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! [G] Stylish's FPVods [06-10 Update] - Page 16

Forum Index > Brood War Strategy
Post a Reply
Prev 1 14 15 16 17 18 76 Next
iloveroo
Profile Joined February 2009
Canada294 Posts
February 20 2009 01:28 GMT
#301
a protoss needs 1 more base than a terran to keep up w/ the terrans economy ?
ZeKk
Profile Blog Joined November 2004
Sweden320 Posts
Last Edited: 2009-02-20 02:48:57
February 20 2009 02:29 GMT
#302
Get well soon my fellow country man =)
On February 20 2009 10:28 iloveroo wrote:
a protoss needs 1 more base than a terran to keep up w/ the terrans economy ?


Yeah, that's correct.
But it only applys when they're on low bases. Like say T got 2 bases and P got 3. But once terran has 3 income source's running all the time it dosen't matter that much if the P has 1 or more incomes then terran, then they're quit even.Since both races will be limited and probably have most of the upgrades. P can't use the most of he's income anyway since he will be limited by that time, so he keeps he's newest nexus as a saving till it run out. See it as a saving-bank-account, lol.

But don't worry a 200 T army is stronger than a 200 P army ín general, but it's skill dependent as well.
You should watch Flash vs Stork on collosseum. That's a good example of terrans all mighty
dhe95
Profile Blog Joined December 2008
United States1213 Posts
February 20 2009 04:39 GMT
#303
I got my 1st ICCup win from his 5 fact push :D
m!st
Profile Joined January 2009
Australia95 Posts
February 20 2009 04:58 GMT
#304
In the A-Yu-Mi build, when do their muta's push out? like will you arrive before mutas hatch or something. i just add turrets as im moving out to be sure but i was just checking.
surgical tossssss!
HiOT
Profile Blog Joined September 2008
Sweden1000 Posts
February 20 2009 13:02 GMT
#305
What maps do you use to make the build order on? seems like you dont have any kind of computer opponent or something. Thanks
Officially the founder of Team Property (:
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
February 20 2009 13:14 GMT
#306
On February 20 2009 22:02 Lobbo wrote:
What maps do you use to make the build order on? seems like you dont have any kind of computer opponent or something. Thanks


He starts a game in LAN with a computer as opponent and as the timer (5..4..3..2..1..) counts down he removes the computer, a message will appear in the beginning of the game where you can chose "End game" or "Continue play"
Lim Yo Hwan forever!
HiOT
Profile Blog Joined September 2008
Sweden1000 Posts
February 20 2009 14:16 GMT
#307
On February 20 2009 22:14 Zoler wrote:
Show nested quote +
On February 20 2009 22:02 Lobbo wrote:
What maps do you use to make the build order on? seems like you dont have any kind of computer opponent or something. Thanks


He starts a game in LAN with a computer as opponent and as the timer (5..4..3..2..1..) counts down he removes the computer, a message will appear in the beginning of the game where you can chose "End game" or "Continue play"


Thankyou tack.
Officially the founder of Team Property (:
iloveroo
Profile Joined February 2009
Canada294 Posts
February 20 2009 20:36 GMT
#308
On February 20 2009 13:58 m!st wrote:
In the A-Yu-Mi build, when do their muta's push out? like will you arrive before mutas hatch or something. i just add turrets as im moving out to be sure but i was just checking.

for the a-yu-mi BO right when you attack the z the mutas pop out around that time, i think
and the EE timing, is after mutas when you attack, the hydras will be morphing into lurks
ilovejonn
Profile Blog Joined August 2007
Canada2548 Posts
February 20 2009 21:22 GMT
#309
hope you get better soon!
Snowflakes in January, Heart warm like February, I wouldn't ordinarily..
iloveroo
Profile Joined February 2009
Canada294 Posts
February 20 2009 22:20 GMT
#310
On February 20 2009 22:14 Zoler wrote:
Show nested quote +
On February 20 2009 22:02 Lobbo wrote:
What maps do you use to make the build order on? seems like you dont have any kind of computer opponent or something. Thanks


He starts a game in LAN with a computer as opponent and as the timer (5..4..3..2..1..) counts down he removes the computer, a message will appear in the beginning of the game where you can chose "End game" or "Continue play"

you don't have to play in LAN
you can even do it in battle.net if you want
you can do it anywhere..
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
February 21 2009 02:18 GMT
#311
On February 19 2009 13:57 iloveroo wrote:
Show nested quote +
On February 19 2009 13:03 eXigent. wrote:
On February 19 2009 12:47 d1v wrote:
On February 19 2009 12:38 iloveroo wrote:
On February 19 2009 12:14 ZeKk wrote:
On February 19 2009 11:24 iloveroo wrote:
grrr, i feel so noob, i keep losing when i use the TvP FE 3fac... lolol
but anyways, its my fault. so does anyone know whats the use of the fe 3fac?

If I got it straight. The use of this strategy is to catch the protoss in a weak moment, the right timing window as he is about to take he's 3rd rather quickly in the 6-7 minute mark(this is were u have to attack). Assuming the protoss playing standard (1-2 gate opening) .

So as the protoss has invested he's first minutes of the game to get the best economicly advantage of the terran as he can by going a 3rd so early it means he has a low unit count, this is were you should counter with ur 3 fac's after Fe. Before he has he's third up and running and getting alot of gates and units.
Protoss do this strategy alot since they know terran would just sit back and turtle for a while.

so your saying that "tvp fe 3fac" is only useful if he goes for his 3rd expo? if im correct ?:S


I really recommend that you somehow get hold of those commentaries. If you already did so, watch them again carefully. Most of your questions are answered in the commentaries.

