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[Q] PvZ good ee han timing attacks/all-in's

Forum Index > Brood War Strategy
Post a Reply
1 2 Next All
nosliw
Profile Blog Joined December 2008
United States2716 Posts
April 02 2009 06:59 GMT
#1
In ZvP, there are many timing attacks/all-in's such as:
3 hatch speed ling
2 hatch hydra break
etc


In PvZ, I really don't see any pro gamers using attacks analogous to those above. I am more interested in 1 base builds since goon can kill the scouting overlord fast, and zealots can block ramp. Where as FE, the overlord stays in base longer, thus preventing any good early game attacks.

If anyone has any of pvz strategies, please share. Thx

SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
April 02 2009 07:50 GMT
#2
Proxy 9/9 Gate.
It's still the best.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
LeoTheLion
Profile Blog Joined July 2006
China958 Posts
April 02 2009 07:52 GMT
#3
pretend you are going fe, build cannon and gate, but build 2 gateways somewhere else where ol cannot see. 3 gate zeal all in
Communism is not love. Communism is a hammer which we use to crush the enemy. -Chairman Mao
Vex
Profile Blog Joined January 2009
Ireland454 Posts
April 02 2009 08:43 GMT
#4
12pool ftw :O
"Bonjwa" is the most retarded word ever. Wtf does it even sound like.
doodoo22
Profile Joined December 2008
United States4 Posts
April 02 2009 09:27 GMT
#5
once i scout 1 gate tech or whatever you were planning on doing seeing as how u said "fast" goons... i go 3 hatch lingspeed drone drill which is an easy transition while doing 3 hatch muta or 5 hatch hydra and thats usually gg
rredtooth
Profile Blog Joined December 2008
5464 Posts
April 02 2009 10:15 GMT
#6
pull an ITR and do a initial 4-probe rush.
the fifth probe can either reinforce or start mining.
[formerly sponsored by the artist formerly known as Gene]
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2009-04-02 12:00:39
April 02 2009 11:54 GMT
#7
In pvz you don't see all ins because its so easy to adapt to them at the highest levels.

However a really strong all in for iccup: 1 gate , gas, 13 core, cut probe, zeal, 2nd pylon, zeal, get goon after 2nd zeal(3rd if you sent your first to harass which you wouldn't do in this build unless he was being really greedy). Start stargate, chase away ovie with goon, cancel stargate and cut probes, get a citadel, keep probes cut and immediately add 2 more gates, add another when money becomes available . Pull your probes off gas as soon as you get 150. Start legspeed Build pylons and zeals only. Hide your zeals away from places where an ovie might see them until speed is just about done. Attack as speed is finishing. Micro to kill drones if they try to block with them. They won't be able to reenforce enough if they have to replace drones unless they have a solid sunk line already in which case you're probably fucked either way


Being healthy, it has been said, really consists of having the same disease as everybody else.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
April 02 2009 11:55 GMT
#8
On April 02 2009 19:15 redtooth wrote:
pull an ITR and do a initial 4-probe rush.
the fifth probe can either reinforce or start mining.

-- horrible.
Being healthy, it has been said, really consists of having the same disease as everybody else.
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
April 02 2009 12:12 GMT
#9
Well you dont see them because nothing protoss does is all in, imbalanced, yeah?
BlueLaguna on West, msg for game.
inertinept
Profile Blog Joined May 2008
Bangladesh1195 Posts
April 02 2009 12:45 GMT
#10
standard 10/12 gate zealots until about 33 supply then you start core and tech to archives, should have a control group of speed zealots and an archon when you move out, start forge at home and start your expo while applying pressure. Prevents zerg from getting greedy from the beginning and they need to be more wary of unit/drone count.
With a gust of wind, perhaps.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
April 02 2009 14:29 GMT
#11
Look for a D+ zerg with 50 apm and play against him on a 2-player map. You'll know he's gonna 4pool, so get 5 probes and 50 minerals, start the 6. one and rush with your 5 probes. Kill his 3 remaining drones and win.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
April 02 2009 16:43 GMT
#12
Well, one-base toss has been more or less figured out.
Any good experienced zerg should almost always come out into the early-mid game ahead if you open 1 base.
So you should end it with 9/9 proxy if you are still insisting on the ways of 1 nexus.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
Epicfailguy
Profile Blog Joined August 2007
Norway893 Posts
April 02 2009 17:27 GMT
#13
On April 02 2009 20:54 TheFoReveRwaR wrote:
In pvz you don't see all ins because its so easy to adapt to them at the highest levels.

However a really strong all in for iccup: 1 gate , gas, 13 core, cut probe, zeal, 2nd pylon, zeal, get goon after 2nd zeal(3rd if you sent your first to harass which you wouldn't do in this build unless he was being really greedy). Start stargate, chase away ovie with goon, cancel stargate and cut probes, get a citadel, keep probes cut and immediately add 2 more gates, add another when money becomes available . Pull your probes off gas as soon as you get 150. Start legspeed Build pylons and zeals only. Hide your zeals away from places where an ovie might see them until speed is just about done. Attack as speed is finishing. Micro to kill drones if they try to block with them. They won't be able to reenforce enough if they have to replace drones unless they have a solid sunk line already in which case you're probably fucked either way



Do you place cannons at your main and natural nexus with this build?
I've done something similar before, but from one base, and I often find myself unable to scout mutas, and if they come, you're 100% fucked unless you got some static defence.
nosliw
Profile Blog Joined December 2008
United States2716 Posts
April 02 2009 18:33 GMT
#14
thx a lot for the replies. Are there any FE all-ins?
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
April 02 2009 18:47 GMT
#15
3 gate speedzela. put 2 zelots and 1 goon on ramp, it will look liek you go for 1 base dt or sg. Hide you zelots if he sends an ovie to suicide
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
April 02 2009 18:48 GMT
#16
On April 03 2009 03:33 nosliw wrote:
thx a lot for the replies. Are there any FE all-ins?


FE followed up by mass goon+reaver in a shuttle. Timing push, owns pretty much every groundarmy, only a muta heavy army beats it.
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
dream-_-
Profile Blog Joined April 2006
United States1857 Posts
April 02 2009 19:50 GMT
#17
1 gate -> gas -> zeal -> cyber -> 2nd gate -> pump zeals -> citadel, attack with 8 zeals before z can have any tech, make 2 dts to harass with immediatly after. expo and build stormers while he is distracted. been winning with this lately.

also been trying the same 1 gate zeal rush but with +1, its slower though and if they rush mutas its hard to use.
rushz0rz
Profile Blog Joined February 2006
Canada5300 Posts
Last Edited: 2009-04-02 20:09:17
April 02 2009 20:08 GMT
#18
This build is awesome.



The 3 gate zealot/reaver all in. Used it many times with great success.
IntoTheRainBOw fan~
sl
Profile Joined May 2008
Canada239 Posts
April 02 2009 23:01 GMT
#19
On April 03 2009 05:08 rushz0rz wrote:
This build is awesome.

http://www.youtube.com/watch?v=mE_th1ykX_A&eurl=http

The 3 gate zealot/reaver all in. Used it many times with great success.


Wouldn't that epically megafail if they went mutas? o_o
inertinept
Profile Blog Joined May 2008
Bangladesh1195 Posts
April 02 2009 23:19 GMT
#20
lol he had zergs base scouted not like he was playing blind
ofc it would fail vs muta
With a gust of wind, perhaps.
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