! [G] Stylish's FPVods [06-10 Update] - Page 16
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iloveroo
Canada294 Posts
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ZeKk
Sweden320 Posts
On February 20 2009 10:28 iloveroo wrote: a protoss needs 1 more base than a terran to keep up w/ the terrans economy ? Yeah, that's correct. But it only applys when they're on low bases. Like say T got 2 bases and P got 3. But once terran has 3 income source's running all the time it dosen't matter that much if the P has 1 or more incomes then terran, then they're quit even.Since both races will be limited and probably have most of the upgrades. P can't use the most of he's income anyway since he will be limited by that time, so he keeps he's newest nexus as a saving till it run out. See it as a saving-bank-account, lol. But don't worry a 200 T army is stronger than a 200 P army ín general, but it's skill dependent as well. You should watch Flash vs Stork on collosseum. That's a good example of terrans all mighty | ||
dhe95
United States1213 Posts
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m!st
Australia95 Posts
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HiOT
Sweden1000 Posts
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Zoler
Sweden6339 Posts
On February 20 2009 22:02 Lobbo wrote: What maps do you use to make the build order on? seems like you dont have any kind of computer opponent or something. Thanks He starts a game in LAN with a computer as opponent and as the timer (5..4..3..2..1..) counts down he removes the computer, a message will appear in the beginning of the game where you can chose "End game" or "Continue play" | ||
HiOT
Sweden1000 Posts
On February 20 2009 22:14 Zoler wrote: He starts a game in LAN with a computer as opponent and as the timer (5..4..3..2..1..) counts down he removes the computer, a message will appear in the beginning of the game where you can chose "End game" or "Continue play" Thankyou tack. | ||
iloveroo
Canada294 Posts
On February 20 2009 13:58 m!st wrote: In the A-Yu-Mi build, when do their muta's push out? like will you arrive before mutas hatch or something. i just add turrets as im moving out to be sure but i was just checking. for the a-yu-mi BO right when you attack the z the mutas pop out around that time, i think and the EE timing, is after mutas when you attack, the hydras will be morphing into lurks | ||
ilovejonn
Canada2548 Posts
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iloveroo
Canada294 Posts
On February 20 2009 22:14 Zoler wrote: He starts a game in LAN with a computer as opponent and as the timer (5..4..3..2..1..) counts down he removes the computer, a message will appear in the beginning of the game where you can chose "End game" or "Continue play" you don't have to play in LAN you can even do it in battle.net if you want you can do it anywhere.. | ||
eXigent.
Canada2419 Posts
On February 19 2009 13:57 iloveroo wrote: why do you think i miss it ? lol, maybe sometimes im not paying attention to what hes saying or hes not explaining it in a way for ME to understand :3 Im pretty certain he is explaining it in a way that anyone can understand. I mean, he flat out says in the "Game FPVOD" as he is pushing into the protosses natural, that 2 gate goon is a good counter to the build. He doesn't say it in spanish...so I don't get how he is not explaining it in a way you don't understand. Also, if you are not paying attention to a VOD that was made for you to pay attention to, then why are you even watching it? lol. The point is to pay complete attention to what he is saying, and possibly write some of it down, so you can review before starting a game. If you are zoning out, then you obviously won't be getting any benefits from watching it. | ||
Hundredth
United Kingdom142 Posts
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NvG.SortOf
Sweden6 Posts
On February 18 2009 07:10 JollYRoGeR wrote: SORFOF = B? where's the world going.. roooofl jolly ;P | ||
m!st
Australia95 Posts
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ZeKk
Sweden320 Posts
On February 23 2009 15:25 m!st wrote: also in the EE timing, getting the +1 amour upgrade makes marines die in 3 hits to lurkers, but if you stim it does back to 2....what is the point of the amour? You have the answer. Don't you heal before you attack? | ||
m!st
Australia95 Posts
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StrikerX22
United States41 Posts
On February 23 2009 23:04 ZeKk wrote:You have the answer. Don't you heal before you attack? Heal right after stim if possible, and you'll take 50% more hits (3). And yes, it certainly affects zerglings (20% more hits), hydras (12.5% more hits), mutas (20%, though it matters less against muta bombing, but the splash will go down 33% in damage). Note these are actual changes in number of hits, not damage potential. On the other hand, it will not help you against ultras with +1 melee or higher (which is likely). | ||
Pulimuli
Sweden2766 Posts
On February 21 2009 05:36 iloveroo wrote: for the a-yu-mi BO right when you attack the z the mutas pop out around that time, i think and the EE timing, is after mutas when you attack, the hydras will be morphing into lurks You should break his sunken line right before the mutas pop out and therefore catching them and killing the zerg pretty much instantly | ||
ZeKk
Sweden320 Posts
On February 24 2009 16:07 m!st wrote: lolwut, marines die from 2 hits from lurkers when stimmed without amour, when they get the upgrade it is 3 without stim and 2 with stim, seeing as you pretty much always stim to attack, its just 2....which means the amour is useless unless you fight lings maybe? Omg, ever thought about heal ur troops before attack?? Then it's still 3 hits before they die with +1 armor. Get it now? | ||
StylishVODs
Sweden5331 Posts
Attack upgrade is important vs mutalisks and 1armor lings. Hence, both 1 attack and 1 armor is key in this build. I will try to record more vods today, since I'm feeling better now. Lately my computer has been lagging alot when I use guncam, I hope I can fix this issue. | ||
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