The 3 Factory Timing Push is only effective if the Protoss has taken a fast third, which generally means he only has 2 Gateways and very few Dragoons. If the Protoss has not taken a fast third base, this strategy is not recommended.



this is correct. Also, incase you are wondering, you do a regular FE with this build, and thats what prompts the protoss to take a fast 3rd base. Also, he flys his barracks over top one of his tanks early on, so the protoss thinks he is doing a FD (1 tank 4-5marines and a vult with mines), because 1 of the tanks is hidden (but still shooting). These factors all help the protoss decide to take a fast 3rd, because he is now thinking you opened up with a typical 1fact expand and turtle.


Also, if you've watched the videos 10 times, then how can you miss what he says? In the Game FPVOD he clearly states as he is attacking the protosses natural that 2 gate goon standard play is a really good counter to the build. It's stated in the commentary

why do you think i miss it ? lol, maybe sometimes im not paying attention to what hes saying or hes not explaining it in a way for ME to understand :3


Im pretty certain he is explaining it in a way that anyone can understand. I mean, he flat out says in the "Game FPVOD" as he is pushing into the protosses natural, that 2 gate goon is a good counter to the build. He doesn't say it in spanish...so I don't get how he is not explaining it in a way you don't understand.

Also, if you are not paying attention to a VOD that was made for you to pay attention to, then why are you even watching it? lol. The point is to pay complete attention to what he is saying, and possibly write some of it down, so you can review before starting a game. If you are zoning out, then you obviously won't be getting any benefits from watching it.
Hundredth
Profile Joined November 2008
United Kingdom142 Posts
February 22 2009 01:22 GMT
#312
Are the links not working for anyone else?
NvG.SortOf
Profile Joined December 2008
Sweden6 Posts
February 22 2009 12:43 GMT
#313
On February 18 2009 07:10 JollYRoGeR wrote:
SORFOF = B?

where's the world going..


roooofl jolly ;P
m!st
Profile Joined January 2009
Australia95 Posts
February 23 2009 06:25 GMT
#314
also in the EE timing, getting the +1 amour upgrade makes marines die in 3 hits to lurkers, but if you stim it does back to 2....what is the point of the amour?
surgical tossssss!
ZeKk
Profile Blog Joined November 2004
Sweden320 Posts
February 23 2009 14:04 GMT
#315
On February 23 2009 15:25 m!st wrote:
also in the EE timing, getting the +1 amour upgrade makes marines die in 3 hits to lurkers, but if you stim it does back to 2....what is the point of the amour?

You have the answer. Don't you heal before you attack?
m!st
Profile Joined January 2009
Australia95 Posts
February 24 2009 07:07 GMT
#316
lolwut, marines die from 2 hits from lurkers when stimmed without amour, when they get the upgrade it is 3 without stim and 2 with stim, seeing as you pretty much always stim to attack, its just 2....which means the amour is useless unless you fight lings maybe?
surgical tossssss!
StrikerX22
Profile Joined February 2009
United States41 Posts
February 24 2009 09:54 GMT
#317
On February 23 2009 23:04 ZeKk wrote:You have the answer. Don't you heal before you attack?


Heal right after stim if possible, and you'll take 50% more hits (3). And yes, it certainly affects zerglings (20% more hits), hydras (12.5% more hits), mutas (20%, though it matters less against muta bombing, but the splash will go down 33% in damage). Note these are actual changes in number of hits, not damage potential. On the other hand, it will not help you against ultras with +1 melee or higher (which is likely).
If trees could scream, would we be so cavalier about cutting them down? We might, if they screamed all the time, for no good reason. - Jack Handey
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
February 24 2009 11:24 GMT
#318
On February 21 2009 05:36 iloveroo wrote:
Show nested quote +
On February 20 2009 13:58 m!st wrote:
In the A-Yu-Mi build, when do their muta's push out? like will you arrive before mutas hatch or something. i just add turrets as im moving out to be sure but i was just checking.

for the a-yu-mi BO right when you attack the z the mutas pop out around that time, i think
and the EE timing, is after mutas when you attack, the hydras will be morphing into lurks


You should break his sunken line right before the mutas pop out and therefore catching them and killing the zerg pretty much instantly
ZeKk
Profile Blog Joined November 2004
Sweden320 Posts
February 24 2009 13:15 GMT
#319
On February 24 2009 16:07 m!st wrote:
lolwut, marines die from 2 hits from lurkers when stimmed without amour, when they get the upgrade it is 3 without stim and 2 with stim, seeing as you pretty much always stim to attack, its just 2....which means the amour is useless unless you fight lings maybe?

Omg, ever thought about heal ur troops before attack?? Then it's still 3 hits before they die with +1 armor. Get it now?
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
February 24 2009 15:27 GMT
#320
Usually, most units won't be healed before the attack occurs. However, after the time it takes for the sunkens to fire the first few shots, other marines will be at full health, thus taking 3 hits from sunkens. This, plus the armor will help vs mutalisks and zerglings, it will also be great when his lurkers are morphed.
Attack upgrade is important vs mutalisks and 1armor lings.
Hence, both 1 attack and 1 armor is key in this build.

I will try to record more vods today, since I'm feeling better now. Lately my computer has been lagging alot when I use guncam, I hope I can fix this issue.

According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
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