|
CA10824 Posts
On December 26 2008 00:11 [Fin]Vittu wrote:Show nested quote +On December 25 2008 12:17 Wala.Revolution wrote: Fuck I feel so guilty for saying this, but the OP in PGR21 is followed by IMPORTANT DISCUSSIONS.
For example, to get the add-on as fast as possible, you're suppose to shift-click mineral with the scv that's going to build the factory; otherwise, it might waste valuable 2-5 seconds.
I will have time to translate in Feb (after mid-terms) but then there will be too much to translate -_-.
So please, although I (and probobly rest of TL) appreciate this, translate the follow-up discussions as well. wait when my scv is building my factory, i click on my scv ( green circle) and then i press shift + left click on mineral patch nothing seems to happen, nor does anything happens when i right clic. could u explain please you have to give it the next command before it starts making the factory.
you would click the scv, "vf" for factory wherever then "shift-rightclick" a mineral patch.
|
On December 25 2008 21:58 losso wrote: upmagic did this is some Spirit game on bluestorm, i remember it very well... artosis spoke about it.. it's not really new Who said new?
It's a cool little build variation, though overall somewhat weaker than standard fd because of the cut scvs, it still is good to have things like this stored in your sc archives to mix up your play. This is the kind of thing that would not come up in our forums without some translating from korean sites. It's impressive how much emphasis they put on things like shift clicking your factory building scv. Just a few of the little things that make the gap between koreans and foreigners so huge.
|
This build's is nice... for those who think 10 seconds faster doesn't mean much, 10 seconds can be HELL OF A LOT of time when the toss is say 1 gate expo'ing or 2 gate 4 goon expo'ing. It's the difference between offensive position of goon vs bein confronted with FD forces right infront of your nexus, and the difference between 4 goon offensive position vs 2 goon offensive positioned and 2 leaving the base. The difference can be quite big, and I've used this build more than a couple of times, and the faster timing can really screw over greedy tosses.
|
On December 26 2008 08:31 irY.Evergreen wrote: This build's is nice... for those who think 10 seconds faster doesn't mean much, 10 seconds can be HELL OF A LOT of time when the toss is say 1 gate expo'ing or 2 gate 4 goon expo'ing. It's the difference between offensive position of goon vs bein confronted with FD forces right infront of your nexus, and the difference between 4 goon offensive position vs 2 goon offensive positioned and 2 leaving the base. The difference can be quite big, and I've used this build more than a couple of times, and the faster timing can really screw over greedy tosses.
Yes, we know 10 seconds can make a huge difference. However 2 early scvs also makes a huge difference. FDPush wasn't meant to kill the toss in the first place, why make it more of an all-in move? If he 2gates the FD isnt the best option, rather take defensive position and mine up ur natural when u take exp.
|
On December 26 2008 09:00 AnOth3rDAy wrote:Show nested quote +On December 26 2008 08:31 irY.Evergreen wrote: This build's is nice... for those who think 10 seconds faster doesn't mean much, 10 seconds can be HELL OF A LOT of time when the toss is say 1 gate expo'ing or 2 gate 4 goon expo'ing. It's the difference between offensive position of goon vs bein confronted with FD forces right infront of your nexus, and the difference between 4 goon offensive position vs 2 goon offensive positioned and 2 leaving the base. The difference can be quite big, and I've used this build more than a couple of times, and the faster timing can really screw over greedy tosses. Yes, we know 10 seconds can make a huge difference. However 2 early scvs also makes a huge difference. FDPush wasn't meant to kill the toss in the first place, why make it more of an all-in move? If he 2gates the FD isnt the best option, rather take defensive position and mine up ur natural when u take exp.
This build is SPECIFICALLY for tosses that justs plays greedy (i.e. me) who likes to expo with 1 gate 3goons, etc.
