Happy Birthday!!
[I] Queens in the mid-late game ZvX - Page 4
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XtaC_hiryu
Philippines125 Posts
Happy Birthday!! | ||
Pyro]v[aniac
United States147 Posts
On October 25 2008 01:00 Empyrean wrote: Good thing he isn't the Zerg player most known for incorporating Queens into his play. happy birthday. how old are you? | ||
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Empyrean
16950 Posts
And thanks :D | ||
Disastorm
United States922 Posts
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village_idiot
2436 Posts
On October 25 2008 23:28 Disastorm wrote: Ive always heard different things about ensnare about it slowing down attack speed. So does it really slow down attack speed, as well as movement? The fire rate penalty varies from unit to unit. Some units are immune to it, I think Goliaths, Carriers and Tanks, but usually I think it's 15-20% decrease. Stimmed marines get a lot more penalty. There was a thread about it, but god knows where that is. Edit: here it is http://www.teamliquid.net/forum/viewmessage.php?topic_id=41799#15 The source looks very unreliable, though. Edit 2: I did some testing myself. Ensnare duration is around 25 seconds. Stimmed marine kills a siege tank in around 11 seconds. Ensnared stimmed marine kills a siege tank in around 19 seconds. Unstimmed marine kills a siege tank in around 19 seconds. Ensnared unstimmed marine kills a siege tank in around 23 seconds. Feel free to do your own testing: this is the map I used | ||
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Liquid`Drone
Norway28548 Posts
I remember on nostalgia I used to play like almost pure zergling/queen with double evo a lot of terrans were SHOCKED cuz their 30 ensnared m&m actually got _raped_ by 60 lings. | ||
Superiorwolf
United States5509 Posts
Replay: http://www.savefile.com/files/1862137 I especially liked fending off the enemy army with slow lings (I thought I was going to die because of lack of speed) and giving up no map control the entire game! As a result I could have expanded so much more than I did, but I was just so unused to that feeling. Although it won't be as easy against a better player, and if people start recognizing the build they may be able to counter it better with more harrass and better unit combos, etc, I really enjoy this build so far (and I've only used it once!)! Edit: Ahhh, I just realized I only beat his early game push because he forgot to heal with medics... I must have done something wrong then, what do you think Misrah? Or was it just because I 9 pooled + bad economy and he 2 raxed rush which is more early than the 1 rax expand timing push? I think I also got my first gas a bit too early. Make sure you guys check out that thread, it is a very very interesting build that includes queens as a major focal point to support a crazy yet cool build! | ||
InfeSteD
United States4658 Posts
+ Show Spoiler + This deserves a bump along with another thread im about to bump too LOL thanks to EEEE JAEEE DOOONGGG! http://www.teamliquid.net/forum/viewmessage.php?topic_id=81035 I am trying to find another thread that got flamed because it said something about faking Spire and going straight into Lurk fast Hive or something like that.. if anyone can find it and bump it and paste that video please! | ||
Cloud
Sexico5880 Posts
That game was kinda weird, seems to me that jaedong wouldve crushed that first attack without queens anyway, probably it really fucked that the terran scanned the spire. This is what happens when you get too used to playing against 1 build. Terrans should really learn to time their second scan for when the mutas are supposed to come out, and only then actually build all those turrets asap. uh i guess a spoiler is in order. | ||
AngelOfDeath
United States23 Posts
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Carkling
Germany169 Posts
go.go vs firefist in the OSL + Show Spoiler + go.go went mech and firefist 2hatch hydra into mutas, getting somewhat of an advantage with early pressureplay,but firefist threw it almost away; however at around 21 minutes go.go pushed with a somewhat decent force towards his nat but he had queens and broodlinged all the tanks, beeing able to take the armie head on with pure hydra | ||
Jack117
Canada3 Posts
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Carkling
Germany169 Posts
On December 26 2008 07:57 AngelOfDeath wrote: Jaedong vs Leta. Queen was used effectively to counter the stim and as a scout. do you mean jd vs fantasy? | ||
KnightOfNi
United States1508 Posts
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SWPIGWANG
Canada482 Posts
On December 26 2008 08:11 Jack117 wrote: Couldn't Queens be used ZvZ to both slow down attack speed and make it impossible to micro against scourge? The mutas would be stacked = easy ensnare WAAAAYYYYYYYY too late on the tech. By the time the queen's nest is up, 99% of games are over.... | ||
village_idiot
2436 Posts
On December 26 2008 09:14 SWPIGWANG wrote: WAAAAYYYYYYYY too late on the tech. By the time the queen's nest is up, 99% of games are over.... Queen + scourge is better than muta, but there is too much teching involved. You need both spire and queen's nest, also you need to research ensnare and build the queen, wait 33 seconds for the enegy. You'll end up with no gas and the timing is probably way off anyway. | ||
AzureEye
United States1360 Posts
On October 23 2008 11:59 R3condite wrote: i think if zerg players started using queens more then ter players will start upgrading the restore ability for meds... i mean i think it's a good idea but i don't think it's gonna get wise spread (mainly because ensnare is where it's at and u need to upgrade to use that) Restore will only help vs parasite. Broodling? Obviously not Ensnare? Sure if you can manage to restore every single marine under 3 seconds when you should be trying to run away because of ling flank and lurker burrowing Queen's nest is needed anyway, and 100/100 for research is very cheap. It's definately gonna be widespread. | ||
KissBlade
United States5718 Posts
On December 26 2008 08:11 Jack117 wrote: Couldn't Queens be used ZvZ to both slow down attack speed and make it impossible to micro against scourge? The mutas would be stacked = easy ensnare I believe ensnare doesn't effect attack speed of units that don't receive attack speed boosts. (Zerglings, marines, etc). I could be wrong, it's been awhile since I used queens but that's from what I recall. Tehyr'e still great against marine/medics though. | ||
village_idiot
2436 Posts
On December 26 2008 14:56 KissBlade wrote: I believe ensnare doesn't effect attack speed of units that don't receive attack speed boosts. (Zerglings, marines, etc). I could be wrong, it's been awhile since I used queens but that's from what I recall. Tehyr'e still great against marine/medics though. No, it reduces all attack speeds by around 20% except tank and goliath and ultra. Stimmed marines and cracklings get an extra penalty. Marine is reduced to near normal attack and normal speed and crackling gets whatever. There'a thread about this somewhere with a list, but I can't remember the title of it. EDIT: FOUND IT EDIT 2: That stimmed marine part is wrong. I have tested it myself and it actually makes the rine fire at near normal rate. | ||
KurtistheTurtle
United States1966 Posts
Most of the time, when my units get parasited, I leave them in my army because I figure I'll beat the guy anyway. If I see some more queen use, I'll reconsider leaving them where they are and maybe even get restoration. | ||
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