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[Q] TvZ Mech vs mass Muta

Forum Index > Brood War Strategy
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APurpleCow
Profile Blog Joined August 2008
United States1372 Posts
March 13 2009 16:24 GMT
#1
I'm pretty sure that mass Goliaths don't beat mass upgraded Mutalisks, especially when taking into account the Mutalisk's mobility, or, if the Zerg is on the defensive, sunken colonies. So my question is this: Which unit is best to support Goliaths? Vessels with Irradiate or Valkyries?

Valkyries are mineral intensive while Vessels are gas intensive, so that's a plus for Valks, but it seems like you would need to upgrade your Valkyries in order for them to be effective against 3/3, 2/2, or even 1/1 Mutalisks. So, which one?
Biff The Understudy
Profile Blog Joined February 2008
France8021 Posts
March 13 2009 16:50 GMT
#2
I would say valks. By the time they get 1/1 mutas, you should have enough valks to rape a muta army of any size with your goliath/valk army.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
.gypsy
Profile Blog Joined October 2007
Canada689 Posts
March 13 2009 17:32 GMT
#3
Early game vs few mutas --> Valks
Late game vessels

Main reason is valks start sucking because of the pixel thing late game and also when mutalisk upgrades kick in your valks wont do anymore dmg, unless you upgrade them but having 3-4 armories is a nono
https://www.twitch.tv/gypsy93
Steelflight-Rx
Profile Blog Joined July 2007
United States1389 Posts
March 13 2009 17:53 GMT
#4
to be honest i don't think that mass muta > mass gols...

gols have longer range (esp with booster) so once they reach critical mass, they will shred a muta force before it even gets into range

i think the main problem is when the zerg adds in lings or high tech units (defiler etc)

i think spending extra minerals on vulture + mine would probably help, but im no terran or zerg player, just a suggestion
yubee wrote: you know? it's a great night you should all smile no matter what harddships, because grass grows and the sky is blue and it's a good life.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
March 13 2009 18:07 GMT
#5
upgraded goliaths >>> upgraded mutas

if you have expereinced inverse, you messed up the parts befor the battle


But, if you are searching for sg to support your goliaths those are the valkyries /possibly vessels
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
JFKWT
Profile Blog Joined December 2008
Singapore1442 Posts
March 13 2009 18:52 GMT
#6
k i just searched "mech lurker" and couldnt find it so i decided to bring it up here even though it might be a little off topic.

sorry for the noob qn:

If the zerg goes 2hatch lurk or 3hatch lurk when u are doing fantasy strat what is the counter to the lurkers (given that there is no scan and ebay is building). I'm thinking vults with mines and a helluva lot of micro involved. if the zerg lingbombs the mines would that mean gg to the terran?
The calm before the storm / "loli is not a crime, but meganekko is the way to go!"
Synneby
Profile Joined October 2005
Sweden61 Posts
March 13 2009 18:58 GMT
#7
ling mutta >>>> golls thou
koreasilver
Profile Blog Joined June 2008
9109 Posts
March 13 2009 19:17 GMT
#8
Goliaths rip apart both zerglings and mutalisks.

Mutalisks can fight on even ground against goliaths if both sides are in smaller numbers and if they're not upgraded, but as the game goes on and both sides get upgraded and the numbers start to increase, pure mutalisks will lose to pure goliaths. If your goliaths can't beat off mutalisks in the later stages of the game, then it's either because your upgrades are really behind, because you didn't produce enough goliaths, or you let the zerg solidify his economy way too much.

It shouldn't be difficult to beat pure mutalisks; generally the problem I see is either the terran or the zerg having a bad goliath/tank, mutalisk/hydra composition against the opponents unit composition and losing because of it during the midgame.
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
March 13 2009 19:36 GMT
#9
To see mass muta vs almost all goliaths, check out F91 v Strelok. I think it was one of their later matches where Strelok went for it. The mutas just obliterated the goliaths as well as Streloks bases. Goliaths need supporting units against a lot of muta.
Undefeated TL Tecmo Super Bowl League Champion
meathook
Profile Joined December 2007
1289 Posts
Last Edited: 2009-03-13 19:45:49
March 13 2009 19:43 GMT
#10
OP, I think the answer to your Q is depending on what build you are going for.

Still, vessels are preferable if you have enough gas for them, simply because they are more useful units in every way and once you get enough of them you can irradiate and matrix stuff infinitely..

On March 14 2009 03:52 JFKWT wrote:
k i just searched "mech lurker" and couldnt find it so i decided to bring it up here even though it might be a little off topic.

sorry for the noob qn:

If the zerg goes 2hatch lurk or 3hatch lurk when u are doing fantasy strat what is the counter to the lurkers (given that there is no scan and ebay is building). I'm thinking vults with mines and a helluva lot of micro involved. if the zerg lingbombs the mines would that mean gg to the terran?

Zerg would have to be an idiot to go 3 or even 2 hatch lurker against the fantasy build. That's why you can't find anything about it. If he should happen to do it, though, just contain him with mines and wait for scan/turrets.. again, why would he make lurkers when you are dropping his main with vultures?

EDIT:
On March 14 2009 04:36 EscPlan9 wrote:
To see mass muta vs almost all goliaths, check out F91 v Strelok. I think it was one of their later matches where Strelok went for it. The mutas just obliterated the goliaths as well as Streloks bases. Goliaths need supporting units against a lot of muta.

I don't think that is a very good example as Strelok was playing beyond shitty.. the whole series and esp. that game.
An ugly planet. A bug planet.
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
Last Edited: 2009-03-13 20:31:50
March 13 2009 20:16 GMT
#11
Vessels work best usually, valks need upgrades of their own, but you have to be very knowledgeable of zergs army since you cant just make either based on nothing, sacrificing tanks and then you may get rolled by mass hydralisks.

Honestly, with a good balanced vulture, gol, tank army (which responds to zergs combo), good positioning and decent micro, gols can handle muta on their own.
BlueLaguna on West, msg for game.
PH
Profile Blog Joined June 2008
United States6173 Posts
March 15 2009 22:10 GMT
#12
On March 14 2009 04:36 EscPlan9 wrote:
To see mass muta vs almost all goliaths, check out F91 v Strelok. I think it was one of their later matches where Strelok went for it. The mutas just obliterated the goliaths as well as Streloks bases. Goliaths need supporting units against a lot of muta.

F91 had like twice as many (if not more) mutas as Strelok had gols at nearly all points in the game...
Hello
koreasilver
Profile Blog Joined June 2008
9109 Posts
March 15 2009 22:12 GMT
#13
Not to mention, Strelok moved out of his base at a really bad time. The game wasn't decided because mutalisks beat goliaths, but more of because Strelok made a really bad move and F91 killed him for it.
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
March 15 2009 22:16 GMT
#14
mutas and goliaths are like zealots and zerglings.. They are both superior or inferior in their own way. It can however be very hard to mass goliath only. Vessels or valks is very easy to answer because it depends =)
q2on
Profile Joined March 2009
United States11 Posts
March 15 2009 22:34 GMT
#15
It has to do with critical mass. If there are enough mutalisks to absorb the initial gol shots before engaging and then still being able to immediately kill several gols in the first wave, the mutas will probably win. However if gols have critical mass and can kill several mutas before the first wave, they will probably get the upper hand.

"Critical mass" is an exponential thing. The more units you kill, the less units you lose, and more units you can kill in the next wave of attacks while suffering even fewer casualties.

As for what the exact tipping point is in terms of numbers and upgrades, I don't know. I'd say you need a hell of a lot of mutalisks late game to compete with gols.
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