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On September 15 2008 12:12 qet wrote: haha yes paul morphy!
there is a famous game of his where he forces the enemy king all the way forward, until it was on the first rank (behind morphy's pawns), then castles for checkmate!
0-0#
lol that's just cruel.
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On September 15 2008 12:10 qet wrote: you're making a lot more than only one post...
and i resent whoever said "australian's best friend is a kangaroo", or something. there are no kangaroos in the cities!
I apologize if I offended you but I was being VERY sarcastic. I do not actually believe anything I said in my previous post.
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On September 15 2008 12:10 yoshtodd wrote: It's like Boxer dazzling everyone in the beginning with his aggressive style, but now the skill level and pool of knowledge has increased such that people no longer lose to pure all out attack. I'm guessing SC2 might go the same way... seeming more "boring" as time goes by and more players rise to become competitors to be the best in the world. I hate this attitude that safe play is "boring". Or the related but opposite attitude that cheese is "boring". I think people that feel either way about it completely lack imagination.
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On September 15 2008 12:29 anotak wrote:Show nested quote +On September 15 2008 12:10 yoshtodd wrote: It's like Boxer dazzling everyone in the beginning with his aggressive style, but now the skill level and pool of knowledge has increased such that people no longer lose to pure all out attack. I'm guessing SC2 might go the same way... seeming more "boring" as time goes by and more players rise to become competitors to be the best in the world. I hate this attitude that safe play is "boring". Or the related but opposite attitude that cheese is "boring". I think people that feel either way about it completely lack imagination.
Safe play leads to very predictable games. While these can be spectacular, they provide with little variations.
Cheese is frustrating for players and a bit disappointing for fans.
I don't find either boring but understand the point of view of those that do.
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onepost:
You wrote: But the foreigners being inconsistent and creative is also a precious asset. Koreans (or all Asians, for that matter) are very conservative and standard, thus predictable, in nearly everything they do, and Starcraft is no exception. Foreigners can play very entertaining games because they come up with creative strategies all the time, and that can catch even a pro with his pants down.
This was discussed earlier. The reason why foreigners are inconsistent and creative is mostly because they practice in a style that differs from the "consistent and standard, thus predictable Koreans(or ALL Asians)." Not because theyre especially creative. In order to react to some unusual build, foreigners probably need to make up something right on the spot. Koreans have it memorized. (Oh yeah.. this was said earlier)
Focusing on this specific statement:
You wrote: Koreans (or all Asians, for that matter) are very conservative and standard, thus predictable, in nearly everything they do, and Starcraft is no exception
Maybe you can make that statement about the general Asian population 1264039268 years ago, but in this day, Asian people have experienced parts of the Western culture, and the same for the reverse.
I made a sociological argument why Korean progamers play very precise and standard while foreigners play much looser and wilder. An argument alright.. but not a very effective one.
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I don't know, I just feel like this thread needs to be derailed more. I mean, I love making broad, useless generalizations about entire civilizations—it's just that there's not enough of it here.
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On September 15 2008 12:43 EvoChamber wrote: I don't know, I just feel like this thread needs to be derailed more. I mean, I love making broad, useless generalizations about entire civilizations—it's just that there's not enough of it here. hey guys racism is fun and exciting !~!!@!#
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On September 15 2008 12:35 surfed wrote:onepost: Show nested quote + You wrote: But the foreigners being inconsistent and creative is also a precious asset. Koreans (or all Asians, for that matter) are very conservative and standard, thus predictable, in nearly everything they do, and Starcraft is no exception. Foreigners can play very entertaining games because they come up with creative strategies all the time, and that can catch even a pro with his pants down.