Again, follow-up discussion is a must read T_T.
|
So 9,5 supply mean you should build your supply at 10/10? This is pretty weird.
|
when the 10th scv is half way
|
On December 26 2008 09:02 Wala.Revolution wrote:Show nested quote +On December 26 2008 09:00 AnOth3rDAy wrote:On December 26 2008 08:31 irY.Evergreen wrote: This build's is nice... for those who think 10 seconds faster doesn't mean much, 10 seconds can be HELL OF A LOT of time when the toss is say 1 gate expo'ing or 2 gate 4 goon expo'ing. It's the difference between offensive position of goon vs bein confronted with FD forces right infront of your nexus, and the difference between 4 goon offensive position vs 2 goon offensive positioned and 2 leaving the base. The difference can be quite big, and I've used this build more than a couple of times, and the faster timing can really screw over greedy tosses. Yes, we know 10 seconds can make a huge difference. However 2 early scvs also makes a huge difference. FDPush wasn't meant to kill the toss in the first place, why make it more of an all-in move? If he 2gates the FD isnt the best option, rather take defensive position and mine up ur natural when u take exp. This build is SPECIFICALLY for tosses that justs plays greedy (i.e. me) who likes to expo with 1 gate 3goons, etc. Again, follow-up discussion is a must read T_T.
Yes but you cannot scout before you chose to do this strategy, which makes it more of an all-in move than the normal, safe old FD.
|
lol i didnt think koreans ever used phrases like a bunch of rines 
FD still sucks
|
Fuck, I just lost my long response.
In short, there were discussions in PGR21's thread about scouting/economy issue. The idea was it was a risk worth taking due to the possible reward that the toss will either get contained/cancel nat IIRC.
|
Please please please translate a good TvT guide next! 
Someone..
|
On December 26 2008 11:22 Zoler wrote:Please please please translate a good TvT guide next!  Someone..
NO. TVZ priority!
|
On December 26 2008 11:41 ramen247 wrote:Show nested quote +On December 26 2008 11:22 Zoler wrote:Please please please translate a good TvT guide next!  Someone.. NO. TVZ priority!
TvZ is so ez, no depth. TvT is a way harder MU, I think most terrans agree with this.
|
Thanks for the translation.
However, I feel that this guide is for players who compete at very high levels. Otherwise, a single miss-micro will easily cost you the 5-10 seconds you have gained.
|
vouching for the TvT guide, only because theres just one really outdated (maybe three really really outdated) guides on TvT
I would like a guide with something referring to Terran map control, or something that can be applied to all three match ups, though.
|
On December 26 2008 10:05 Piy wrote:lol i didnt think koreans ever used phrases like a bunch of rines  FD still sucks  hey bro, if you want to go ahead and translate everything word for word so things no longer make sense even if its in english, be my guest
|
this 10 seconds is 10 seconds faster than the PERFECT execution of the normal FD build.
|
Ya I think the 10 seconds is a really big deal. I mean if you have good micro, you can probably over-run the protoss. I don't think this build is meant to kill the protoss but its probably to smack his playing rhythm out of order.. like having to cancel his natural expansion.. WHICH IS HUGE BY THE WAY.
PS: What's IIRC and IMHO?
|
On December 26 2008 15:03 JMave wrote: Ya I think the 10 seconds is a really big deal. I mean if you have good micro, you can probably over-run the protoss. I don't think this build is meant to kill the protoss but its probably to smack his playing rhythm out of order.. like having to cancel his natural expansion.. WHICH IS HUGE BY THE WAY.
PS: What's IIRC and IMHO?
If I remember correctly and in my humble opinion.
|
On December 26 2008 15:03 JMave wrote: Ya I think the 10 seconds is a really big deal. I mean if you have good micro, you can probably over-run the protoss. I don't think this build is meant to kill the protoss but its probably to smack his playing rhythm out of order.. like having to cancel his natural expansion.. WHICH IS HUGE BY THE WAY.
PS: What's IIRC and IMHO? if i recall correctly/in my honest opinion
We know the build isn't necessarily to kill, but it's still a big gamble compared to a normal, safe FD. You pretty much just pray the enemy is greedy..I'd rather just do some 2fac all-in.
Edit: Damn you skyglow!!!! Is it humble? I thought it was honest. Owell
|
|
|
|