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[G] PvT Guide - Page 2

Forum Index > Brood War Strategy
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ScarFace
Profile Blog Joined March 2008
United States1175 Posts
October 24 2008 02:21 GMT
#21
Don't be so modest salv, this guide is incredibly good. It is easily deserved of being in the strategy section, and the recommended thread section for protoss guides- god knows we are starved, when was the last guide from? 2006?

Hopefully you do a pvz and pvp guide, but this looks like really hard work, so just thanks a lot for the guide. If you happen to do more...thanks even more!
Can you dig it?
YPang
Profile Blog Joined April 2007
United States4024 Posts
October 24 2008 02:36 GMT
#22
On October 24 2008 11:18 infinity21 wrote:
Show nested quote +
On October 24 2008 10:58 YPang wrote:
i'll constantly bump this thread so it gets the attention it deserves. xd

This is a ploy to increase your post count! Sneaky :o


in 2 days i'll beat your post count with 5 stars and a trophy!
sMi.Gladstone | BW: B high| SC2: gold T_T
YPang
Profile Blog Joined April 2007
United States4024 Posts
October 24 2008 03:03 GMT
#23
for the "2 gate goon; aggresive style" I think it may even be possible to scout with the goon, and not scout with probe at all because on a large map like python, if you scout late and dont get in thier base, its pointless all you see is marines just like you would when u scout with a goon.
sMi.Gladstone | BW: B high| SC2: gold T_T
Salv
Profile Blog Joined December 2007
Canada3083 Posts
October 24 2008 03:16 GMT
#24
On October 24 2008 11:21 ScarFace wrote:
Hopefully you do a pvz and pvp guide, but this looks like really hard work, so just thanks a lot for the guide. If you happen to do more...thanks even more!



Thanks a lot, I appreciate it. It took a while to do, but I fully intend on making a PvP and PvZ one at some time.
Chill
Profile Blog Joined January 2005
Calgary25991 Posts
October 24 2008 22:24 GMT
#25
Bump, moved to strategy.
Moderator
Shauni
Profile Blog Joined July 2004
4077 Posts
October 24 2008 22:52 GMT
#26
Good guide. A few things I'd like to point out though.

Arbiters are often done on 2 bases. I do it all the time on certain maps. Lately I've also been playing a lot on 2 base until they are mined out, trying to cut off every third base Terran does while recalling / forcing him to massturret and so on. I know it's not as standard as earlier third, but I find myself a lot more successful with staying on two. That way you never give away map control to terran, which you are forced to do if you 3 base. But yeah, it doesn't work on maps like Othello where 3rd is so easy to take.
I'm taking whatever coverage I can get, because frankly, I'm busy working on this million dollar deal at my job. Early retirement is a good thing brotha man. - MessengerASL
foodontable
Profile Joined June 2006
China341 Posts
October 24 2008 23:12 GMT
#27
Wow this is a really in depth guide. I will definitely read this in my spare time. I can't imagine how much time you spent on this... hardcore. Hopefully I'll be able to improve after reading this. Thanks for the awesome guide!
CDRdude
Profile Blog Joined May 2007
United States5625 Posts
October 24 2008 23:23 GMT
#28
I don't play P, or T for that matter, but I'm glad the strategy forum has an awesome new guide. Great work!
Force staff is the best item in the game.
Twilight_Templar
Profile Joined October 2008
United States11 Posts
October 25 2008 00:31 GMT
#29
great guide, its really helpful i was actually wondering if there would ever be a protoss guide
"I can't find my DTs!"
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
October 25 2008 01:22 GMT
#30
AMAZING guide, even though I'm a T player.

And welcome to TL (posting at least) Twilight_Templar.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
parkin
Profile Blog Joined July 2007
1083 Posts
October 25 2008 03:03 GMT
#31
Very good guide. Deserves to be in Recommended Threads imo.
mostly harmless
Salv
Profile Blog Joined December 2007
Canada3083 Posts
Last Edited: 2008-10-25 03:47:51
October 25 2008 03:47 GMT
#32
On October 25 2008 07:52 Shauni wrote:
Good guide. A few things I'd like to point out though.

