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[I] Queens in the mid-late game ZvX - Page 4

Forum Index > Brood War Strategy
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XtaC_hiryu
Profile Joined November 2004
Philippines125 Posts
October 24 2008 16:54 GMT
#61
LOL

Happy Birthday!!
potato and cheese ftw!
Pyro]v[aniac
Profile Joined October 2008
United States147 Posts
October 24 2008 22:17 GMT
#62
On October 25 2008 01:00 Empyrean wrote:
Show nested quote +
On October 24 2008 23:32 gNs.I-Jasa wrote:
On October 24 2008 20:45 Liquid`Drone wrote:
broodling as a spell is hurt pretty badly by their casting animation
like, with ensnare, if you throw ensnare and the queen dies before ensnare lands, ensnare still works
if you broodling something but the queen dies after broodling is thrown but before broodling lands (in zvt this actually happens a pretty significant amount of time, queens melt to focused marine fire and tanks are usually a little behind) then the broodling doesnt work.. I seriously think like one out of three broodling attempts end up failing because the queen dies after throwing the spell. zvp, it can be good, especially in sort of lock-downed situations where neither player is really capable of attacking the other, but zvt you really are better off just not researching broodling.



if u ever used a queen. u kno that they cast their spells long range. so its not hard to kill a tank and run away or a templar. so i mean they can be useful.


Good thing he isn't the Zerg player most known for incorporating Queens into his play.

happy birthday. how old are you?
Empyrean
Profile Blog Joined September 2004
17053 Posts
October 25 2008 03:29 GMT
#63
18, not like that's at all relevant to the thread haha

And thanks :D
Moderator
Disastorm
Profile Joined January 2008
United States922 Posts
October 25 2008 14:28 GMT
#64
Ive always heard different things about ensnare about it slowing down attack speed. So does it really slow down attack speed, as well as movement?
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
village_idiot
Profile Blog Joined July 2008
2436 Posts
Last Edited: 2008-10-25 17:04:51
October 25 2008 14:53 GMT
#65
On October 25 2008 23:28 Disastorm wrote:
Ive always heard different things about ensnare about it slowing down attack speed. So does it really slow down attack speed, as well as movement?

The fire rate penalty varies from unit to unit. Some units are immune to it, I think Goliaths, Carriers and Tanks, but usually I think it's 15-20% decrease. Stimmed marines get a lot more penalty.

There was a thread about it, but god knows where that is.

Edit: here it is http://www.teamliquid.net/forum/viewmessage.php?topic_id=41799#15

The source looks very unreliable, though.

Edit 2: I did some testing myself. Ensnare duration is around 25 seconds.

Stimmed marine kills a siege tank in around 11 seconds.

Ensnared stimmed marine kills a siege tank in around 19 seconds.

Unstimmed marine kills a siege tank in around 19 seconds.

Ensnared unstimmed marine kills a siege tank in around 23 seconds.

Feel free to do your own testing: this is the map I used
Liquid`Drone
Profile Joined September 2002
Norway28781 Posts
October 25 2008 23:54 GMT
#66
its seriously pretty huge
I remember on nostalgia I used to play like almost pure zergling/queen with double evo
a lot of terrans were SHOCKED cuz their 30 ensnared m&m actually got _raped_ by 60 lings.
Moderator
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
Last Edited: 2008-10-27 23:18:07
October 27 2008 23:12 GMT
#67
Here's my attempt at executing the build detailed in the thread Zerg on Coke. I started off with a 9 pool and then transitioned into upgraded hydraling+queens. This was my first time doing this build so I made several errors, but I think I could have expanded more and gotten have (and +1 melee) sooner. I was so used to getting carapace first that I accidentally clicked carapace instead of missiles, but I don't think it affected me much. In terms of hydraling ratio, I had almost no lings, so next time I will need to add hatcheries to keep down my money and make more lings to support the hydras. Keep in mind that this game was at D level on my smurf and it was my first attempt, but hopefully I can get some comments from these games on what else needs to be done and also show that it is very viable. Thanks Misrah for making this build, I plan to test this a lot more soon!

Replay: http://www.savefile.com/files/1862137

I especially liked fending off the enemy army with slow lings (I thought I was going to die because of lack of speed) and giving up no map control the entire game! As a result I could have expanded so much more than I did, but I was just so unused to that feeling. Although it won't be as easy against a better player, and if people start recognizing the build they may be able to counter it better with more harrass and better unit combos, etc, I really enjoy this build so far (and I've only used it once!)!