This was discussed earlier. The reason why foreigners are inconsistent and creative is mostly because they practice in a style that differs from the "consistent and standard, thus predictable Koreans(or ALL Asians)." Not because theyre especially creative. In order to react to some unusual build, foreigners probably need to make up something right on the spot. Koreans have it memorized. (Oh yeah.. this was said earlier) Focusing on this specific statement: Show nested quote + You wrote: Koreans (or all Asians, for that matter) are very conservative and standard, thus predictable, in nearly everything they do, and Starcraft is no exception
Maybe you can make that statement about the general Asian population 1264039268 years ago, but in this day, Asian people have experienced parts of the Western culture, and the same for the reverse. Show nested quote +I made a sociological argument why Korean progamers play very precise and standard while foreigners play much looser and wilder. An argument alright.. but not a very effective one.
I'd rather not discuss this any further, this having been blown way out of proportions. I believe all this hostility originates from the perception that I have made overblown racist remarks. I meant nothing of the sort. Like all sociological phenomenons, it only applies to a certain extent to an indefinite proportion of people, and is subject to change over time as circumstances change, as you yourself pointed out; it's not an intemporal rule set in stone that applies absolutely to everybody. Just a factor that blends into the equation. Alright? Really, I'm no Nazi. Let's move on to something else, please.
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doubleupgradeobbies!
Australia1187 Posts
On September 15 2008 12:46 anotak wrote:Show nested quote +On September 15 2008 12:43 EvoChamber wrote: I don't know, I just feel like this thread needs to be derailed more. I mean, I love making broad, useless generalizations about entire civilizations—it's just that there's not enough of it here. hey guys racism is fun and exciting !~!!@!#
I resent that generalisation, i am racist and NEITHER fun NOR exciting!!
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Shit.
@ Thread Derailment.
Artosis' posts was gold. And I agree with all of it :/
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On September 15 2008 12:34 onepost wrote:Show nested quote +On September 15 2008 12:29 anotak wrote:On September 15 2008 12:10 yoshtodd wrote: It's like Boxer dazzling everyone in the beginning with his aggressive style, but now the skill level and pool of knowledge has increased such that people no longer lose to pure all out attack. I'm guessing SC2 might go the same way... seeming more "boring" as time goes by and more players rise to become competitors to be the best in the world. I hate this attitude that safe play is "boring". Or the related but opposite attitude that cheese is "boring". I think people that feel either way about it completely lack imagination. Safe play leads to very predictable games. While these can be spectacular, they provide with little variations. Cheese is frustrating for players and a bit disappointing for fans.I don't find either boring but understand the point of view of those that do.
How is cheese disappointing for the fans? Sure, the game is shorter, but the game is more entertaining, which is what brings in people and results.
Tell me, do those crazed Korean girls scream and cheer when they see an awesome SCV + Marine cheese or a Factory being built?
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Zurich15310 Posts
On September 15 2008 12:57 arb wrote: Shit.
@ Thread Derailment.
Artosis' posts was gold. And I agree with all of it :/ Last second save @ Edit.
Anyone further derailing this thread is promised a serious spanking.
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On September 15 2008 12:59 Equinox_kr wrote:Show nested quote +On September 15 2008 12:34 onepost wrote:On September 15 2008 12:29 anotak wrote:On September 15 2008 12:10 yoshtodd wrote: It's like Boxer dazzling everyone in the beginning with his aggressive style, but now the skill level and pool of knowledge has increased such that people no longer lose to pure all out attack. I'm guessing SC2 might go the same way... seeming more "boring" as time goes by and more players rise to become competitors to be the best in the world. I hate this attitude that safe play is "boring". Or the related but opposite attitude that cheese is "boring". I think people that feel either way about it completely lack imagination. Safe play leads to very predictable games. While these can be spectacular, they provide with little variations. Cheese is frustrating for players and a bit disappointing for fans.I don't find either boring but understand the point of view of those that do. How is cheese disappointing for the fans? Sure, the game is shorter, but the game is more entertaining, which is what brings in people and results. Tell me, do those crazed Korean girls scream and cheer when they see an awesome SCV + Marine cheese or a Factory being built?
