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! Day[9] Podcasts E14: TvZ on Heartbreak Ridge - Page 42

Forum Index > Brood War Strategy
969 CommentsPost a Reply
Prev 1 40 41 42 43 44 49 Next All
Neivler
Profile Blog Joined November 2008
Norway911 Posts
September 24 2009 11:41 GMT
#821
3 hatch vs 2 hatch asap!!
I pwn noobs
Eternity
Profile Joined October 2002
France69 Posts
September 24 2009 12:28 GMT
#822
I redirected at least two friends who started playing online like 6 months ago. They agreed it was great and it helps a lot when I explain how things works, micro / macro, build orders etc ...

Its really hard to put some concepts into words and you did a great job of doing that and describing the big picture ! Well done
jtype
Profile Blog Joined April 2009
England2167 Posts
September 25 2009 09:40 GMT
#823
I finally got around to listening to your latest podcast and I have to say, it was an excellent one with some great reminders that I definitely needed to hear today.

Actually, in one of your last points you mentioned that, when you're faced with an unusual or unexpected situation, to take a quick second to make a decision about what to do, then stick to that decision/plan, (if it required deviating from your original plan, of course). I had just been watching a livestream (from Proterg, I think, but I could be wrong) and he was faced with exactly that situation, something that he'd never expected to happen. Because he was commentating his play, it was easy to understand his thought-process. He did exactly what you'd advised there, he took a couple of seconds to think about his game plan, then came up with a new idea, ran with it and made it work for himself, he then went on to win the game.

Hearing your comments on that issue reminded me very much of that, so now I've not only had the reminder, in the form of your podcast, but I've also seen an actual example of it in action.

Nice!
deth
Profile Blog Joined August 2009
Australia1757 Posts
September 28 2009 03:53 GMT
#824
I have just listened to all of your podcasts, and as a newer zerg player trying to push through to C- and constantly getting crushed by mech, your stopping mech cast helped me stop playing mech the same way i was playing vs mnm. Great casts on the whole, keep it up, churn them out :D
DeerDance
Profile Joined September 2008
Slovakia19 Posts
Last Edited: 2009-09-28 07:26:41
September 28 2009 07:26 GMT
#825
I would like to suggest building placement for podcast...
You know general placement that makes macro good and bloking with buildings...
I have real problem when i get in late stage of game and i want to add factory/rax to find space for it and it really hurts my macro
mOnion
Profile Blog Joined August 2009
United States5657 Posts
September 28 2009 07:33 GMT
#826
i recommend a podcast of pure standup

then you should come visit in dallas and we can do a show ^>^
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
September 28 2009 08:02 GMT
#827
On September 28 2009 16:26 DeerDance wrote:
I would like to suggest building placement for podcast...
You know general placement that makes macro good and bloking with buildings...
I have real problem when i get in late stage of game and i want to add factory/rax to find space for it and it really hurts my macro


This describes me too
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
iNkA
Profile Blog Joined December 2006
United States206 Posts
September 29 2009 04:24 GMT
#828
when's next coming? o.o
Froadac
Profile Blog Joined July 2009
United States6733 Posts
September 29 2009 04:49 GMT
#829
It really really helped me. I'm still entirely horrid, but it gave me a general idea of what to look for game sense wise.
deth
Profile Blog Joined August 2009
Australia1757 Posts
October 08 2009 08:25 GMT
#830
A question for the podcast now,

In zerg vs terran, the game plan and overall strategy for playing vs a mnm player or a mech player are quite different, particularly leading up to the late game with unit mixes and general plans for build orders.

If you are playing on a map where both mnm and mech are viable, and you can't get into the terrans base to see their tech because either a drone or overlord scout have been effectively denied, how would you alter or play against this, when there are so many possibilities and "imaginary players" that could occur from the terrans play? How would you deal with this?
meteorskunk
Profile Blog Joined August 2009
Canada546 Posts
October 08 2009 14:34 GMT
#831
i would talk to myself and say "you can do this". dude i think this is my main problem not in game. i just don't know how to constantly think about the game without going on tangents.
Girl Blog Credentials: Comfortable talking to some women. Tried the sex once
CosmicAC
Profile Blog Joined January 2009
United States238 Posts
October 09 2009 05:11 GMT
#832
Day9 we need your podcasts now!!!

