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The Difference between Koreans and Foreigners - Page 12

Forum Index > Brood War Strategy
Post a Reply
Prev 1 10 11 12 13 14 17 Next All
nezera
Profile Joined March 2008
Indonesia176 Posts
September 20 2008 09:17 GMT
#221
what "mechanics" mean?
sorry noob question
bubblegumbo
Profile Blog Joined July 2008
Taiwan1296 Posts
September 20 2008 11:13 GMT
#222
If you have strong mechanics, you are more capable of thinking strategically at the overall picture without subconsciously thinking about whether you mess up with your build order, you will remember to macro instinctively, remember to get an expo when you win a key battle, group units better, etc. Some top foreigners do not use the most efficient build orders for their strategies(even without harassment).

Mechanic is probably the most important fundamentals of SC, and once you master it, you can work on creating your own strategies and adapting to the map. A player with strong mechanics can be almost like a robot and still do very well just by copying builds and strategies.

Also, the Koreans practice for so long per day, no foreigner can match their playtime or have the same quality and variety of practice partners or advice from other senior players.
When you think about it, foreigners winning vs B team pro-gamers is still quite an accomplishment.
Smart goal oriented practice sessions + good mentors + long hours of hard work/practice + good mechanics + micro + talent + intelligent decision making = good pro-gamers, regardless of race.
"I honestly think that whoever invented toilet paper is a genius. For man to survive, they need toilet paper!"- Nal_rA
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17732 Posts
September 20 2008 11:21 GMT
#223
On September 20 2008 18:17 nezera wrote:
what "mechanics" mean?
sorry noob question

your execution macro, micro
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
0xDEADBEEF
Profile Joined September 2007
Germany1235 Posts
Last Edited: 2008-09-20 12:56:00
September 20 2008 12:54 GMT
#224
On September 20 2008 18:17 nezera wrote:
what "mechanics" mean?
sorry noob question


Your speed and/or multitasking capability.

If you feel you're bad at this, you need better mechanics. And every non-progamer SHOULD feel that he's bad at this, because he is. Otherwise there would be no need for Korean progamers to play at APM levels of over 300 or even over 400.

Mechanics of course directly influences macro and to a lesser extent micro too (since micro is not ONLY reliant on speed, it also relies on your tactics, unit placement, spell/mouse accuracy, timing and stuff like that).
merz
Profile Blog Joined July 2004
Sweden2760 Posts
September 20 2008 14:48 GMT
#225
On September 15 2008 02:00 Hot_Bid wrote:
people are resistant to this idea because people hate it when they are just excluded from being good. apm and mechanics can be practiced but the perception is that for raw speed and multitask, there are physical limits, kind of like height and coordination in basketball. some people have it, some people don't. the truth is right there in front of you when your opponent is faster and better. whereas strategy seems to be this abstract concept that the everyman thinks he can learn and beat people with. there's something more egalitarian and attractive about strategy trumping speed (ie out-thinking an opponent who has better mechanics).

think of it like a real sport, there are a few exceptions but in basketball in general you need to jump high, be tall, and be coordinated/athletic, and then you can learn about footwork, jump shots, and where to move on defense. sure you can play basketball without the height/speed/jumping ability and even play it very well, but you won't be the best in the world. the same is for SC--you need a base level of handspeed and multitask that to an extent can be practiced (like speed and jump can be trained in basketball) but innately there are different ceilings and limits for everyone. You need these aspects to be elite before even thinking about strategy.

unfortunately this isn't reality. its NOT good when strategy is the biggest part of the game because for computer games, there are easily reachable limits to strategy. yes SC is still evolving but its mainly adjusting to maps and metagame, not the basics. there are few new revolutionary strategies on a basic level--nothing is going to change the "base" tactics of vultures and tanks vs protoss and mm vs zerg.

where players can differentiate themselves is mechanics, speed, etc. that's what makes a sport a sport and a game a game, when certain players are better and no matter what most of the people do, they won't get as good as the best. that's where high skill differentiation comes in. and its good for SC, not bad.

but to sum up, a lot of people hate it that mechanics > strategy because it basically kills any chance of being very good for a large portion of the community. there is always a general sentiment that whats inside (smarts, personality, etc) should matter more than innate outer qualities (physical ability, looks), because you can control one much more than the other. for many players and fans, they see the mechanics as physical, less controllable quality and strategy as "whats on the inside" so they feel its more genuine or fair to win by strategy than pure mechanics, because it means that anyone, even those that aren't fast like themselves, can be great. that's why people love the short players in the NBA, because its hope that anyone can be great at basketball regardless of height. this obviously just isn't true and the few short players are truly rare exceptions to a rule. its a hard reality to face for a lot of people, that they just can't be great.