You have a point. Once in a while is fun to watch. It adds excitement. Without the possibility of cheese, players would be well too relaxed in the early game.
Now if every match was less than 6 minutes, wouldn't it kill the game? Some people don't like cheese because the game does not unfold. Think Luxury vs Mind in WCG 2008: bunker rush in game 1, 4pool in game 2...
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@onepost:
just a friendly debate man, it really wasn't "blown out of proportions" ~ nothing was insulting in my post..
Now if you would reply to my "argument" it would great. : ) I just wanted to know what was going through your head
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You guys shouldn't really worry about the games getting more boring because of the focus on mechanics and standard play. This only means physical skill has a big chunk of importance, it doesn't mean strategy and creative play has none. It still has some space. It would only be true that standard play necessarily derives into boredom if the game had a small finite amount of possible strategy routes that would all be dessicated to a point where nothing is new after a couple of years of progaming.
But this is, fortunately, not true. Partly because of the complexity of the game and partly because of the flexibility of the maps. I play this game since before 2000 and I watch pro games since WCG ~2002. I've watched defilers go from "wtf is that?" to "he must tech to defilers now". I've seen arbiters go from a funny joke to standard play. The game is 10 years old and we still see new strategies being developed. Many people here could point out some trick that was done in the last couple of months for the first time ever. We're talking about something new in the last couple of months on a game that is 10 years old! When do you really think the time will be where all strategies are dried out and boring? And don't even let me get started on maps. Kespa is brilliant, and abuses the flexibility of the mapping capability of sc to keep the influx of new strategies coming. I would proly would have gotten tired of this game ~7 years ago if we were still playing only LT all the time. But Kespa didn't let that happen.
Now I know many of you might find the current metagame repetitive and boring. But I honestly believe that is only due to you getting tired of the game as a whole. Because I personally still have the same excitement (if not more) watching july brilliantly beating best on the last osl finals 1~2 months ago than I had watching boxer buker rush yellow 3x in a row. I also still have the same excitement watching the wacky BO's people make up for that weirdo plasma map than I had watching Grrr reaver pwn people so hard that they had to patch it.
So I will have to side with the veterans here. Artosis is perfectly right about mechanics being n1 priority and always will be. And Hotbid is 100% right that this actually means a great and exciting game, not otherwise.
@Onepost:+ Show Spoiler +And Onepost, you dumbfuck troll derailer piece of shit. Stop fucking such a great thread like this one and turning it into your own personal garbage of totally unrelated shit. If you wanna discuss how profound your vastly damaged intellect can get to, then post a blog about instead screwing with other's threads.
If you find this offensive, you report me to mod you retard bag of crap. They know much better than you to judge what's in place and what's not in this forum. You're the one deserving a fucking ban for derailing a good thread with your shitty personal ramblings. If you don't like this, get the fuck off. I'm sure most of us would love to see you go.
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On September 15 2008 11:59 onepost wrote:Show nested quote +On September 15 2008 11:43 doubleupgradeobbies! wrote:On September 15 2008 11:37 onepost wrote:On September 15 2008 11:07 YanGpaN wrote:On September 15 2008 10:02 onepost wrote:On September 15 2008 09:59 yoshtodd wrote:On September 15 2008 09:48 onepost wrote:On September 15 2008 09:42 yoshtodd wrote:On September 15 2008 09:35 onepost wrote: Koreans (or all Asians, for that matter) are very conservative and standard, thus predictable, in nearly everything they do, and Starcraft is no exception. Are you joking? Not only do I know my thing, I'm even learning Japanese. Yes, I am serious. And are you a troll or just a colossal retard? And if you don't get more polite I'm reporting you to admins. lol! 10 year old reporting the case, the admins are going to spank his ass with a cucumber. From the TL.net Ten Commandments: 2. THOU SHALL OBSERVE FORUM ETIQUETTE [...] But, flames are generally discouraged and we expect people to have a damn good reason for resorting to harsh language in the forums. This means gratuitous swearing is a no-no. Trolls will be burned, decapitated and banned. [...] I'm pretty sure this precludes the following: On September 15 2008 09:59 yoshtodd wrote:And are you a troll or just a colossal retard? I don't see why it would preclude it Care to explain why it wouldn't preclude it? I made a sociological argument why Korean progamers play very precise and standard while foreigners play much looser and wilder. I supported my rather trivial and uncontroversial point of view with sound arguments, which are corroborated by both common sense and about as much documented evidence as the Holocaust. I didn't call anybody names even when provoked. Now if not liking my point of view or being too lazy to read and understand my posts meets the requirements for a damn good reason to use flame, then I don't see why I or anyone with a brain would bother to post on these forums.