Arbiters are often done on 2 bases. I do it all the time on certain maps. Lately I've also been playing a lot on 2 base until they are mined out, trying to cut off every third base Terran does while recalling / forcing him to massturret and so on. I know it's not as standard as earlier third, but I find myself a lot more successful with staying on two. That way you never give away map control to terran, which you are forced to do if you 3 base. But yeah, it doesn't work on maps like Othello where 3rd is so easy to take.



Yeah, this is true and Cloud often does this I think? When you do it off three gas, I often get my arbiters out just as their push is nearing my base, so it works out pretty well. Can't deny the viability of two base though.

EDIT: BTW thanks for all the positive responses everyone, I was hesitant to post this here because I didn't know if anyone would like it ^_^
Raithed
Profile Blog Joined May 2007
China7078 Posts
October 25 2008 04:26 GMT
#33
for the 2 gate goon slower tech i still do 11 assim. hm.
LastWish
Profile Blog Joined September 2004
2015 Posts
October 25 2008 12:57 GMT
#34
Very good, this is really what I've been missing.

Though I cannot agree on shields, they are overexpensive and do less than armor, because all units(except archons - and they are not used) have more HP than shields.
Armor however is only useful vs goliaths, so that's why you probably don't need upgrading it right away.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
Salv
Profile Blog Joined December 2007
Canada3083 Posts
October 25 2008 15:38 GMT
#35
I suppose it's a matter of preference or perhaps you are right and armor is better. However, what I didn't mention was that I most likely also do this because it jives with my PvZ ups. Where I get +1 weapon and +1 shields from two forges before doing armor.
ScarFace
Profile Blog Joined March 2008
United States1175 Posts
October 25 2008 16:19 GMT
#36
Hey Chill or someone, you should probably add this to recommended threads for pvt guides.
Can you dig it?
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
October 25 2008 17:52 GMT
#37
This is great, thanks. I look forward to one on PvP and PvZ.
@RealHeyoka | ESL / DreamHack StarCraft Lead
Knickknack
Profile Joined February 2004
United States1187 Posts
Last Edited: 2008-10-25 22:02:15
October 25 2008 19:11 GMT
#38
Always appreciate guides. Good presentation, writing, etc. A lot of it could have been summed up more neatly though.
btw did you want a strengths/weakness section for hard 2gate goon? I was expecting to see "- worse economy" here since you put "+good economy" for the other two.

Of course same issue as most guides in that if they suck at macro/build efficiency they will have major problems anyway and this will hardly help them. You lay out a basic plan well enough but I think you give hardly any attention to timing.

Anyway, to sum up your scouting reaction:
base: 8p,10gate,12assim,14core,15p,17goon,20range, 21goon, 24p...
see all scv on gas - add +2gate (no robo) expo after 6 goon.
see some scv off gas - 1gate (no robo) expo after 3 goon..."continue as normal".
see nothing much - add +1gate at 20-25psi, then robo, expo after 6-8goon.

That was not stated so clearly and there is discrepancy between your game plan and your builds orders section which is why it took me so long to work though this. You have "1 gate goon / tech", but when do you ever go robo off of one gate? From reading I see your opening build plan is +2gateways, or expand in a bit. Then "2 gate goon - slower tech" is basically what you do when you have no clue, and that is +1gate before robo. The thing to note here is that if you see terrans scv count on gas it will be before the time to build a robo...that is why based on what you write i never see you going 1gate robo.

I find your build plan a bit odd. The main thing being 6gateway before 3rd nexus yet you want to call this a three base build. To keep 6gateways pumping and probes pumping requires a lot of money...and so rather late expo. You do say to stop unit production for a nexus, but how about not building so many gates to begin with? Your BO for midgame is hazy to me and does not make sense to me regarding efficiency/timing. Reps could clear this up.

