How to get realllllllllllly good
I've learned a lot about the differences between the foreigner and
korean scenes in terms of game play / attitude / practice styles /
etc in the past 10 months. I write this with a general idea of where I want to go with it
but i'm not sure exactly how i will get there. hopefully my thoughts
won't come out too garbled. sorry in advance for the lack of commas. i
ripped that key out years ago t.t
Foreigners don't practice correctly. They just don't know how. There
is a way to practice to become a progamer. While StarCraft is a hugely
complex game it is being narrowed down strategically as people get
better and better. As I write this I am looking at the Strategy Forum
here on TL. Let's look at the way foreigners are trying to learn
StarCraft right now:
[Q] DT rush has been scouted?
I noticed there are no apm guide threads...
[Q] ZvP vs sair/reaver into standard ground army
[Q] Ultralisk Defiler Push--TvZ
Totally valid threads. When I started trying to get good I went right
to the Strategy & Tactics forum on battle.net. Back then StarCraft was
a game almost completely of strategy. Now these threads are much less
valuable in 2008. Yes they still will help you but your time would be
better spent doing what aspiring Koreans do. You just don't really
know what that is or how to approach it. Unfortunately there is very
little high level discussion in the foreigner scene. Our scene is the sum of many different countries and languages. Yes we can all talk to each other some but its definitely easier to convey complicated information in your first language.
Now when you play a bunch on ICCup and want to improve ranks it is quite important to know what to do when a DT rush has been scouted. But thats not how you become a progamer level player. Not at all. Low level progamers massively practice basic play against each other. There are basic paths on how a game goes. I will use TvZ to demonstrate this.
Here is how you play TvZ against 3 hatch muta (most common ZvT build):
begin marine production (stop at 6 marines)
19 Command Center
28 Academy (stim + bat then med when done)
35 Engineering Bay (+1 attack research when done)
From here it gets more loose. Get range immediately when stim is done. Get comstats before your factory. Get your factory before 60 supply. Build turrets immediately upon your factory starting. Go straight to vessel and get 3 tanks on the way.
That is an exact build order used by one of the best terrans in the world. Every pro terran knows this build and practices the hell out of it. Their training partner zergs in the mean time do the same 3 hatchery muta build over and over. By doing basically the same game OVER AND OVER AND OVER you will memorize it quite well and see the holes in your game. This basic play is the result of countless hours of progamers playing each other and finding the most robust and powerful builds and styles. YES you can bunker rush and SHOULD bunker rush from time to time. Yes BoxeR has probably never done nor will ever do anything like this. But overall this is how you should practice.
As you master this build order in TvZ you will have to learn how to adapt to various things different zergs do. That is the last thing you really need to learn. Because if you know this build inside out and can macro it control it know your timings and everything like that then you are just going to roll people over who do lesser builds.
When you know every in and out of this build then you can truely increase your speed. One of the biggest reasons why progamers are so much faster than foriegners is because they know just what they are going to do. The game is completely mapped out in their mind. So they follow that map as quickly as they can. When you are a player who relies on being clever you simply cannot do that. Sure your APM can go up through hotkey cycling or something like that but that won't really help you as much as what the progamer is doing. Yes you might out think a progamer but he's going to be following a very very solid plan all game very well. He's going to have just about as many units as is possible all the time. His choices in odd situations will almost always be less intelligent than a top foreigner player but he has the extra economy and units to be able to get away with that.
The point of this:
Mechanics are more important than any other aspect of the game currently. The game is getting more and more mapped out. You need to be able to follow that map.