This post was freaking awesome and sums up my thoughts exactly.
Winners never quit, quitters never win.
honeyboy
Profile Joined November 2008
United States14 Posts
December 23 2008 01:37 GMT
#226
On September 20 2008 23:48 meRz wrote:
Show nested quote +
On September 15 2008 02:00 Hot_Bid wrote:
people are resistant to this idea because people hate it when they are just excluded from being good. apm and mechanics can be practiced but the perception is that for raw speed and multitask, there are physical limits, kind of like height and coordination in basketball. some people have it, some people don't. the truth is right there in front of you when your opponent is faster and better. whereas strategy seems to be this abstract concept that the everyman thinks he can learn and beat people with. there's something more egalitarian and attractive about strategy trumping speed (ie out-thinking an opponent who has better mechanics).

think of it like a real sport, there are a few exceptions but in basketball in general you need to jump high, be tall, and be coordinated/athletic, and then you can learn about footwork, jump shots, and where to move on defense. sure you can play basketball without the height/speed/jumping ability and even play it very well, but you won't be the best in the world. the same is for SC--you need a base level of handspeed and multitask that to an extent can be practiced (like speed and jump can be trained in basketball) but innately there are different ceilings and limits for everyone. You need these aspects to be elite before even thinking about strategy.

unfortunately this isn't reality. its NOT good when strategy is the biggest part of the game because for computer games, there are easily reachable limits to strategy. yes SC is still evolving but its mainly adjusting to maps and metagame, not the basics. there are few new revolutionary strategies on a basic level--nothing is going to change the "base" tactics of vultures and tanks vs protoss and mm vs zerg.

where players can differentiate themselves is mechanics, speed, etc. that's what makes a sport a sport and a game a game, when certain players are better and no matter what most of the people do, they won't get as good as the best. that's where high skill differentiation comes in. and its good for SC, not bad.

but to sum up, a lot of people hate it that mechanics > strategy because it basically kills any chance of being very good for a large portion of the community. there is always a general sentiment that whats inside (smarts, personality, etc) should matter more than innate outer qualities (physical ability, looks), because you can control one much more than the other. for many players and fans, they see the mechanics as physical, less controllable quality and strategy as "whats on the inside" so they feel its more genuine or fair to win by strategy than pure mechanics, because it means that anyone, even those that aren't fast like themselves, can be great. that's why people love the short players in the NBA, because its hope that anyone can be great at basketball regardless of height. this obviously just isn't true and the few short players are truly rare exceptions to a rule. its a hard reality to face for a lot of people, that they just can't be great.


This post was freaking awesome and sums up my thoughts exactly.



i agree, nice post
koreasilver
Profile Blog Joined June 2008
9109 Posts
December 23 2008 01:43 GMT
#227
Good post.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
Last Edited: 2008-12-23 01:57:09
December 23 2008 01:56 GMT
#228
I read this when you posted it in september and I have practiced with it all the time

(I practiced with the same build all the time before too but this one is much more efficient ofc)

and I have now gone from D+ to C+ / B-
Lim Yo Hwan forever!
Archaic
Profile Blog Joined March 2008
United States4024 Posts
December 23 2008 03:19 GMT
#229
On December 23 2008 10:37 honeyboy wrote:
Show nested quote +
On September 20 2008 23:48 meRz wrote:
On September 15 2008 02:00 Hot_Bid wrote:
people are resistant to this idea because people hate it when they are just excluded from being good. apm and mechanics can be practiced but the perception is that for raw speed and multitask, there are physical limits, kind of like height and coordination in basketball. some people have it, some people don't. the truth is right there in front of you when your opponent is faster and better. whereas strategy seems to be this abstract concept that the everyman thinks he can learn and beat people with. there's something more egalitarian and attractive about strategy trumping speed (ie out-thinking an opponent who has better mechanics).

think of it like a real sport, there are a few exceptions but in basketball in general you need to jump high, be tall, and be coordinated/athletic, and then you can learn about footwork, jump shots, and where to move on defense. sure you can play basketball without the height/speed/jumping ability and even play it very well, but you won't be the best in the world. the same is for SC--you need a base level of handspeed and multitask that to an extent can be practiced (like speed and jump can be trained in basketball) but innately there are different ceilings and limits for everyone. You need these aspects to be elite before even thinking about strategy.

unfortunately this isn't reality. its NOT good when strategy is the biggest part of the game because for computer games, there are easily reachable limits to strategy. yes SC is still evolving but its mainly adjusting to maps and metagame, not the basics. there are few new revolutionary strategies on a basic level--nothing is going to change the "base" tactics of vultures and tanks vs protoss and mm vs zerg.

where players can differentiate themselves is mechanics, speed, etc. that's what makes a sport a sport and a game a game, when certain players are better and no matter what most of the people do, they won't get as good as the best. that's where high skill differentiation comes in. and its good for SC, not bad.

but to sum up, a lot of people hate it that mechanics > strategy because it basically kills any chance of being very good for a large portion of the community. there is always a general sentiment that whats inside (smarts, personality, etc) should matter more than innate outer qualities (physical ability, looks), because you can control one much more than the other. for many players and fans, they see the mechanics as physical, less controllable quality and strategy as "whats on the inside" so they feel its more genuine or fair to win by strategy than pure mechanics, because it means that anyone, even those that aren't fast like themselves, can be great. that's why people love the short players in the NBA, because its hope that anyone can be great at basketball regardless of height. this obviously just isn't true and the few short players are truly rare exceptions to a rule. its a hard reality to face for a lot of people, that they just can't be great.