My hunger must be sated.
To follow the path: look to the master, follow the master, walk with the master, see through the master, become the master.
kallewoof
Profile Joined September 2009
Japan6 Posts
October 10 2009 03:57 GMT
#833
dethrawr: I think this is explained in the imaginary player thing as you mentioned. For example if you don't see vultures after a certain amount of time, the probability that the opponent is going mech is "lower". Stuff like that. The whole point with that thing is that you don't necessarily need to scout in order to find out what your opponent is doing. If I understand what he was saying right, that is.

Comic: Let the man get them done when he gets them done. He's not paid or anything, you know.

Day[9]: Though I would be very happy if you could get an RSS feed, man. I've kept this topic open in FF for over a month now just to see when a new one is released. An RSS feed I could add to gmail or whatever would be oh so wonderful.
Contendor
Profile Joined August 2007
Canada27 Posts
October 10 2009 04:34 GMT
#834
On October 10 2009 12:57 kallewoof wrote:
dethrawr: I think this is explained in the imaginary player thing as you mentioned. For example if you don't see vultures after a certain amount of time, the probability that the opponent is going mech is "lower". Stuff like that. The whole point with that thing is that you don't necessarily need to scout in order to find out what your opponent is doing. If I understand what he was saying right, that is.

Comic: Let the man get them done when he gets them done. He's not paid or anything, you know.

Day[9]: Though I would be very happy if you could get an RSS feed, man. I've kept this topic open in FF for over a month now just to see when a new one is released. An RSS feed I could add to gmail or whatever would be oh so wonderful.


I made an unofficial one. It is over at http://asxc.org/day9/
For a GNU dawn! For freedom!
kallewoof
Profile Joined September 2009
Japan6 Posts
October 10 2009 07:48 GMT
#835
Awesomeness. Added to my gmail web clips. Thanks.
deth
Profile Blog Joined August 2009
Australia1757 Posts
October 10 2009 08:28 GMT
#836
The problem is that if you cant scout, then you see vultures heading to your base and you have continued with a 3 hatch muta build with lair before den, sneaky vulture harass can cripple a zerg. Just wondering if there is any way or mindset you can adapt to overcome this problem.
iNkA
Profile Blog Joined December 2006
United States206 Posts
October 12 2009 05:53 GMT
#837
nice job contendor
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
Last Edited: 2009-10-12 06:37:52
October 12 2009 06:31 GMT
#838
On August 30 2009 07:06 Day[9] wrote:
Show nested quote +
On August 29 2009 18:23 Iplaythings wrote:
The podcast links doesnt work for me :CC


try right clicking the link and selecting "Save link as"

all the links are working fine for me (both with left click and with save as)

YAAAAAAAAAAAAAY! THANKS SO ABSOFUCKINGLUTELY MUCH!!!!!!!

Cant believe I forgot to check for response.
In the woods, there lurks..
Divinek
Profile Blog Joined November 2006
Canada4045 Posts
October 12 2009 06:47 GMT
#839
On September 28 2009 17:02 TheAntZ wrote:
Show nested quote +
On September 28 2009 16:26 DeerDance wrote:
I would like to suggest building placement for podcast...
You know general placement that makes macro good and bloking with buildings...
I have real problem when i get in late stage of game and i want to add factory/rax to find space for it and it really hurts my macro


This describes me too


That would be more stuff you can just figure out in single player or something. It doesn't take much effort at all, or you could just watch a few games of good players doing the same map/pos whatever you want and see how they get away with it.

It'd be a very hard thing to podcast on.
Never attribute to malice that which can be adequately explained by stupidity.
Oh goodness me, FOX tv where do you get your sight? Can't you keep track, the puck is black. That's why the ice is white.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
October 12 2009 14:52 GMT
#840
guess what gents

I CAN DO ONE AND UPLOAD IT TOMORROW!!!!

i've been working 7am to 10pm for a few weeks now. insane schedule buuuu. at least grad school is kinda fun : ]
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
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