No one should ever group an entire country/race of people based on some study. If i somehow proved to you that all black people are thiefs and good at basketball it would definatly offend TONS of other people. You're a dumbass for making such a bold and patronizing post in a starcraft forum in which koreans/asians take up a big part of the community.
I'm usually very loose with these generalizations on my race, ONLY when i can sense that they are being light hearted or joking. However i do not feel that with what you're saying.
then I don't see why I or anyone with a brain I wouldn't go this far.
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Thats pretty much excatly how my friends and I practice. I dont know how much but im pretty sure we played like tvz on python over like 5 thousand times each with the same build same strategy pretty much just focusing on our mechanics. Pretty much the terrans go 1 rax fast +1 weap while the zergs goes 3 hatch muta. Pretty much why all of them improved so much. I remember taking a break from sc because of my studies and realized that my friends were on a different level each time i played with and i thought that i could beat them by playing smarter but than i realized it doesnt work that way.
I really hate it when i play iccup and i see some toss player with 70 apm who played over like 100-200 games and still doesnt even know the basic builds. He goes like 7 pylon forge gateway core citadel temp archive. And when his dt rush fails they just leave and repeat the same shit.
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This was a very good read. Thanks for taking the time to post this Artosis. I do agree with the OP, Mechanics>Foreigners. But I also believe that when two big names like Jaedong and Bisu clash that there is far more than that. I think when you reach a certain level mechanics "cap off" and you simply are playing a game of chess. But as far as foreigners go, mechanics are what we need to work on the most. + Show Spoiler +But don't bother saying that in a East channel, you will be called a "fucking newb" if I recall correctly..
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OP is right, Mechanics > ALL.
But the truth makes me sad, I miss the good old days where the strategy made a bigger difference. I especially miss Boxer, but who doesn't?
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I'm quoting this whenever there's a mechanics thread.
On September 14 2008 06:34 ZerG~LegenD wrote: An heavily edited extract from my macro guide:
One key to speed is to always know what you're supposed to do, and knowing it by heart.
The poor player spends a lot of time thinking about what to do, hence he doesn't have time to actually do it. As the poor player grows better he learns how to spend his time; now the problem is to actually do all these things he thought about on beforehand. However, eventually he'll manage, and then he'll start to think about more, not as necessary, though still useful, things to do. Eventually he'll learn to execute these too.
Executing an action is made up of three parts.
1) Remembering what action to do, or possibly figuring it out if it's an familiar situation. The second scenario would drain a LOT of time, something we want to avoid.
2) Remembering how to do the action.
3) Actually doing the action.
While number 3 is made up entirely of muscle memory and hence must be practised in-game, number 1 and 2 may be trained while not playing. Though some imaginations might be needed to relate the memory to the right in-game situation.
Another thing to consider is this: The more time you spend watching your commands being executed, the less time you'll have to give new commands. The efficient player will always be giving commands but will never be watching them being executed. It's a matter of trusting yourself with being able to give commands without miss-clicking.
Oh, and Morello, good luck! What you're trying to do is very doable contrary to popular belif. I knew a guy who went B in half a year. He'd always do the same macro oriented build and keeping a proper macro was the first thing he learnt.
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