This post was freaking awesome and sums up my thoughts exactly.



i agree, nice post



Epic bump, dude.
ilistis
Profile Blog Joined October 2008
United States828 Posts
December 23 2008 03:33 GMT
#230
Nice post Artosis. Im loving the discussion here. Oh and this can be applied to other games as well, of course other games aren't starcraft, not all of it can be applied.
"The man who removes a mountain begins by carrying away small stones."-William Faulkner *_*_*_Kolll FAN_*_*_*
Creationism
Profile Blog Joined November 2008
China505 Posts
December 23 2008 05:19 GMT
#231
is it jus me or did someone bump a post of 2 months to say "good post" lol
The hoi polloi is the plague upon the world.
DanceCommander
Profile Blog Joined May 2008
United States1808 Posts
December 23 2008 05:20 GMT
#232
the guy is obviously new rofl
Fontong
Profile Blog Joined December 2007
United States6454 Posts
December 23 2008 05:49 GMT
#233
On December 23 2008 14:19 Creationism wrote:
is it jus me or did someone bump a post of 2 months to say "good post" lol

Dude why did you bump a thread 2 hours after it died?

+ Show Spoiler +
XD, this thread is great, OP, Idra and Hot Bid's post.
[SECRET FONT] "Dragoon bunker"
Shado.
Profile Joined February 2008
United States187 Posts
December 23 2008 07:48 GMT
#234
awesome bump though, totally worth the re-read
LosingID8
Profile Blog Joined December 2006
CA10828 Posts
December 23 2008 07:53 GMT
#235
On December 23 2008 14:19 Creationism wrote:
is it jus me or did someone bump a post of 2 months to say "good post" lol

certain bumps are fine, especially if the thread was a good one to start with. we have new users coming in every day, so it doesn't hurt to let them see some of the great discussions TL users have had in the past.
ModeratorResident K-POP Elitist
FREEloss_ca
Profile Blog Joined December 2008
Canada603 Posts
December 23 2008 10:52 GMT
#236
Nice post Artosis, couldn't agree more with nearly everything you said.
"Starcraft...It just echos brilliance and manliness." - Tasteless
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
December 23 2008 11:23 GMT
#237
Bump²
This is entirely true, what hotbid said, and artosis too
What bother many ppl here is that they still think that the game have to be decided only during the match up, with the flow, like if they had uber hardcore 15k IQ, but even thus it would require hardcore apm and mechanics to be able to follow up their own mind, but without a plan, you are lost, this is part of the human condition, also you have success in life when you have a well decided,strong , solid plan for anything you want to do
I've got a point, and i'm ready to kill or die for it.
Baddieko
Profile Joined October 2008
Singapore855 Posts
December 25 2008 18:20 GMT
#238
All of u just watch stork vs draco in wcg 2008. They started out the same and It shows progamer has better decision making. Not necessarily mechanics. Foreigners have insane APM also.
stanners
Profile Joined April 2007
United States49 Posts
Last Edited: 2008-12-28 12:48:12
December 28 2008 12:46 GMT
#239
On December 26 2008 03:20 Baddieko wrote:
All of u just watch stork vs draco in wcg 2008. They started out the same and It shows progamer has better decision making. Not necessarily mechanics. Foreigners have insane APM also.


It seems like a lot of people seem to be missing the point of the OP. APM does not equate to mechanics. You can have awesome APM macroing, microing, moving armies here and there, but none of the actions are as efficient as they can be compared to a pro Korean gamer. Mechanics, in a sense, is about apm efficiency. Some guy can have 250 apm microing mutas, and making more mutas, while the pro Korean, who is carrying out his strat, knowing the timing of the mutas, spends 50apm defending, 100apm macroing, and the rest on moving along with his game plan (the main focus of the post, imo) without needing to think what to do next at all, since he's probably done mm vs muta while going on with his plan like 50,000 times during practice. Then again, this post is sort of reality to begin with, so there isn't much room for debate.
KurtistheTurtle
Profile Blog Joined December 2008
United States1966 Posts
December 28 2008 23:34 GMT
#240
Sweet, this got bumped. I've lurked these forums for a long, long time. This is a nice post that puts eloquent words to formless ideas that were bumping around in my head.
“Reject your sense of injury and the injury itself disappears."
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