Edit: Ahhh, I just realized I only beat his early game push because he forgot to heal with medics... I must have done something wrong then, what do you think Misrah? Or was it just because I 9 pooled + bad economy and he 2 raxed rush which is more early than the 1 rax expand timing push? I think I also got my first gas a bit too early.


Make sure you guys check out that thread, it is a very very interesting build that includes queens as a major focal point to support a crazy yet cool build!
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
InfeSteD
Profile Blog Joined December 2006
United States4658 Posts
Last Edited: 2008-12-25 22:16:26
December 25 2008 21:49 GMT
#68
This Bump spoils Skt vs Oz

+ Show Spoiler +

This deserves a bump along with another thread im about to bump too LOL thanks to EEEE JAEEE DOOONGGG! http://www.teamliquid.net/forum/viewmessage.php?topic_id=81035



I am trying to find another thread that got flamed because it said something about faking Spire and going straight into Lurk fast Hive or something like that.. if anyone can find it and bump it and paste that video please!
w/e
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
Last Edited: 2008-12-25 22:18:01
December 25 2008 22:17 GMT
#69
+ Show Spoiler +
That game was kinda weird, seems to me that jaedong wouldve crushed that first attack without queens anyway, probably it really fucked that the terran scanned the spire. This is what happens when you get too used to playing against 1 build. Terrans should really learn to time their second scan for when the mutas are supposed to come out, and only then actually build all those turrets asap.


uh i guess a spoiler is in order.
BlueLaguna on West, msg for game.
AngelOfDeath
Profile Joined October 2008
United States23 Posts
December 25 2008 22:57 GMT
#70
Jaedong vs Leta. Queen was used effectively to counter the stim and as a scout.
Carkling
Profile Blog Joined January 2008
Germany169 Posts
Last Edited: 2008-12-25 23:08:08
December 25 2008 23:06 GMT
#71
you might want to take a look at this game

go.go vs firefist in the OSL



+ Show Spoiler +
go.go went mech and firefist 2hatch hydra into mutas, getting somewhat of an advantage with early pressureplay,but firefist threw it almost away;
however at around 21 minutes go.go pushed with a somewhat decent force towards his nat but he had queens and broodlinged all the tanks, beeing able to take the armie head on with pure hydra
Jack117
Profile Joined December 2008
Canada3 Posts
December 25 2008 23:11 GMT
#72
Couldn't Queens be used ZvZ to both slow down attack speed and make it impossible to micro against scourge? The mutas would be stacked = easy ensnare
I woud have been your daddy, but a dog beat me over the fence
Carkling
Profile Blog Joined January 2008
Germany169 Posts
December 25 2008 23:25 GMT
#73
On December 26 2008 07:57 AngelOfDeath wrote:
Jaedong vs Leta. Queen was used effectively to counter the stim and as a scout.


do you mean jd vs fantasy?
KnightOfNi
Profile Joined December 2007
United States1508 Posts
December 25 2008 23:29 GMT
#74
I don't think Leta and JD have ever played outside of last season's OSL offlines... JD won 2-1 (or maybe 2-0... not sure).
RIP eSTRO :(
SWPIGWANG
Profile Joined June 2008
Canada482 Posts
December 26 2008 00:14 GMT
#75
On December 26 2008 08:11 Jack117 wrote:
Couldn't Queens be used ZvZ to both slow down attack speed and make it impossible to micro against scourge? The mutas would be stacked = easy ensnare

WAAAAYYYYYYYY too late on the tech.

By the time the queen's nest is up, 99% of games are over....
village_idiot
Profile Blog Joined July 2008
2436 Posts
December 26 2008 05:35 GMT
#76
On December 26 2008 09:14 SWPIGWANG wrote:
Show nested quote +
On December 26 2008 08:11 Jack117 wrote:
Couldn't Queens be used ZvZ to both slow down attack speed and make it impossible to micro against scourge? The mutas would be stacked = easy ensnare

WAAAAYYYYYYYY too late on the tech.

By the time the queen's nest is up, 99% of games are over....

