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[G][Q] My zerg on coke - Page 23

Forum Index > Brood War Strategy
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Metaspace
Profile Joined November 2006
Austria670 Posts
December 30 2008 10:57 GMT
#441
Haha great game there from Jaedong. Unfortunately Fantasy gg'd before Jaedong could infest his last CC :-)
Wir haben zuwenig Vespingas!
O-ops
Profile Joined February 2009
United States4236 Posts
February 22 2009 03:13 GMT
#442
Watch Boxer vs. Yellow Superfight, game 1. Boxer got his CC infested before he can tap out. A blow to Terran manhood heard throughout the world.
Fan of the Jangbanger
misterG420
Profile Blog Joined August 2009
Germany152 Posts
October 07 2009 12:15 GMT
#443
I Know, this thread is damn old. But I just recently discovered the thread and actually read the whole thing. I agree with Misrah in my own diffrent way: I dislike macroing up and dont like my opponent to macro up. Maybe cause I'm old and I grew up with an aggressive Zerg style, maybe cause I don't like Terrans, does't really matter.

Fact is, after reading the thread I dedicated 10 games having one goal. Beeing aggressive and go for eary Hydra/Ling before droning up more. If T bunkers, ok i contain and drone up, if he's too stubborn to place a bunker, I run in and kick him out.

The reason for this smurf acc is only to investigate the ideology behind this thread. So far I jsut upload 2 replays.

C- Terran last season
http://repdepot.net/replay.php?id=22100

D+ Terran current rank
http://repdepot.net/replay.php?id=22101

The goal is to find my own way of denying opponent's increase in macroing and drone up as situation allows. Will play and improve this idea throughout the whole season now and see where it comes to an end and why. So, if anyone wants to buh me out now, do so. But playing standard and copying other players' builds is boring after 100 games. Hope this thread gets active again, because I really like the different point of view/playstyle of Mishra.

Kind regards and sorry for freshing up old posts.
lpr
https://www.twitch.tv/misterg_420
Misrah
Profile Blog Joined February 2008
United States1695 Posts
October 07 2009 12:39 GMT
#444
Well here is hoping that you have some good luck with this build. Personally i still use it if T even thinks about going mech. It handles any type of mech to bio switch very well, and late game hydra ultra is just a game ender. Basically this build puts you in a great position to shit on any cute fantasy,lomo,boxer,oov terran play. I think that it is a definatve 1 base mech, or FE mech counter. You have 4 hatch production and faster upgrades than any other zerg build.

Here is a recent rep vs a B- terran:
His icup account can be found here:

http://www.iccup.com/gamingprofile/ASL-Playa.html

[image loading]


A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
Misrah
Profile Blog Joined February 2008
United States1695 Posts
October 07 2009 13:42 GMT
#445
any better players, or players in general want to critique that last game?

He says that i am lucky???? is this true? or was it just his loss.

Comments appreciated.
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
SkylineSC
Profile Blog Joined March 2009
United States564 Posts
October 07 2009 15:12 GMT
#446
i think your gas shortage is a result of the hydra/lurk/scourge build...

maybe try to grab a few extra expansions with the extra minerals but his build really didn't work out well to yours. not sure if getting that early vessel was a good choice because a standard push with later vessel would have much bigger m&m and tank numbers and probably could have defeated your army.
Ver
Profile Joined October 2008
United States2186 Posts
October 07 2009 20:27 GMT
#447
Hardly luck. You did outplay him, but he's definitely not a B- Terran (he downranks foreigners lol). His build was bad, he didn't know what timing windows are, and he preferred to have 0-1 marines 17 minutes in. It's a good replay to look for improvement, but unfortunately not to test viability.

As babyrhino said, you need to actually play to this build's strengths because as I saw you just sat around not maximizing anything. With 4 hatch before gas your goal is clearly an extremely heavy economy. Part of this problem was your really bad saturation (nat over, expo and main under), but also simply production. He was way undersaturated as well and kept suiciding units to you yet you couldn't come near to his production until his main ran dry. That shows that your economic emphasis was either a bad theory or poorly implemented (latter imo).

Basically as soon as you have some kind of map control (obviously different times vs different builds, but this is why it'd be nice to have mutas) you should double expand. Preferably a main/nat so you only have to defend 1 choke. That way you can actually make use of your excess drones and win on the strength of a roaring economy. Though even with that economy you still need to make queens/and or defilers. You were clearly better than this guy so it didn't matter but in general it is a necessity.

Lastly, getting 4 hatches before hydras versus mech openings means you need to make multiple sunkens or die to vultures. Even with his 1 slow vulture he couldve' done so much by slipping around the left side. If he had went 2 fact speed or even 1 fact speed that would've been game over.
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