[G][Q] My zerg on coke - Page 23
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Metaspace
Austria670 Posts
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O-ops
United States4236 Posts
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misterG420
Germany152 Posts
Fact is, after reading the thread I dedicated 10 games having one goal. Beeing aggressive and go for eary Hydra/Ling before droning up more. If T bunkers, ok i contain and drone up, if he's too stubborn to place a bunker, I run in and kick him out. The reason for this smurf acc is only to investigate the ideology behind this thread. So far I jsut upload 2 replays. C- Terran last season http://repdepot.net/replay.php?id=22100 D+ Terran current rank http://repdepot.net/replay.php?id=22101 The goal is to find my own way of denying opponent's increase in macroing and drone up as situation allows. Will play and improve this idea throughout the whole season now and see where it comes to an end and why. So, if anyone wants to buh me out now, do so. But playing standard and copying other players' builds is boring after 100 games. Hope this thread gets active again, because I really like the different point of view/playstyle of Mishra. Kind regards and sorry for freshing up old posts. lpr | ||
Misrah
United States1695 Posts
Here is a recent rep vs a B- terran: His icup account can be found here: http://www.iccup.com/gamingprofile/ASL-Playa.html ![]() | ||
Misrah
United States1695 Posts
He says that i am lucky???? is this true? or was it just his loss. Comments appreciated. | ||
SkylineSC
United States564 Posts
maybe try to grab a few extra expansions with the extra minerals but his build really didn't work out well to yours. not sure if getting that early vessel was a good choice because a standard push with later vessel would have much bigger m&m and tank numbers and probably could have defeated your army. | ||
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Ver
United States2186 Posts
As babyrhino said, you need to actually play to this build's strengths because as I saw you just sat around not maximizing anything. With 4 hatch before gas your goal is clearly an extremely heavy economy. Part of this problem was your really bad saturation (nat over, expo and main under), but also simply production. He was way undersaturated as well and kept suiciding units to you yet you couldn't come near to his production until his main ran dry. That shows that your economic emphasis was either a bad theory or poorly implemented (latter imo). Basically as soon as you have some kind of map control (obviously different times vs different builds, but this is why it'd be nice to have mutas) you should double expand. Preferably a main/nat so you only have to defend 1 choke. That way you can actually make use of your excess drones and win on the strength of a roaring economy. Though even with that economy you still need to make queens/and or defilers. You were clearly better than this guy so it didn't matter but in general it is a necessity. Lastly, getting 4 hatches before hydras versus mech openings means you need to make multiple sunkens or die to vultures. Even with his 1 slow vulture he couldve' done so much by slipping around the left side. If he had went 2 fact speed or even 1 fact speed that would've been game over. | ||
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