Queen + scourge is better than muta, but there is too much teching involved. You need both spire and queen's nest, also you need to research ensnare and build the queen, wait 33 seconds for the enegy. You'll end up with no gas and the timing is probably way off anyway.
AzureEye
Profile Blog Joined December 2008
United States1360 Posts
December 26 2008 05:50 GMT
#77
On October 23 2008 11:59 R3condite wrote:
i think if zerg players started using queens more then ter players will start upgrading the restore ability for meds...

i mean i think it's a good idea but i don't think it's gonna get wise spread (mainly because ensnare is where it's at and u need to upgrade to use that)


Restore will only help vs parasite. Broodling? Obviously not

Ensnare? Sure if you can manage to restore every single marine under 3 seconds when you should be trying to run away because of ling flank and lurker burrowing

Queen's nest is needed anyway, and 100/100 for research is very cheap. It's definately gonna be widespread.
Terrans who whine: http://www.teamliquid.net/blogs/viewblog.php?topic_id=107788
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
Last Edited: 2008-12-26 05:57:32
December 26 2008 05:56 GMT
#78
On December 26 2008 08:11 Jack117 wrote:
Couldn't Queens be used ZvZ to both slow down attack speed and make it impossible to micro against scourge? The mutas would be stacked = easy ensnare



I believe ensnare doesn't effect attack speed of units that don't receive attack speed boosts. (Zerglings, marines, etc).

I could be wrong, it's been awhile since I used queens but that's from what I recall. Tehyr'e still great against marine/medics though.
village_idiot
Profile Blog Joined July 2008
2436 Posts
Last Edited: 2008-12-26 08:00:23
December 26 2008 06:40 GMT
#79
On December 26 2008 14:56 KissBlade wrote:
Show nested quote +
On December 26 2008 08:11 Jack117 wrote:
Couldn't Queens be used ZvZ to both slow down attack speed and make it impossible to micro against scourge? The mutas would be stacked = easy ensnare



I believe ensnare doesn't effect attack speed of units that don't receive attack speed boosts. (Zerglings, marines, etc).

I could be wrong, it's been awhile since I used queens but that's from what I recall. Tehyr'e still great against marine/medics though.

No, it reduces all attack speeds by around 20% except tank and goliath and ultra. Stimmed marines and cracklings get an extra penalty. Marine is reduced to near normal attack and normal speed and crackling gets whatever.

There'a thread about this somewhere with a list, but I can't remember the title of it.

EDIT: FOUND IT
EDIT 2: That stimmed marine part is wrong. I have tested it myself and it actually makes the rine fire at near normal rate.
On August 26 2005 07:36 Carnac wrote:

Show nested quote +
courtesy of Bill
Everything written below, with the exception of Ensnare statistics, is courtesy of me, and done through testing. Important things are in blue.

Ensnare attack-slowdown stats, TAKEN VERBATIM FROM BILL's GUIDE
Zerg Units
-Lings 15% decrease
-Hydras 15% decrease
-Mutes 15% decrease (quite boring huh?)
-Ultras UNCHAGED!!!! Yes u read right. Ensnaire does not affect ultras.
-Cracklings 25% decrease

Terran Units
-Marines 17% decrease
-Stimmed Marines 23% decrease
-Golies UNCHANGED BOTH AIR AND GROUND. So next time dont be surprised if your lings get raped of ensnaired gollies
-Wraith 16% decrease
-BCs air 16%....BCs ground 4%. Pretty strange but i did this many times and the results were the same. Ensnaire has different effect on air and ground BCs attack!!!!
-Valks 18-20% decrease.
-I left firebats for the end because they are so hard to calculate. The trick is to have the tanks that take the damage at exactly the same angle towards firebats fire. If tanks are at 45 angle towards firebat fire they take more damage for some reason compared to 90 or 0 angle. Anyway, all things considered equal ensnaire decreases firebat rate by 29%. That's the largest decrease of all!!!

Toss Units
-Zealots 16% decrease
-Goons air 14%, Goons ground 11% decrease. Pretty strange again but that's what i found, period.
-Archon air 20%, Archon ground 3% decrease. What can i say people, hope u correct me.
-Dts 22% decrease
-Carriers UNCHANGED. When ensnairing carriers directly, fire rate doesn't decrease. Then i tried to ensnaire some interceptors. I didn't notice any change either. That gave me much grieve!!!!!
-Sairs 12% decrease
-Scout air 16% decrease. Forgot to test ground.

I'd like to add that guradian's decrease is about 11% while (to my great dissapointment) siege tanks and reavers are not affected.


KurtistheTurtle
Profile Blog Joined December 2008
United States1966 Posts
December 26 2008 14:15 GMT
#80
Infesting a damaged CC is brilliant just because you take away a cc and most terrans don't see it coming...if you get it away to use IT's that's a bonus.

Most of the time, when my units get parasited, I leave them in my army because I figure I'll beat the guy anyway. If I see some more queen use, I'll reconsider leaving them where they are and maybe even get restoration.
“Reject your sense of injury and the injury itself disappears."
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