! Day[9] Podcasts E14: TvZ on Heartbreak Ridge - Page 42
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Neivler
Norway911 Posts
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Eternity
France69 Posts
Its really hard to put some concepts into words and you did a great job of doing that and describing the big picture ! Well done | ||
jtype
England2167 Posts
Actually, in one of your last points you mentioned that, when you're faced with an unusual or unexpected situation, to take a quick second to make a decision about what to do, then stick to that decision/plan, (if it required deviating from your original plan, of course). I had just been watching a livestream (from Proterg, I think, but I could be wrong) and he was faced with exactly that situation, something that he'd never expected to happen. Because he was commentating his play, it was easy to understand his thought-process. He did exactly what you'd advised there, he took a couple of seconds to think about his game plan, then came up with a new idea, ran with it and made it work for himself, he then went on to win the game. Hearing your comments on that issue reminded me very much of that, so now I've not only had the reminder, in the form of your podcast, but I've also seen an actual example of it in action. Nice! ![]() | ||
deth
Australia1757 Posts
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DeerDance
Slovakia19 Posts
You know general placement that makes macro good and bloking with buildings... I have real problem when i get in late stage of game and i want to add factory/rax to find space for it and it really hurts my macro | ||
mOnion
United States5651 Posts
then you should come visit in dallas and we can do a show ^>^ | ||
TheAntZ
Israel6248 Posts
On September 28 2009 16:26 DeerDance wrote: I would like to suggest building placement for podcast... You know general placement that makes macro good and bloking with buildings... I have real problem when i get in late stage of game and i want to add factory/rax to find space for it and it really hurts my macro This describes me too ![]() | ||
iNkA
United States206 Posts
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Froadac
United States6733 Posts
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deth
Australia1757 Posts
In zerg vs terran, the game plan and overall strategy for playing vs a mnm player or a mech player are quite different, particularly leading up to the late game with unit mixes and general plans for build orders. If you are playing on a map where both mnm and mech are viable, and you can't get into the terrans base to see their tech because either a drone or overlord scout have been effectively denied, how would you alter or play against this, when there are so many possibilities and "imaginary players" that could occur from the terrans play? How would you deal with this? | ||
meteorskunk
Canada546 Posts
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CosmicAC
United States238 Posts
My hunger must be sated. | ||
kallewoof
Japan6 Posts
Comic: Let the man get them done when he gets them done. He's not paid or anything, you know. ![]() Day[9]: Though I would be very happy if you could get an RSS feed, man. I've kept this topic open in FF for over a month now just to see when a new one is released. An RSS feed I could add to gmail or whatever would be oh so wonderful. | ||
Contendor
Canada27 Posts
On October 10 2009 12:57 kallewoof wrote: dethrawr: I think this is explained in the imaginary player thing as you mentioned. For example if you don't see vultures after a certain amount of time, the probability that the opponent is going mech is "lower". Stuff like that. The whole point with that thing is that you don't necessarily need to scout in order to find out what your opponent is doing. If I understand what he was saying right, that is. Comic: Let the man get them done when he gets them done. He's not paid or anything, you know. ![]() Day[9]: Though I would be very happy if you could get an RSS feed, man. I've kept this topic open in FF for over a month now just to see when a new one is released. An RSS feed I could add to gmail or whatever would be oh so wonderful. I made an unofficial one. It is over at http://asxc.org/day9/ | ||
kallewoof
Japan6 Posts
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deth
Australia1757 Posts
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iNkA
United States206 Posts
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Iplaythings
Denmark9110 Posts
On August 30 2009 07:06 Day[9] wrote: try right clicking the link and selecting "Save link as" all the links are working fine for me (both with left click and with save as) YAAAAAAAAAAAAAY! THANKS SO ABSOFUCKINGLUTELY MUCH!!!!!!! Cant believe I forgot to check for response. | ||
Divinek
Canada4045 Posts
That would be more stuff you can just figure out in single player or something. It doesn't take much effort at all, or you could just watch a few games of good players doing the same map/pos whatever you want and see how they get away with it. It'd be a very hard thing to podcast on. | ||
Day[9]
United States7366 Posts
I CAN DO ONE AND UPLOAD IT TOMORROW!!!! i've been working 7am to 10pm for a few weeks now. insane schedule buuuu. at least grad school is kinda fun : ] | ||
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