• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:17
CEST 16:17
KST 23:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week8[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4Firefly given lifetime ban by ESIC following match-fixing investigation17
StarCraft 2
General
Who will win EWC 2025? Magnus Carlsen and Fabi review Clem's chess game. Why doesnt SC2 scene costream tournaments RSL Season 1 - Final Week How does the number of casters affect your enjoyment of esports?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame
Brood War
General
BW General Discussion Corsair Pursuit Micro? BGH Auto Balance -> http://bghmmr.eu/ Pro gamer house photos Flash Announces (and Retracts) Hiatus From ASL
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET The Casual Games of the Week Thread BWCL Season 63 Announcement
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 767 users

[Q]Probe production - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 All
Guybrush
Profile Blog Joined December 2002
Spain4744 Posts
October 31 2008 05:56 GMT
#21
On October 31 2008 14:07 dream-_- wrote:
the more probes you have per accessible mineral patch, the less effective each one is.
knowing this, its up to you to decide when to stop based on the style and flow of the game.


This is also a great advice. For example in Zergs situation you have the mobility to have expansions across the map hence you want to have smaller saturation to make your drones mine more optimal; meaning they always have a mineral patch to go to that is not occupied by some other drone.
Live2Win is awesome. Happy new year scarabi!
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2008-10-31 06:12:59
October 31 2008 06:10 GMT
#22
On October 31 2008 14:47 BlackStar wrote:
The "The bottom line is that if you're asking when to stop building probes, you're at the stage where the answer is never." is a bad answer because the answer will be the same for everyone. Too many probes for a low level player is also too many for a high level player.

I guess there are people that are just too slow to ever get too many probes before they lose. But that's not a basis for any argument.
Sure, the "Just keep making them, don't worry about too many because you really don't have enough." is a good guideline for some.
And maybe you can say that "Only stop after you maxed out." is a good guideline in many cases. But that's not what anyone said. And one can do better.

Point is that many toss players have this 8p9p0 reflex and if they keep doing it all game long they will get 75+ supply worth of probes and lose the game because of it.

'Never stop' is just wrong and horrible advice.


Except at low levels, there are far better things to practice then when to stop probe production. Yes it makes a difference, but the amount of time invested learning when to stop probes differently on different maps can be better spent learning better unit control, multitasking, timing, etc., etc. At a higher level, when you've nailed down the basics, THEN its efficient to learn when to stop probe production. At low levels, it doesn't make a difference often enough to be worth the amount of time needed to learn probe saturations on different maps.

Why learn to walk before you can even stand properly?
Moderator
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
October 31 2008 06:32 GMT
#23
This isn't about what to practice at lower levels. This is about answering this very basic simple question. Really, you are almost proposing a white lie: "Let's give the wrong answer because that's more beneficial.".

SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
October 31 2008 09:28 GMT
#24
Hmmm, I never stop until I feel that the saturation is enough, and this usually happens when I'm in 3 bases already, because my army needs population too so I can't just dedicate my whole psi count to probes now can I?
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2008-10-31 15:18:15
October 31 2008 15:14 GMT
#25
On October 31 2008 15:32 BlackStar wrote:
This isn't about what to practice at lower levels. This is about answering this very basic simple question. Really, you are almost proposing a white lie: "Let's give the wrong answer because that's more beneficial.".



How is saying that "not stopping is generally good enough at a low level of play" lying? I never said that never stopping was a general answer, only that at low-level play one shouldn't worry about it, because the time spent learning when to cut probes isn't efficient. The question was obviously asked because the OP wants to improve his play. Isn't "you'll improve your play more by worrying about other things" more helpful to that goal than saying that "it varies from map to map due to the different rates at which different mineral patches reach saturation?"
Moderator
ocoini
Profile Blog Joined April 2003
648 Posts
October 31 2008 15:59 GMT
#26
max probe per patch is not 2.5 like someone said.. might be like that when you just have 1 patch to mine. but its more like 4-6 per patch cause of the ai moveing from patch to patch and income increases all the time. But really the only reason to stop worker production, if you are doing a standard play is if you have to counter your opponents play with more units/buildings/etc..whatever.

Keep makeing workers til your multitasking can't keep up, and in each game, keep pushing it and keep makeing workers as long as you can. You can always bring the probes out to fight/if your eco is insane.
Street Vendor Crack Down Princess-Cop!
KwarK
Profile Blog Joined July 2006
United States42636 Posts
October 31 2008 17:20 GMT
#27
Very game dependent. If the opponent keeps killing your probes then keep making them. If not then 70 or so is generally enough.
ModeratorThe angels have the phone box
clazziquai
Profile Blog Joined October 2007
6685 Posts
October 31 2008 17:33 GMT
#28
I changed my style because I used to make a lot of probes constantly so when I had a maxed army, my army didn't seem like a max, a little smaller.

So I think at one point, you should stop making probes...idk haha i don't pvt any more so
#1 Sea.Really Fan / #1 Nesh Fan / Terran Forever~
kemoryan
Profile Blog Joined December 2007
Spain1506 Posts
October 31 2008 17:34 GMT
#29
On November 01 2008 00:14 TheYango wrote:
Show nested quote +
On October 31 2008 15:32 BlackStar wrote:
This isn't about what to practice at lower levels. This is about answering this very basic simple question. Really, you are almost proposing a white lie: "Let's give the wrong answer because that's more beneficial.".


The question was obviously asked because the OP wants to improve his play. Isn't "you'll improve your play more by worrying about other things" more helpful to that goal than saying that "it varies from map to map due to the different rates at which different mineral patches reach saturation?"



