from sending away probes and sacrificing nexus.
Moderator
ketomai
Profile Joined June 2007
United States2789 Posts
May 25 2009 09:19 GMT
#53
On May 23 2009 16:00 IdrA wrote:
Show nested quote +
On May 23 2009 14:32 nevake wrote:
There were some iccup reps that showed Light[alive] responding brilliantly to 14 nex (vs selector). Unfortunately, the reps aren't available anymore and I don't have them. If anyone has them, it shows the same response to 14 nex in 2 games, and in both games, light ruthlessly outmacro's the protoss, despite the start. It seemed like he did something along the lines of staying on 1 fact and getting a really quick 3rd followed by a timing push.

..?
so i saw luxury rape the piss out of strelok
zvt is pretty easy right?


Well, despite the level difference, it's not wrong to learn the correct response from a pro gamer right? Especially from light, who's a top tier terran. What I meant to say in my post was not that "14 nex is ez, just do what light did" but "here are some good replays that show a correct response".

The replays were uploaded on rapidshare and are no longer available.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
May 25 2009 11:07 GMT
#54
On May 25 2009 01:04 StylishVODs wrote:
14cc vs 14nex on colloseum is awesomeness:D

But then you find out they 10/15 gated ...
Being healthy, it has been said, really consists of having the same disease as everybody else.
eX-Corgh
Profile Joined October 2007
Russian Federation386 Posts
May 25 2009 11:14 GMT
#55
What I do when I see no gate expo is rush with 6-7 SCV all rines I have and vult rallied and continues to pump rine/vult.

Usually I kill their nat and get a dropship for vult drop. I'm D+/C- iCCup.
Never give cheese to the Gorilla ^^
IdrA
Profile Blog Joined July 2004
United States11541 Posts
May 25 2009 12:47 GMT
#56
On May 25 2009 18:19 nevake wrote:
Show nested quote +
On May 23 2009 16:00 IdrA wrote:
On May 23 2009 14:32 nevake wrote:
There were some iccup reps that showed Light[alive] responding brilliantly to 14 nex (vs selector). Unfortunately, the reps aren't available anymore and I don't have them. If anyone has them, it shows the same response to 14 nex in 2 games, and in both games, light ruthlessly outmacro's the protoss, despite the start. It seemed like he did something along the lines of staying on 1 fact and getting a really quick 3rd followed by a timing push.

..?
so i saw luxury rape the piss out of strelok
zvt is pretty easy right?


Well, despite the level difference, it's not wrong to learn the correct response from a pro gamer right? Especially from light, who's a top tier terran. What I meant to say in my post was not that "14 nex is ez, just do what light did" but "here are some good replays that show a correct response".

The replays were uploaded on rapidshare and are no longer available.

the thing is light could have gone defensive 2 fac and outmacroed some random foreigner's double nexus, people will not be doing optimal strategies when theyre in a situation where the game doesnt matter and they know their opponent is really bad.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Dr lowenstein PhD
Profile Joined May 2009
9 Posts
May 25 2009 13:29 GMT
#57
true..
an example of this was bisu's bnet attack when he went 3 gate goon on python to finish off the game instead of the standard 2 gate + robo tech into 3gate goon.
The day is coming when a single carrot freshly observed will set off a revolution. -Paul Cezanne
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
May 25 2009 15:02 GMT
#58
On May 25 2009 20:07 TheFoReveRwaR wrote:
Show nested quote +
On May 25 2009 01:04 StylishVODs wrote:
14cc vs 14nex on colloseum is awesomeness:D

But then you find out they 10/15 gated ...


blah 14cc > 10/15 if you micro those SCVs.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2009-05-25 16:36:44
May 25 2009 16:35 GMT
#59
Lol of course;)

Wait youre not serious are you?

Nahh, can't be.
Being healthy, it has been said, really consists of having the same disease as everybody else.
Dr lowenstein PhD
Profile Joined May 2009
9 Posts
Last Edited: 2009-05-25 17:13:15
May 25 2009 16:56 GMT
#60
I checked the timings yesterday of both T and P on destination using a clock vs a comp.
played the game on FAST setting instead of FASTEST setting (easier on me to get the BOs perfect) so the times might be different, but the relative times of P and T are the same regardless of setting.

double nex

2:25 2nd nex (starts warping in that is)
2:48 first gate
3:27 core
3:56 2nd gate
4:52 zealot pops out
5:40 2 goons pop out
6:28 2 goons pop out
7:01 goon range completes.
7:16 2 goons pop out

7:16 6 ranged goons, a zealot and a bunch of probes if necessary defend

in regards to strong FD,

2:13 rax and gas
3:23 fact
3:43 1st rine pops out
4:31 machine shop
5:44 first tank pops out
6:10 8th rine pops out
6:29 second tank pops out

time it took to get a tank from the nat ramp to the opponent's nat was 50sec

7:19 2 tanks 8 rines 1 vult (one on its way) 6 mines and 1 to 2 scvs attack

Do note that i did not include time it takes to get to one's ramp for either P or T because it depends where you place your buildings. Generally though, this will make the gap between toss' defense and terran's attack marginally larger.

conclusion:
imo strong FD isn't enough; especially given that 4 ranged goons can easily snipe rines while the terran is pushing out.
The day is coming when a single carrot freshly observed will set off a revolution. -Paul Cezanne
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