There is many small things to comment on such as "Suicide a probe to his ramp" Ever see anyone good do this? Uh how about just letting a goon take some hits to see what it can see. Anyway I'll leave it here. Might seem harsh, but who else is going to point this stuff out. Again, appreciate it.

==========================

Ok, I have a problem not just simplifying things but dumbing them down.
Hmm... I suppose your guide will not change to reflect what I have pointed out...oh well.

At least get this bit straight...
"who like I said I wrote assuming would be D, D+, C- level"
"The way this is written, it's assumes that the reader is around C+ level or so.'
"The ideal goal would for this guide to be a complete handbook for Protoss from D- to B- level"
| www.ArtofProtoss.vze.com |
Salv
Profile Blog Joined December 2007
Canada3083 Posts
October 25 2008 20:45 GMT
#39
On October 26 2008 04:11 Knickknack wrote:
Always appreciate guides. Good presentation, writing, etc. A lot of it could have been summed up more neatly though.
btw did you want a strengths/weakness section for hard 2gate goon? I was expecting to see "- worse economy" here since you put "+good economy" for the other two.

Of course same issue as most guides in that if they suck at macro/build efficiency they will have major problems anyway and this will hardly help them. You lay out a basic plan well enough but I think you give hardly any attention to timing.

Anyway, to sum up your scouting reaction:
base: 8p,10gate,12assim,14core,15p,17goon,20range, 21goon, 24p...
see all scv on gas - add +2gate (no robo) expo after 6 goon.
see some scv off gas - 1gate (no robo) expo after 3 goon..."continue as normal".
see nothing much - add +1gate at 20-25psi, then robo, expo after 6-8goon.

That was not stated so clearly and there is discrepancy between your game plan and your builds orders section which is why it took me so long to work though this. You have "1 gate goon / tech", but when do you ever go robo off of one gate? From reading I see your opening build plan is +2gateways, or expand in a bit. Then "2 gate goon - slower tech" is basically what you do when you have no clue, and that is +1gate before robo. The thing to note here is that if you see terrans scv count on gas it will be before the time to build a robo...that is why based on what you write i never see you going 1gate robo.

I find your build plan a bit odd. The main thing being 6gateway before 3rd nexus yet you want to call this a three base build. To keep 6gateways pumping and probes pumping requires a lot of money...and so rather late expo. You do say to stop unit production for a nexus, but how about not building so many gates to begin with? Your BO for midgame is hazy to me and does not make sense to me regarding efficiency/timing. Reps could clear this up.

There is many small things to comment on such as "Suicide a probe to his ramp" Ever see anyone good do this? Uh how about just letting a goon take some hits to see what it can see. Anyway I'll leave it here. Might seem harsh, but who else is going to point this stuff out. Again, appreciate it.


Your right and I guess I never really made this clear; I didn't make this guide for TL, it was originally for a different site with mostly D, D+ players. I didn't intend for this guide to show you best way to play PvT, it was a guide for improving. I am aware six gateways before your third base isn't effective, but it will help people who have a hard time stalling a Terran push. Once their macro is better, than they can switch to one gate robo, expo, two more gate, third base and than going from there.

What I'm saying is, I am aware that there are many wrongs things stated in the guide; but I purposely wrote it that way because I feel that it will help the reader (who like I said I wrote assuming would be D, D+, C- level) improve themselves. Thank you for the corrections you wrote, but you should direct them at the readers, not me; for I already know.
BlinkNudie
Profile Joined May 2008
Malaysia49 Posts
Last Edited: 2008-10-26 14:32:56
October 26 2008 14:30 GMT
#40
I dont skim it, I read it although I'm a T player I suck vsP's thats why I'm trying to learn

Thanks for the great guide, i read it before in sc2gg =)
=)~ Newbie
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