No. OP asked a specific question. Whatever his underlying goal might be, its more helpful if you answer his question than telling him anything else which he wasn't asking for.
Freedom is a stranger
ReiKo
Profile Blog Joined September 2007
Croatia1023 Posts
October 31 2008 17:49 GMT
#30
I will only say that BlackStar has great advices and that I'm the one of 1000 Protoss'es that has 9p0p syndrom Can't get rid of it
Racenilatr
Profile Blog Joined August 2008
United States2756 Posts
October 31 2008 19:20 GMT
#31
lol well thanks for the help everyone. I really asked this because sometimes there will be a heavy harassment and that sorta screws my econ over. I dont lose many probes but mostly i lose precious mining time which throws me completely off. Then i feel like i never have enough money and am always short on mins >_>
Also very nice mini-guide ^^
Equaoh
Profile Joined October 2008
Canada427 Posts
October 31 2008 20:05 GMT
#32
so ~20 probes per base, including gas?
Racenilatr
Profile Blog Joined August 2008
United States2756 Posts
October 31 2008 22:43 GMT
#33
hmm. I would have to say that would be way too low
Leath
Profile Blog Joined July 2006
Canada1724 Posts
Last Edited: 2008-11-01 02:15:34
November 01 2008 02:10 GMT
#34
I would go with the advice "never stop" if you are learning the game.
Macro will make a huge difference in your playing power.
More importantly, once you can make probes continuously and accurately (1-2 at a time, non-stop) you will standardize the game timing, cuz every game you will have very similar economic power and therefore be able to always support the same army size as you did in previous game.

Why is that good?
Because that is a great way to learn timing. Based on a standard you can then know what are the best time to cut probes to create an army of a given size that will help you hurt the opponent.

____________________________________

When to cut probes?
I like to think in term of priority.

If you are planning to expand soon, it probably doesnt make sense to stop probes.
If you are planning a timing attack, it probably makes sense to stop probes.

Commonly:
8 pylon, 10 gate, 12 gate, 15 pylon, 21 gate (stop probes at 21/25)
this allows you to get 2 more zealots while throwing a third gate.

I do this often vs zerg after a FE. I stop probes a bit after getting core to throw down the 3-4 gates and speed, +1attack.

In pvp if you are following a passive build, like 2 gates dragoons obs, and then see your opponent expanded and is starting to collect, usually it makes sense to stop probe productions throw down 1-2 more gates and/or support bay to try to punish him for being greedy.
http://www.kongregate.com/?referrer=Sagess
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
November 01 2008 05:40 GMT
#35
honestly anyone D+ and below is not going to be able to maintain constant peon production anyways, so its good to keep a mindset of always build probes while you are still learning. once basic macro is automatic for you, then you can put in stipulations for when to stop producing to maximize your army count temporarily.
more weight
Racenilatr
Profile Blog Joined August 2008
United States2756 Posts
November 01 2008 20:04 GMT
#36
im not learning the game. I got the basics down and its not from a D- perspective of how important probe production is
capek
Profile Joined September 2008
United States585 Posts
November 02 2008 00:10 GMT
#37
On November 01 2008 11:10 Leath wrote:
If you are planning to expand soon, it probably doesnt make sense to stop probes.
If you are planning a timing attack, it probably makes sense to stop probes.

Simple, effective, truthful
Racenilatr
Profile Blog Joined August 2008
United States2756 Posts
November 02 2008 01:35 GMT
#38
well....protoss doesnt have stuff like terran timing pushes or anyhting...or do they?
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
November 02 2008 01:43 GMT
#39
Of course they do.
Ethelis
Profile Blog Joined September 2008
United States2396 Posts
November 02 2008 03:52 GMT
#40
On November 02 2008 10:35 Racenilatr wrote:
well....protoss doesnt have stuff like terran timing pushes or anyhting...or do they?


stork vs best @ medusa in osl :\
Disabled gamer - Diamond 3 (LoL) D+ Rank scrublord on BW. Bisu doesnt need DTs, He uses probes. just ask Flash.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 19h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mcanning 358
StarCraft: Brood War
Barracks 3587
Flash 3257
Jaedong 3075
BeSt 1444
Mini 1325
EffOrt 998
Soma 735
Larva 541
Stork 444
firebathero 383
[ Show more ]
Snow 340
Free 189
Rush 153
Hyun 137
Backho 83
Mind 73
TY 63
Sharp 59
Pusan 58
ZerO 57
ToSsGirL 53
sas.Sziky 50
soO 41
Movie 36
Shinee 33
sorry 32
zelot 28
scan(afreeca) 26
sSak 16
Terrorterran 15
SilentControl 11
Shine 10
Bale 8
ivOry 3
Dota 2
syndereN643
XcaliburYe349
420jenkins319
League of Legends
Dendi1152
Counter-Strike
ScreaM1618
byalli376
markeloff93
Other Games
singsing2970
B2W.Neo1649
hiko1431
crisheroes438
Liquid`VortiX53
ZerO(Twitch)24
Rex14
Organizations
StarCraft: Brood War
lovetv 13
Kim Chul Min (afreeca) 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV457
League of Legends
• Nemesis5873
Upcoming Events
Esports World Cup
19h 43m
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
1d 19h
Esports World Cup
2 days
Esports World Cup
3 days
CranKy Ducklings
4 days
BSL20 Non-Korean Champi…
4 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
5 days
BSL20 Non-Korean Champi…
5 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CC Div. A S7
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.